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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at
6 // a time.  It also maintains a list of idle persistent sockets for reuse.
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle
8 // the core logic of (1) restricting the number of active (connected or
9 // connecting) sockets per "group" (generally speaking, the hostname), (2)
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3)
11 // limiting the total number of active sockets in the system.
12 //
13 // ClientSocketPoolBase abstracts socket connection details behind ConnectJob,
14 // ConnectJobFactory, and SocketParams.  When a socket "slot" becomes available,
15 // the ClientSocketPoolBase will ask the ConnectJobFactory to create a
16 // ConnectJob with a SocketParams.  Subclasses of ClientSocketPool should
17 // implement their socket specific connection by subclassing ConnectJob and
18 // implementing ConnectJob::ConnectInternal().  They can control the parameters
19 // passed to each new ConnectJob instance via their ConnectJobFactory subclass
20 // and templated SocketParams parameter.
21 //
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
24 #pragma once
25 
26 #include <deque>
27 #include <list>
28 #include <map>
29 #include <set>
30 #include <string>
31 
32 #include "base/basictypes.h"
33 #include "base/memory/ref_counted.h"
34 #include "base/memory/scoped_ptr.h"
35 #include "base/task.h"
36 #include "base/time.h"
37 #include "base/timer.h"
38 #include "net/base/address_list.h"
39 #include "net/base/completion_callback.h"
40 #include "net/base/load_states.h"
41 #include "net/base/net_errors.h"
42 #include "net/base/net_log.h"
43 #include "net/base/network_change_notifier.h"
44 #include "net/base/request_priority.h"
45 #include "net/socket/client_socket.h"
46 #include "net/socket/client_socket_pool.h"
47 
48 namespace net {
49 
50 class ClientSocketHandle;
51 
52 // ConnectJob provides an abstract interface for "connecting" a socket.
53 // The connection may involve host resolution, tcp connection, ssl connection,
54 // etc.
55 class ConnectJob {
56  public:
57   class Delegate {
58    public:
Delegate()59     Delegate() {}
~Delegate()60     virtual ~Delegate() {}
61 
62     // Alerts the delegate that the connection completed.
63     virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0;
64 
65    private:
66     DISALLOW_COPY_AND_ASSIGN(Delegate);
67   };
68 
69   // A |timeout_duration| of 0 corresponds to no timeout.
70   ConnectJob(const std::string& group_name,
71              base::TimeDelta timeout_duration,
72              Delegate* delegate,
73              const BoundNetLog& net_log);
74   virtual ~ConnectJob();
75 
76   // Accessors
group_name()77   const std::string& group_name() const { return group_name_; }
net_log()78   const BoundNetLog& net_log() { return net_log_; }
is_preconnect()79   bool is_preconnect() const { return preconnect_state_ != NOT_PRECONNECT; }
is_unused_preconnect()80   bool is_unused_preconnect() const {
81     return preconnect_state_ == UNUSED_PRECONNECT;
82   }
83 
84   // Initialized by the ClientSocketPoolBaseHelper.
85   // TODO(willchan): Move most of the constructor arguments over here.  We
86   // shouldn't give the ConnectJobFactory (subclasses) the ability to screw up
87   // the initialization.
88   void Initialize(bool is_preconnect);
89 
90   // Releases |socket_| to the client.  On connection error, this should return
91   // NULL.
ReleaseSocket()92   ClientSocket* ReleaseSocket() { return socket_.release(); }
93 
94   // Begins connecting the socket.  Returns OK on success, ERR_IO_PENDING if it
95   // cannot complete synchronously without blocking, or another net error code
96   // on error.  In asynchronous completion, the ConnectJob will notify
97   // |delegate_| via OnConnectJobComplete.  In both asynchronous and synchronous
98   // completion, ReleaseSocket() can be called to acquire the connected socket
99   // if it succeeded.
100   int Connect();
101 
102   // Precondition: is_unused_preconnect() must be true.  Marks the job as a
103   // used preconnect job.
