1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Library General Public License for more details.
15 *
16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB. If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "config.h"
24
25 #include "BidiResolver.h"
26 #include "Hyphenation.h"
27 #include "InlineIterator.h"
28 #include "InlineTextBox.h"
29 #include "Logging.h"
30 #include "RenderArena.h"
31 #include "RenderCombineText.h"
32 #include "RenderInline.h"
33 #include "RenderLayer.h"
34 #include "RenderListMarker.h"
35 #include "RenderRubyRun.h"
36 #include "RenderView.h"
37 #include "Settings.h"
38 #include "TextBreakIterator.h"
39 #include "TextRun.h"
40 #include "TrailingFloatsRootInlineBox.h"
41 #include "VerticalPositionCache.h"
42 #include "break_lines.h"
43 #include <wtf/AlwaysInline.h>
44 #include <wtf/RefCountedLeakCounter.h>
45 #include <wtf/StdLibExtras.h>
46 #include <wtf/Vector.h>
47 #include <wtf/unicode/CharacterNames.h>
48
49 #if ENABLE(SVG)
50 #include "RenderSVGInlineText.h"
51 #include "SVGRootInlineBox.h"
52 #endif
53
54 #ifdef ANDROID_LAYOUT
55 #include "Frame.h"
56 #include "FrameTree.h"
57 #include "Settings.h"
58 #include "Text.h"
59 #include "HTMLNames.h"
60 #endif // ANDROID_LAYOUT
61
62 using namespace std;
63 using namespace WTF;
64 using namespace Unicode;
65
66 namespace WebCore {
67
68 // We don't let our line box tree for a single line get any deeper than this.
69 const unsigned cMaxLineDepth = 200;
70
borderPaddingMarginStart(RenderInline * child)71 static inline int borderPaddingMarginStart(RenderInline* child)
72 {
73 return child->marginStart() + child->paddingStart() + child->borderStart();
74 }
75
borderPaddingMarginEnd(RenderInline * child)76 static inline int borderPaddingMarginEnd(RenderInline* child)
77 {
78 return child->marginEnd() + child->paddingEnd() + child->borderEnd();
79 }
80
inlineLogicalWidth(RenderObject * child,bool start=true,bool end=true)81 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
82 {
83 unsigned lineDepth = 1;
84 int extraWidth = 0;
85 RenderObject* parent = child->parent();
86 while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
87 RenderInline* parentAsRenderInline = toRenderInline(parent);
88 if (start && !child->previousSibling())
89 extraWidth += borderPaddingMarginStart(parentAsRenderInline);
90 if (end && !child->nextSibling())
91 extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
92 child = parent;
93 parent = child->parent();
94 }
95 return extraWidth;
96 }
97
checkMidpoints(LineMidpointState & lineMidpointState,InlineIterator & lBreak)98 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
99 {
100 // Check to see if our last midpoint is a start point beyond the line break. If so,
101 // shave it off the list, and shave off a trailing space if the previous end point doesn't
102 // preserve whitespace.
103 if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
104 InlineIterator* midpoints = lineMidpointState.midpoints.data();
105 InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
106 const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
107 InlineIterator currpoint = endpoint;
108 while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
109 currpoint.increment();
110 if (currpoint == lBreak) {
111 // We hit the line break before the start point. Shave off the start point.
112 lineMidpointState.numMidpoints--;
113 if (endpoint.m_obj->style()->collapseWhiteSpace())
114 endpoint.m_pos--;
115 }
116 }
117 }
118
addMidpoint(LineMidpointState & lineMidpointState,const InlineIterator & midpoint)119 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
120 {
121 if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
122 lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
123
124 InlineIterator* midpoints = lineMidpointState.midpoints.data();
125 midpoints[lineMidpointState.numMidpoints++] = midpoint;
126 }
127
createRun(int start,int end,RenderObject * obj,InlineBidiResolver & resolver)128 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
129 {
130 return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
131 }
132
appendRunsForObject(BidiRunList<BidiRun> & runs,int start,int end,RenderObject * obj,InlineBidiResolver & resolver)133 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
134 {
135 if (start > end || obj->isFloating() ||
136 (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
137 return;
138
139 LineMidpointState& lineMidpointState = resolver.midpointState();
140 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
141 InlineIterator nextMidpoint;
142 if (haveNextMidpoint)
143 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
144 if (lineMidpointState.betweenMidpoints) {
145 if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
146 return;
147 // This is a new start point. Stop ignoring objects and
148 // adjust our start.
149 lineMidpointState.betweenMidpoints = false;
150 start = nextMidpoint.m_pos;
151 lineMidpointState.currentMidpoint++;
152 if (start < end)
153 return appendRunsForObject(runs, start, end, obj, resolver);
154 } else {
155 if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
156 runs.addRun(createRun(start, end, obj, resolver));
157 return;
158 }
159
160 // An end midpoint has been encountered within our object. We
161 // need to go ahead and append a run with our endpoint.
162 if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
163 lineMidpointState.betweenMidpoints = true;
164 lineMidpointState.currentMidpoint++;
165 if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
166 if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
167 runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
168 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
169 }
170 } else
171 runs.addRun(createRun(start, end, obj, resolver));
172 }
173 }
174
createInlineBoxForRenderer(RenderObject * obj,bool isRootLineBox,bool isOnlyRun=false)175 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
176 {
177 if (isRootLineBox)
178 return toRenderBlock(obj)->createAndAppendRootInlineBox();
179
180 if (obj->isText()) {
181 InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
182 // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
183 // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.)
184 if (obj->isBR())
185 textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
186 return textBox;
187 }
188
189 if (obj->isBox())
190 return toRenderBox(obj)->createInlineBox();
191
192 return toRenderInline(obj)->createAndAppendInlineFlowBox();
193 }
194
dirtyLineBoxesForRenderer(RenderObject * o,bool fullLayout)195 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
196 {
197 if (o->isText()) {
198 if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
199 toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
200 toRenderText(o)->dirtyLineBoxes(fullLayout);
201 } else
202 toRenderInline(o)->dirtyLineBoxes(fullLayout);
203 }
204
parentIsConstructedOrHaveNext(InlineFlowBox * parentBox)205 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
206 {
207 do {
208 if (parentBox->isConstructed() || parentBox->nextOnLine())
209 return true;
210 parentBox = parentBox->parent();
211 } while (parentBox);
212 return false;
213 }
214
createLineBoxes(RenderObject * obj,bool firstLine,InlineBox * childBox)215 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
216 {
217 // See if we have an unconstructed line box for this object that is also
218 // the last item on the line.
219 unsigned lineDepth = 1;
220 InlineFlowBox* parentBox = 0;
221 InlineFlowBox* result = 0;
222 bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
223 do {
224 ASSERT(obj->isRenderInline() || obj == this);
225
226 RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
227
228 // Get the last box we made for this render object.
229 parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
230
231 // If this box or its ancestor is constructed then it is from a previous line, and we need
232 // to make a new box for our line. If this box or its ancestor is unconstructed but it has
233 // something following it on the line, then we know we have to make a new box
234 // as well. In this situation our inline has actually been split in two on
235 // the same line (this can happen with very fancy language mixtures).
236 bool constructedNewBox = false;
237 bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
238 bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
239 if (allowedToConstructNewBox && !canUseExistingParentBox) {
240 // We need to make a new box for this render object. Once
241 // made, we need to place it at the end of the current line.
242 InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
243 ASSERT(newBox->isInlineFlowBox());
244 parentBox = static_cast<InlineFlowBox*>(newBox);
245 parentBox->setFirstLineStyleBit(firstLine);
246 parentBox->setIsHorizontal(isHorizontalWritingMode());
247 if (!hasDefaultLineBoxContain)
248 parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
249 constructedNewBox = true;
250 }
251
252 if (constructedNewBox || canUseExistingParentBox) {
253 if (!result)
254 result = parentBox;
255
256 // If we have hit the block itself, then |box| represents the root
257 // inline box for the line, and it doesn't have to be appended to any parent
258 // inline.
259 if (childBox)
260 parentBox->addToLine(childBox);
261
262 if (!constructedNewBox || obj == this)
263 break;
264
265 childBox = parentBox;
266 }
267
268 // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
269 // intermediate inline flows.
270 obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
271
272 } while (true);
273
274 return result;
275 }
276
reachedEndOfTextRenderer(const BidiRunList<BidiRun> & bidiRuns)277 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
278 {
279 BidiRun* run = bidiRuns.logicallyLastRun();
280 if (!run)
281 return true;
282 unsigned int pos = run->stop();
283 RenderObject* r = run->m_object;
284 if (!r->isText() || r->isBR())
285 return false;
286 RenderText* renderText = toRenderText(r);
287 if (pos >= renderText->textLength())
288 return true;
289
290 while (isASCIISpace(renderText->characters()[pos])) {
291 pos++;
292 if (pos >= renderText->textLength())
293 return true;
294 }
295 return false;
296 }
297
constructLine(BidiRunList<BidiRun> & bidiRuns,bool firstLine,bool lastLine)298 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
299 {
300 ASSERT(bidiRuns.firstRun());
301
302 bool rootHasSelectedChildren = false;
303 InlineFlowBox* parentBox = 0;
304 for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
305 // Create a box for our object.
306 bool isOnlyRun = (bidiRuns.runCount() == 1);
307 if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
308 isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
309
310 InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
311 r->m_box = box;
312
313 ASSERT(box);
314 if (!box)
315 continue;
316
317 if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
318 rootHasSelectedChildren = true;
319
320 // If we have no parent box yet, or if the run is not simply a sibling,
321 // then we need to construct inline boxes as necessary to properly enclose the
322 // run's inline box.
323 if (!parentBox || parentBox->renderer() != r->m_object->parent())
324 // Create new inline boxes all the way back to the appropriate insertion point.
325 parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
326 else {
327 // Append the inline box to this line.
