1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multi-threaded tests of ConditionVariable class.
6
7 #include <time.h>
8 #include <algorithm>
9 #include <vector>
10
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/spin_wait.h"
14 #include "base/synchronization/condition_variable.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h"
17 #include "base/threading/thread_collision_warner.h"
18 #include "base/time.h"
19 #include "testing/gtest/include/gtest/gtest.h"
20 #include "testing/platform_test.h"
21
22 namespace base {
23
24 namespace {
25 //------------------------------------------------------------------------------
26 // Define our test class, with several common variables.
27 //------------------------------------------------------------------------------
28
29 class ConditionVariableTest : public PlatformTest {
30 public:
31 const TimeDelta kZeroMs;
32 const TimeDelta kTenMs;
33 const TimeDelta kThirtyMs;
34 const TimeDelta kFortyFiveMs;
35 const TimeDelta kSixtyMs;
36 const TimeDelta kOneHundredMs;
37
ConditionVariableTest()38 explicit ConditionVariableTest()
39 : kZeroMs(TimeDelta::FromMilliseconds(0)),
40 kTenMs(TimeDelta::FromMilliseconds(10)),
41 kThirtyMs(TimeDelta::FromMilliseconds(30)),
42 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
43 kSixtyMs(TimeDelta::FromMilliseconds(60)),
44 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
45 }
46 };
47
48 //------------------------------------------------------------------------------
49 // Define a class that will control activities an several multi-threaded tests.
50 // The general structure of multi-threaded tests is that a test case will
51 // construct an instance of a WorkQueue. The WorkQueue will spin up some
52 // threads and control them throughout their lifetime, as well as maintaining
53 // a central repository of the work thread's activity. Finally, the WorkQueue
54 // will command the the worker threads to terminate. At that point, the test
55 // cases will validate that the WorkQueue has records showing that the desired
56 // activities were performed.
57 //------------------------------------------------------------------------------
58
59 // Callers are responsible for synchronizing access to the following class.
60 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
61 // all synchronized access.
62 class WorkQueue : public PlatformThread::Delegate {
63 public:
64 explicit WorkQueue(int thread_count);
65 ~WorkQueue();
66
67 // PlatformThread::Delegate interface.
68 void ThreadMain();
69
70 //----------------------------------------------------------------------------
71 // Worker threads only call the following methods.
72 // They should use the lock to get exclusive access.
73 int GetThreadId(); // Get an ID assigned to a thread..
74 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
75 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
76 void WorkIsCompleted(int thread_id);
77
78 int task_count() const;
79 bool allow_help_requests() const; // Workers can signal more workers.
80 bool shutdown() const; // Check if shutdown has been requested.
81
82 void thread_shutting_down();
83
84
85 //----------------------------------------------------------------------------
86 // Worker threads can call them but not needed to acquire a lock.
87 Lock* lock();
88
89 ConditionVariable* work_is_available();
90 ConditionVariable* all_threads_have_ids();
91 ConditionVariable* no_more_tasks();
92
93 //----------------------------------------------------------------------------
94 // The rest of the methods are for use by the controlling master thread (the
95 // test case code).
96 void ResetHistory();
97 int GetMinCompletionsByWorkerThread() const;
98 int GetMaxCompletionsByWorkerThread() const;
99 int GetNumThreadsTakingAssignments() const;
100 int GetNumThreadsCompletingTasks() const;
101 int GetNumberOfCompletedTasks() const;
102 TimeDelta GetWorkTime() const;
103
104 void SetWorkTime(TimeDelta delay);
105 void SetTaskCount(int count);
106 void SetAllowHelp(bool allow);
107
108 // The following must be called without locking, and will spin wait until the
109 // threads are all in a wait state.
110 void SpinUntilAllThreadsAreWaiting();
111 void SpinUntilTaskCountLessThan(int task_count);
112
113 // Caller must acquire lock before calling.
114 void SetShutdown();
115
116 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
117 // if they are equal. This check will acquire the |lock_| so the caller
118 // should not hold the lock when calling this method.
119 bool ThreadSafeCheckShutdown(int thread_count);
120
121 private:
122 // Both worker threads and controller use the following to synchronize.
123 Lock lock_;
124 ConditionVariable work_is_available_; // To tell threads there is work.
125
126 // Conditions to notify the controlling process (if it is interested).