104   void UseForNormalRequest();
105 
106   virtual LoadState GetLoadState() const = 0;
107 
108   // If Connect returns an error (or OnConnectJobComplete reports an error
109   // result) this method will be called, allowing the pool to add
110   // additional error state to the ClientSocketHandle (post late-binding).
GetAdditionalErrorState(ClientSocketHandle * handle)111   virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {}
112 
net_log()113   const BoundNetLog& net_log() const { return net_log_; }
114 
115  protected:
116   void set_socket(ClientSocket* socket);
socket()117   ClientSocket* socket() { return socket_.get(); }
118   void NotifyDelegateOfCompletion(int rv);
119   void ResetTimer(base::TimeDelta remainingTime);
120 
121  private:
122   enum PreconnectState {
123     NOT_PRECONNECT,
124     UNUSED_PRECONNECT,
125     USED_PRECONNECT,
126   };
127 
128   virtual int ConnectInternal() = 0;
129 
130   void LogConnectStart();
131   void LogConnectCompletion(int net_error);
132 
133   // Alerts the delegate that the ConnectJob has timed out.
134   void OnTimeout();
135 
136   const std::string group_name_;
137   const base::TimeDelta timeout_duration_;
138   // Timer to abort jobs that take too long.
139   base::OneShotTimer<ConnectJob> timer_;
140   Delegate* delegate_;
141   scoped_ptr<ClientSocket> socket_;
142   BoundNetLog net_log_;
143   // A ConnectJob is idle until Connect() has been called.
144   bool idle_;
145   PreconnectState preconnect_state_;
146 
147   DISALLOW_COPY_AND_ASSIGN(ConnectJob);
148 };
149 
150 namespace internal {
151 
152 // ClientSocketPoolBaseHelper is an internal class that implements almost all
153 // the functionality from ClientSocketPoolBase without using templates.
154 // ClientSocketPoolBase adds templated definitions built on top of
155 // ClientSocketPoolBaseHelper.  This class is not for external use, please use
156 // ClientSocketPoolBase instead.
157 class ClientSocketPoolBaseHelper
158     : public ConnectJob::Delegate,
159       public NetworkChangeNotifier::IPAddressObserver {
160  public:
161   typedef uint32 Flags;
162 
163   // Used to specify specific behavior for the ClientSocketPool.
164   enum Flag {
165     NORMAL = 0,  // Normal behavior.
166     NO_IDLE_SOCKETS = 0x1,  // Do not return an idle socket. Create a new one.
167   };
168 
169   class Request {
170    public:
171     Request(ClientSocketHandle* handle,
172             CompletionCallback* callback,
173             RequestPriority priority,
174             bool ignore_limits,
175             Flags flags,
176             const BoundNetLog& net_log
177 #ifdef ANDROID
178             , bool valid_uid, uid_t calling_uid
179 #endif
180             );
181 
182     virtual ~Request();
183 
handle()184     ClientSocketHandle* handle() const { return handle_; }
callback()185     CompletionCallback* callback() const { return callback_; }
priority()186     RequestPriority priority() const { return priority_; }
ignore_limits()187     bool ignore_limits() const { return ignore_limits_; }
flags()188     Flags flags() const { return flags_; }
net_log()189     const BoundNetLog& net_log() const { return net_log_; }
190 
191    private:
192     ClientSocketHandle* const handle_;
193     CompletionCallback* const callback_;
194     const RequestPriority priority_;
195     bool ignore_limits_;
196     const Flags flags_;
197     BoundNetLog net_log_;
198 #ifdef ANDROID
199     bool valid_uid_;
200     uid_t calling_uid_;
201 #endif
202 
203     DISALLOW_COPY_AND_ASSIGN(Request);
204   };
205 
206   class ConnectJobFactory {
207    public:
ConnectJobFactory()208     ConnectJobFactory() {}
~ConnectJobFactory()209     virtual ~ConnectJobFactory() {}
210 
211     virtual ConnectJob* NewConnectJob(
212         const std::string& group_name,
213         const Request& request,
214         ConnectJob::Delegate* delegate) const = 0;
215 
216     virtual base::TimeDelta ConnectionTimeout() const = 0;
217 
218    private:
219     DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory);
220   };
221 
222   ClientSocketPoolBaseHelper(
223       int max_sockets,
224       int max_sockets_per_group,
225       base::TimeDelta unused_idle_socket_timeout,
226       base::TimeDelta used_idle_socket_timeout,
227       ConnectJobFactory* connect_job_factory);
228 
229   ~ClientSocketPoolBaseHelper();
230 
231   // See ClientSocketPool::RequestSocket for documentation on this function.