328 parentBox->addToLine(box);
329 }
330
331 bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
332 box->setBidiLevel(r->level());
333
334 if (box->isInlineTextBox()) {
335 InlineTextBox* text = static_cast<InlineTextBox*>(box);
336 text->setStart(r->m_start);
337 text->setLen(r->m_stop - r->m_start);
338 text->m_dirOverride = r->dirOverride(visuallyOrdered);
339 if (r->m_hasHyphen)
340 text->setHasHyphen(true);
341 }
342 }
343
344 // We should have a root inline box. It should be unconstructed and
345 // be the last continuation of our line list.
346 ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
347
348 // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
349 // from the bidi runs walk above has a selection state.
350 if (rootHasSelectedChildren)
351 lastLineBox()->root()->setHasSelectedChildren(true);
352
353 // Set bits on our inline flow boxes that indicate which sides should
354 // paint borders/margins/padding. This knowledge will ultimately be used when
355 // we determine the horizontal positions and widths of all the inline boxes on
356 // the line.
357 bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
358 lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
359
360 // Now mark the line boxes as being constructed.
361 lastLineBox()->setConstructed();
362
363 // Return the last line.
364 return lastRootBox();
365 }
366
textAlignmentForLine(bool endsWithSoftBreak) const367 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
368 {
369 ETextAlign alignment = style()->textAlign();
370 if (!endsWithSoftBreak && alignment == JUSTIFY)
371 alignment = TAAUTO;
372
373 return alignment;
374 }
375
updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
377 {
378 // The direction of the block should determine what happens with wide lines.
379 // In particular with RTL blocks, wide lines should still spill out to the left.
380 if (isLeftToRightDirection) {
381 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
382 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
383 return;
384 }
385
386 if (trailingSpaceRun)
387 trailingSpaceRun->m_box->setLogicalWidth(0);
388 else if (totalLogicalWidth > availableLogicalWidth)
389 logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
390 }
391
updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
393 {
394 // Wide lines spill out of the block based off direction.
395 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
396 // side of the block.
397 if (isLeftToRightDirection) {
398 if (trailingSpaceRun) {
399 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
400 trailingSpaceRun->m_box->setLogicalWidth(0);
401 }
402 if (totalLogicalWidth < availableLogicalWidth)
403 logicalLeft += availableLogicalWidth - totalLogicalWidth;
404 return;
405 }
406
407 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
408 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
409 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
410 } else
411 logicalLeft += availableLogicalWidth - totalLogicalWidth;
412 }
413
updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection,BidiRun * trailingSpaceRun,float & logicalLeft,float & totalLogicalWidth,float availableLogicalWidth)414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
415 {
416 float trailingSpaceWidth = 0;
417 if (trailingSpaceRun) {
418 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
419 trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
420 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
421 }
422 if (isLeftToRightDirection)
423 logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
424 else
425 logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
426 }
427
computeInlineDirectionPositionsForLine(RootInlineBox * lineBox,bool firstLine,BidiRun * firstRun,BidiRun * trailingSpaceRun,bool reachedEnd,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)428 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
429 GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
430 {
431 ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
432 float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
433 float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
434
435 bool needsWordSpacing = false;
436 float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
437 unsigned expansionOpportunityCount = 0;
438 bool isAfterExpansion = true;
439 Vector<unsigned, 16> expansionOpportunities;
440 RenderObject* previousObject = 0;
441
442 for (BidiRun* r = firstRun; r; r = r->next()) {
443 if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
444 continue; // Positioned objects are only participating to figure out their
445 // correct static x position. They have no effect on the width.
446 // Similarly, line break boxes have no effect on the width.
447 if (r->m_object->isText()) {
448 RenderText* rt = toRenderText(r->m_object);
449
450 if (textAlign == JUSTIFY && r != trailingSpaceRun) {
451 if (!isAfterExpansion)
452 static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
453 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
454 expansionOpportunities.append(opportunitiesInRun);
455 expansionOpportunityCount += opportunitiesInRun;
456 }
457
458 if (int length = rt->textLength()) {
459 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
460 totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
461 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
462 }
463 HashSet<const SimpleFontData*> fallbackFonts;
464 GlyphOverflow glyphOverflow;
465
466 // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
467 if (lineBox->fitsToGlyphs()) {
468 // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
469 // will keep us from computing glyph bounds in nearly all cases.
470 bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
471 int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
472 int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
473 int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
474 int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
475 int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
476 if (boxAscent > rootDescent || boxDescent > rootAscent)
477 glyphOverflow.computeBounds = true;
478 }
479
480 int hyphenWidth = 0;
481 if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
482 const AtomicString& hyphenString = rt->style()->hyphenString();
483 hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
484 }
485 r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
486 if (!fallbackFonts.isEmpty()) {
487 ASSERT(r->m_box->isText());
488 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
489 ASSERT(it->second.first.isEmpty());
490 copyToVector(fallbackFonts, it->second.first);
491 r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
492 }
493 if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
494 ASSERT(r->m_box->isText());
495 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
496 it->second.second = glyphOverflow;
497 r->m_box->clearKnownToHaveNoOverflow();
498 }
499 } else {
500 isAfterExpansion = false;
501 if (!r->m_object->isRenderInline()) {
502 RenderBox* renderBox = toRenderBox(r->m_object);
503 if (renderBox->isRubyRun()) {
504 int startOverhang;
505 int endOverhang;
506 RenderObject* nextObject = 0;
507 for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
508 if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
509 nextObject = runWithNextObject->m_object;
510 break;
511 }
512 }
513 toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
514 setMarginStartForChild(renderBox, -startOverhang);
515 setMarginEndForChild(renderBox, -endOverhang);
516 }
517 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
518 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
519 }
520 }
521
522 totalLogicalWidth += r->m_box->logicalWidth();
523 previousObject = r->m_object;
524 }
525
526 if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
527 expansionOpportunities.last()--;
528 expansionOpportunityCount--;
529 }
530
531 // Armed with the total width of the line (without justification),
532 // we now examine our text-align property in order to determine where to position the
533 // objects horizontally. The total width of the line can be increased if we end up
534 // justifying text.
535 switch (textAlign) {
536 case LEFT:
537 case WEBKIT_LEFT:
538 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
539 break;
540 case JUSTIFY:
541 adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
542 if (expansionOpportunityCount) {
543 if (trailingSpaceRun) {
544 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
545 trailingSpaceRun->m_box->setLogicalWidth(0);
546 }
547 break;
548 }
549 // fall through
550 case TAAUTO:
551 // for right to left fall through to right aligned
552 if (style()->isLeftToRightDirection()) {
553 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
554 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
555 break;
556 }
557 case RIGHT:
558 case WEBKIT_RIGHT:
559 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
560 break;
561 case CENTER:
562 case WEBKIT_CENTER:
563 updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
564 break;
565 case TASTART:
566 if (style()->isLeftToRightDirection())
567 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
568 else
569 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
570 break;
571 case TAEND:
572 if (style()->isLeftToRightDirection())
573 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
574 else
575 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
576 break;
577 }
578
579 if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
580 size_t i = 0;
581 for (BidiRun* r = firstRun; r; r = r->next()) {
582 if (!r->m_box || r == trailingSpaceRun)
583 continue;
584
585 if (r->m_object->isText()) {
586 unsigned opportunitiesInRun = expansionOpportunities[i++];
587
588 ASSERT(opportunitiesInRun <= expansionOpportunityCount);
589
590 // Only justify text if whitespace is collapsed.
591 if (r->m_object->style()->collapseWhiteSpace()) {
592 InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
593 float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
594 textBox->setExpansion(expansion);
595 totalLogicalWidth += expansion;
596 }
597 expansionOpportunityCount -= opportunitiesInRun;
598 if (!expansionOpportunityCount)
599 break;
600 }
601 }
602 }
603
604 // The widths of all runs are now known. We can now place every inline box (and
605 // compute accurate widths for the inline flow boxes).
606 needsWordSpacing = false;
607 lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
608 }
609
computeBlockDirectionPositionsForLine(RootInlineBox * lineBox,BidiRun * firstRun,GlyphOverflowAndFallbackFontsMap & textBoxDataMap,VerticalPositionCache & verticalPositionCache)610 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
611 VerticalPositionCache& verticalPositionCache)
612 {
613 setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
614 lineBox->setBlockLogicalHeight(logicalHeight());
615
616 // Now make sure we place replaced render objects correctly.
617 for (BidiRun* r = firstRun; r; r = r->next()) {
618 ASSERT(r->m_box);
619 if (!r->m_box)
620 continue; // Skip runs with no line boxes.
621
622 // Align positioned boxes with the top of the line box. This is
623 // a reasonable approximation of an appropriate y position.
624 if (r->m_object->isPositioned())
625 r->m_box->setLogicalTop(logicalHeight());
626
627 // Position is used to properly position both replaced elements and
628 // to update the static normal flow x/y of positioned elements.
629 if (r->m_object->isText())
630 toRenderText(r->m_object)->positionLineBox(r->m_box);
631 else if (r->m_object->isBox())
632 toRenderBox(r->m_object)->positionLineBox(r->m_box);
633 }
634 // Positioned objects and zero-length text nodes destroy their boxes in
635 // position(), which unnecessarily dirties the line.
636 lineBox->markDirty(false);
637 }
638
isCollapsibleSpace(UChar character,RenderText * renderer)639 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
640 {
641 if (character == ' ' || character == '\t' || character == softHyphen)
642 return true;
643 if (character == '\n')
644 return !renderer->style()->preserveNewline();
645 if (character == noBreakSpace)
646 return renderer->style()->nbspMode() == SPACE;
647 return false;
648 }
649
650
setStaticPositions(RenderBlock * block,RenderBox * child)651 static void setStaticPositions(RenderBlock* block, RenderBox* child)
652 {
653 // FIXME: The math here is actually not really right. It's a best-guess approximation that
654 // will work for the common cases
655 RenderObject* containerBlock = child->container();
656 int blockHeight = block->logicalHeight();
657 if (containerBlock->isRenderInline()) {
658 // A relative positioned inline encloses us. In this case, we also have to determine our
659 // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
660 // inline so that we can obtain the value later.