127 ConditionVariable all_threads_have_ids_; // All threads are running.
128 ConditionVariable no_more_tasks_; // Task count is zero.
129
130 const int thread_count_;
131 int waiting_thread_count_;
132 scoped_array<PlatformThreadHandle> thread_handles_;
133 std::vector<int> assignment_history_; // Number of assignment per worker.
134 std::vector<int> completion_history_; // Number of completions per worker.
135 int thread_started_counter_; // Used to issue unique id to workers.
136 int shutdown_task_count_; // Number of tasks told to shutdown
137 int task_count_; // Number of assignment tasks waiting to be processed.
138 TimeDelta worker_delay_; // Time each task takes to complete.
139 bool allow_help_requests_; // Workers can signal more workers.
140 bool shutdown_; // Set when threads need to terminate.
141
142 DFAKE_MUTEX(locked_methods_);
143 };
144
145 //------------------------------------------------------------------------------
146 // The next section contains the actual tests.
147 //------------------------------------------------------------------------------
148
TEST_F(ConditionVariableTest,StartupShutdownTest)149 TEST_F(ConditionVariableTest, StartupShutdownTest) {
150 Lock lock;
151
152 // First try trivial startup/shutdown.
153 {
154 ConditionVariable cv1(&lock);
155 } // Call for cv1 destruction.
156
157 // Exercise with at least a few waits.
158 ConditionVariable cv(&lock);
159
160 lock.Acquire();
161 cv.TimedWait(kTenMs); // Wait for 10 ms.
162 cv.TimedWait(kTenMs); // Wait for 10 ms.
163 lock.Release();
164
165 lock.Acquire();
166 cv.TimedWait(kTenMs); // Wait for 10 ms.
167 cv.TimedWait(kTenMs); // Wait for 10 ms.
168 cv.TimedWait(kTenMs); // Wait for 10 ms.
169 lock.Release();
170 } // Call for cv destruction.
171
TEST_F(ConditionVariableTest,TimeoutTest)172 TEST_F(ConditionVariableTest, TimeoutTest) {
173 Lock lock;
174 ConditionVariable cv(&lock);
175 lock.Acquire();
176
177 TimeTicks start = TimeTicks::Now();
178 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
179 // Allow for clocking rate granularity.
180 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
181
182 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
183 TimeDelta duration = TimeTicks::Now() - start;
184 // We can't use EXPECT_GE here as the TimeDelta class does not support the
185 // required stream conversion.
186 EXPECT_TRUE(duration >= WAIT_TIME);
187
188 lock.Release();
189 }
190
191 // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MultiThreadConsumerTest)192 TEST_F(ConditionVariableTest, MultiThreadConsumerTest) {
193 const int kThreadCount = 10;
194 WorkQueue queue(kThreadCount); // Start the threads.
195
196 const int kTaskCount = 10; // Number of tasks in each mini-test here.
197
198 Time start_time; // Used to time task processing.
199
200 {
201 base::AutoLock auto_lock(*queue.lock());
202 while (!queue.EveryIdWasAllocated())
203 queue.all_threads_have_ids()->Wait();
204 }
205
206 // If threads aren't in a wait state, they may start to gobble up tasks in
207 // parallel, short-circuiting (breaking) this test.
208 queue.SpinUntilAllThreadsAreWaiting();
209
210 {
211 // Since we have no tasks yet, all threads should be waiting by now.
212 base::AutoLock auto_lock(*queue.lock());
213 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
214 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
215 EXPECT_EQ(0, queue.task_count());
216 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
217 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
218 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
219
220 // Set up to make one worker do 30ms tasks sequentially.
221 queue.ResetHistory();
222 queue.SetTaskCount(kTaskCount);
223 queue.SetWorkTime(kThirtyMs);
224 queue.SetAllowHelp(false);
225
226 start_time = Time::Now();
227 }
228
229 queue.work_is_available()->Signal(); // Start up one thread.
230 // Wait till we at least start to handle tasks (and we're not all waiting).
231 queue.SpinUntilTaskCountLessThan(kTaskCount);
232
233 {
234 // Wait until all 10 work tasks have at least been assigned.
235 base::AutoLock auto_lock(*queue.lock());
236 while (queue.task_count())
237 queue.no_more_tasks()->Wait();
238 // The last of the tasks *might* still be running, but... all but one should
239 // be done by now, since tasks are being done serially.
