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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <cstdlib>
25 #include <cstdio>
26 #include <cstdarg>
27 
28 #include "main/core.h"
29 #include "glsl_symbol_table.h"
30 #include "glsl_parser_extras.h"
31 #include "ir.h"
32 #include "program.h"
33 #include "program/hash_table.h"
34 #include "linker.h"
35 
36 static ir_function_signature *
37 find_matching_signature(const char *name, const exec_list *actual_parameters,
38 			gl_shader **shader_list, unsigned num_shaders);
39 
40 class call_link_visitor : public ir_hierarchical_visitor {
41 public:
call_link_visitor(gl_shader_program * prog,gl_shader * linked,gl_shader ** shader_list,unsigned num_shaders)42    call_link_visitor(gl_shader_program *prog, gl_shader *linked,
43 		     gl_shader **shader_list, unsigned num_shaders)
44    {
45       this->prog = prog;
46       this->shader_list = shader_list;
47       this->num_shaders = num_shaders;
48       this->success = true;
49       this->linked = linked;
50 
51       this->locals = hash_table_ctor(0, hash_table_pointer_hash,
52 				     hash_table_pointer_compare);
53    }
54 
~call_link_visitor()55    ~call_link_visitor()
56    {
57       hash_table_dtor(this->locals);
58    }
59 
visit(ir_variable * ir)60    virtual ir_visitor_status visit(ir_variable *ir)
61    {
62       hash_table_insert(locals, ir, ir);
63       return visit_continue;
64    }
65 
visit_enter(ir_call * ir)66    virtual ir_visitor_status visit_enter(ir_call *ir)
67    {
68       /* If ir is an ir_call from a function that was imported from another
69        * shader callee will point to an ir_function_signature in the original
70        * shader.  In this case the function signature MUST NOT BE MODIFIED.
71        * Doing so will modify the original shader.  This may prevent that
72        * shader from being linkable in other programs.
73        */
74       const ir_function_signature *const callee = ir->get_callee();
75       assert(callee != NULL);
76       const char *const name = callee->function_name();
77 
78       /* Determine if the requested function signature already exists in the
79        * final linked shader.  If it does, use it as the target of the call.
80        */
81       ir_function_signature *sig =
82 	 find_matching_signature(name, &callee->parameters, &linked, 1);
83       if (sig != NULL) {
84 	 ir->set_callee(sig);
85 	 return visit_continue;
86       }
87 
88       /* Try to find the signature in one of the other shaders that is being
89        * linked.  If it's not found there, return an error.
90        */
91       sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
92 				    num_shaders);
93       if (sig == NULL) {
94 	 /* FINISHME: Log the full signature of unresolved function.
95 	  */
96 	 linker_error_printf(this->prog, "unresolved reference to function "
97 			     "`%s'\n", name);
98 	 this->success = false;
99 	 return visit_stop;
100       }
101 
102       /* Find the prototype information in the linked shader.  Generate any
103        * details that may be missing.
104        */
105       ir_function *f = linked->symbols->get_function(name);
106       if (f == NULL)
107 	 f = new(linked) ir_function(name);
108 
109       ir_function_signature *linked_sig =
110 	 f->exact_matching_signature(&callee->parameters);
111       if (linked_sig == NULL) {
112 	 linked_sig = new(linked) ir_function_signature(callee->return_type);
113 	 f->add_signature(linked_sig);
114       }
115 
116       /* At this point linked_sig and called may be the same.  If ir is an
117        * ir_call from linked then linked_sig and callee will be
118        * ir_function_signatures that have no definitions (is_defined is false).
119        */
120       assert(!linked_sig->is_defined);
121       assert(linked_sig->body.is_empty());
122 
123       /* Create an in-place clone of the function definition.  This multistep
124        * process introduces some complexity here, but it has some advantages.
125        * The parameter list and the and function body are cloned separately.
126        * The clone of the parameter list is used to prime the hashtable used
127        * to replace variable references in the cloned body.
128        *
129        * The big advantage is that the ir_function_signature does not change.