232   // ClientSocketPoolBaseHelper takes ownership of |request|, which must be
233   // heap allocated.
234   int RequestSocket(const std::string& group_name, const Request* request);
235 
236   // See ClientSocketPool::RequestSocket for documentation on this function.
237   void RequestSockets(const std::string& group_name,
238                       const Request& request,
239                       int num_sockets);
240 
241   // See ClientSocketPool::CancelRequest for documentation on this function.
242   void CancelRequest(const std::string& group_name,
243                      ClientSocketHandle* handle);
244 
245   // See ClientSocketPool::ReleaseSocket for documentation on this function.
246   void ReleaseSocket(const std::string& group_name,
247                      ClientSocket* socket,
248                      int id);
249 
250   // See ClientSocketPool::Flush for documentation on this function.
251   void Flush();
252 
253   // See ClientSocketPool::CloseIdleSockets for documentation on this function.
254   void CloseIdleSockets();
255 
256   // See ClientSocketPool::IdleSocketCount() for documentation on this function.
idle_socket_count()257   int idle_socket_count() const {
258     return idle_socket_count_;
259   }
260 
261   // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this
262   // function.
263   int IdleSocketCountInGroup(const std::string& group_name) const;
264 
265   // See ClientSocketPool::GetLoadState() for documentation on this function.
266   LoadState GetLoadState(const std::string& group_name,
267                          const ClientSocketHandle* handle) const;
268 
ConnectRetryIntervalMs()269   int ConnectRetryIntervalMs() const {
270     // TODO(mbelshe): Make this tuned dynamically based on measured RTT.
271     //                For now, just use the max retry interval.
272     return ClientSocketPool::kMaxConnectRetryIntervalMs;
273   }
274 
NumConnectJobsInGroup(const std::string & group_name)275   int NumConnectJobsInGroup(const std::string& group_name) const {
276     return group_map_.find(group_name)->second->jobs().size();
277   }
278 
NumActiveSocketsInGroup(const std::string & group_name)279   int NumActiveSocketsInGroup(const std::string& group_name) const {
280     return group_map_.find(group_name)->second->active_socket_count();
281   }
282 
283   bool HasGroup(const std::string& group_name) const;
284 
285   // Closes all idle sockets if |force| is true.  Else, only closes idle
286   // sockets that timed out or can't be reused.  Made public for testing.
287   void CleanupIdleSockets(bool force);
288 
289   // See ClientSocketPool::GetInfoAsValue for documentation on this function.
290   DictionaryValue* GetInfoAsValue(const std::string& name,
291                                   const std::string& type) const;
292 
ConnectionTimeout()293   base::TimeDelta ConnectionTimeout() const {
294     return connect_job_factory_->ConnectionTimeout();
295   }
296 
297   static bool connect_backup_jobs_enabled();
298   static bool set_connect_backup_jobs_enabled(bool enabled);
299 
300   void EnableConnectBackupJobs();
301 
302   // ConnectJob::Delegate methods:
303   virtual void OnConnectJobComplete(int result, ConnectJob* job);
304 
305   // NetworkChangeNotifier::IPAddressObserver methods:
306   virtual void OnIPAddressChanged();
307 
308  private:
309   friend class base::RefCounted<ClientSocketPoolBaseHelper>;
310 
311   // Entry for a persistent socket which became idle at time |start_time|.
312   struct IdleSocket {
IdleSocketIdleSocket313     IdleSocket() : socket(NULL) {}
314 
315     // An idle socket should be removed if it can't be reused, or has been idle
316     // for too long. |now| is the current time value (TimeTicks::Now()).
317     // |timeout| is the length of time to wait before timing out an idle socket.
