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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Multi-threaded tests of ConditionVariable class.
6 
7 #include <time.h>
8 #include <algorithm>
9 #include <vector>
10 
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/spin_wait.h"
14 #include "base/synchronization/condition_variable.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h"
17 #include "base/threading/thread_collision_warner.h"
18 #include "base/time.h"
19 #include "testing/gtest/include/gtest/gtest.h"
20 #include "testing/platform_test.h"
21 
22 namespace base {
23 
24 namespace {
25 //------------------------------------------------------------------------------
26 // Define our test class, with several common variables.
27 //------------------------------------------------------------------------------
28 
29 class ConditionVariableTest : public PlatformTest {
30  public:
31   const TimeDelta kZeroMs;
32   const TimeDelta kTenMs;
33   const TimeDelta kThirtyMs;
34   const TimeDelta kFortyFiveMs;
35   const TimeDelta kSixtyMs;
36   const TimeDelta kOneHundredMs;
37 
ConditionVariableTest()38   explicit ConditionVariableTest()
39       : kZeroMs(TimeDelta::FromMilliseconds(0)),
40         kTenMs(TimeDelta::FromMilliseconds(10)),
41         kThirtyMs(TimeDelta::FromMilliseconds(30)),
42         kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
43         kSixtyMs(TimeDelta::FromMilliseconds(60)),
44         kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
45   }
46 };
47 
48 //------------------------------------------------------------------------------
49 // Define a class that will control activities an several multi-threaded tests.
50 // The general structure of multi-threaded tests is that a test case will
51 // construct an instance of a WorkQueue.  The WorkQueue will spin up some
52 // threads and control them throughout their lifetime, as well as maintaining
53 // a central repository of the work thread's activity.  Finally, the WorkQueue
54 // will command the the worker threads to terminate.  At that point, the test
55 // cases will validate that the WorkQueue has records showing that the desired
56 // activities were performed.
57 //------------------------------------------------------------------------------
58 
59 // Callers are responsible for synchronizing access to the following class.
60 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
61 // all synchronized access.
62 class WorkQueue : public PlatformThread::Delegate {
63  public:
64   explicit WorkQueue(int thread_count);
65   ~WorkQueue();
66 
67   // PlatformThread::Delegate interface.
68   void ThreadMain();
69 
70   //----------------------------------------------------------------------------
71   // Worker threads only call the following methods.
72   // They should use the lock to get exclusive access.
73   int GetThreadId();  // Get an ID assigned to a thread..
74   bool EveryIdWasAllocated() const;  // Indicates that all IDs were handed out.
75   TimeDelta GetAnAssignment(int thread_id);  // Get a work task duration.
76   void WorkIsCompleted(int thread_id);
77 
78   int task_count() const;
79   bool allow_help_requests() const;  // Workers can signal more workers.
80   bool shutdown() const;  // Check if shutdown has been requested.
81 
82   void thread_shutting_down();
83 
84 
85   //----------------------------------------------------------------------------
86   // Worker threads can call them but not needed to acquire a lock.
87   Lock* lock();
88 
89   ConditionVariable* work_is_available();
90   ConditionVariable* all_threads_have_ids();
91   ConditionVariable* no_more_tasks();
92 
93   //----------------------------------------------------------------------------
94   // The rest of the methods are for use by the controlling master thread (the
95   // test case code).
96   void ResetHistory();
97   int GetMinCompletionsByWorkerThread() const;
98   int GetMaxCompletionsByWorkerThread() const;
99   int GetNumThreadsTakingAssignments() const;
100   int GetNumThreadsCompletingTasks() const;
101   int GetNumberOfCompletedTasks() const;
102   TimeDelta GetWorkTime() const;
103 
104   void SetWorkTime(TimeDelta delay);
105   void SetTaskCount(int count);
106   void SetAllowHelp(bool allow);
107 
108   // The following must be called without locking, and will spin wait until the
109   // threads are all in a wait state.
110   void SpinUntilAllThreadsAreWaiting();
111   void SpinUntilTaskCountLessThan(int task_count);
112 
113   // Caller must acquire lock before calling.
114   void SetShutdown();
115 
116   // Compares the |shutdown_task_count_| to the |thread_count| and returns true
117   // if they are equal.  This check will acquire the |lock_| so the caller
118   // should not hold the lock when calling this method.
