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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PATCH_H
18 #define ANDROID_HWUI_PATCH_H
19 
20 #include <sys/types.h>
21 
22 #include <GLES2/gl2.h>
23 
24 #include <utils/Vector.h>
25 
26 #include "Rect.h"
27 #include "Vertex.h"
28 #include "utils/Compare.h"
29 
30 namespace android {
31 namespace uirenderer {
32 
33 ///////////////////////////////////////////////////////////////////////////////
34 // Defines
35 ///////////////////////////////////////////////////////////////////////////////
36 
37 #define EXPLODE_GAP 4
38 
39 ///////////////////////////////////////////////////////////////////////////////
40 // 9-patch structures
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 /**
44  * An OpenGL patch. This contains an array of vertices and an array of
45  * indices to render the vertices.
46  */
47 struct Patch {
48     Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0);
49     ~Patch();
50 
51     void updateVertices(const float bitmapWidth, const float bitmapHeight,
52             float left, float top, float right, float bottom);
53 
54     void updateColorKey(const uint32_t colorKey);
55     void copy(const int32_t* xDivs, const int32_t* yDivs);
56     bool matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey);
57 
58     GLuint meshBuffer;
59     uint32_t verticesCount;
60     bool hasEmptyQuads;
61     Vector<Rect> quads;
62 
63 private:
64     TextureVertex* mVertices;
65     bool mUploaded;
66 
67     int32_t* mXDivs;
68     int32_t* mYDivs;
69     uint32_t mColorKey;
70 
71     uint32_t mXCount;
72     uint32_t mYCount;
73     int8_t mEmptyQuads;
74 
75     void copy(const int32_t* yDivs);
76 
77     void generateRow(TextureVertex*& vertex, float y1, float y2,
78             float v1, float v2, float stretchX, float width, float bitmapWidth,
79             uint32_t& quadCount);
80     void generateQuad(TextureVertex*& vertex,
81             float x1, float y1, float x2, float y2,
82             float u1, float v1, float u2, float v2,
83             uint32_t& quadCount);
84 }; // struct Patch
85 
86 }; // namespace uirenderer
87 }; // namespace android
88 
89 #endif // ANDROID_HWUI_PATCH_H
90