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1 /* libs/graphics/sgl/SkBlitter.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include "SkBlitter.h"
19 #include "SkAntiRun.h"
20 #include "SkColor.h"
21 #include "SkColorFilter.h"
22 #include "SkMask.h"
23 #include "SkMaskFilter.h"
24 #include "SkTemplatesPriv.h"
25 #include "SkUtils.h"
26 #include "SkXfermode.h"
27 
~SkBlitter()28 SkBlitter::~SkBlitter() {}
29 
justAnOpaqueColor(uint32_t * value)30 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
31     return NULL;
32 }
33 
blitH(int x,int y,int width)34 void SkBlitter::blitH(int x, int y, int width) {
35     SkASSERT(!"unimplemented");
36 }
37 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])38 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
39                           const int16_t runs[]) {
40     SkASSERT(!"unimplemented");
41 }
42 
blitV(int x,int y,int height,SkAlpha alpha)43 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
44     if (alpha == 255) {
45         this->blitRect(x, y, 1, height);
46     } else {
47         int16_t runs[2];
48         runs[0] = 1;
49         runs[1] = 0;
50 
51         while (--height >= 0) {
52             this->blitAntiH(x, y++, &alpha, runs);
53         }
54     }
55 }
56 
blitRect(int x,int y,int width,int height)57 void SkBlitter::blitRect(int x, int y, int width, int height) {
58     while (--height >= 0) {
59         this->blitH(x, y++, width);
60     }
61 }
62 
63 //////////////////////////////////////////////////////////////////////////////
64 
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],U8CPU left_mask,int rowBytes,U8CPU right_mask)65 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
66                                 const uint8_t bits[],
67                                 U8CPU left_mask, int rowBytes,
68                                 U8CPU right_mask) {
69     int inFill = 0;
70     int pos = 0;
71 
72     while (--rowBytes >= 0) {
73         unsigned b = *bits++ & left_mask;
74         if (rowBytes == 0) {
75             b &= right_mask;
76         }
77 
78         for (unsigned test = 0x80; test != 0; test >>= 1) {
79             if (b & test) {
80                 if (!inFill) {
81                     pos = x;
82                     inFill = true;
83                 }
84             } else {
85                 if (inFill) {
86                     blitter->blitH(pos, y, x - pos);
87                     inFill = false;
88                 }
89             }
90             x += 1;
91         }
92         left_mask = 0xFF;
93     }
94 
95     // final cleanup
96     if (inFill) {
97         blitter->blitH(pos, y, x - pos);
98     }
99 }
100 
blitMask(const SkMask & mask,const SkIRect & clip)101 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
102     SkASSERT(mask.fBounds.contains(clip));
103 
104     if (mask.fFormat == SkMask::kBW_Format) {
105         int cx = clip.fLeft;
106         int cy = clip.fTop;
107         int maskLeft = mask.fBounds.fLeft;
108         int mask_rowBytes = mask.fRowBytes;
109         int height = clip.height();
110 
111         const uint8_t* bits = mask.getAddr1(cx, cy);
112 
113         if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
114             while (--height >= 0) {
115                 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
116                 bits += mask_rowBytes;
117                 cy += 1;
118             }
119         } else {
120             int left_edge = cx - maskLeft;
121             SkASSERT(left_edge >= 0);
122             int rite_edge = clip.fRight - maskLeft;
123             SkASSERT(rite_edge > left_edge);
124 
125             int left_mask = 0xFF >> (left_edge & 7);
126             int rite_mask = 0xFF << (8 - (rite_edge & 7));
127             int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
128 
129             // check for empty right mask, so we don't read off the end (or go slower than we need to)
130             if (rite_mask == 0) {
131                 SkASSERT(full_runs >= 0);
132                 full_runs -= 1;
133                 rite_mask = 0xFF;
134             }
135             if (left_mask == 0xFF) {
136                 full_runs -= 1;
137             }
138 
139             // back up manually so we can keep in sync with our byte-aligned src
140             // have cx reflect our actual starting x-coord
141             cx -= left_edge & 7;
142 
143             if (full_runs < 0) {
144                 SkASSERT((left_mask & rite_mask) != 0);
145                 while (--height >= 0) {
146                     bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