119   bool ThreadSafeCheckShutdown(int thread_count);
120 
121  private:
122   // Both worker threads and controller use the following to synchronize.
123   Lock lock_;
124   ConditionVariable work_is_available_;  // To tell threads there is work.
125 
126   // Conditions to notify the controlling process (if it is interested).
127   ConditionVariable all_threads_have_ids_;  // All threads are running.
128   ConditionVariable no_more_tasks_;  // Task count is zero.
129 
130   const int thread_count_;
131   int waiting_thread_count_;
132   scoped_array<PlatformThreadHandle> thread_handles_;
133   std::vector<int> assignment_history_;  // Number of assignment per worker.
134   std::vector<int> completion_history_;  // Number of completions per worker.
135   int thread_started_counter_;  // Used to issue unique id to workers.
136   int shutdown_task_count_;  // Number of tasks told to shutdown
137   int task_count_;  // Number of assignment tasks waiting to be processed.
138   TimeDelta worker_delay_;  // Time each task takes to complete.
139   bool allow_help_requests_;  // Workers can signal more workers.
140   bool shutdown_;  // Set when threads need to terminate.
141 
142   DFAKE_MUTEX(locked_methods_);
143 };
144 
145 //------------------------------------------------------------------------------
146 // The next section contains the actual tests.
147 //------------------------------------------------------------------------------
148 
TEST_F(ConditionVariableTest,StartupShutdownTest)149 TEST_F(ConditionVariableTest, StartupShutdownTest) {
150   Lock lock;
151 
152   // First try trivial startup/shutdown.
153   {
154     ConditionVariable cv1(&lock);
155   }  // Call for cv1 destruction.
156 
157   // Exercise with at least a few waits.
158   ConditionVariable cv(&lock);
159 
160   lock.Acquire();
161   cv.TimedWait(kTenMs);  // Wait for 10 ms.
162   cv.TimedWait(kTenMs);  // Wait for 10 ms.
163   lock.Release();
164 
165   lock.Acquire();
166   cv.TimedWait(kTenMs);  // Wait for 10 ms.
167   cv.TimedWait(kTenMs);  // Wait for 10 ms.
168   cv.TimedWait(kTenMs);  // Wait for 10 ms.
169   lock.Release();
170 }  // Call for cv destruction.
171 
TEST_F(ConditionVariableTest,TimeoutTest)172 TEST_F(ConditionVariableTest, TimeoutTest) {
173   Lock lock;
174   ConditionVariable cv(&lock);
175   lock.Acquire();
176 
177   TimeTicks start = TimeTicks::Now();
178   const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
179   // Allow for clocking rate granularity.
180   const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
181 
182   cv.TimedWait(WAIT_TIME + FUDGE_TIME);
183   TimeDelta duration = TimeTicks::Now() - start;
184   // We can't use EXPECT_GE here as the TimeDelta class does not support the
185   // required stream conversion.
186   EXPECT_TRUE(duration >= WAIT_TIME);
187 
188   lock.Release();
189 }
190 
191 // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MultiThreadConsumerTest)192 TEST_F(ConditionVariableTest, MultiThreadConsumerTest) {
193   const int kThreadCount = 10;
194   WorkQueue queue(kThreadCount);  // Start the threads.
195 
196   const int kTaskCount = 10;  // Number of tasks in each mini-test here.
197 
198   Time start_time;  // Used to time task processing.
199 
200   {
201     base::AutoLock auto_lock(*queue.lock());
202     while (!queue.EveryIdWasAllocated())
203       queue.all_threads_have_ids()->Wait();
204   }
205 
206   // If threads aren't in a wait state, they may start to gobble up tasks in
207   // parallel, short-circuiting (breaking) this test.
208   queue.SpinUntilAllThreadsAreWaiting();
209 
210   {
211     // Since we have no tasks yet, all threads should be waiting by now.
212     base::AutoLock auto_lock(*queue.lock());
213     EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
214     EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
215     EXPECT_EQ(0, queue.task_count());
216     EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
217     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
218     EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
219 
220     // Set up to make one worker do 30ms tasks sequentially.
221     queue.ResetHistory();
222     queue.SetTaskCount(kTaskCount);
223     queue.SetWorkTime(kThirtyMs);
224     queue.SetAllowHelp(false);
225 
226     start_time = Time::Now();
227   }
228 
229   queue.work_is_available()->Signal();  // Start up one thread.