240 EXPECT_LE(queue.GetWorkTime().InMilliseconds() * (kTaskCount - 1),
241 (Time::Now() - start_time).InMilliseconds());
242
243 EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
244 EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
245 EXPECT_LE(kTaskCount - 1, queue.GetMaxCompletionsByWorkerThread());
246 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
247 EXPECT_LE(kTaskCount - 1, queue.GetNumberOfCompletedTasks());
248 }
249
250 // Wait to be sure all tasks are done.
251 queue.SpinUntilAllThreadsAreWaiting();
252
253 {
254 // Check that all work was done by one thread id.
255 base::AutoLock auto_lock(*queue.lock());
256 EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
257 EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
258 EXPECT_EQ(0, queue.task_count());
259 EXPECT_EQ(kTaskCount, queue.GetMaxCompletionsByWorkerThread());
260 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
261 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
262
263 // Set up to make each task include getting help from another worker, so
264 // so that the work gets done in paralell.
265 queue.ResetHistory();
266 queue.SetTaskCount(kTaskCount);
267 queue.SetWorkTime(kThirtyMs);
268 queue.SetAllowHelp(true);
269
270 start_time = Time::Now();
271 }
272
273 queue.work_is_available()->Signal(); // But each worker can signal another.
274 // Wait till we at least start to handle tasks (and we're not all waiting).
275 queue.SpinUntilTaskCountLessThan(kTaskCount);
276 // Wait to allow the all workers to get done.
277 queue.SpinUntilAllThreadsAreWaiting();
278
279 {
280 // Wait until all work tasks have at least been assigned.
281 base::AutoLock auto_lock(*queue.lock());
282 while (queue.task_count())
283 queue.no_more_tasks()->Wait();
284
285 // To avoid racy assumptions, we'll just assert that at least 2 threads
286 // did work. We know that the first worker should have gone to sleep, and
287 // hence a second worker should have gotten an assignment.
288 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
289 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
290
291 // Try to ask all workers to help, and only a few will do the work.
292 queue.ResetHistory();
293 queue.SetTaskCount(3);
294 queue.SetWorkTime(kThirtyMs);
295 queue.SetAllowHelp(false);
296 }
297 queue.work_is_available()->Broadcast(); // Make them all try.
298 // Wait till we at least start to handle tasks (and we're not all waiting).
299 queue.SpinUntilTaskCountLessThan(3);
300 // Wait to allow the 3 workers to get done.
301 queue.SpinUntilAllThreadsAreWaiting();
302
303 {
304 base::AutoLock auto_lock(*queue.lock());
305 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
306 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
307 EXPECT_EQ(0, queue.task_count());
308 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
309 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
310 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
311
312 // Set up to make each task get help from another worker.
313 queue.ResetHistory();
314 queue.SetTaskCount(3);
315 queue.SetWorkTime(kThirtyMs);
316 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
317 }
318 queue.work_is_available()->Broadcast(); // Signal all threads.
319 // Wait till we at least start to handle tasks (and we're not all waiting).
320 queue.SpinUntilTaskCountLessThan(3);
321 // Wait to allow the 3 workers to get done.
322 queue.SpinUntilAllThreadsAreWaiting();
323
324 {
325 base::AutoLock auto_lock(*queue.lock());
326 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
327 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
328 EXPECT_EQ(0, queue.task_count());
329 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
330 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
331 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
332
333 // Set up to make each task get help from another worker.
334 queue.ResetHistory();
335 queue.SetTaskCount(20); // 2 tasks per thread.
336 queue.SetWorkTime(kThirtyMs);
337 queue.SetAllowHelp(true);
338 }
339 queue.work_is_available()->Signal(); // But each worker can signal another.
340 // Wait till we at least start to handle tasks (and we're not all waiting).
341 queue.SpinUntilTaskCountLessThan(20);
342 // Wait to allow the 10 workers to get done.
343 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
344
345 {
346 base::AutoLock auto_lock(*queue.lock());
347 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
348 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
349 EXPECT_EQ(0, queue.task_count());
350 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
351
352 // Same as last test, but with Broadcast().
353 queue.ResetHistory();
354 queue.SetTaskCount(20); // 2 tasks per thread.
355 queue.SetWorkTime(kThirtyMs);
356 queue.SetAllowHelp(true);
357 }
358 queue.work_is_available()->Broadcast();
359 // Wait till we at least start to handle tasks (and we're not all waiting).
