1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _ANDROID_APP_NATIVEACTIVITY_H 18 #define _ANDROID_APP_NATIVEACTIVITY_H 19 20 #include <ui/InputTransport.h> 21 #include <utils/Looper.h> 22 23 #include <android/native_activity.h> 24 25 #include "jni.h" 26 27 namespace android { 28 29 extern void android_NativeActivity_finish( 30 ANativeActivity* activity); 31 32 extern void android_NativeActivity_setWindowFormat( 33 ANativeActivity* activity, int32_t format); 34 35 extern void android_NativeActivity_setWindowFlags( 36 ANativeActivity* activity, int32_t values, int32_t mask); 37 38 extern void android_NativeActivity_showSoftInput( 39 ANativeActivity* activity, int32_t flags); 40 41 extern void android_NativeActivity_hideSoftInput( 42 ANativeActivity* activity, int32_t flags); 43 44 } // namespace android 45 46 47 /* 48 * NDK input queue API. 49 * 50 * Here is the event flow: 51 * 1. Event arrives in input consumer, and is returned by getEvent(). 52 * 2. Application calls preDispatchEvent(): 53 * a. Event is assigned a sequence ID and enqueued in mPreDispatchingKeys. 54 * b. Main thread picks up event, hands to input method. 55 * c. Input method eventually returns sequence # and whether it was handled. 56 * d. finishPreDispatch() is called to enqueue the information. 57 * e. next getEvent() call will: 58 * - finish any pre-dispatch events that the input method handled 59 * - return the next pre-dispatched event that the input method didn't handle. 60 * f. (A preDispatchEvent() call on this event will now return false). 61 * 3. Application calls finishEvent() with whether it was handled. 62 * - If handled is true, the event is finished. 63 * - If handled is false, the event is put on mUnhandledKeys, and: 64 * a. Main thread receives event from consumeUnhandledEvent(). 65 * b. Java sends event through default key handler. 66 * c. event is finished. 67 */ 68 struct AInputQueue : public android::InputEventFactoryInterface { 69 public: 70 /* Creates a consumer associated with an input channel. */ 71 explicit AInputQueue(const android::sp<android::InputChannel>& channel, int workWrite); 72 73 /* Destroys the consumer and releases its input channel. */ 74 ~AInputQueue(); 75 76 void attachLooper(ALooper* looper, int ident, ALooper_callbackFunc callback, void* data); 77 78 void detachLooper(); 79 80 int32_t hasEvents(); 81 82 int32_t getEvent(AInputEvent** outEvent); 83 84 bool preDispatchEvent(AInputEvent* event); 85 86 void finishEvent(AInputEvent* event, bool handled, bool didDefaultHandling); 87 88 // ---------------------------------------------------------- 89 getConsumerAInputQueue90 inline android::InputConsumer& getConsumer() { return mConsumer; } 91 92 void dispatchEvent(android::KeyEvent* event); 93 94 void finishPreDispatch(int seq, bool handled); 95 96 android::KeyEvent* consumeUnhandledEvent(); 97 android::KeyEvent* consumePreDispatchingEvent(int* outSeq); 98 99 virtual android::KeyEvent* createKeyEvent(); 100 virtual android::MotionEvent* createMotionEvent(); 101 102 int mWorkWrite; 103 104 private: 105 void doUnhandledKey(android::KeyEvent* keyEvent); 106 bool preDispatchKey(android::KeyEvent* keyEvent); 107 void wakeupDispatch(); 108 109 android::InputConsumer mConsumer; 110 android::sp<android::Looper> mLooper; 111 112 int mDispatchKeyRead; 113 int mDispatchKeyWrite; 114 115 struct in_flight_event { 116 android::InputEvent* event; 117 int seq; 118 bool doFinish; 119 }; 120 121 struct finish_pre_dispatch { 122 int seq; 123 bool handled; 124 }; 125 126 android::Mutex mLock; 127 128 int mSeq; 129 130 // Cache of previously allocated key events. 131 android::Vector<android::KeyEvent*> mAvailKeyEvents; 132 // Cache of previously allocated motion events. 133 android::Vector<android::MotionEvent*> mAvailMotionEvents; 134 135 // All input events that are actively being processed. 136 android::Vector<in_flight_event> mInFlightEvents; 137 138 // Key events that the app didn't handle, and are pending for 139 // delivery to the activity's default key handling. 140 android::Vector<android::KeyEvent*> mUnhandledKeys; 141 142 // Keys that arrived in the Java framework and need to be 143 // dispatched to the app. 144 android::Vector<android::KeyEvent*> mDispatchingKeys; 145 146 // Key events that are pending to be pre-dispatched to the IME. 147 android::Vector<in_flight_event> mPreDispatchingKeys; 148 149 // Event sequence numbers that we have finished pre-dispatching. 150 android::Vector<finish_pre_dispatch> mFinishPreDispatches; 151 }; 152 153 #endif // _ANDROID_APP_NATIVEACTIVITY_H 154