230   // Wait till we at least start to handle tasks (and we're not all waiting).
231   queue.SpinUntilTaskCountLessThan(kTaskCount);
232 
233   {
234     // Wait until all 10 work tasks have at least been assigned.
235     base::AutoLock auto_lock(*queue.lock());
236     while (queue.task_count())
237       queue.no_more_tasks()->Wait();
238     // The last of the tasks *might* still be running, but... all but one should
239     // be done by now, since tasks are being done serially.
240     EXPECT_LE(queue.GetWorkTime().InMilliseconds() * (kTaskCount - 1),
241               (Time::Now() - start_time).InMilliseconds());
242 
243     EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
244     EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
245     EXPECT_LE(kTaskCount - 1, queue.GetMaxCompletionsByWorkerThread());
246     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
247     EXPECT_LE(kTaskCount - 1, queue.GetNumberOfCompletedTasks());
248   }
249 
250   // Wait to be sure all tasks are done.
251   queue.SpinUntilAllThreadsAreWaiting();
252 
253   {
254     // Check that all work was done by one thread id.
255     base::AutoLock auto_lock(*queue.lock());
256     EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
257     EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
258     EXPECT_EQ(0, queue.task_count());
259     EXPECT_EQ(kTaskCount, queue.GetMaxCompletionsByWorkerThread());
260     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
261     EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
262 
263     // Set up to make each task include getting help from another worker, so
264     // so that the work gets done in paralell.
265     queue.ResetHistory();
266     queue.SetTaskCount(kTaskCount);
267     queue.SetWorkTime(kThirtyMs);
268     queue.SetAllowHelp(true);
269 
270     start_time = Time::Now();
271   }
272 
273   queue.work_is_available()->Signal();  // But each worker can signal another.
274   // Wait till we at least start to handle tasks (and we're not all waiting).
275   queue.SpinUntilTaskCountLessThan(kTaskCount);
276   // Wait to allow the all workers to get done.
277   queue.SpinUntilAllThreadsAreWaiting();
278 
279   {
280     // Wait until all work tasks have at least been assigned.
281     base::AutoLock auto_lock(*queue.lock());
282     while (queue.task_count())
283       queue.no_more_tasks()->Wait();
284 
285     // To avoid racy assumptions, we'll just assert that at least 2 threads
286     // did work.  We know that the first worker should have gone to sleep, and
287     // hence a second worker should have gotten an assignment.
288     EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
289     EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
290 
291     // Try to ask all workers to help, and only a few will do the work.
292     queue.ResetHistory();
293     queue.SetTaskCount(3);
294     queue.SetWorkTime(kThirtyMs);
295     queue.SetAllowHelp(false);
296   }
297   queue.work_is_available()->Broadcast();  // Make them all try.
298   // Wait till we at least start to handle tasks (and we're not all waiting).
299   queue.SpinUntilTaskCountLessThan(3);
300   // Wait to allow the 3 workers to get done.
301   queue.SpinUntilAllThreadsAreWaiting();
302 
303   {
304     base::AutoLock auto_lock(*queue.lock());
305     EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
306     EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
307     EXPECT_EQ(0, queue.task_count());
308     EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
309     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
310     EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
311 
312     // Set up to make each task get help from another worker.
313     queue.ResetHistory();
314     queue.SetTaskCount(3);
315     queue.SetWorkTime(kThirtyMs);
316     queue.SetAllowHelp(true);  // Allow (unnecessary) help requests.
317   }
318   queue.work_is_available()->Broadcast();  // Signal all threads.
319   // Wait till we at least start to handle tasks (and we're not all waiting).
320   queue.SpinUntilTaskCountLessThan(3);
321   // Wait to allow the 3 workers to get done.
322   queue.SpinUntilAllThreadsAreWaiting();
323 
324   {
325     base::AutoLock auto_lock(*queue.lock());
326     EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
327     EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
328     EXPECT_EQ(0, queue.task_count());
329     EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
330     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
331     EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
332 
333     // Set up to make each task get help from another worker.
334     queue.ResetHistory();
335     queue.SetTaskCount(20);  // 2 tasks per thread.
336     queue.SetWorkTime(kThirtyMs);
337     queue.SetAllowHelp(true);
338   }
339   queue.work_is_available()->Signal();  // But each worker can signal another.
340   // Wait till we at least start to handle tasks (and we're not all waiting).