147                     bits += mask_rowBytes;
148                     cy += 1;
149                 }
150             } else {
151                 while (--height >= 0) {
152                     bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
153                     bits += mask_rowBytes;
154                     cy += 1;
155                 }
156             }
157         }
158     } else {
159         int                         width = clip.width();
160         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
161         int16_t*                    runs = runStorage.get();
162         const uint8_t*              aa = mask.getAddr(clip.fLeft, clip.fTop);
163 
164         sk_memset16((uint16_t*)runs, 1, width);
165         runs[width] = 0;
166 
167         int height = clip.height();
168         int y = clip.fTop;
169         while (--height >= 0) {
170             this->blitAntiH(clip.fLeft, y, aa, runs);
171             aa += mask.fRowBytes;
172             y += 1;
173         }
174     }
175 }
176 
177 /////////////////////// these guys are not virtual, just a helpers
178 
blitMaskRegion(const SkMask & mask,const SkRegion & clip)179 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
180     if (clip.quickReject(mask.fBounds)) {
181         return;
182     }
183 
184     SkRegion::Cliperator clipper(clip, mask.fBounds);
185 
186     while (!clipper.done()) {
187         const SkIRect& cr = clipper.rect();
188         this->blitMask(mask, cr);
189         clipper.next();
190     }
191 }
192 
blitRectRegion(const SkIRect & rect,const SkRegion & clip)193 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
194     SkRegion::Cliperator clipper(clip, rect);
195 
196     while (!clipper.done()) {
197         const SkIRect& cr = clipper.rect();
198         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
199         clipper.next();
200     }
201 }
202 
blitRegion(const SkRegion & clip)203 void SkBlitter::blitRegion(const SkRegion& clip) {
204     SkRegion::Iterator iter(clip);
205 
206     while (!iter.done()) {
207         const SkIRect& cr = iter.rect();
208         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
209         iter.next();
210     }
211 }
212 
213 ///////////////////////////////////////////////////////////////////////////////
214 
blitH(int x,int y,int width)215 void SkNullBlitter::blitH(int x, int y, int width) {}
216 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])217 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
218                               const int16_t runs[]) {}
219 
blitV(int x,int y,int height,SkAlpha alpha)220 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
221 
blitRect(int x,int y,int width,int height)222 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
223 
blitMask(const SkMask & mask,const SkIRect & clip)224 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
225 
justAnOpaqueColor(uint32_t * value)226 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
227     return NULL;
228 }
229 
230 ///////////////////////////////////////////////////////////////////////////////
231 
compute_anti_width(const int16_t runs[])232 static int compute_anti_width(const int16_t runs[]) {
233     int width = 0;
234 
235     for (;;) {
236         int count = runs[0];
237 
238         SkASSERT(count >= 0);
239         if (count == 0) {
240             break;
241         }
242         width += count;
243         runs += count;
244 
245         SkASSERT(width < 20000);
246     }
247     return width;
248 }
249 
y_in_rect(int y,const SkIRect & rect)250 static inline bool y_in_rect(int y, const SkIRect& rect) {
251     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
252 }
253 
x_in_rect(int x,const SkIRect & rect)254 static inline bool x_in_rect(int x, const SkIRect& rect) {
255     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
256 }
257 
blitH(int left,int y,int width)258 void SkRectClipBlitter::blitH(int left, int y, int width) {
259     SkASSERT(width > 0);
260 
261     if (!y_in_rect(y, fClipRect)) {
262         return;
263     }
264 
265     int right = left + width;
266 
267     if (left < fClipRect.fLeft) {
268         left = fClipRect.fLeft;
269     }
270     if (right > fClipRect.fRight) {
271         right = fClipRect.fRight;
272     }
273 
274     width = right - left;
275     if (width > 0) {
276         fBlitter->blitH(left, y, width);
277     }
278 }
279 
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])280 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
281                                   const int16_t runs[]) {
282     if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
283         return;