318     //
319     // An idle socket can't be reused if it is disconnected or has received
320     // data unexpectedly (hence no longer idle).  The unread data would be
321     // mistaken for the beginning of the next response if we were to reuse the
322     // socket for a new request.
323     bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const;
324 
325     ClientSocket* socket;
326     base::TimeTicks start_time;
327   };
328 
329   typedef std::deque<const Request* > RequestQueue;
330   typedef std::map<const ClientSocketHandle*, const Request*> RequestMap;
331 
332   // A Group is allocated per group_name when there are idle sockets or pending
333   // requests.  Otherwise, the Group object is removed from the map.
334   // |active_socket_count| tracks the number of sockets held by clients.
335   class Group {
336    public:
337     Group();
338     ~Group();
339 
IsEmpty()340     bool IsEmpty() const {
341       return active_socket_count_ == 0 && idle_sockets_.empty() &&
342           jobs_.empty() && pending_requests_.empty();
343     }
344 
HasAvailableSocketSlot(int max_sockets_per_group)345     bool HasAvailableSocketSlot(int max_sockets_per_group) const {
346       return NumActiveSocketSlots() < max_sockets_per_group;
347     }
348 
NumActiveSocketSlots()349     int NumActiveSocketSlots() const {
350       return active_socket_count_ + static_cast<int>(jobs_.size()) +
351           static_cast<int>(idle_sockets_.size());
352     }
353 
IsStalled(int max_sockets_per_group)354     bool IsStalled(int max_sockets_per_group) const {
355       return HasAvailableSocketSlot(max_sockets_per_group) &&
356           pending_requests_.size() > jobs_.size();
357     }
358 
TopPendingPriority()359     RequestPriority TopPendingPriority() const {
360       return pending_requests_.front()->priority();
361     }
362 
HasBackupJob()363     bool HasBackupJob() const { return !method_factory_.empty(); }
364 
CleanupBackupJob()365     void CleanupBackupJob() {
366       method_factory_.RevokeAll();
367     }
368 
369     // Set a timer to create a backup socket if it takes too long to create one.
370     void StartBackupSocketTimer(const std::string& group_name,
371                                 ClientSocketPoolBaseHelper* pool);
372 
373     // Searches |jobs_| to see if there's a preconnect ConnectJob, and if so,
374     // uses it.  Returns true on success.  Otherwise, returns false.
375     bool TryToUsePreconnectConnectJob();
376 
AddJob(ConnectJob * job)377     void AddJob(ConnectJob* job) { jobs_.insert(job); }
RemoveJob(ConnectJob * job)378     void RemoveJob(ConnectJob* job) { jobs_.erase(job); }
379     void RemoveAllJobs();
380 
IncrementActiveSocketCount()381     void IncrementActiveSocketCount() { active_socket_count_++; }
DecrementActiveSocketCount()382     void DecrementActiveSocketCount() { active_socket_count_--; }
383 
jobs()384     const std::set<ConnectJob*>& jobs() const { return jobs_; }
idle_sockets()385     const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; }
pending_requests()386     const RequestQueue& pending_requests() const { return pending_requests_; }
active_socket_count()387     int active_socket_count() const { return active_socket_count_; }
mutable_pending_requests()388     RequestQueue* mutable_pending_requests() { return &pending_requests_; }
mutable_idle_sockets()389     std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; }
390 
391    private:
392     // Called when the backup socket timer fires.
393     void OnBackupSocketTimerFired(
394         std::string group_name,
395         ClientSocketPoolBaseHelper* pool);
396 
397     std::list<IdleSocket> idle_sockets_;
398     std::set<ConnectJob*> jobs_;
399     RequestQueue pending_requests_;
400     int active_socket_count_;  // number of active sockets used by clients
401     // A factory to pin the backup_job tasks.