341   queue.SpinUntilTaskCountLessThan(20);
342   // Wait to allow the 10 workers to get done.
343   queue.SpinUntilAllThreadsAreWaiting();  // Should take about 60 ms.
344 
345   {
346     base::AutoLock auto_lock(*queue.lock());
347     EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
348     EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
349     EXPECT_EQ(0, queue.task_count());
350     EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
351 
352     // Same as last test, but with Broadcast().
353     queue.ResetHistory();
354     queue.SetTaskCount(20);  // 2 tasks per thread.
355     queue.SetWorkTime(kThirtyMs);
356     queue.SetAllowHelp(true);
357   }
358   queue.work_is_available()->Broadcast();
359   // Wait till we at least start to handle tasks (and we're not all waiting).
360   queue.SpinUntilTaskCountLessThan(20);
361   // Wait to allow the 10 workers to get done.
362   queue.SpinUntilAllThreadsAreWaiting();  // Should take about 60 ms.
363 
364   {
365     base::AutoLock auto_lock(*queue.lock());
366     EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
367     EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
368     EXPECT_EQ(0, queue.task_count());
369     EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
370 
371     queue.SetShutdown();
372   }
373   queue.work_is_available()->Broadcast();  // Force check for shutdown.
374 
375   SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
376                                    queue.ThreadSafeCheckShutdown(kThreadCount));
377 }
378 
TEST_F(ConditionVariableTest,LargeFastTaskTest)379 TEST_F(ConditionVariableTest, LargeFastTaskTest) {
380   const int kThreadCount = 200;
381   WorkQueue queue(kThreadCount);  // Start the threads.
382 
383   Lock private_lock;  // Used locally for master to wait.
384   base::AutoLock private_held_lock(private_lock);
385   ConditionVariable private_cv(&private_lock);
386 
387   {
388     base::AutoLock auto_lock(*queue.lock());
389     while (!queue.EveryIdWasAllocated())
390       queue.all_threads_have_ids()->Wait();
391   }
392 
393   // Wait a bit more to allow threads to reach their wait state.
394   queue.SpinUntilAllThreadsAreWaiting();
395 
396   {
397     // Since we have no tasks, all threads should be waiting by now.
398     base::AutoLock auto_lock(*queue.lock());
399     EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
400     EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
401     EXPECT_EQ(0, queue.task_count());
402     EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
403     EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
404     EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
405 
406     // Set up to make all workers do (an average of) 20 tasks.
407     queue.ResetHistory();
408     queue.SetTaskCount(20 * kThreadCount);
409     queue.SetWorkTime(kFortyFiveMs);
410     queue.SetAllowHelp(false);
411   }
412   queue.work_is_available()->Broadcast();  // Start up all threads.
413   // Wait until we've handed out all tasks.
414   {
415     base::AutoLock auto_lock(*queue.lock());
416     while (queue.task_count() != 0)
417       queue.no_more_tasks()->Wait();
418   }
419 
420   // Wait till the last of the tasks complete.
421   queue.SpinUntilAllThreadsAreWaiting();
422 
423   {
424     // With Broadcast(), every thread should have participated.
425     // but with racing.. they may not all have done equal numbers of tasks.
426     base::AutoLock auto_lock(*queue.lock());
427     EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
428     EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
429     EXPECT_EQ(0, queue.task_count());
430     EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
431     EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
432 
433     // Set up to make all workers do (an average of) 4 tasks.
434     queue.ResetHistory();
435     queue.SetTaskCount(kThreadCount * 4);
436     queue.SetWorkTime(kFortyFiveMs);
437     queue.SetAllowHelp(true);  // Might outperform Broadcast().
438   }
439   queue.work_is_available()->Signal();  // Start up one thread.
440 
441   // Wait until we've handed out all tasks
442   {
443     base::AutoLock auto_lock(*queue.lock());
444     while (queue.task_count() != 0)
445       queue.no_more_tasks()->Wait();
446   }
447 
448   // Wait till the last of the tasks complete.
449   queue.SpinUntilAllThreadsAreWaiting();
450 
451   {
452     // With Signal(), every thread should have participated.
453     // but with racing.. they may not all have done four tasks.
454     base::AutoLock auto_lock(*queue.lock());
455     EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
456     EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
457     EXPECT_EQ(0, queue.task_count());
458     EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
459     EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
460 
461     queue.SetShutdown();
462   }
463   queue.work_is_available()->Broadcast();  // Force check for shutdown.