284     }
285 
286     int x0 = left;
287     int x1 = left + compute_anti_width(runs);
288 
289     if (x1 <= fClipRect.fLeft) {
290         return;
291     }
292 
293     SkASSERT(x0 < x1);
294     if (x0 < fClipRect.fLeft) {
295         int dx = fClipRect.fLeft - x0;
296         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
297         runs += dx;
298         aa += dx;
299         x0 = fClipRect.fLeft;
300     }
301 
302     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
303     if (x1 > fClipRect.fRight) {
304         x1 = fClipRect.fRight;
305         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
306         ((int16_t*)runs)[x1 - x0] = 0;
307     }
308 
309     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
310     SkASSERT(compute_anti_width(runs) == x1 - x0);
311 
312     fBlitter->blitAntiH(x0, y, aa, runs);
313 }
314 
blitV(int x,int y,int height,SkAlpha alpha)315 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
316     SkASSERT(height > 0);
317 
318     if (!x_in_rect(x, fClipRect)) {
319         return;
320     }
321 
322     int y0 = y;
323     int y1 = y + height;
324 
325     if (y0 < fClipRect.fTop) {
326         y0 = fClipRect.fTop;
327     }
328     if (y1 > fClipRect.fBottom) {
329         y1 = fClipRect.fBottom;
330     }
331 
332     if (y0 < y1) {
333         fBlitter->blitV(x, y0, y1 - y0, alpha);
334     }
335 }
336 
blitRect(int left,int y,int width,int height)337 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
338     SkIRect    r;
339 
340     r.set(left, y, left + width, y + height);
341     if (r.intersect(fClipRect)) {
342         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
343     }
344 }
345 
blitMask(const SkMask & mask,const SkIRect & clip)346 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
347     SkASSERT(mask.fBounds.contains(clip));
348 
349     SkIRect    r = clip;
350 
351     if (r.intersect(fClipRect)) {
352         fBlitter->blitMask(mask, r);
353     }
354 }
355 
justAnOpaqueColor(uint32_t * value)356 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
357     return fBlitter->justAnOpaqueColor(value);
358 }
359 
360 ///////////////////////////////////////////////////////////////////////////////
361 
blitH(int x,int y,int width)362 void SkRgnClipBlitter::blitH(int x, int y, int width) {
363     SkRegion::Spanerator span(*fRgn, y, x, x + width);
364     int left, right;
365 
366     while (span.next(&left, &right)) {
367         SkASSERT(left < right);
368         fBlitter->blitH(left, y, right - left);
369     }
370 }
371 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])372 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
373                                  const int16_t runs[]) {
374     int width = compute_anti_width(runs);
375     SkRegion::Spanerator span(*fRgn, y, x, x + width);
376     int left, right;
377     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
378 
379     int prevRite = x;
380     while (span.next(&left, &right)) {
381         SkASSERT(x <= left);
382         SkASSERT(left < right);
383         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
384 
385         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
386 
387         // now zero before left
388         if (left > prevRite) {
389             int index = prevRite - x;
390             ((uint8_t*)aa)[index] = 0;   // skip runs after right
391             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
392         }
393 
394         prevRite = right;
395     }
396 
397     if (prevRite > x) {
398         ((int16_t*)runs)[prevRite - x] = 0;
399 
400         if (x < 0) {
401             int skip = runs[0];
402             SkASSERT(skip >= -x);
403             aa += skip;
404             runs += skip;
405             x += skip;
406         }
407         fBlitter->blitAntiH(x, y, aa, runs);
408     }
409 }
410 
blitV(int x,int y,int height,SkAlpha alpha)411 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
412     SkIRect    bounds;
413     bounds.set(x, y, x + 1, y + height);
414 
415     SkRegion::Cliperator    iter(*fRgn, bounds);
416 
417     while (!iter.done()) {
418         const SkIRect& r = iter.rect();
419         SkASSERT(bounds.contains(r));
420 
421         fBlitter->blitV(x, r.fTop, r.height(), alpha);
422         iter.next();
423     }
424 }
425 
blitRect(int x,int y,int width,int height)426 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
427     SkIRect    bounds;
428     bounds.set(x, y, x + width, y + height);
429 
430     SkRegion::Cliperator    iter(*fRgn, bounds);
431 
432     while (!iter.done()) {
433         const SkIRect& r = iter.rect();
