• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 // Cubic curve classification algorithm from "Rendering Vector Art on
27 // the GPU" by Loop and Blinn, GPU Gems 3, Chapter 25:
28 // http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html .
29 
30 #ifndef LoopBlinnClassifier_h
31 #define LoopBlinnClassifier_h
32 
33 #include <wtf/Noncopyable.h>
34 
35 namespace WebCore {
36 
37 class FloatPoint;
38 
39 // Classifies cubic curves into specific types.
40 class LoopBlinnClassifier {
41     WTF_MAKE_NONCOPYABLE(LoopBlinnClassifier);
42 public:
43     // The types of cubic curves.
44     enum CurveType {
45         kSerpentine,
46         kCusp,
47         kLoop,
48         kQuadratic,
49         kLine,
50         kPoint
51     };
52 
53     // The result of the classifier.
54     struct Result {
55     public:
ResultResult56         Result(CurveType inputCurveType, float inputD1, float inputD2, float inputD3)
57             : curveType(inputCurveType)
58             , d1(inputD1)
59             , d2(inputD2)
60             , d3(inputD3) { }
61 
62         CurveType curveType;
63 
64         // These are coefficients used later in the computation of
65         // texture coordinates per vertex.
66         float d1;
67         float d2;
68         float d3;
69     };
70 
71     // Classifies the given cubic bezier curve starting at c0, ending
72     // at c3, and affected by control points c1 and c2.
73     static Result classify(const FloatPoint& c0,
74                            const FloatPoint& c1,
75                            const FloatPoint& c2,
76                            const FloatPoint& c3);
77 
78 private:
79     // This class does not need to be instantiated.
LoopBlinnClassifier()80     LoopBlinnClassifier() { }
81 };
82 
83 } // namespace WebCore
84 
85 #endif // LoopBlinnClassifier_h
86