464 
465   // Wait for shutdowns to complete.
466   SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
467                                    queue.ThreadSafeCheckShutdown(kThreadCount));
468 }
469 
470 //------------------------------------------------------------------------------
471 // Finally we provide the implementation for the methods in the WorkQueue class.
472 //------------------------------------------------------------------------------
473 
WorkQueue(int thread_count)474 WorkQueue::WorkQueue(int thread_count)
475   : lock_(),
476     work_is_available_(&lock_),
477     all_threads_have_ids_(&lock_),
478     no_more_tasks_(&lock_),
479     thread_count_(thread_count),
480     waiting_thread_count_(0),
481     thread_handles_(new PlatformThreadHandle[thread_count]),
482     assignment_history_(thread_count),
483     completion_history_(thread_count),
484     thread_started_counter_(0),
485     shutdown_task_count_(0),
486     task_count_(0),
487     allow_help_requests_(false),
488     shutdown_(false) {
489   EXPECT_GE(thread_count_, 1);
490   ResetHistory();
491   SetTaskCount(0);
492   SetWorkTime(TimeDelta::FromMilliseconds(30));
493 
494   for (int i = 0; i < thread_count_; ++i) {
495     PlatformThreadHandle pth;
496     EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
497     thread_handles_[i] = pth;
498   }
499 }
500 
~WorkQueue()501 WorkQueue::~WorkQueue() {
502   {
503     base::AutoLock auto_lock(lock_);
504     SetShutdown();
505   }
506   work_is_available_.Broadcast();  // Tell them all to terminate.
507 
508   for (int i = 0; i < thread_count_; ++i) {
509     PlatformThread::Join(thread_handles_[i]);
510   }
511   EXPECT_EQ(0, waiting_thread_count_);
512 }
513 
GetThreadId()514 int WorkQueue::GetThreadId() {
515   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
516   DCHECK(!EveryIdWasAllocated());
517   return thread_started_counter_++;  // Give out Unique IDs.
518 }
519 
EveryIdWasAllocated() const520 bool WorkQueue::EveryIdWasAllocated() const {
521   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
522   return thread_count_ == thread_started_counter_;
523 }
524 
GetAnAssignment(int thread_id)525 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
526   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
527   DCHECK_LT(0, task_count_);
528   assignment_history_[thread_id]++;
529   if (0 == --task_count_) {
530     no_more_tasks_.Signal();
531   }
532   return worker_delay_;
533 }
534 
WorkIsCompleted(int thread_id)535 void WorkQueue::WorkIsCompleted(int thread_id) {
536   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
537   completion_history_[thread_id]++;
538 }
539 
task_count() const540 int WorkQueue::task_count() const {
541   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
542   return task_count_;
543 }
544 
allow_help_requests() const545 bool WorkQueue::allow_help_requests() const {
546   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
547   return allow_help_requests_;
548 }
549 
shutdown() const550 bool WorkQueue::shutdown() const {
551   lock_.AssertAcquired();
552   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
553   return shutdown_;
554 }
555 
556 // Because this method is called from the test's main thread we need to actually
557 // take the lock.  Threads will call the thread_shutting_down() method with the
558 // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)559 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
560   bool all_shutdown;
561   base::AutoLock auto_lock(lock_);
562   {
563     // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
564     DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
565     all_shutdown = (shutdown_task_count_ == thread_count);
566   }
567   return all_shutdown;
568 }
569 
thread_shutting_down()570 void WorkQueue::thread_shutting_down() {
571   lock_.AssertAcquired();
572   DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
573   shutdown_task_count_++;
574 }
575 
lock()576 Lock* WorkQueue::lock() {
577   return &lock_;
578 }
579 
work_is_available()580 ConditionVariable* WorkQueue::work_is_available() {
581   return &work_is_available_;
582 }
583 
all_threads_have_ids()584 ConditionVariable* WorkQueue::all_threads_have_ids() {
585   return &all_threads_have_ids_;
586 }
587 
no_more_tasks()588 ConditionVariable* WorkQueue::no_more_tasks() {
589   return &no_more_tasks_;
590 }
591 
ResetHistory()592 void WorkQueue::ResetHistory() {