360 queue.SpinUntilTaskCountLessThan(20);
361 // Wait to allow the 10 workers to get done.
362 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
363
364 {
365 base::AutoLock auto_lock(*queue.lock());
366 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
367 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
368 EXPECT_EQ(0, queue.task_count());
369 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
370
371 queue.SetShutdown();
372 }
373 queue.work_is_available()->Broadcast(); // Force check for shutdown.
374
375 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
376 queue.ThreadSafeCheckShutdown(kThreadCount));
377 }
378
TEST_F(ConditionVariableTest,LargeFastTaskTest)379 TEST_F(ConditionVariableTest, LargeFastTaskTest) {
380 const int kThreadCount = 200;
381 WorkQueue queue(kThreadCount); // Start the threads.
382
383 Lock private_lock; // Used locally for master to wait.
384 base::AutoLock private_held_lock(private_lock);
385 ConditionVariable private_cv(&private_lock);
386
387 {
388 base::AutoLock auto_lock(*queue.lock());
389 while (!queue.EveryIdWasAllocated())
390 queue.all_threads_have_ids()->Wait();
391 }
392
393 // Wait a bit more to allow threads to reach their wait state.
394 queue.SpinUntilAllThreadsAreWaiting();
395
396 {
397 // Since we have no tasks, all threads should be waiting by now.
398 base::AutoLock auto_lock(*queue.lock());
399 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
400 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
401 EXPECT_EQ(0, queue.task_count());
402 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
403 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
404 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
405
406 // Set up to make all workers do (an average of) 20 tasks.
407 queue.ResetHistory();
408 queue.SetTaskCount(20 * kThreadCount);
409 queue.SetWorkTime(kFortyFiveMs);
410 queue.SetAllowHelp(false);
411 }
412 queue.work_is_available()->Broadcast(); // Start up all threads.
413 // Wait until we've handed out all tasks.
414 {
415 base::AutoLock auto_lock(*queue.lock());
416 while (queue.task_count() != 0)
417 queue.no_more_tasks()->Wait();
418 }
419
420 // Wait till the last of the tasks complete.
421 queue.SpinUntilAllThreadsAreWaiting();
422
423 {
424 // With Broadcast(), every thread should have participated.
425 // but with racing.. they may not all have done equal numbers of tasks.
426 base::AutoLock auto_lock(*queue.lock());
427 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
428 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
429 EXPECT_EQ(0, queue.task_count());
430 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
431 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
432
433 // Set up to make all workers do (an average of) 4 tasks.
434 queue.ResetHistory();
435 queue.SetTaskCount(kThreadCount * 4);
436 queue.SetWorkTime(kFortyFiveMs);
437 queue.SetAllowHelp(true); // Might outperform Broadcast().
438 }
439 queue.work_is_available()->Signal(); // Start up one thread.
440
441 // Wait until we've handed out all tasks
442 {
443 base::AutoLock auto_lock(*queue.lock());
444 while (queue.task_count() != 0)
445 queue.no_more_tasks()->Wait();
446 }
447
448 // Wait till the last of the tasks complete.
449 queue.SpinUntilAllThreadsAreWaiting();
450
451 {
452 // With Signal(), every thread should have participated.
453 // but with racing.. they may not all have done four tasks.
454 base::AutoLock auto_lock(*queue.lock());
455 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
456 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
457 EXPECT_EQ(0, queue.task_count());
458 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
459 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
460
461 queue.SetShutdown();
462 }
463 queue.work_is_available()->Broadcast(); // Force check for shutdown.
464
465 // Wait for shutdowns to complete.
466 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
467 queue.ThreadSafeCheckShutdown(kThreadCount));
468 }
469
470 //------------------------------------------------------------------------------
471 // Finally we provide the implementation for the methods in the WorkQueue class.