434         SkASSERT(bounds.contains(r));
435 
436         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
437         iter.next();
438     }
439 }
440 
blitMask(const SkMask & mask,const SkIRect & clip)441 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
442     SkASSERT(mask.fBounds.contains(clip));
443 
444     SkRegion::Cliperator iter(*fRgn, clip);
445     const SkIRect&       r = iter.rect();
446     SkBlitter*           blitter = fBlitter;
447 
448     while (!iter.done()) {
449         blitter->blitMask(mask, r);
450         iter.next();
451     }
452 }
453 
justAnOpaqueColor(uint32_t * value)454 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
455     return fBlitter->justAnOpaqueColor(value);
456 }
457 
458 ///////////////////////////////////////////////////////////////////////////////
459 
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)460 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
461                                    const SkIRect* ir) {
462     if (clip) {
463         const SkIRect& clipR = clip->getBounds();
464 
465         if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
466             blitter = &fNullBlitter;
467         } else if (clip->isRect()) {
468             if (ir == NULL || !clipR.contains(*ir)) {
469                 fRectBlitter.init(blitter, clipR);
470                 blitter = &fRectBlitter;
471             }
472         } else {
473             fRgnBlitter.init(blitter, clip);
474             blitter = &fRgnBlitter;
475         }
476     }
477     return blitter;
478 }
479 
480 ///////////////////////////////////////////////////////////////////////////////
481 
482 #include "SkColorShader.h"
483 #include "SkColorPriv.h"
484 
485 class Sk3DShader : public SkShader {
486 public:
Sk3DShader(SkShader * proxy)487     Sk3DShader(SkShader* proxy) : fProxy(proxy) {
488         SkSafeRef(proxy);
489         fMask = NULL;
490     }
491 
~Sk3DShader()492     virtual ~Sk3DShader() {
493         SkSafeUnref(fProxy);
494     }
495 
setMask(const SkMask * mask)496     void setMask(const SkMask* mask) { fMask = mask; }
497 
setContext(const SkBitmap & device,const SkPaint & paint,const SkMatrix & matrix)498     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
499                             const SkMatrix& matrix) {
500         if (fProxy) {
501             return fProxy->setContext(device, paint, matrix);
502         } else {
503             fPMColor = SkPreMultiplyColor(paint.getColor());
504             return this->INHERITED::setContext(device, paint, matrix);
505         }
506     }
507 
shadeSpan(int x,int y,SkPMColor span[],int count)508     virtual void shadeSpan(int x, int y, SkPMColor span[], int count) {
509         if (fProxy) {
510             fProxy->shadeSpan(x, y, span, count);
511         }
512 
513         if (fMask == NULL) {
514             if (fProxy == NULL) {
515                 sk_memset32(span, fPMColor, count);
516             }
517             return;
518         }
519 
520         SkASSERT(fMask->fBounds.contains(x, y));
521         SkASSERT(fMask->fBounds.contains(x + count - 1, y));
522 
523         size_t          size = fMask->computeImageSize();
524         const uint8_t*  alpha = fMask->getAddr(x, y);
525         const uint8_t*  mulp = alpha + size;
526         const uint8_t*  addp = mulp + size;
527 
528         if (fProxy) {
529             for (int i = 0; i < count; i++) {
530                 if (alpha[i]) {
531                     SkPMColor c = span[i];
532                     if (c) {
533                         unsigned a = SkGetPackedA32(c);
534                         unsigned r = SkGetPackedR32(c);
535                         unsigned g = SkGetPackedG32(c);
536                         unsigned b = SkGetPackedB32(c);
537 
538                         unsigned mul = SkAlpha255To256(mulp[i]);
539                         unsigned add = addp[i];
540 
541                         r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
542                         g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
543                         b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
544 
545                         span[i] = SkPackARGB32(a, r, g, b);
546                     }
547                 } else {
548                     span[i] = 0;
549                 }
550             }
551         } else {    // color
552             unsigned a = SkGetPackedA32(fPMColor);
553             unsigned r = SkGetPackedR32(fPMColor);
554             unsigned g = SkGetPackedG32(fPMColor);
555             unsigned b = SkGetPackedB32(fPMColor);
556             for (int i = 0; i < count; i++) {