661 toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
662 toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
663 }
664
665 if (child->style()->isOriginalDisplayInlineType())
666 child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
667 else
668 child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
669 child->layer()->setStaticBlockPosition(blockHeight);
670 }
671
handleTrailingSpaces(BidiRunList<BidiRun> & bidiRuns,BidiContext * currentContext)672 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
673 {
674 if (!bidiRuns.runCount()
675 || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
676 || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
677 return 0;
678
679 BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
680 RenderObject* lastObject = trailingSpaceRun->m_object;
681 if (!lastObject->isText())
682 return 0;
683
684 RenderText* lastText = toRenderText(lastObject);
685 const UChar* characters = lastText->characters();
686 int firstSpace = trailingSpaceRun->stop();
687 while (firstSpace > trailingSpaceRun->start()) {
688 UChar current = characters[firstSpace - 1];
689 if (!isCollapsibleSpace(current, lastText))
690 break;
691 firstSpace--;
692 }
693 if (firstSpace == trailingSpaceRun->stop())
694 return 0;
695
696 TextDirection direction = style()->direction();
697 bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
698 if (firstSpace != trailingSpaceRun->start()) {
699 BidiContext* baseContext = currentContext;
700 while (BidiContext* parent = baseContext->parent())
701 baseContext = parent;
702
703 BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
704 trailingSpaceRun->m_stop = firstSpace;
705 if (direction == LTR)
706 bidiRuns.addRun(newTrailingRun);
707 else
708 bidiRuns.prependRun(newTrailingRun);
709 trailingSpaceRun = newTrailingRun;
710 return trailingSpaceRun;
711 }
712 if (!shouldReorder)
713 return trailingSpaceRun;
714
715 if (direction == LTR) {
716 bidiRuns.moveRunToEnd(trailingSpaceRun);
717 trailingSpaceRun->m_level = 0;
718 } else {
719 bidiRuns.moveRunToBeginning(trailingSpaceRun);
720 trailingSpaceRun->m_level = 1;
721 }
722 return trailingSpaceRun;
723 }
724
appendFloatingObjectToLastLine(FloatingObject * floatingObject)725 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
726 {
727 ASSERT(!floatingObject->m_originatingLine);
728 floatingObject->m_originatingLine = lastRootBox();
729 lastRootBox()->appendFloat(floatingObject->renderer());
730 }
731
layoutInlineChildren(bool relayoutChildren,int & repaintLogicalTop,int & repaintLogicalBottom)732 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
733 {
734 bool useRepaintBounds = false;
735
736 m_overflow.clear();
737
738 setLogicalHeight(borderBefore() + paddingBefore());
739
740 // Figure out if we should clear out our line boxes.
741 // FIXME: Handle resize eventually!
742 bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
743 if (fullLayout)
744 lineBoxes()->deleteLineBoxes(renderArena());
745
746 // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
747 // clip.
748 // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
749 // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
750 // anyway, so we won't worry about following the draft here.
751 bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
752
753 // Walk all the lines and delete our ellipsis line boxes if they exist.
754 if (hasTextOverflow)
755 deleteEllipsisLineBoxes();
756
757 if (firstChild()) {
758 #ifdef ANDROID_LAYOUT
759 // if we are in fitColumnToScreen mode
760 // and the current object is not float:right in LTR or not float:left in RTL,
761 // and text align is auto, or justify or left in LTR, or right in RTL, we
762 // will wrap text around screen width so that it doesn't need to scroll
763 // horizontally when reading a paragraph.
764 // In case the line height is less than the font size, we skip
765 // the text wrapping since this will cause text overlapping.
766 // If a text has background image, we ignore text wrapping,
767 // otherwise the background will be potentially messed up.
768 const Settings* settings = document()->settings();
769 bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
770 if (doTextWrap) {
771 int ta = style()->textAlign();
772 int dir = style()->direction();
773 bool autowrap = style()->autoWrap();
774 // if the RenderBlock is positioned, don't wrap text around screen
775 // width as it may cause text to overlap.
776 bool positioned = isPositioned();
777 EFloat cssfloat = style()->floating();
778 const int lineHeight = style()->computedLineHeight();
779 const int fontSize = style()->fontSize();
780 doTextWrap = autowrap && !positioned &&
781 (fontSize <= lineHeight) && !style()->hasBackground() &&
782 (((dir == LTR && cssfloat != FRIGHT) ||
783 (dir == RTL && cssfloat != FNONE)) &&
784 ((ta == TAAUTO) || (ta == JUSTIFY) ||
785 ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
786 ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
787 }
788 bool hasTextToWrap = false;
789 #endif
790 // layout replaced elements
791 bool endOfInline = false;
792 RenderObject* o = bidiFirst(this, 0, false);
793 Vector<FloatWithRect> floats;
794 bool hasInlineChild = false;
795 while (o) {
796 if (!hasInlineChild && o->isInline())
797 hasInlineChild = true;
798
799 if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
800 RenderBox* box = toRenderBox(o);
801
802 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
803 o->setChildNeedsLayout(true, false);
804
805 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
806 if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
807 o->setPreferredLogicalWidthsDirty(true, false);
808
809 if (o->isPositioned())
810 o->containingBlock()->insertPositionedObject(box);
811 #if PLATFORM(ANDROID)
812 else {
813 #ifdef ANDROID_LAYOUT
814 // ignore text wrap for textField or menuList
815 if (doTextWrap && (o->isTextField() || o->isMenuList() || o->isFloating()))
816 doTextWrap = false;
817 #endif
818 if (o->isFloating())
819 floats.append(FloatWithRect(box));
820 else if (fullLayout || o->needsLayout()) {
821 // Replaced elements
822 toRenderBox(o)->dirtyLineBoxes(fullLayout);
823 o->layoutIfNeeded();
824 }
825 }
826 #else
827 else if (o->isFloating())
828 floats.append(FloatWithRect(box));
829 else if (fullLayout || o->needsLayout()) {
830 // Replaced elements
831 toRenderBox(o)->dirtyLineBoxes(fullLayout);
832 o->layoutIfNeeded();
833 }
834 #endif // PLATFORM(ANDROID)
835 } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
836 if (!o->isText())
837 toRenderInline(o)->updateAlwaysCreateLineBoxes();
838 if (fullLayout || o->selfNeedsLayout())
839 dirtyLineBoxesForRenderer(o, fullLayout);
840 o->setNeedsLayout(false);
841 #ifdef ANDROID_LAYOUT
842 if (doTextWrap && !hasTextToWrap && o->isText()) {
843 Node* node = o->node();
844 // as it is very common for sites to use a serial of <a> or
845 // <li> as tabs, we don't force text to wrap if all the text
846 // are short and within an <a> or <li> tag, and only separated
847 // by short word like "|" or ";".
848 if (node && node->isTextNode() &&
849 !static_cast<Text*>(node)->containsOnlyWhitespace()) {
850 int length = static_cast<Text*>(node)->length();
851 // FIXME, need a magic number to decide it is too long to
852 // be a tab. Pick 25 for now as it covers around 160px
853 // (half of 320px) with the default font.
854 if (length > 25 || (length > 3 &&
855 (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
856 !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
857 hasTextToWrap = true;
858 }
859 }
860 #endif
861 }
862 o = bidiNext(this, o, 0, false, &endOfInline);
863 }
864
865 #ifdef ANDROID_LAYOUT
866 // try to make sure that inline text will not span wider than the
867 // screen size unless the container has a fixed height,
868 if (doTextWrap && hasTextToWrap) {
869 // check all the nested containing blocks, unless it is table or
870 // table-cell, to make sure there is no fixed height as it implies
871 // fixed layout. If we constrain the text to fit screen, we may
872 // cause text overlap with the block after.
873 bool isConstrained = false;
874 RenderObject* obj = this;
875 while (obj) {
876 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
877 isConstrained = true;
878 break;
879 }
880 if (obj->isFloating() || obj->isPositioned()) {
881 // floating and absolute or fixed positioning are done out
882 // of normal flow. Don't need to worry about height any more.
883 break;
884 }
885 obj = obj->container();
886 }
887 if (!isConstrained) {
888 int textWrapWidth = view()->frameView()->textWrapWidth();
889 int padding = paddingLeft() + paddingRight();
890 if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
891 // limit the content width (width excluding padding) to be
892 // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
893 int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
894 setWidth(min(width(), maxWidth));
895 m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
896 m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
897
898 IntRect overflow = layoutOverflowRect();
899 if (overflow.width() > maxWidth) {
900 overflow.setWidth(maxWidth);
901 clearLayoutOverflow();
902 addLayoutOverflow(overflow);
903 }
904 }
905 }
906 }
907 #endif
908 // We want to skip ahead to the first dirty line
909 InlineBidiResolver resolver;
910 unsigned floatIndex;
911 bool firstLine = true;
912 bool previousLineBrokeCleanly = true;
913 RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
914 useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
915
916 if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
917 setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
918 // we're supposed to.
919 RenderView* v = view();
920 if (v && !v->doingFullRepaint() && hasLayer()) {
921 // Because we waited until we were already inside layout to discover
922 // that the block really needed a full layout, we missed our chance to repaint the layer
923 // before layout started. Luckily the layer has cached the repaint rect for its original
924 // position and size, and so we can use that to make a repaint happen now.
925 repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
926 }
927 }
928
929 FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
930
931 LineMidpointState& lineMidpointState = resolver.midpointState();
932
933 // We also find the first clean line and extract these lines. We will add them back
934 // if we determine that we're able to synchronize after handling all our dirty lines.
935 InlineIterator cleanLineStart;
936 BidiStatus cleanLineBidiStatus;
937 int endLineLogicalTop = 0;
938 RootInlineBox* endLine = (fullLayout || !startLine) ?
939 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
940
941 if (startLine) {
942 if (!useRepaintBounds) {
943 useRepaintBounds = true;
944 repaintLogicalTop = logicalHeight();
945 repaintLogicalBottom = logicalHeight();
946 }
947 RenderArena* arena = renderArena();
948 RootInlineBox* box = startLine;
949 while (box) {
950 repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
951 repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
952 RootInlineBox* next = box->nextRootBox();
953 box->deleteLine(arena);
954 box = next;
955 }
956 }
957
958 InlineIterator end = resolver.position();
959
960 if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
961 // If the last line before the start line ends with a line break that clear floats,
962 // adjust the height accordingly.