402     ScopedRunnableMethodFactory<Group> method_factory_;
403   };
404 
405   typedef std::map<std::string, Group*> GroupMap;
406 
407   typedef std::set<ConnectJob*> ConnectJobSet;
408 
409   struct CallbackResultPair {
CallbackResultPairCallbackResultPair410     CallbackResultPair() : callback(NULL), result(OK) {}
CallbackResultPairCallbackResultPair411     CallbackResultPair(CompletionCallback* callback_in, int result_in)
412         : callback(callback_in), result(result_in) {}
413 
414     CompletionCallback* callback;
415     int result;
416   };
417 
418   typedef std::map<const ClientSocketHandle*, CallbackResultPair>
419       PendingCallbackMap;
420 
421   static void InsertRequestIntoQueue(const Request* r,
422                                      RequestQueue* pending_requests);
423   static const Request* RemoveRequestFromQueue(const RequestQueue::iterator& it,
424                                                Group* group);
425 
426   Group* GetOrCreateGroup(const std::string& group_name);
427   void RemoveGroup(const std::string& group_name);
428   void RemoveGroup(GroupMap::iterator it);
429 
430   // Called when the number of idle sockets changes.
431   void IncrementIdleCount();
432   void DecrementIdleCount();
433 
434   // Scans the group map for groups which have an available socket slot and
435   // at least one pending request. Returns true if any groups are stalled, and
436   // if so, fills |group| and |group_name| with data of the stalled group
437   // having highest priority.
438   bool FindTopStalledGroup(Group** group, std::string* group_name);
439 
440   // Called when timer_ fires.  This method scans the idle sockets removing
441   // sockets that timed out or can't be reused.
OnCleanupTimerFired()442   void OnCleanupTimerFired() {
443     CleanupIdleSockets(false);
444   }
445 
446   // Removes |job| from |connect_job_set_|.  Also updates |group| if non-NULL.
447   void RemoveConnectJob(ConnectJob* job, Group* group);
448 
449   // Tries to see if we can handle any more requests for |group|.
450   void OnAvailableSocketSlot(const std::string& group_name, Group* group);
451 
452   // Process a pending socket request for a group.
453   void ProcessPendingRequest(const std::string& group_name, Group* group);
454 
455   // Assigns |socket| to |handle| and updates |group|'s counters appropriately.
456   void HandOutSocket(ClientSocket* socket,
457                      bool reused,
458                      ClientSocketHandle* handle,
459                      base::TimeDelta time_idle,
460                      Group* group,
461                      const BoundNetLog& net_log);
462 
463   // Adds |socket| to the list of idle sockets for |group|.
464   void AddIdleSocket(ClientSocket* socket, Group* group);
465 
466   // Iterates through |group_map_|, canceling all ConnectJobs and deleting
467   // groups if they are no longer needed.
468   void CancelAllConnectJobs();
469 
470   // Iterates through |group_map_|, posting ERR_ABORTED callbacks for all
471   // requests, and then deleting groups if they are no longer needed.
472   void AbortAllRequests();
473 
474   // Returns true if we can't create any more sockets due to the total limit.
475   bool ReachedMaxSocketsLimit() const;
476 
477   // This is the internal implementation of RequestSocket().  It differs in that
478   // it does not handle logging into NetLog of the queueing status of
479   // |request|.
480   int RequestSocketInternal(const std::string& group_name,
481                             const Request* request);
482 
483   // Assigns an idle socket for the group to the request.
484   // Returns |true| if an idle socket is available, false otherwise.
485   bool AssignIdleSocketToGroup(const Request* request, Group* group);
486 
487   static void LogBoundConnectJobToRequest(
488       const NetLog::Source& connect_job_source, const Request* request);
489 
490   // Closes one idle socket.  Picks the first one encountered.
491   // TODO(willchan): Consider a better algorithm for doing this.  Perhaps we
492   // should keep an ordered list of idle sockets, and close them in order.
493   // Requires maintaining more state.  It's not clear if it's worth it since
494   // I'm not sure if we hit this situation often.
495   void CloseOneIdleSocket();
496 
497   // Same as CloseOneIdleSocket() except it won't close an idle socket in
498   // |group|.  If |group| is NULL, it is ignored.  Returns true if it closed a
499   // socket.
