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1 /*
2  * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  *
19  */
20 
21 #include "config.h"
22 
23 #if ENABLE(PROGRESS_TAG)
24 
25 #include "RenderProgress.h"
26 
27 #include "HTMLNames.h"
28 #include "HTMLProgressElement.h"
29 #include "PaintInfo.h"
30 #include "RenderTheme.h"
31 #include "ShadowElement.h"
32 #include <wtf/CurrentTime.h>
33 #include <wtf/RefPtr.h>
34 
35 using namespace std;
36 
37 namespace WebCore {
38 
RenderProgress(HTMLProgressElement * element)39 RenderProgress::RenderProgress(HTMLProgressElement* element)
40     : RenderBlock(element)
41     , m_position(HTMLProgressElement::InvalidPosition)
42     , m_animationStartTime(0)
43     , m_animationRepeatInterval(0)
44     , m_animationDuration(0)
45     , m_animating(false)
46     , m_animationTimer(this, &RenderProgress::animationTimerFired)
47 {
48 }
49 
~RenderProgress()50 RenderProgress::~RenderProgress()
51 {
52 }
53 
updateFromElement()54 void RenderProgress::updateFromElement()
55 {
56     HTMLProgressElement* element = progressElement();
57     if (m_position == element->position())
58         return;
59     m_position = element->position();
60 
61     updateAnimationState();
62     RenderBlock::updateFromElement();
63 }
64 
animationProgress() const65 double RenderProgress::animationProgress() const
66 {
67     return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0;
68 }
69 
isDeterminate() const70 bool RenderProgress::isDeterminate() const
71 {
72     return (HTMLProgressElement::IndeterminatePosition != position()
73             && HTMLProgressElement::InvalidPosition != position());
74 }
75 
animationTimerFired(Timer<RenderProgress> *)76 void RenderProgress::animationTimerFired(Timer<RenderProgress>*)
77 {
78     repaint();
79     if (!m_animationTimer.isActive() && m_animating)
80         m_animationTimer.startOneShot(m_animationRepeatInterval);
81 }
82 
updateAnimationState()83 void RenderProgress::updateAnimationState()
84 {
85     m_animationDuration = theme()->animationDurationForProgressBar(this);
86     m_animationRepeatInterval = theme()->animationRepeatIntervalForProgressBar(this);
87 
88     bool animating = style()->hasAppearance() && m_animationDuration > 0;
89     if (animating == m_animating)
90         return;
91 
92     m_animating = animating;
93     if (m_animating) {
94         m_animationStartTime = currentTime();
95         m_animationTimer.startOneShot(m_animationRepeatInterval);
96     } else
97         m_animationTimer.stop();
98 }
99 
progressElement() const100 HTMLProgressElement* RenderProgress::progressElement() const
101 {
102     return static_cast<HTMLProgressElement*>(node());
103 }
104 
105 } // namespace WebCore
106 
107 #endif
108