963 // A line break can be either the first or the last object on a line, depending on its direction.
964 if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
965 RenderObject* lastObject = lastLeafChild->renderer();
966 if (!lastObject->isBR())
967 lastObject = lastRootBox()->firstLeafChild()->renderer();
968 if (lastObject->isBR()) {
969 EClear clear = lastObject->style()->clear();
970 if (clear != CNONE)
971 newLine(clear);
972 }
973 }
974 }
975
976 bool endLineMatched = false;
977 bool checkForEndLineMatch = endLine;
978 bool checkForFloatsFromLastLine = false;
979
980 bool isLineEmpty = true;
981 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
982
983 LineBreakIteratorInfo lineBreakIteratorInfo;
984 VerticalPositionCache verticalPositionCache;
985
986 while (!end.atEnd()) {
987 // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
988 if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
989 break;
990
991 lineMidpointState.reset();
992
993 isLineEmpty = true;
994
995 EClear clear = CNONE;
996 bool hyphenated;
997 Vector<RenderBox*> positionedObjects;
998
999 InlineIterator oldEnd = end;
1000 FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
1001 end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
1002 if (resolver.position().atEnd()) {
1003 // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
1004 // Once BidiRunList is separated from BidiResolver this will not be needed.
1005 resolver.runs().deleteRuns();
1006 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1007 checkForFloatsFromLastLine = true;
1008 break;
1009 }
1010 ASSERT(end != resolver.position());
1011
1012 if (isLineEmpty) {
1013 if (lastRootBox())
1014 lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1015 } else {
1016 VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
1017 // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
1018 BidiRunList<BidiRun>& bidiRuns = resolver.runs();
1019 resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
1020 ASSERT(resolver.position() == end);
1021
1022 BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
1023
1024 // Now that the runs have been ordered, we create the line boxes.
1025 // At the same time we figure out where border/padding/margin should be applied for
1026 // inline flow boxes.
1027
1028 RootInlineBox* lineBox = 0;
1029 int oldLogicalHeight = logicalHeight();
1030 if (bidiRuns.runCount()) {
1031 if (hyphenated)
1032 bidiRuns.logicallyLastRun()->m_hasHyphen = true;
1033 lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
1034 if (lineBox) {
1035 lineBox->setEndsWithBreak(previousLineBrokeCleanly);
1036
1037 #if ENABLE(SVG)
1038 bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
1039 #else
1040 bool isSVGRootInlineBox = false;
1041 #endif
1042
1043 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1044
1045 // Now we position all of our text runs horizontally.
1046 if (!isSVGRootInlineBox)
1047 computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
1048
1049 // Now position our text runs vertically.
1050 computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
1051
1052 #if ENABLE(SVG)
1053 // SVG text layout code computes vertical & horizontal positions on its own.
1054 // Note that we still need to execute computeVerticalPositionsForLine() as
1055 // it calls InlineTextBox::positionLineBox(), which tracks whether the box
1056 // contains reversed text or not. If we wouldn't do that editing and thus
1057 // text selection in RTL boxes would not work as expected.
1058 if (isSVGRootInlineBox) {
1059 ASSERT(isSVGText());
1060 static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
1061 }
1062 #endif
1063
1064 // Compute our overflow now.
1065 lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
1066
1067 #if PLATFORM(MAC)
1068 // Highlight acts as an overflow inflation.
1069 if (style()->highlight() != nullAtom)
1070 lineBox->addHighlightOverflow();
1071 #endif
1072 }
1073 }
1074
1075 bidiRuns.deleteRuns();
1076 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
1077
1078 if (lineBox) {
1079 lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
1080 if (useRepaintBounds) {
1081 repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
1082 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1083 }
1084
1085 if (paginated) {
1086 int adjustment = 0;
1087 adjustLinePositionForPagination(lineBox, adjustment);
1088 if (adjustment) {
1089 int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
1090 lineBox->adjustBlockDirectionPosition(adjustment);
1091 if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
1092 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
1093
1094 if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
1095 // We have to delete this line, remove all floats that got added, and let line layout re-run.
1096 lineBox->deleteLine(renderArena());
1097 removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
1098 setLogicalHeight(oldLogicalHeight + adjustment);
1099 resolver.setPosition(oldEnd);
1100 end = oldEnd;
1101 continue;
1102 }
1103
1104 setLogicalHeight(lineBox->blockLogicalHeight());
1105 }
1106 }
1107 }
1108
1109 for (size_t i = 0; i < positionedObjects.size(); ++i)
1110 setStaticPositions(this, positionedObjects[i]);
1111
1112 firstLine = false;
1113 newLine(clear);
1114 }
1115
1116 if (m_floatingObjects && lastRootBox()) {
1117 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1118 FloatingObjectSetIterator it = floatingObjectSet.begin();
1119 FloatingObjectSetIterator end = floatingObjectSet.end();
1120 if (lastFloat) {
1121 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1122 ASSERT(lastFloatIterator != end);
1123 ++lastFloatIterator;
1124 it = lastFloatIterator;
1125 }
1126 for (; it != end; ++it) {
1127 FloatingObject* f = *it;
1128 appendFloatingObjectToLastLine(f);
1129 ASSERT(f->m_renderer == floats[floatIndex].object);
1130 // If a float's geometry has changed, give up on syncing with clean lines.
1131 if (floats[floatIndex].rect != f->frameRect())
1132 checkForEndLineMatch = false;
1133 floatIndex++;
1134 }
1135 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1136 }
1137
1138 lineMidpointState.reset();
1139 resolver.setPosition(end);
1140 }
1141
1142 if (endLine) {
1143 if (endLineMatched) {
1144 // Attach all the remaining lines, and then adjust their y-positions as needed.
1145 int delta = logicalHeight() - endLineLogicalTop;
1146 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
1147 line->attachLine();
1148 if (paginated) {
1149 delta -= line->paginationStrut();
1150 adjustLinePositionForPagination(line, delta);
1151 }
1152 if (delta) {
1153 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
1154 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
1155 line->adjustBlockDirectionPosition(delta);
1156 }
1157 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1158 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1159 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1160 FloatingObject* floatingObject = insertFloatingObject(*f);
1161 ASSERT(!floatingObject->m_originatingLine);
1162 floatingObject->m_originatingLine = line;
1163 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
1164 positionNewFloats();
1165 }
1166 }
1167 }
1168 setLogicalHeight(lastRootBox()->blockLogicalHeight());
1169 } else {
1170 // Delete all the remaining lines.
1171 RootInlineBox* line = endLine;
1172 RenderArena* arena = renderArena();
1173 while (line) {
1174 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
1175 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
1176 RootInlineBox* next = line->nextRootBox();
1177 line->deleteLine(arena);
1178 line = next;
1179 }
1180 }
1181 }
1182 if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
1183 // In case we have a float on the last line, it might not be positioned up to now.
1184 // This has to be done before adding in the bottom border/padding, or the float will
1185 // include the padding incorrectly. -dwh
1186 if (checkForFloatsFromLastLine) {
1187 int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
1188 int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
1189 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
1190 m_lineBoxes.appendLineBox(trailingFloatsLineBox);
1191 trailingFloatsLineBox->setConstructed();
1192 GlyphOverflowAndFallbackFontsMap textBoxDataMap;
1193 VerticalPositionCache verticalPositionCache;
1194 trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
1195 int blockLogicalHeight = logicalHeight();
1196 IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
1197 IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
1198 trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
1199 trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
1200 }
1201
1202 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1203 FloatingObjectSetIterator it = floatingObjectSet.begin();
1204 FloatingObjectSetIterator end = floatingObjectSet.end();
1205 if (lastFloat) {
1206 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
1207 ASSERT(lastFloatIterator != end);
1208 ++lastFloatIterator;
1209 it = lastFloatIterator;
1210 }
1211 for (; it != end; ++it)
1212 appendFloatingObjectToLastLine(*it);
1213 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
1214 }
1215 size_t floatCount = floats.size();
1216 // Floats that did not have layout did not repaint when we laid them out. They would have
1217 // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
1218 // painted.
1219 for (size_t i = 0; i < floatCount; ++i) {
1220 if (!floats[i].everHadLayout) {
1221 RenderBox* f = floats[i].object;
1222 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
1223 f->repaint();
1224 }
1225 }
1226 }
1227
1228 // Expand the last line to accommodate Ruby and emphasis marks.
1229 int lastLineAnnotationsAdjustment = 0;
1230 if (lastRootBox()) {
1231 int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
1232 if (!style()->isFlippedLinesWritingMode())
1233 lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
1234 else
1235 lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
1236 }
1237
1238 // Now add in the bottom border/padding.
1239 setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
1240
1241 if (!firstLineBox() && hasLineIfEmpty())
1242 setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
1243
1244 // See if we have any lines that spill out of our block. If we do, then we will possibly need to
1245 // truncate text.
1246 if (hasTextOverflow)
1247 checkLinesForTextOverflow();
1248 }
1249
checkFloatsInCleanLine(RootInlineBox * line,Vector<FloatWithRect> & floats,size_t & floatIndex,bool & encounteredNewFloat,bool & dirtiedByFloat)1250 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
1251 {
1252 Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
1253 if (!cleanLineFloats)
1254 return;
1255
1256 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1257 for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
1258 RenderBox* floatingBox = *it;
1259 floatingBox->layoutIfNeeded();
1260 IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
1261 ASSERT(floatIndex < floats.size());
1262 if (floats[floatIndex].object != floatingBox) {
1263 encounteredNewFloat = true;
1264 return;
1265 }
1266 if (floats[floatIndex].rect.size() != newSize) {
1267 int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
1268 int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
1269 : max(floats[floatIndex].rect.width(), newSize.width());
1270 floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
1271 line->markDirty();
1272 markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
1273 floats[floatIndex].rect.setSize(newSize);
1274 dirtiedByFloat = true;
1275 }
1276 floatIndex++;
1277 }
1278 }
1279
determineStartPosition(bool & firstLine,bool & fullLayout,bool & previousLineBrokeCleanly,InlineBidiResolver & resolver,Vector<FloatWithRect> & floats,unsigned & numCleanFloats,bool & useRepaintBounds,int & repaintLogicalTop,int & repaintLogicalBottom)1280 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
1281 InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
1282 bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
1283 {
1284 RootInlineBox* curr = 0;
1285 RootInlineBox* last = 0;
1286
1287 bool dirtiedByFloat = false;
1288 if (!fullLayout) {
1289 // Paginate all of the clean lines.