472 //------------------------------------------------------------------------------
473
WorkQueue(int thread_count)474 WorkQueue::WorkQueue(int thread_count)
475 : lock_(),
476 work_is_available_(&lock_),
477 all_threads_have_ids_(&lock_),
478 no_more_tasks_(&lock_),
479 thread_count_(thread_count),
480 waiting_thread_count_(0),
481 thread_handles_(new PlatformThreadHandle[thread_count]),
482 assignment_history_(thread_count),
483 completion_history_(thread_count),
484 thread_started_counter_(0),
485 shutdown_task_count_(0),
486 task_count_(0),
487 allow_help_requests_(false),
488 shutdown_(false) {
489 EXPECT_GE(thread_count_, 1);
490 ResetHistory();
491 SetTaskCount(0);
492 SetWorkTime(TimeDelta::FromMilliseconds(30));
493
494 for (int i = 0; i < thread_count_; ++i) {
495 PlatformThreadHandle pth;
496 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
497 thread_handles_[i] = pth;
498 }
499 }
500
~WorkQueue()501 WorkQueue::~WorkQueue() {
502 {
503 base::AutoLock auto_lock(lock_);
504 SetShutdown();
505 }
506 work_is_available_.Broadcast(); // Tell them all to terminate.
507
508 for (int i = 0; i < thread_count_; ++i) {
509 PlatformThread::Join(thread_handles_[i]);
510 }
511 EXPECT_EQ(0, waiting_thread_count_);
512 }
513
GetThreadId()514 int WorkQueue::GetThreadId() {
515 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
516 DCHECK(!EveryIdWasAllocated());
517 return thread_started_counter_++; // Give out Unique IDs.
518 }
519
EveryIdWasAllocated() const520 bool WorkQueue::EveryIdWasAllocated() const {
521 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
522 return thread_count_ == thread_started_counter_;
523 }
524
GetAnAssignment(int thread_id)525 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
526 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
527 DCHECK_LT(0, task_count_);
528 assignment_history_[thread_id]++;
529 if (0 == --task_count_) {
530 no_more_tasks_.Signal();
531 }
532 return worker_delay_;
533 }
534
WorkIsCompleted(int thread_id)535 void WorkQueue::WorkIsCompleted(int thread_id) {
536 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
537 completion_history_[thread_id]++;
538 }
539
task_count() const540 int WorkQueue::task_count() const {
541 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
542 return task_count_;
543 }
544
allow_help_requests() const545 bool WorkQueue::allow_help_requests() const {
546 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
547 return allow_help_requests_;
548 }
549
shutdown() const550 bool WorkQueue::shutdown() const {
551 lock_.AssertAcquired();
552 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
553 return shutdown_;
554 }
555
556 // Because this method is called from the test's main thread we need to actually
557 // take the lock. Threads will call the thread_shutting_down() method with the
558 // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)559 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
560 bool all_shutdown;
561 base::AutoLock auto_lock(lock_);
562 {
563 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
564 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
565 all_shutdown = (shutdown_task_count_ == thread_count);
566 }
567 return all_shutdown;
568 }
569
thread_shutting_down()570 void WorkQueue::thread_shutting_down() {
571 lock_.AssertAcquired();
572 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
573 shutdown_task_count_++;
574 }
575
lock()576 Lock* WorkQueue::lock() {
577 return &lock_;
578 }
579
work_is_available()580 ConditionVariable* WorkQueue::work_is_available() {
581 return &work_is_available_;
582 }
583
all_threads_have_ids()584 ConditionVariable* WorkQueue::all_threads_have_ids() {
585 return &all_threads_have_ids_;
586 }
587
no_more_tasks()588 ConditionVariable* WorkQueue::no_more_tasks() {
589 return &no_more_tasks_;
590 }
591
ResetHistory()592 void WorkQueue::ResetHistory() {
593 for (int i = 0; i < thread_count_; ++i) {
594 assignment_history_[i] = 0;
595 completion_history_[i] = 0;
596 }
597 }
598
GetMinCompletionsByWorkerThread() const599 int WorkQueue::GetMinCompletionsByWorkerThread() const {
600 int minumum = completion_history_[0];
601 for (int i = 0; i < thread_count_; ++i)
602 minumum = std::min(minumum, completion_history_[i]);
603 return minumum;
604 }
605
GetMaxCompletionsByWorkerThread() const606 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
607 int maximum = completion_history_[0];