557                 if (alpha[i]) {
558                     unsigned mul = SkAlpha255To256(mulp[i]);
559                     unsigned add = addp[i];
560 
561                     span[i] = SkPackARGB32( a,
562                                     SkFastMin32(SkAlphaMul(r, mul) + add, a),
563                                     SkFastMin32(SkAlphaMul(g, mul) + add, a),
564                                     SkFastMin32(SkAlphaMul(b, mul) + add, a));
565                 } else {
566                     span[i] = 0;
567                 }
568             }
569         }
570     }
571 
beginSession()572     virtual void beginSession() {
573         this->INHERITED::beginSession();
574         if (fProxy) {
575             fProxy->beginSession();
576         }
577     }
578 
endSession()579     virtual void endSession() {
580         if (fProxy) {
581             fProxy->endSession();
582         }
583         this->INHERITED::endSession();
584     }
585 
586 protected:
Sk3DShader(SkFlattenableReadBuffer & buffer)587     Sk3DShader(SkFlattenableReadBuffer& buffer) :
588             INHERITED(buffer) {
589         fProxy = static_cast<SkShader*>(buffer.readFlattenable());
590         fPMColor = buffer.readU32();
591         fMask = NULL;
592     }
593 
flatten(SkFlattenableWriteBuffer & buffer)594     virtual void flatten(SkFlattenableWriteBuffer& buffer) {
595         this->INHERITED::flatten(buffer);
596         buffer.writeFlattenable(fProxy);
597         buffer.write32(fPMColor);
598     }
599 
getFactory()600     virtual Factory getFactory() {
601         return CreateProc;
602     }
603 
604 private:
CreateProc(SkFlattenableReadBuffer & buffer)605     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
606         return SkNEW_ARGS(Sk3DShader, (buffer));
607     }
608 
609     SkShader*       fProxy;
610     SkPMColor       fPMColor;
611     const SkMask*   fMask;
612 
613     typedef SkShader INHERITED;
614 };
615 
616 class Sk3DBlitter : public SkBlitter {
617 public:
Sk3DBlitter(SkBlitter * proxy,Sk3DShader * shader,void (* killProc)(void *))618     Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
619             : fProxy(proxy), f3DShader(shader), fKillProc(killProc) {
620         shader->ref();
621     }
622 
~Sk3DBlitter()623     virtual ~Sk3DBlitter() {
624         f3DShader->unref();
625         fKillProc(fProxy);
626     }
627 
blitH(int x,int y,int width)628     virtual void blitH(int x, int y, int width) {
629         fProxy->blitH(x, y, width);
630     }
631 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])632     virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
633                            const int16_t runs[]) {
634         fProxy->blitAntiH(x, y, antialias, runs);
635     }
636 
blitV(int x,int y,int height,SkAlpha alpha)637     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
638         fProxy->blitV(x, y, height, alpha);
639     }
640 
blitRect(int x,int y,int width,int height)641     virtual void blitRect(int x, int y, int width, int height) {
642         fProxy->blitRect(x, y, width, height);
643     }
644 
blitMask(const SkMask & mask,const SkIRect & clip)645     virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
646         if (mask.fFormat == SkMask::k3D_Format) {
647             f3DShader->setMask(&mask);
648 
649             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
650             fProxy->blitMask(mask, clip);
651             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
652 
653             f3DShader->setMask(NULL);
654         } else {
655             fProxy->blitMask(mask, clip);
656         }
657     }
658 
659 private:
660     SkBlitter*  fProxy;
661     Sk3DShader* f3DShader;
662     void        (*fKillProc)(void*);
663 };
664 
665 ///////////////////////////////////////////////////////////////////////////////
666 
667 #include "SkCoreBlitters.h"
668 
669 class SkAutoCallProc {
670 public:
671     typedef void (*Proc)(void*);
672 
SkAutoCallProc(void * obj,Proc proc)673     SkAutoCallProc(void* obj, Proc proc)
674     : fObj(obj), fProc(proc) {}
675 
~SkAutoCallProc()676     ~SkAutoCallProc() {
677         if (fObj && fProc) {
678             fProc(fObj);
679         }
680     }
681 
get() const682     void* get() const { return fObj; }
683 
detach()684     void* detach() {
685         void* obj = fObj;
686         fObj = NULL;
687         return obj;
688     }
689 
690 private:
691     void*   fObj;
692     Proc    fProc;
693 };
694 
destroy_blitter(void * blitter)695 static void destroy_blitter(void* blitter) {
696     ((SkBlitter*)blitter)->~SkBlitter();
697 }
698 