1290 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
1291 int paginationDelta = 0;
1292 size_t floatIndex = 0;
1293 for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
1294 if (paginated) {
1295 paginationDelta -= curr->paginationStrut();
1296 adjustLinePositionForPagination(curr, paginationDelta);
1297 if (paginationDelta) {
1298 if (containsFloats() || !floats.isEmpty()) {
1299 // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout.
1300 fullLayout = true;
1301 break;
1302 }
1303
1304 if (!useRepaintBounds)
1305 useRepaintBounds = true;
1306
1307 repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
1308 repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
1309 curr->adjustBlockDirectionPosition(paginationDelta);
1310 }
1311 }
1312
1313 // If a new float has been inserted before this line or before its last known float,just do a full layout.
1314 checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
1315 if (dirtiedByFloat || fullLayout)
1316 break;
1317 }
1318 // Check if a new float has been inserted after the last known float.
1319 if (!curr && floatIndex < floats.size())
1320 fullLayout = true;
1321 }
1322
1323 if (fullLayout) {
1324 // Nuke all our lines.
1325 if (firstRootBox()) {
1326 RenderArena* arena = renderArena();
1327 curr = firstRootBox();
1328 while (curr) {
1329 RootInlineBox* next = curr->nextRootBox();
1330 curr->deleteLine(arena);
1331 curr = next;
1332 }
1333 ASSERT(!firstLineBox() && !lastLineBox());
1334 }
1335 } else {
1336 if (curr) {
1337 // We have a dirty line.
1338 if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
1339 // We have a previous line.
1340 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
1341 // The previous line didn't break cleanly or broke at a newline
1342 // that has been deleted, so treat it as dirty too.
1343 curr = prevRootBox;
1344 }
1345 } else {
1346 // No dirty lines were found.
1347 // If the last line didn't break cleanly, treat it as dirty.
1348 if (lastRootBox() && !lastRootBox()->endsWithBreak())
1349 curr = lastRootBox();
1350 }
1351
1352 // If we have no dirty lines, then last is just the last root box.
1353 last = curr ? curr->prevRootBox() : lastRootBox();
1354 }
1355
1356 numCleanFloats = 0;
1357 if (!floats.isEmpty()) {
1358 int savedLogicalHeight = logicalHeight();
1359 // Restore floats from clean lines.
1360 RootInlineBox* line = firstRootBox();
1361 while (line != curr) {
1362 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
1363 Vector<RenderBox*>::iterator end = cleanLineFloats->end();
1364 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
1365 FloatingObject* floatingObject = insertFloatingObject(*f);
1366 ASSERT(!floatingObject->m_originatingLine);
1367 floatingObject->m_originatingLine = line;
1368 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
1369 positionNewFloats();
1370 ASSERT(floats[numCleanFloats].object == *f);
1371 numCleanFloats++;
1372 }
1373 }
1374 line = line->nextRootBox();
1375 }
1376 setLogicalHeight(savedLogicalHeight);
1377 }
1378
1379 firstLine = !last;
1380 previousLineBrokeCleanly = !last || last->endsWithBreak();
1381
1382 RenderObject* startObj;
1383 int pos = 0;
1384 if (last) {
1385 setLogicalHeight(last->blockLogicalHeight());
1386 startObj = last->lineBreakObj();
1387 pos = last->lineBreakPos();
1388 resolver.setStatus(last->lineBreakBidiStatus());
1389 } else {
1390 bool ltr = style()->isLeftToRightDirection();
1391 Direction direction = ltr ? LeftToRight : RightToLeft;
1392 resolver.setLastStrongDir(direction);
1393 resolver.setLastDir(direction);
1394 resolver.setEorDir(direction);
1395 resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
1396
1397 startObj = bidiFirst(this, &resolver);
1398 }
1399
1400 resolver.setPosition(InlineIterator(this, startObj, pos));
1401
1402 return curr;
1403 }
1404
determineEndPosition(RootInlineBox * startLine,Vector<FloatWithRect> & floats,size_t floatIndex,InlineIterator & cleanLineStart,BidiStatus & cleanLineBidiStatus,int & logicalTop)1405 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
1406 {
1407 RootInlineBox* last = 0;
1408 for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
1409 if (!curr->isDirty()) {
1410 bool encounteredNewFloat = false;
1411 bool dirtiedByFloat = false;
1412 checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
1413 if (encounteredNewFloat)
1414 return 0;
1415 }
1416 if (curr->isDirty())
1417 last = 0;
1418 else if (!last)
1419 last = curr;
1420 }
1421
1422 if (!last)
1423 return 0;
1424
1425 // At this point, |last| is the first line in a run of clean lines that ends with the last line
1426 // in the block.
1427
1428 RootInlineBox* prev = last->prevRootBox();
1429 cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
1430 cleanLineBidiStatus = prev->lineBreakBidiStatus();
1431 logicalTop = prev->blockLogicalHeight();
1432
1433 for (RootInlineBox* line = last; line; line = line->nextRootBox())
1434 line->extractLine(); // Disconnect all line boxes from their render objects while preserving
1435 // their connections to one another.
1436
1437 return last;
1438 }
1439
matchedEndLine(const InlineBidiResolver & resolver,const InlineIterator & endLineStart,const BidiStatus & endLineStatus,RootInlineBox * & endLine,int & endLogicalTop,int & repaintLogicalBottom,int & repaintLogicalTop)1440 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
1441 int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
1442 {
1443 if (resolver.position() == endLineStart) {
1444 if (resolver.status() != endLineStatus)
1445 return false;
1446
1447 int delta = logicalHeight() - endLogicalTop;
1448 if (!delta || !m_floatingObjects)
1449 return true;
1450
1451 // See if any floats end in the range along which we want to shift the lines vertically.
1452 int logicalTop = min(logicalHeight(), endLogicalTop);
1453
1454 RootInlineBox* lastLine = endLine;
1455 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1456 lastLine = nextLine;
1457
1458 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1459
1460 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1461 FloatingObjectSetIterator end = floatingObjectSet.end();
1462 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1463 FloatingObject* f = *it;
1464 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1465 return false;
1466 }
1467
1468 return true;
1469 }
1470
1471 // The first clean line doesn't match, but we can check a handful of following lines to try
1472 // to match back up.
1473 static int numLines = 8; // The # of lines we're willing to match against.
1474 RootInlineBox* line = endLine;
1475 for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
1476 if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
1477 // We have a match.
1478 if (line->lineBreakBidiStatus() != resolver.status())
1479 return false; // ...but the bidi state doesn't match.
1480 RootInlineBox* result = line->nextRootBox();
1481
1482 // Set our logical top to be the block height of endLine.
1483 if (result)
1484 endLogicalTop = line->blockLogicalHeight();
1485
1486 int delta = logicalHeight() - endLogicalTop;
1487 if (delta && m_floatingObjects) {
1488 // See if any floats end in the range along which we want to shift the lines vertically.
1489 int logicalTop = min(logicalHeight(), endLogicalTop);
1490
1491 RootInlineBox* lastLine = endLine;
1492 while (RootInlineBox* nextLine = lastLine->nextRootBox())
1493 lastLine = nextLine;
1494
1495 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
1496
1497 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1498 FloatingObjectSetIterator end = floatingObjectSet.end();
1499 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1500 FloatingObject* f = *it;
1501 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
1502 return false;
1503 }
1504 }
1505
1506 // Now delete the lines that we failed to sync.
1507 RootInlineBox* boxToDelete = endLine;
1508 RenderArena* arena = renderArena();
1509 while (boxToDelete && boxToDelete != result) {
1510 repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
1511 repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
1512 RootInlineBox* next = boxToDelete->nextRootBox();
1513 boxToDelete->deleteLine(arena);
1514 boxToDelete = next;
1515 }
1516
1517 endLine = result;
1518 return result;
1519 }
1520 }
1521
1522 return false;
1523 }
1524
skipNonBreakingSpace(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1525 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1526 {
1527 if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
1528 return false;
1529
1530 // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
1531 // with m_minWidth/m_maxWidth.
1532 // Do not skip a non-breaking space if it is the first character
1533 // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
1534 // |true|).
1535 if (isLineEmpty && previousLineBrokeCleanly)
1536 return false;
1537
1538 return true;
1539 }
1540
shouldCollapseWhiteSpace(const RenderStyle * style,bool isLineEmpty,bool previousLineBrokeCleanly)1541 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
1542 {
1543 return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
1544 }
1545
inlineFlowRequiresLineBox(RenderInline * flow)1546 static bool inlineFlowRequiresLineBox(RenderInline* flow)
1547 {
1548 // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
1549 // We need to fix this, though, because at the very least, inlines containing only
1550 // ignorable whitespace should should also have line boxes.
1551 return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
1552 }
1553
requiresLineBox(const InlineIterator & it,bool isLineEmpty,bool previousLineBrokeCleanly)1554 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
1555 {
1556 if (it.m_obj->isFloatingOrPositioned())
1557 return false;
1558
1559 if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
1560 return false;
1561
1562 if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
1563 return true;
1564
1565 UChar current = it.current();
1566 return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
1567 && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
1568 }
1569
generatesLineBoxesForInlineChild(RenderObject * inlineObj,bool isLineEmpty,bool previousLineBrokeCleanly)1570 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
1571 {
1572 ASSERT(inlineObj->parent() == this);
1573
1574 InlineIterator it(this, inlineObj, 0);
1575 while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
1576 it.increment();
1577
1578 return !it.atEnd();
1579 }
1580
1581 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
1582 // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
1583 // elements quite right. In other words, we need to build this function's work into the normal line
1584 // object iteration process.
