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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_RS_MESH_H
18 #define ANDROID_RS_MESH_H
19 
20 
21 #include "RenderScript.h"
22 
23 // ---------------------------------------------------------------------------
24 namespace android {
25 namespace renderscript {
26 
27 
28 // An element is a group of Components that occupies one cell in a structure.
29 class Mesh : public ObjectBase {
30 public:
31     Mesh(Context *);
32     Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
33     ~Mesh();
34 
35     // Either mIndexBuffer, mPrimitiveBuffer or both could have a NULL reference
36     // If both are null, mPrimitive only would be used to render the mesh
37     struct Primitive_t {
38         ObjectBaseRef<Allocation> mIndexBuffer;
39         RsPrimitive mPrimitive;
40     };
41 
42     virtual void serialize(OStream *stream) const;
getClassId()43     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; }
44     static Mesh *createFromStream(Context *rsc, IStream *stream);
45     void init();
46 
47     struct Hal {
48         mutable void *drv;
49 
50         struct State {
51             // Contains vertex data
52             // Position, normal, texcoord, etc could either be strided in one allocation
53             // of provided separetely in multiple ones
54             ObjectBaseRef<Allocation> *vertexBuffers;
55             uint32_t vertexBuffersCount;
56 
57             Primitive_t ** primitives;
58             uint32_t primitivesCount;
59         };
60         State state;
61     };
62     Hal mHal;
63 
setVertexBuffer(Allocation * vb,uint32_t index)64     void setVertexBuffer(Allocation *vb, uint32_t index) {
65         mHal.state.vertexBuffers[index].set(vb);
66     }
67 
setPrimitive(Allocation * idx,RsPrimitive prim,uint32_t index)68     void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) {
69         mHal.state.primitives[index]->mIndexBuffer.set(idx);
70         mHal.state.primitives[index]->mPrimitive = prim;
71     }
72 
73     void render(Context *) const;
74     void renderPrimitive(Context *, uint32_t primIndex) const;
75     void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
76     void uploadAll(Context *);
77 
78     // Bounding volumes
79     float mBBoxMin[3];
80     float mBBoxMax[3];
81     void computeBBox();
82 protected:
83     bool mInitialized;
84 };
85 
86 class MeshContext {
87 public:
MeshContext()88     MeshContext() {
89     }
~MeshContext()90     ~MeshContext() {
91     }
92 };
93 
94 }
95 }
96 #endif //ANDROID_RS_MESH_H
97 
98 
99 
100