delete_blitter(void * blitter)699 static void delete_blitter(void* blitter) {
700     SkDELETE((SkBlitter*)blitter);
701 }
702 
just_solid_color(const SkPaint & paint)703 static bool just_solid_color(const SkPaint& paint) {
704     if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
705         SkShader* shader = paint.getShader();
706         if (NULL == shader ||
707             (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
708             return true;
709         }
710     }
711     return false;
712 }
713 
714 /** By analyzing the paint (with an xfermode), we may decide we can take
715     special action. This enum lists our possible actions
716  */
717 enum XferInterp {
718     kNormal_XferInterp,         // no special interpretation, draw normally
719     kSrcOver_XferInterp,        // draw as if in srcover mode
720     kSkipDrawing_XferInterp     // draw nothing
721 };
722 
interpret_xfermode(const SkPaint & paint,SkXfermode * xfer,SkBitmap::Config deviceConfig)723 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
724                                      SkBitmap::Config deviceConfig) {
725     SkXfermode::Mode  mode;
726 
727     if (SkXfermode::IsMode(xfer, &mode)) {
728         switch (mode) {
729             case SkXfermode::kSrc_Mode:
730                 if (just_solid_color(paint)) {
731                     return kSrcOver_XferInterp;
732                 }
733                 break;
734             case SkXfermode::kDst_Mode:
735                 return kSkipDrawing_XferInterp;
736             case SkXfermode::kSrcOver_Mode:
737                 return kSrcOver_XferInterp;
738             case SkXfermode::kDstOver_Mode:
739                 if (SkBitmap::kRGB_565_Config == deviceConfig) {
740                     return kSkipDrawing_XferInterp;
741                 }
742                 break;
743             case SkXfermode::kSrcIn_Mode:
744                 if (SkBitmap::kRGB_565_Config == deviceConfig &&
745                     just_solid_color(paint)) {
746                     return kSrcOver_XferInterp;
747                 }
748                 break;
749             case SkXfermode::kDstIn_Mode:
750                 if (just_solid_color(paint)) {
751                     return kSkipDrawing_XferInterp;
752                 }
753                 break;
754             default:
755                 break;
756         }
757     }
758     return kNormal_XferInterp;
759 }
760 
Choose(const SkBitmap & device,const SkMatrix & matrix,const SkPaint & origPaint,void * storage,size_t storageSize)761 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
762                              const SkMatrix& matrix,
763                              const SkPaint& origPaint,
764                              void* storage, size_t storageSize) {
765     SkASSERT(storageSize == 0 || storage != NULL);
766 
767     SkBlitter*  blitter = NULL;
768 
769     // which check, in case we're being called by a client with a dummy device
770     // (e.g. they have a bounder that always aborts the draw)
771     if (SkBitmap::kNo_Config == device.getConfig()) {
772         SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
773         return blitter;
774     }
775 
776     SkPaint paint(origPaint);
777     SkShader* shader = paint.getShader();
778     SkColorFilter* cf = paint.getColorFilter();
779     SkXfermode* mode = paint.getXfermode();
780 
781     Sk3DShader* shader3D = NULL;
782     if (paint.getMaskFilter() != NULL &&
783             paint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
784         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
785         paint.setShader(shader3D)->unref();
786         shader = shader3D;
787     }
788 
789     if (NULL != mode) {
790         switch (interpret_xfermode(paint, mode, device.config())) {
791             case kSrcOver_XferInterp:
792                 mode = NULL;
793                 paint.setXfermode(NULL);
794                 break;
795             case kSkipDrawing_XferInterp:
796                 SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
797                 return blitter;
798             default:
799                 break;
800         }
801     }
802 
803     if (NULL == shader) {
804 #ifdef SK_IGNORE_CF_OPTIMIZATION
805         if (mode || cf) {
806 #else
807         if (mode) {
808 #endif
809             // xfermodes (and filters) require shaders for our current blitters
810             shader = SkNEW(SkColorShader);
811             paint.setShader(shader)->unref();
812         } else if (cf) {
813             // if no shader && no xfermode, we just apply the colorfilter to
814             // our color and move on.