1585 // NB. this function will insert any floating elements that would otherwise
1586 // be skipped but it will not position them.
skipTrailingWhitespace(InlineIterator & iterator,bool isLineEmpty,bool previousLineBrokeCleanly)1587 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
1588 {
1589 while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
1590 RenderObject* object = iterator.m_obj;
1591 if (object->isFloating()) {
1592 insertFloatingObject(toRenderBox(object));
1593 } else if (object->isPositioned())
1594 setStaticPositions(this, toRenderBox(object));
1595 iterator.increment();
1596 }
1597 }
1598
skipLeadingWhitespace(InlineBidiResolver & resolver,bool isLineEmpty,bool previousLineBrokeCleanly,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)1599 void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
1600 FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
1601 {
1602 while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
1603 RenderObject* object = resolver.position().m_obj;
1604 if (object->isFloating())
1605 positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
1606 else if (object->isPositioned())
1607 setStaticPositions(this, toRenderBox(object));
1608 resolver.increment();
1609 }
1610 resolver.commitExplicitEmbedding();
1611 }
1612
1613 // This is currently just used for list markers and inline flows that have line boxes. Neither should
1614 // have an effect on whitespace at the start of the line.
shouldSkipWhitespaceAfterStartObject(RenderBlock * block,RenderObject * o,LineMidpointState & lineMidpointState)1615 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
1616 {
1617 RenderObject* next = bidiNext(block, o);
1618 if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
1619 RenderText* nextText = toRenderText(next);
1620 UChar nextChar = nextText->characters()[0];
1621 if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
1622 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1623 return true;
1624 }
1625 }
1626
1627 return false;
1628 }
1629
textWidth(RenderText * text,unsigned from,unsigned len,const Font & font,float xPos,bool isFixedPitch,bool collapseWhiteSpace)1630 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
1631 {
1632 if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
1633 return text->width(from, len, font, xPos);
1634 return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
1635 }
1636
tryHyphenating(RenderText * text,const Font & font,const AtomicString & localeIdentifier,int minimumPrefixLength,int minimumSuffixLength,int lastSpace,int pos,float xPos,int availableWidth,bool isFixedPitch,bool collapseWhiteSpace,int lastSpaceWordSpacing,InlineIterator & lineBreak,int nextBreakable,bool & hyphenated)1637 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
1638 {
1639 // Map 'hyphenate-limit-{before,after}: auto;' to 2.
1640 if (minimumPrefixLength < 0)
1641 minimumPrefixLength = 2;
1642
1643 if (minimumSuffixLength < 0)
1644 minimumSuffixLength = 2;
1645
1646 if (pos - lastSpace <= minimumSuffixLength)
1647 return;
1648
1649 const AtomicString& hyphenString = text->style()->hyphenString();
1650 int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
1651
1652 float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
1653 // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
1654 // that an hyphenation opportunity exists, so do not bother to look for it.
1655 if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
1656 return;
1657
1658 unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
1659 if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
1660 return;
1661
1662 prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
1663 // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
1664 // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
1665 // the first word in a text node which has leading whitespace.
1666 if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
1667 return;
1668
1669 ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
1670
1671 #if !ASSERT_DISABLED
1672 float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
1673 ASSERT(xPos + prefixWidth <= availableWidth);
1674 #else
1675 UNUSED_PARAM(isFixedPitch);
1676 #endif
1677
1678 lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
1679 hyphenated = true;
1680 }
1681
1682 class LineWidth {
1683 public:
LineWidth(RenderBlock * block,bool isFirstLine)1684 LineWidth(RenderBlock* block, bool isFirstLine)
1685 : m_block(block)
1686 , m_uncommittedWidth(0)
1687 , m_committedWidth(0)
1688 , m_overhangWidth(0)
1689 , m_left(0)
1690 , m_right(0)
1691 , m_availableWidth(0)
1692 , m_isFirstLine(isFirstLine)
1693 {
1694 ASSERT(block);
1695 updateAvailableWidth();
1696 }
fitsOnLine() const1697 bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
fitsOnLine(float extra) const1698 bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
currentWidth() const1699 float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
1700
1701 // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
uncommittedWidth() const1702 float uncommittedWidth() const { return m_uncommittedWidth; }
committedWidth() const1703 float committedWidth() const { return m_committedWidth; }
availableWidth() const1704 float availableWidth() const { return m_availableWidth; }
1705
1706 void updateAvailableWidth();
1707 void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
addUncommittedWidth(float delta)1708 void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
commit()1709 void commit()
1710 {
1711 m_committedWidth += m_uncommittedWidth;
1712 m_uncommittedWidth = 0;
1713 }
1714 void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
1715 void fitBelowFloats();
1716
1717 private:
computeAvailableWidthFromLeftAndRight()1718 void computeAvailableWidthFromLeftAndRight()
1719 {
1720 m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
1721 }
1722
1723 private:
1724 RenderBlock* m_block;
1725 float m_uncommittedWidth;
1726 float m_committedWidth;
1727 float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
1728 int m_left;
1729 int m_right;
1730 float m_availableWidth;
1731 bool m_isFirstLine;
1732 };
1733
updateAvailableWidth()1734 inline void LineWidth::updateAvailableWidth()
1735 {
1736 int height = m_block->logicalHeight();
1737 m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
1738 m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
1739
1740 computeAvailableWidthFromLeftAndRight();
1741 }
1742
shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject * newFloat)1743 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
1744 {
1745 int height = m_block->logicalHeight();
1746 if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
1747 return;
1748
1749 if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
1750 m_left = m_block->logicalRightForFloat(newFloat);
1751 else
1752 m_right = m_block->logicalLeftForFloat(newFloat);
1753
1754 computeAvailableWidthFromLeftAndRight();
1755 }
1756
applyOverhang(RenderRubyRun * rubyRun,RenderObject * startRenderer,RenderObject * endRenderer)1757 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
1758 {
1759 int startOverhang;
1760 int endOverhang;
1761 rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
1762
1763 startOverhang = min<int>(startOverhang, m_committedWidth);
1764 m_availableWidth += startOverhang;
1765
1766 endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
1767 m_availableWidth += endOverhang;
1768 m_overhangWidth += startOverhang + endOverhang;
1769 }
1770
fitBelowFloats()1771 void LineWidth::fitBelowFloats()
1772 {
1773 ASSERT(!m_committedWidth);
1774 ASSERT(!fitsOnLine());
1775
1776 int floatLogicalBottom;
1777 int lastFloatLogicalBottom = m_block->logicalHeight();
1778 float newLineWidth = m_availableWidth;
1779 while (true) {
1780 floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
1781 if (!floatLogicalBottom)
1782 break;
1783
1784 newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
1785 lastFloatLogicalBottom = floatLogicalBottom;
1786 if (newLineWidth >= m_uncommittedWidth)
1787 break;
1788 }
1789
1790 if (newLineWidth > m_availableWidth) {
1791 m_block->setLogicalHeight(lastFloatLogicalBottom);
1792 m_availableWidth = newLineWidth + m_overhangWidth;
1793 }
1794 }
1795
findNextLineBreak(InlineBidiResolver & resolver,bool firstLine,bool & isLineEmpty,LineBreakIteratorInfo & lineBreakIteratorInfo,bool & previousLineBrokeCleanly,bool & hyphenated,EClear * clear,FloatingObject * lastFloatFromPreviousLine,Vector<RenderBox * > & positionedBoxes)1796 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
1797 bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
1798 {
1799 ASSERT(resolver.position().root() == this);
1800
1801 bool appliedStartWidth = resolver.position().m_pos > 0;
1802 LineMidpointState& lineMidpointState = resolver.midpointState();
1803
1804 LineWidth width(this, firstLine);
1805
1806 skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
1807
1808 if (resolver.position().atEnd())
1809 return resolver.position();
1810
1811 // This variable is used only if whitespace isn't set to PRE, and it tells us whether
1812 // or not we are currently ignoring whitespace.
1813 bool ignoringSpaces = false;
1814 InlineIterator ignoreStart;
1815
1816 // This variable tracks whether the very last character we saw was a space. We use
1817 // this to detect when we encounter a second space so we know we have to terminate
1818 // a run.
1819 bool currentCharacterIsSpace = false;
1820 bool currentCharacterIsWS = false;
1821 RenderObject* trailingSpaceObject = 0;
1822 Vector<RenderBox*, 4> trailingPositionedBoxes;
1823
1824 InlineIterator lBreak = resolver.position();
1825
1826 // FIXME: It is error-prone to split the position object out like this.
1827 // Teach this code to work with objects instead of this split tuple.
1828 RenderObject* o = resolver.position().m_obj;
1829 RenderObject* last = o;
1830 unsigned pos = resolver.position().m_pos;
1831 int nextBreakable = resolver.position().m_nextBreakablePosition;
1832 bool atStart = true;
1833
1834 bool prevLineBrokeCleanly = previousLineBrokeCleanly;
1835 previousLineBrokeCleanly = false;
1836
1837 hyphenated = false;
1838
1839 bool autoWrapWasEverTrueOnLine = false;
1840 bool floatsFitOnLine = true;
1841
1842 // Firefox and Opera will allow a table cell to grow to fit an image inside it under
1843 // very specific circumstances (in order to match common WinIE renderings).
1844 // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
1845 bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
1846
1847 EWhiteSpace currWS = style()->whiteSpace();
1848 EWhiteSpace lastWS = currWS;
1849 while (o) {
1850 RenderObject* next = bidiNext(this, o);
1851
1852 currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
1853 lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
1854
1855 bool autoWrap = RenderStyle::autoWrap(currWS);
1856 autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
1857
1858 #if ENABLE(SVG)
1859 bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
1860 #else
1861 bool preserveNewline = RenderStyle::preserveNewline(currWS);
1862 #endif
1863
1864 bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
1865
1866 if (o->isBR()) {
1867 if (width.fitsOnLine()) {
1868 lBreak.moveToStartOf(o);
1869 lBreak.increment();
1870
1871 // A <br> always breaks a line, so don't let the line be collapsed
1872 // away. Also, the space at the end of a line with a <br> does not
1873 // get collapsed away. It only does this if the previous line broke
1874 // cleanly. Otherwise the <br> has no effect on whether the line is
1875 // empty or not.