500   bool CloseOneIdleSocketExceptInGroup(const Group* group);
501 
502   // Checks if there are stalled socket groups that should be notified
503   // for possible wakeup.
504   void CheckForStalledSocketGroups();
505 
506   // Posts a task to call InvokeUserCallback() on the next iteration through the
507   // current message loop.  Inserts |callback| into |pending_callback_map_|,
508   // keyed by |handle|.
509   void InvokeUserCallbackLater(
510       ClientSocketHandle* handle, CompletionCallback* callback, int rv);
511 
512   // Invokes the user callback for |handle|.  By the time this task has run,
513   // it's possible that the request has been cancelled, so |handle| may not
514   // exist in |pending_callback_map_|.  We look up the callback and result code
515   // in |pending_callback_map_|.
516   void InvokeUserCallback(ClientSocketHandle* handle);
517 
518   GroupMap group_map_;
519 
520   // Map of the ClientSocketHandles for which we have a pending Task to invoke a
521   // callback.  This is necessary since, before we invoke said callback, it's
522   // possible that the request is cancelled.
523   PendingCallbackMap pending_callback_map_;
524 
525   // Timer used to periodically prune idle sockets that timed out or can't be
526   // reused.
527   base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_;
528 
529   // The total number of idle sockets in the system.
530   int idle_socket_count_;
531 
532   // Number of connecting sockets across all groups.
533   int connecting_socket_count_;
534 
535   // Number of connected sockets we handed out across all groups.
536   int handed_out_socket_count_;
537 
538   // The maximum total number of sockets. See ReachedMaxSocketsLimit.
539   const int max_sockets_;
540 
541   // The maximum number of sockets kept per group.
542   const int max_sockets_per_group_;
543 
544   // The time to wait until closing idle sockets.
545   const base::TimeDelta unused_idle_socket_timeout_;
546   const base::TimeDelta used_idle_socket_timeout_;
547 
548   const scoped_ptr<ConnectJobFactory> connect_job_factory_;
549 
550   // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
551   bool connect_backup_jobs_enabled_;
552 
553   // A unique id for the pool.  It gets incremented every time we Flush() the
554   // pool.  This is so that when sockets get released back to the pool, we can
555   // make sure that they are discarded rather than reused.
556   int pool_generation_number_;
557 
558   ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_;
559 
560   DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper);
561 };
562 
563 }  // namespace internal
564 
565 // The maximum duration, in seconds, to keep used idle persistent sockets alive.
566 static const int kUsedIdleSocketTimeout = 300;  // 5 minutes
567 
568 template <typename SocketParams>
569 class ClientSocketPoolBase {
570  public:
571   class Request : public internal::ClientSocketPoolBaseHelper::Request {
572    public:
Request(ClientSocketHandle * handle,CompletionCallback * callback,RequestPriority priority,internal::ClientSocketPoolBaseHelper::Flags flags,bool ignore_limits,const scoped_refptr<SocketParams> & params,const BoundNetLog & net_log,bool valid_uid,int calling_uid)573     Request(ClientSocketHandle* handle,
574             CompletionCallback* callback,
575             RequestPriority priority,
576             internal::ClientSocketPoolBaseHelper::Flags flags,
577             bool ignore_limits,
578             const scoped_refptr<SocketParams>& params,
579             const BoundNetLog& net_log
580 #ifdef ANDROID
581             , bool valid_uid, int calling_uid
582 #endif
583            )
584         : internal::ClientSocketPoolBaseHelper::Request(
585               handle, callback, priority, ignore_limits,
586               flags, net_log
587 #ifdef ANDROID
588               , valid_uid, calling_uid
589 #endif
590               ),
591           params_(params) {}
592 
params()593     const scoped_refptr<SocketParams>& params() const { return params_; }
594 
595    private:
596     const scoped_refptr<SocketParams> params_;
597   };
598 
599   class ConnectJobFactory {
600    public:
ConnectJobFactory()601     ConnectJobFactory() {}
~ConnectJobFactory()602     virtual ~ConnectJobFactory() {}
603 
604     virtual ConnectJob* NewConnectJob(
605         const std::string& group_name,
606         const Request& request,
607         ConnectJob::Delegate* delegate) const = 0;
608 
609     virtual base::TimeDelta ConnectionTimeout() const = 0;
610 
611    private:
612     DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory);
613   };
614 
615   // |max_sockets| is the maximum number of sockets to be maintained by this
616   // ClientSocketPool.  |max_sockets_per_group| specifies the maximum number of
617   // sockets a "group" can have.  |unused_idle_socket_timeout| specifies how
618   // long to leave an unused idle socket open before closing it.