815             paint.setColor(cf->filterColor(paint.getColor()));
816             paint.setColorFilter(NULL);
817             cf = NULL;
818         }
819     }
820 
821     if (cf) {
822         SkASSERT(shader);
823         shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
824         paint.setShader(shader)->unref();
825         // blitters should ignore the presence/absence of a filter, since
826         // if there is one, the shader will take care of it.
827     }
828 
829     if (shader && !shader->setContext(device, paint, matrix)) {
830         return SkNEW(SkNullBlitter);
831     }
832 
833     switch (device.getConfig()) {
834         case SkBitmap::kA1_Config:
835             SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter,
836                                   storage, storageSize, (device, paint));
837             break;
838 
839         case SkBitmap::kA8_Config:
840             if (shader) {
841                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter,
842                                       storage, storageSize, (device, paint));
843             } else {
844                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter,
845                                       storage, storageSize, (device, paint));
846             }
847             break;
848 
849         case SkBitmap::kARGB_4444_Config:
850             blitter = SkBlitter_ChooseD4444(device, paint, storage, storageSize);
851             break;
852 
853         case SkBitmap::kRGB_565_Config:
854             blitter = SkBlitter_ChooseD565(device, paint, storage, storageSize);
855             break;
856 
857         case SkBitmap::kARGB_8888_Config:
858             if (shader) {
859                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter,
860                                       storage, storageSize, (device, paint));
861             } else if (paint.getColor() == SK_ColorBLACK) {
862                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter,
863                                       storage, storageSize, (device, paint));
864             } else if (paint.getAlpha() == 0xFF) {
865                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter,
866                                       storage, storageSize, (device, paint));
867             } else {
868                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter,
869                                       storage, storageSize, (device, paint));
870             }
871             break;
872 
873         default:
874             SkASSERT(!"unsupported device config");
875             SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
876             break;
877     }
878 
879     if (shader3D) {
880         void (*proc)(void*) = ((void*)storage == (void*)blitter) ? destroy_blitter : delete_blitter;
881         SkAutoCallProc  tmp(blitter, proc);
882 
883         blitter = SkNEW_ARGS(Sk3DBlitter, (blitter, shader3D, proc));
884         (void)tmp.detach();
885     }
886     return blitter;
887 }
888 
889 ///////////////////////////////////////////////////////////////////////////////
890 
891 const uint16_t gMask_0F0F = 0xF0F;
892 const uint32_t gMask_00FF00FF = 0xFF00FF;
893 
894 ///////////////////////////////////////////////////////////////////////////////
895 
896 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
897         : INHERITED(device) {
898     fShader = paint.getShader();
899     SkASSERT(fShader);
900 
901     fShader->ref();
902     fShader->beginSession();
903     fShaderFlags = fShader->getFlags();
904 }
905 
906 SkShaderBlitter::~SkShaderBlitter() {
907     fShader->endSession();
908     fShader->unref();
909 }
910 
911