1876 if (prevLineBrokeCleanly)
1877 isLineEmpty = false;
1878 trailingSpaceObject = 0;
1879 previousLineBrokeCleanly = true;
1880
1881 if (!isLineEmpty && clear)
1882 *clear = o->style()->clear();
1883 }
1884 goto end;
1885 }
1886
1887 if (o->isFloatingOrPositioned()) {
1888 // add to special objects...
1889 if (o->isFloating()) {
1890 RenderBox* floatBox = toRenderBox(o);
1891 FloatingObject* f = insertFloatingObject(floatBox);
1892 // check if it fits in the current line.
1893 // If it does, position it now, otherwise, position
1894 // it after moving to next line (in newLine() func)
1895 if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
1896 positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
1897 if (lBreak.m_obj == o) {
1898 ASSERT(!lBreak.m_pos);
1899 lBreak.increment();
1900 }
1901 } else
1902 floatsFitOnLine = false;
1903 } else if (o->isPositioned()) {
1904 // If our original display wasn't an inline type, then we can
1905 // go ahead and determine our static inline position now.
1906 RenderBox* box = toRenderBox(o);
1907 bool isInlineType = box->style()->isOriginalDisplayInlineType();
1908 if (!isInlineType)
1909 box->layer()->setStaticInlinePosition(borderAndPaddingStart());
1910 else {
1911 // If our original display was an INLINE type, then we can go ahead
1912 // and determine our static y position now.
1913 box->layer()->setStaticBlockPosition(logicalHeight());
1914 }
1915
1916 // If we're ignoring spaces, we have to stop and include this object and
1917 // then start ignoring spaces again.
1918 if (isInlineType || o->container()->isRenderInline()) {
1919 if (ignoringSpaces) {
1920 ignoreStart.m_obj = o;
1921 ignoreStart.m_pos = 0;
1922 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
1923 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
1924 }
1925 if (trailingSpaceObject)
1926 trailingPositionedBoxes.append(box);
1927 } else
1928 positionedBoxes.append(box);
1929 }
1930 } else if (o->isRenderInline()) {
1931 // Right now, we should only encounter empty inlines here.
1932 ASSERT(!o->firstChild());
1933
1934 RenderInline* flowBox = toRenderInline(o);
1935
1936 // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
1937 // to make sure that we stop to include this object and then start ignoring spaces again.
1938 // If this object is at the start of the line, we need to behave like list markers and
1939 // start ignoring spaces.
1940 if (inlineFlowRequiresLineBox(flowBox)) {
1941 isLineEmpty = false;
1942 if (ignoringSpaces) {
1943 trailingSpaceObject = 0;
1944 trailingPositionedBoxes.clear();
1945 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
1946 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
1947 } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
1948 && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1949 // Like with list markers, we start ignoring spaces to make sure that any
1950 // additional spaces we see will be discarded.
1951 currentCharacterIsSpace = true;
1952 currentCharacterIsWS = true;
1953 ignoringSpaces = true;
1954 }
1955 }
1956
1957 width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
1958 } else if (o->isReplaced()) {
1959 RenderBox* replacedBox = toRenderBox(o);
1960
1961 // Break on replaced elements if either has normal white-space.
1962 if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
1963 width.commit();
1964 lBreak.moveToStartOf(o);
1965 }
1966
1967 if (ignoringSpaces)
1968 addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
1969
1970 isLineEmpty = false;
1971 ignoringSpaces = false;
1972 currentCharacterIsSpace = false;
1973 currentCharacterIsWS = false;
1974 trailingSpaceObject = 0;
1975 trailingPositionedBoxes.clear();
1976
1977 // Optimize for a common case. If we can't find whitespace after the list
1978 // item, then this is all moot.
1979 int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
1980 if (o->isListMarker()) {
1981 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
1982 // Like with inline flows, we start ignoring spaces to make sure that any
1983 // additional spaces we see will be discarded.
1984 currentCharacterIsSpace = true;
1985 currentCharacterIsWS = true;
1986 ignoringSpaces = true;
1987 }
1988 if (toRenderListMarker(o)->isInside())
1989 width.addUncommittedWidth(replacedLogicalWidth);
1990 } else
1991 width.addUncommittedWidth(replacedLogicalWidth);
1992 if (o->isRubyRun())
1993 width.applyOverhang(toRenderRubyRun(o), last, next);
1994 } else if (o->isText()) {
1995 if (!pos)
1996 appliedStartWidth = false;
1997
1998 RenderText* t = toRenderText(o);
1999
2000 #if ENABLE(SVG)
2001 bool isSVGText = t->isSVGInlineText();
2002 #endif
2003
2004 RenderStyle* style = t->style(firstLine);
2005 if (style->hasTextCombine() && o->isCombineText())
2006 toRenderCombineText(o)->combineText();
2007
2008 int strlen = t->textLength();
2009 int len = strlen - pos;
2010 const UChar* str = t->characters();
2011
2012 const Font& f = style->font();
2013 bool isFixedPitch = f.isFixedPitch();
2014 bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
2015
2016 int lastSpace = pos;
2017 float wordSpacing = o->style()->wordSpacing();
2018 float lastSpaceWordSpacing = 0;
2019
2020 // Non-zero only when kerning is enabled, in which case we measure words with their trailing
2021 // space, then subtract its width.
2022 float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
2023
2024 float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
2025 float charWidth = 0;
2026 bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
2027 // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
2028 // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
2029 bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
2030 bool midWordBreak = false;
2031 bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
2032 float hyphenWidth = 0;
2033
2034 if (t->isWordBreak()) {
2035 width.commit();
2036 lBreak.moveToStartOf(o);
2037 ASSERT(!len);
2038 }
2039
2040 while (len) {
2041 bool previousCharacterIsSpace = currentCharacterIsSpace;
2042 bool previousCharacterIsWS = currentCharacterIsWS;
2043 UChar c = str[pos];
2044 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
2045
2046 if (!collapseWhiteSpace || !currentCharacterIsSpace)
2047 isLineEmpty = false;
2048
2049 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
2050 const AtomicString& hyphenString = style->hyphenString();
2051 hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
2052 width.addUncommittedWidth(hyphenWidth);
2053 }
2054
2055 bool applyWordSpacing = false;
2056
2057 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
2058
2059 if ((breakAll || breakWords) && !midWordBreak) {
2060 wrapW += charWidth;
2061 charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
2062 midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
2063 }
2064
2065 if (lineBreakIteratorInfo.first != t) {
2066 lineBreakIteratorInfo.first = t;
2067 lineBreakIteratorInfo.second.reset(str, strlen);
2068 }
2069
2070 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
2071
2072 if (betweenWords || midWordBreak) {
2073 bool stoppedIgnoringSpaces = false;
2074 if (ignoringSpaces) {
2075 if (!currentCharacterIsSpace) {
2076 // Stop ignoring spaces and begin at this
2077 // new point.
2078 ignoringSpaces = false;
2079 lastSpaceWordSpacing = 0;
2080 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
2081 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2082 stoppedIgnoringSpaces = true;
2083 } else {
2084 // Just keep ignoring these spaces.
2085 pos++;
2086 len--;
2087 continue;
2088 }
2089 }
2090
2091 float additionalTmpW;
2092 if (wordTrailingSpaceWidth && currentCharacterIsSpace)
2093 additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
2094 else
2095 additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2096 width.addUncommittedWidth(additionalTmpW);
2097 if (!appliedStartWidth) {
2098 width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
2099 appliedStartWidth = true;
2100 }
2101
2102 applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
2103
2104 if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
2105 width.fitBelowFloats();
2106
2107 if (autoWrap || breakWords) {
2108 // If we break only after white-space, consider the current character
2109 // as candidate width for this line.
2110 bool lineWasTooWide = false;
2111 if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
2112 int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
2113 // Check if line is too big even without the extra space
2114 // at the end of the line. If it is not, do nothing.
2115 // If the line needs the extra whitespace to be too long,
2116 // then move the line break to the space and skip all
2117 // additional whitespace.
2118 if (!width.fitsOnLine(charWidth)) {
2119 lineWasTooWide = true;
2120 lBreak.moveTo(o, pos, nextBreakable);
2121 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
2122 }
2123 }
2124 if (lineWasTooWide || !width.fitsOnLine()) {
2125 if (canHyphenate && !width.fitsOnLine()) {
2126 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2127 if (hyphenated)
2128 goto end;
2129 }
2130 if (lBreak.atTextParagraphSeparator()) {
2131 if (!stoppedIgnoringSpaces && pos > 0) {
2132 // We need to stop right before the newline and then start up again.
2133 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2134 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2135 }
2136 lBreak.increment();
2137 previousLineBrokeCleanly = true;
2138 }
2139 if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2140 hyphenated = true;
2141 goto end; // Didn't fit. Jump to the end.
2142 } else {
2143 if (!betweenWords || (midWordBreak && !autoWrap))
2144 width.addUncommittedWidth(-additionalTmpW);
2145 if (hyphenWidth) {
2146 // Subtract the width of the soft hyphen out since we fit on a line.
2147 width.addUncommittedWidth(-hyphenWidth);
2148 hyphenWidth = 0;
2149 }
2150 }
2151 }
2152
2153 if (c == '\n' && preserveNewline) {
2154 if (!stoppedIgnoringSpaces && pos > 0) {
2155 // We need to stop right before the newline and then start up again.
2156 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
2157 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
2158 }
2159 lBreak.moveTo(o, pos, nextBreakable);
2160 lBreak.increment();
2161 previousLineBrokeCleanly = true;
2162 return lBreak;
2163 }
2164
2165 if (autoWrap && betweenWords) {
2166 width.commit();
2167 wrapW = 0;
2168 lBreak.moveTo(o, pos, nextBreakable);
2169 // Auto-wrapping text should not wrap in the middle of a word once it has had an
2170 // opportunity to break after a word.
2171 breakWords = false;
2172 }
2173
2174 if (midWordBreak) {
2175 // Remember this as a breakable position in case
2176 // adding the end width forces a break.