130        * This means that we don't have to process the rest of the IR tree to
131        * patch ir_call nodes.  In addition, there is no way to remove or
132        * replace signature stored in a function.  One could easily be added,
133        * but this avoids the need.
134        */
135       struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
136 					      hash_table_pointer_compare);
137       exec_list formal_parameters;
138       foreach_list_const(node, &sig->parameters) {
139 	 const ir_instruction *const original = (ir_instruction *) node;
140 	 assert(const_cast<ir_instruction *>(original)->as_variable());
141 
142 	 ir_instruction *copy = original->clone(linked, ht);
143 	 formal_parameters.push_tail(copy);
144       }
145 
146       linked_sig->replace_parameters(&formal_parameters);
147 
148       foreach_list_const(node, &sig->body) {
149 	 const ir_instruction *const original = (ir_instruction *) node;
150 
151 	 ir_instruction *copy = original->clone(linked, ht);
152 	 linked_sig->body.push_tail(copy);
153       }
154 
155       linked_sig->is_defined = true;
156       hash_table_dtor(ht);
157 
158       /* Patch references inside the function to things outside the function
159        * (i.e., function calls and global variables).
160        */
161       linked_sig->accept(this);
162 
163       ir->set_callee(linked_sig);
164 
165       return visit_continue;
166    }
167 
visit(ir_dereference_variable * ir)168    virtual ir_visitor_status visit(ir_dereference_variable *ir)
169    {
170       if (hash_table_find(locals, ir->var) == NULL) {
171 	 /* The non-function variable must be a global, so try to find the
172 	  * variable in the shader's symbol table.  If the variable is not
173 	  * found, then it's a global that *MUST* be defined in the original
174 	  * shader.
175 	  */
176 	 ir_variable *var = linked->symbols->get_variable(ir->var->name);
177 	 if (var == NULL) {
178 	    /* Clone the ir_variable that the dereference already has and add
179 	     * it to the linked shader.
180 	     */
181 	    var = ir->var->clone(linked, NULL);
182 	    linked->symbols->add_variable(var);
183 	    linked->ir->push_head(var);
184 	 }
185 
186 	 ir->var = var;
187       }
188 
189       return visit_continue;
190    }
191 
192    /** Was function linking successful? */
193    bool success;
194 
195 private:
196    /**
197     * Shader program being linked
198     *
199     * This is only used for logging error messages.
200     */
201    gl_shader_program *prog;
202 
203    /** List of shaders available for linking. */
204    gl_shader **shader_list;
205 
206    /** Number of shaders available for linking. */
207    unsigned num_shaders;
208 
209    /**
210     * Final linked shader
211     *
212     * This is used two ways.  It is used to find global variables in the
213     * linked shader that are accessed by the function.  It is also used to add
214     * global variables from the shader where the function originated.
215     */
216    gl_shader *linked;
217 
218    /**
219     * Table of variables local to the function.
220     */
221    hash_table *locals;
222 };
223 
224 
225 /**
226  * Searches a list of shaders for a particular function definition
227  */
228 ir_function_signature *
find_matching_signature(const char * name,const exec_list * actual_parameters,gl_shader ** shader_list,unsigned num_shaders)229 find_matching_signature(const char *name, const exec_list *actual_parameters,
230 			gl_shader **shader_list, unsigned num_shaders)
231 {
232    for (unsigned i = 0; i < num_shaders; i++) {
233       ir_function *const f = shader_list[i]->symbols->get_function(name);
234 
235       if (f == NULL)
236 	 continue;
237 
238       ir_function_signature *sig = f->matching_signature(actual_parameters);
239 
240       if ((sig == NULL) || !sig->is_defined)
241 	 continue;
242 
243       return sig;
244    }
245 
246    return NULL;
247 }
248 
249 
250 bool
link_function_calls(gl_shader_program * prog,gl_shader * main,gl_shader ** shader_list,unsigned num_shaders)251 link_function_calls(gl_shader_program *prog, gl_shader *main,
252 		    gl_shader **shader_list, unsigned num_shaders)
253 {
254    call_link_visitor v(prog, main, shader_list, num_shaders);
255 
256    v.run(main->ir);
257    return v.success;
258 }
259