608 for (int i = 0; i < thread_count_; ++i)
609 maximum = std::max(maximum, completion_history_[i]);
610 return maximum;
611 }
612
GetNumThreadsTakingAssignments() const613 int WorkQueue::GetNumThreadsTakingAssignments() const {
614 int count = 0;
615 for (int i = 0; i < thread_count_; ++i)
616 if (assignment_history_[i])
617 count++;
618 return count;
619 }
620
GetNumThreadsCompletingTasks() const621 int WorkQueue::GetNumThreadsCompletingTasks() const {
622 int count = 0;
623 for (int i = 0; i < thread_count_; ++i)
624 if (completion_history_[i])
625 count++;
626 return count;
627 }
628
GetNumberOfCompletedTasks() const629 int WorkQueue::GetNumberOfCompletedTasks() const {
630 int total = 0;
631 for (int i = 0; i < thread_count_; ++i)
632 total += completion_history_[i];
633 return total;
634 }
635
GetWorkTime() const636 TimeDelta WorkQueue::GetWorkTime() const {
637 return worker_delay_;
638 }
639
SetWorkTime(TimeDelta delay)640 void WorkQueue::SetWorkTime(TimeDelta delay) {
641 worker_delay_ = delay;
642 }
643
SetTaskCount(int count)644 void WorkQueue::SetTaskCount(int count) {
645 task_count_ = count;
646 }
647
SetAllowHelp(bool allow)648 void WorkQueue::SetAllowHelp(bool allow) {
649 allow_help_requests_ = allow;
650 }
651
SetShutdown()652 void WorkQueue::SetShutdown() {
653 lock_.AssertAcquired();
654 shutdown_ = true;
655 }
656
SpinUntilAllThreadsAreWaiting()657 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
658 while (true) {
659 {
660 base::AutoLock auto_lock(lock_);
661 if (waiting_thread_count_ == thread_count_)
662 break;
663 }
664 PlatformThread::Sleep(30);
665 }
666 }
667
SpinUntilTaskCountLessThan(int task_count)668 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
669 while (true) {
670 {
671 base::AutoLock auto_lock(lock_);
672 if (task_count_ < task_count)
673 break;
674 }
675 PlatformThread::Sleep(30);
676 }
677 }
678
679
680 //------------------------------------------------------------------------------
681 // Define the standard worker task. Several tests will spin out many of these
682 // threads.
683 //------------------------------------------------------------------------------
684
685 // The multithread tests involve several threads with a task to perform as
686 // directed by an instance of the class WorkQueue.
687 // The task is to:
688 // a) Check to see if there are more tasks (there is a task counter).
689 // a1) Wait on condition variable if there are no tasks currently.
690 // b) Call a function to see what should be done.
691 // c) Do some computation based on the number of milliseconds returned in (b).
692 // d) go back to (a).
693
694 // WorkQueue::ThreadMain() implements the above task for all threads.
695 // It calls the controlling object to tell the creator about progress, and to
696 // ask about tasks.
697
ThreadMain()698 void WorkQueue::ThreadMain() {
699 int thread_id;
700 {
701 base::AutoLock auto_lock(lock_);
702 thread_id = GetThreadId();
703 if (EveryIdWasAllocated())
704 all_threads_have_ids()->Signal(); // Tell creator we're ready.
705 }
706
707 Lock private_lock; // Used to waste time on "our work".
708 while (1) { // This is the main consumer loop.
709 TimeDelta work_time;
710 bool could_use_help;
711 {
712 base::AutoLock auto_lock(lock_);
713 while (0 == task_count() && !shutdown()) {
714 ++waiting_thread_count_;
715 work_is_available()->Wait();
716 --waiting_thread_count_;
717 }
718 if (shutdown()) {
719 // Ack the notification of a shutdown message back to the controller.
720 thread_shutting_down();
721 return; // Terminate.
722 }
723 // Get our task duration from the queue.
724 work_time = GetAnAssignment(thread_id);
725 could_use_help = (task_count() > 0) && allow_help_requests();
726 } // Release lock
727
728 // Do work (outside of locked region.
729 if (could_use_help)
730 work_is_available()->Signal(); // Get help from other threads.
731
732 if (work_time > TimeDelta::FromMilliseconds(0)) {
733 // We could just sleep(), but we'll instead further exercise the
734 // condition variable class, and do a timed wait.
735 base::AutoLock auto_lock(private_lock);
736 ConditionVariable private_cv(&private_lock);
737 private_cv.TimedWait(work_time); // Unsynchronized waiting.
738 }
739
740 {
741 base::AutoLock auto_lock(lock_);
742 // Send notification that we completed our "work."
743 WorkIsCompleted(thread_id);
744 }
745 }
746 }
747
748 } // namespace
749
750 } // namespace base
751