2177 lBreak.moveTo(o, pos, nextBreakable);
2178 midWordBreak &= (breakWords || breakAll);
2179 }
2180
2181 if (betweenWords) {
2182 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2183 lastSpace = pos;
2184 }
2185
2186 if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
2187 // If we encounter a newline, or if we encounter a
2188 // second space, we need to go ahead and break up this
2189 // run and enter a mode where we start collapsing spaces.
2190 if (currentCharacterIsSpace && previousCharacterIsSpace) {
2191 ignoringSpaces = true;
2192
2193 // We just entered a mode where we are ignoring
2194 // spaces. Create a midpoint to terminate the run
2195 // before the second space.
2196 addMidpoint(lineMidpointState, ignoreStart);
2197 }
2198 }
2199 } else if (ignoringSpaces) {
2200 // Stop ignoring spaces and begin at this
2201 // new point.
2202 ignoringSpaces = false;
2203 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
2204 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
2205 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2206 }
2207
2208 #if ENABLE(SVG)
2209 if (isSVGText && pos > 0) {
2210 // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
2211 if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
2212 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
2213 addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
2214 }
2215 }
2216 #endif
2217
2218 if (currentCharacterIsSpace && !previousCharacterIsSpace) {
2219 ignoreStart.m_obj = o;
2220 ignoreStart.m_pos = pos;
2221 }
2222
2223 if (!currentCharacterIsWS && previousCharacterIsWS) {
2224 if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
2225 lBreak.moveTo(o, pos, nextBreakable);
2226 }
2227
2228 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
2229 trailingSpaceObject = o;
2230 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
2231 trailingSpaceObject = 0;
2232 trailingPositionedBoxes.clear();
2233 }
2234
2235 pos++;
2236 len--;
2237 atStart = false;
2238 }
2239
2240 // IMPORTANT: pos is > length here!
2241 float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
2242 width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
2243
2244 if (!width.fitsOnLine()) {
2245 if (canHyphenate)
2246 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
2247
2248 if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
2249 hyphenated = true;
2250
2251 if (hyphenated)
2252 goto end;
2253 }
2254 } else
2255 ASSERT_NOT_REACHED();
2256
2257 bool checkForBreak = autoWrap;
2258 if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
2259 checkForBreak = true;
2260 else if (next && o->isText() && next->isText() && !next->isBR()) {
2261 if (autoWrap || (next->style()->autoWrap())) {
2262 if (currentCharacterIsSpace)
2263 checkForBreak = true;
2264 else {
2265 checkForBreak = false;
2266 RenderText* nextText = toRenderText(next);
2267 if (nextText->textLength()) {
2268 UChar c = nextText->characters()[0];
2269 if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
2270 // If the next item on the line is text, and if we did not end with
2271 // a space, then the next text run continues our word (and so it needs to
2272 // keep adding to |tmpW|. Just update and continue.
2273 checkForBreak = true;
2274 } else if (nextText->isWordBreak())
2275 checkForBreak = true;
2276
2277 if (!width.fitsOnLine() && !width.committedWidth())
2278 width.fitBelowFloats();
2279
2280 bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
2281 if (canPlaceOnLine && checkForBreak) {
2282 width.commit();
2283 lBreak.moveToStartOf(next);
2284 }
2285 }
2286 }
2287 }
2288
2289 if (checkForBreak && !width.fitsOnLine()) {
2290 // if we have floats, try to get below them.
2291 if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
2292 trailingSpaceObject = 0;
2293 trailingPositionedBoxes.clear();
2294 }
2295
2296 if (width.committedWidth())
2297 goto end;
2298
2299 width.fitBelowFloats();
2300
2301 // |width| may have been adjusted because we got shoved down past a float (thus
2302 // giving us more room), so we need to retest, and only jump to
2303 // the end label if we still don't fit on the line. -dwh
2304 if (!width.fitsOnLine())
2305 goto end;
2306 }
2307
2308 if (!o->isFloatingOrPositioned()) {
2309 last = o;
2310 if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
2311 width.commit();
2312 lBreak.moveToStartOf(next);
2313 }
2314 }
2315
2316 o = next;
2317 nextBreakable = -1;
2318
2319 // Clear out our character space bool, since inline <pre>s don't collapse whitespace
2320 // with adjacent inline normal/nowrap spans.
2321 if (!collapseWhiteSpace)
2322 currentCharacterIsSpace = false;
2323
2324 pos = 0;
2325 atStart = false;
2326 }
2327
2328 if (width.fitsOnLine() || lastWS == NOWRAP)
2329 lBreak.clear();
2330
2331 end:
2332 if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
2333 // we just add as much as possible
2334 if (style()->whiteSpace() == PRE) {
2335 // FIXME: Don't really understand this case.
2336 if (pos != 0) {
2337 // FIXME: This should call moveTo which would clear m_nextBreakablePosition
2338 // this code as-is is likely wrong.
2339 lBreak.m_obj = o;
2340 lBreak.m_pos = pos - 1;
2341 } else
2342 lBreak.moveTo(last, last->isText() ? last->length() : 0);
2343 } else if (lBreak.m_obj) {
2344 // Don't ever break in the middle of a word if we can help it.
2345 // There's no room at all. We just have to be on this line,
2346 // even though we'll spill out.
2347 lBreak.moveTo(o, pos);
2348 }
2349 }
2350
2351 // make sure we consume at least one char/object.
2352 if (lBreak == resolver.position())
2353 lBreak.increment();
2354
2355 // Sanity check our midpoints.
2356 checkMidpoints(lineMidpointState, lBreak);
2357
2358 if (trailingSpaceObject) {
2359 // This object is either going to be part of the last midpoint, or it is going
2360 // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
2361 // exclude the space, allowing it to - in effect - collapse into the newline.
2362 if (lineMidpointState.numMidpoints % 2) {
2363 // Find the trailing space object's midpoint.
2364 int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
2365 for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
2366 ASSERT(trailingSpaceMidpoint >= 0);
2367 lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
2368
2369 // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
2370 // ignoring spaces.
2371 size_t currentMidpoint = trailingSpaceMidpoint + 1;
2372 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2373 if (currentMidpoint >= lineMidpointState.numMidpoints) {
2374 // We don't have a midpoint for this box yet.
2375 InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
2376 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
2377 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2378 } else {
2379 ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
2380 ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
2381 }
2382 currentMidpoint += 2;
2383 }
2384 } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
2385 // Add a new end midpoint that stops right at the very end.
2386 RenderText* text = toRenderText(trailingSpaceObject);
2387 unsigned length = text->textLength();
2388 unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
2389 InlineIterator endMid(0, trailingSpaceObject, pos);
2390 addMidpoint(lineMidpointState, endMid);
2391 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
2392 ignoreStart.m_obj = trailingPositionedBoxes[i];
2393 ignoreStart.m_pos = 0;
2394 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
2395 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
2396 }
2397 }
2398 }
2399
2400 // We might have made lBreak an iterator that points past the end
2401 // of the object. Do this adjustment to make it point to the start
2402 // of the next object instead to avoid confusing the rest of the
2403 // code.
2404 if (lBreak.m_pos > 0) {
2405 lBreak.m_pos--;
2406 lBreak.increment();
2407 }
2408
2409 return lBreak;
2410 }
2411
addOverflowFromInlineChildren()2412 void RenderBlock::addOverflowFromInlineChildren()
2413 {
2414 int endPadding = hasOverflowClip() ? paddingEnd() : 0;
2415 // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
2416 if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
2417 endPadding = 1;
2418 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2419 addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
2420 if (!hasOverflowClip())
2421 addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
2422 }
2423 }
2424
deleteEllipsisLineBoxes()2425 void RenderBlock::deleteEllipsisLineBoxes()
2426 {
2427 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
2428 curr->clearTruncation();
2429 }
2430
checkLinesForTextOverflow()2431 void RenderBlock::checkLinesForTextOverflow()
2432 {
2433 // Determine the width of the ellipsis using the current font.
2434 // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
2435 TextRun ellipsisRun(&horizontalEllipsis, 1);
2436 DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
2437 const Font& firstLineFont = firstLineStyle()->font();
2438 const Font& font = style()->font();
2439 int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
2440 int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
2441
2442 // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
2443 // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
2444 // check the left edge of the line box to see if it is less
2445 // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
2446 bool ltr = style()->isLeftToRightDirection();
2447 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
2448 int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
2449 int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
2450 int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
2451 if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
2452 // This line spills out of our box in the appropriate direction. Now we need to see if the line
2453 // can be truncated. In order for truncation to be possible, the line must have sufficient space to
2454 // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
2455 // space.
2456 int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
2457 int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
2458 if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
2459 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
2460 }
2461 }
2462 }
2463
positionNewFloatOnLine(FloatingObject * newFloat,FloatingObject * lastFloatFromPreviousLine,LineWidth & width)2464 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
2465 {
2466 if (!positionNewFloats())
2467 return false;
2468
2469 width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
2470
2471 if (!newFloat->m_paginationStrut)
2472 return true;
2473
2474 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2475 ASSERT(floatingObjectSet.last() == newFloat);
2476
2477 int floatLogicalTop = logicalTopForFloat(newFloat);
2478 int paginationStrut = newFloat->m_paginationStrut;
2479
2480 if (floatLogicalTop - paginationStrut != logicalHeight())
2481 return true;
2482
2483 FloatingObjectSetIterator it = floatingObjectSet.end();
2484 --it; // Last float is newFloat, skip that one.
2485 FloatingObjectSetIterator begin = floatingObjectSet.begin();
2486 while (it != begin) {
2487 --it;
2488 FloatingObject* f = *it;
2489 if (f == lastFloatFromPreviousLine)
2490 break;
2491 if (logicalTopForFloat(f) == logicalHeight()) {
2492 ASSERT(!f->m_paginationStrut);
2493 f->m_paginationStrut = paginationStrut;
2494 RenderBox* o = f->m_renderer;
2495 setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
2496 if (o->isRenderBlock())
2497 toRenderBlock(o)->setChildNeedsLayout(true, false);
2498 o->layoutIfNeeded();
2499 setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
2500 }
2501 }
2502
2503 setLogicalHeight(logicalHeight() + paginationStrut);
2504 width.updateAvailableWidth();
2505
2506 return true;
2507 }
2508
2509 }
2510