619   // |used_idle_socket_timeout| specifies how long to leave a previously used
620   // idle socket open before closing it.
ClientSocketPoolBase(int max_sockets,int max_sockets_per_group,ClientSocketPoolHistograms * histograms,base::TimeDelta unused_idle_socket_timeout,base::TimeDelta used_idle_socket_timeout,ConnectJobFactory * connect_job_factory)621   ClientSocketPoolBase(
622       int max_sockets,
623       int max_sockets_per_group,
624       ClientSocketPoolHistograms* histograms,
625       base::TimeDelta unused_idle_socket_timeout,
626       base::TimeDelta used_idle_socket_timeout,
627       ConnectJobFactory* connect_job_factory)
628       : histograms_(histograms),
629         helper_(max_sockets, max_sockets_per_group,
630                 unused_idle_socket_timeout, used_idle_socket_timeout,
631                 new ConnectJobFactoryAdaptor(connect_job_factory)) {}
632 
~ClientSocketPoolBase()633   virtual ~ClientSocketPoolBase() {}
634 
635   // These member functions simply forward to ClientSocketPoolBaseHelper.
636 
637   // RequestSocket bundles up the parameters into a Request and then forwards to
638   // ClientSocketPoolBaseHelper::RequestSocket().
RequestSocket(const std::string & group_name,const scoped_refptr<SocketParams> & params,RequestPriority priority,ClientSocketHandle * handle,CompletionCallback * callback,const BoundNetLog & net_log)639   int RequestSocket(const std::string& group_name,
640                     const scoped_refptr<SocketParams>& params,
641                     RequestPriority priority,
642                     ClientSocketHandle* handle,
643                     CompletionCallback* callback,
644                     const BoundNetLog& net_log) {
645 #ifdef ANDROID
646     uid_t calling_uid = 0;
647     bool valid_uid = params->getUID(&calling_uid);
648 #endif
649     Request* request =
650         new Request(handle, callback, priority,
651                     internal::ClientSocketPoolBaseHelper::NORMAL,
652                     params->ignore_limits(),
653                     params, net_log
654 #ifdef ANDROID
655                     , valid_uid, calling_uid
656 #endif
657                     );
658     return helper_.RequestSocket(group_name, request);
659   }
660 
661   // RequestSockets bundles up the parameters into a Request and then forwards
662   // to ClientSocketPoolBaseHelper::RequestSockets().  Note that it assigns the
663   // priority to LOWEST and specifies the NO_IDLE_SOCKETS flag.
