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Searched defs:img (Results 1 – 10 of 10) sorted by relevance

/development/tools/emulator/opengl/tests/translator_tests/GLES_CM/
DtriangleCM.cpp43 unsigned char *img = new unsigned char[width * height * comp]; in genTexture() local
59 unsigned char *img = new unsigned char[width * height * comp]; in genRedTexture() local
76 unsigned char *img = new unsigned char[size]; in genPalette4_rgb8() local
/development/tools/emulator/opengl/host/libs/Translator/EGL/
DEglContext.cpp82 bool EglContext::attachImage(unsigned int imageId,ImagePtr img){ in attachImage()
DEglDisplay.cpp283 EGLImageKHR EglDisplay::addImageKHR(ImagePtr img) { in addImageKHR()
291 ImagePtr EglDisplay::getImage(EGLImageKHR img) { in getImage()
297 bool EglDisplay:: destroyImageKHR(EGLImageKHR img) { in destroyImageKHR()
DEglImp.cpp1011 ImagePtr img = dpy->getImage(reinterpret_cast<EGLImageKHR>(imageId)); in attachEGLImage() local
1047 ImagePtr img( new EglImage() ); in eglCreateImageKHR() local
/development/tools/emulator/system/camera/
DPreviewWindow.cpp159 void* img = NULL; in onNextFrameAvailable() local
/development/samples/BrowserPlugin/jni/
DRenderingThread.cpp182 uint8_t* img = (uint8_t*)buffer.bits; in updateNativeWindow() local
/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
DtriangleV2.cpp63 unsigned char *img = new unsigned char[width * height * comp]; in genTexture() local
78 unsigned char *img = new unsigned char[width * height * comp]; in genRedTexture() local
/development/tools/emulator/opengl/system/egl/
Degl.cpp1213 EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) in eglDestroyImageKHR()
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp2012 EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); in glEGLImageTargetTexture2DOES() local
2040 EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); in glEGLImageTargetRenderbufferStorageOES() local
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp1659 EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); in glEGLImageTargetTexture2DOES() local
1686 EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); in glEGLImageTargetRenderbufferStorageOES() local