RequestSockets(const std::string & group_name,const scoped_refptr<SocketParams> & params,int num_sockets,const BoundNetLog & net_log)664   void RequestSockets(const std::string& group_name,
665                       const scoped_refptr<SocketParams>& params,
666                       int num_sockets,
667                       const BoundNetLog& net_log) {
668 #ifdef ANDROID
669     uid_t calling_uid = 0;
670     bool valid_uid = params->getUID(&calling_uid);
671 #endif
672     const Request request(NULL /* no handle */,
673                           NULL /* no callback */,
674                           LOWEST,
675                           internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS,
676                           params->ignore_limits(),
677                           params,
678                           net_log
679 #ifdef ANDROID
680                           , valid_uid, calling_uid
681 #endif
682                           );
683     helper_.RequestSockets(group_name, request, num_sockets);
684   }
685 
CancelRequest(const std::string & group_name,ClientSocketHandle * handle)686   void CancelRequest(const std::string& group_name,
687                      ClientSocketHandle* handle) {
688     return helper_.CancelRequest(group_name, handle);
689   }
690 
ReleaseSocket(const std::string & group_name,ClientSocket * socket,int id)691   void ReleaseSocket(const std::string& group_name, ClientSocket* socket,
692                      int id) {
693     return helper_.ReleaseSocket(group_name, socket, id);
694   }
695 
CloseIdleSockets()696   void CloseIdleSockets() { return helper_.CloseIdleSockets(); }
697 
idle_socket_count()698   int idle_socket_count() const { return helper_.idle_socket_count(); }
699 
IdleSocketCountInGroup(const std::string & group_name)700   int IdleSocketCountInGroup(const std::string& group_name) const {
701     return helper_.IdleSocketCountInGroup(group_name);
702   }
703 
GetLoadState(const std::string & group_name,const ClientSocketHandle * handle)704   LoadState GetLoadState(const std::string& group_name,
705                          const ClientSocketHandle* handle) const {
706     return helper_.GetLoadState(group_name, handle);
707   }
708 
OnConnectJobComplete(int result,ConnectJob * job)709   virtual void OnConnectJobComplete(int result, ConnectJob* job) {
710     return helper_.OnConnectJobComplete(result, job);
711   }
712 
NumConnectJobsInGroup(const std::string & group_name)713   int NumConnectJobsInGroup(const std::string& group_name) const {
714     return helper_.NumConnectJobsInGroup(group_name);
715   }
716 
NumActiveSocketsInGroup(const std::string & group_name)717   int NumActiveSocketsInGroup(const std::string& group_name) const {
718     return helper_.NumActiveSocketsInGroup(group_name);
719   }
720 
HasGroup(const std::string & group_name)721   bool HasGroup(const std::string& group_name) const {
722     return helper_.HasGroup(group_name);
723   }
724 
CleanupIdleSockets(bool force)725   void CleanupIdleSockets(bool force) {
726     return helper_.CleanupIdleSockets(force);
727   }
728 
GetInfoAsValue(const std::string & name,const std::string & type)729   DictionaryValue* GetInfoAsValue(const std::string& name,
730                                   const std::string& type) const {
731     return helper_.GetInfoAsValue(name, type);
732   }
733 
ConnectionTimeout()734   base::TimeDelta ConnectionTimeout() const {
735     return helper_.ConnectionTimeout();
736   }
737 
histograms()738   ClientSocketPoolHistograms* histograms() const {
739     return histograms_;
740   }
741 
EnableConnectBackupJobs()742   void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); }
743 
Flush()744   void Flush() { helper_.Flush(); }
745 
746  private:
747   // This adaptor class exists to bridge the
748   // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and
749   // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the
750   // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to
751   // static_cast themselves.
752   class ConnectJobFactoryAdaptor
753       : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory {
754    public:
755     typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory
756         ConnectJobFactory;
757 
ConnectJobFactoryAdaptor(ConnectJobFactory * connect_job_factory)758     explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory)
759         : connect_job_factory_(connect_job_factory) {}
~ConnectJobFactoryAdaptor()760     virtual ~ConnectJobFactoryAdaptor() {}
761 
NewConnectJob(const std::string & group_name,const internal::ClientSocketPoolBaseHelper::Request & request,ConnectJob::Delegate * delegate)762     virtual ConnectJob* NewConnectJob(
763         const std::string& group_name,
764         const internal::ClientSocketPoolBaseHelper::Request& request,
765         ConnectJob::Delegate* delegate) const {
766       const Request* casted_request = static_cast<const Request*>(&request);
767       return connect_job_factory_->NewConnectJob(
768           group_name, *casted_request, delegate);
769     }
770 
ConnectionTimeout()771     virtual base::TimeDelta ConnectionTimeout() const {
772       return connect_job_factory_->ConnectionTimeout();
773     }
774 
775     const scoped_ptr<ConnectJobFactory> connect_job_factory_;
776   };
777 
778   // Histograms for the pool
779   ClientSocketPoolHistograms* const histograms_;
780   internal::ClientSocketPoolBaseHelper helper_;
781 
782   DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase);
783 };
784 
785 }  // namespace net
786 
787 #endif  // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
788