593   for (int i = 0; i < thread_count_; ++i) {
594     assignment_history_[i] = 0;
595     completion_history_[i] = 0;
596   }
597 }
598 
GetMinCompletionsByWorkerThread() const599 int WorkQueue::GetMinCompletionsByWorkerThread() const {
600   int minumum = completion_history_[0];
601   for (int i = 0; i < thread_count_; ++i)
602     minumum = std::min(minumum, completion_history_[i]);
603   return minumum;
604 }
605 
GetMaxCompletionsByWorkerThread() const606 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
607   int maximum = completion_history_[0];
608   for (int i = 0; i < thread_count_; ++i)
609     maximum = std::max(maximum, completion_history_[i]);
610   return maximum;
611 }
612 
GetNumThreadsTakingAssignments() const613 int WorkQueue::GetNumThreadsTakingAssignments() const {
614   int count = 0;
615   for (int i = 0; i < thread_count_; ++i)
616     if (assignment_history_[i])
617       count++;
618   return count;
619 }
620 
GetNumThreadsCompletingTasks() const621 int WorkQueue::GetNumThreadsCompletingTasks() const {
622   int count = 0;
623   for (int i = 0; i < thread_count_; ++i)
624     if (completion_history_[i])
625       count++;
626   return count;
627 }
628 
GetNumberOfCompletedTasks() const629 int WorkQueue::GetNumberOfCompletedTasks() const {
630   int total = 0;
631   for (int i = 0; i < thread_count_; ++i)
632     total += completion_history_[i];
633   return total;
634 }
635 
GetWorkTime() const636 TimeDelta WorkQueue::GetWorkTime() const {
637   return worker_delay_;
638 }
639 
SetWorkTime(TimeDelta delay)640 void WorkQueue::SetWorkTime(TimeDelta delay) {
641   worker_delay_ = delay;
642 }
643 
SetTaskCount(int count)644 void WorkQueue::SetTaskCount(int count) {
645   task_count_ = count;
646 }
647 
SetAllowHelp(bool allow)648 void WorkQueue::SetAllowHelp(bool allow) {
649   allow_help_requests_ = allow;
650 }
651 
SetShutdown()652 void WorkQueue::SetShutdown() {
653   lock_.AssertAcquired();
654   shutdown_ = true;
655 }
656 
SpinUntilAllThreadsAreWaiting()657 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
658   while (true) {
659     {
660       base::AutoLock auto_lock(lock_);
661       if (waiting_thread_count_ == thread_count_)
662         break;
663     }
664     PlatformThread::Sleep(30);
665   }
666 }
667 
SpinUntilTaskCountLessThan(int task_count)668 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
669   while (true) {
670     {
671       base::AutoLock auto_lock(lock_);
672       if (task_count_ < task_count)
673         break;
674     }
675     PlatformThread::Sleep(30);
676   }
677 }
678 
679 
680 //------------------------------------------------------------------------------
681 // Define the standard worker task. Several tests will spin out many of these
682 // threads.
683 //------------------------------------------------------------------------------
684 
685 // The multithread tests involve several threads with a task to perform as
686 // directed by an instance of the class WorkQueue.
687 // The task is to:
688 // a) Check to see if there are more tasks (there is a task counter).
689 //    a1) Wait on condition variable if there are no tasks currently.
690 // b) Call a function to see what should be done.
691 // c) Do some computation based on the number of milliseconds returned in (b).
692 // d) go back to (a).
693 
694 // WorkQueue::ThreadMain() implements the above task for all threads.
695 // It calls the controlling object to tell the creator about progress, and to
696 // ask about tasks.
697 
ThreadMain()698 void WorkQueue::ThreadMain() {
699   int thread_id;
700   {
701     base::AutoLock auto_lock(lock_);
702     thread_id = GetThreadId();
703     if (EveryIdWasAllocated())
704       all_threads_have_ids()->Signal();  // Tell creator we're ready.
705   }
706 
707   Lock private_lock;  // Used to waste time on "our work".
708   while (1) {  // This is the main consumer loop.
709     TimeDelta work_time;
710     bool could_use_help;
711     {
712       base::AutoLock auto_lock(lock_);
713       while (0 == task_count() && !shutdown()) {
714         ++waiting_thread_count_;
715         work_is_available()->Wait();
716         --waiting_thread_count_;
717       }
718       if (shutdown()) {
719         // Ack the notification of a shutdown message back to the controller.
720         thread_shutting_down();
721         return;  // Terminate.
722       }
723       // Get our task duration from the queue.
724       work_time = GetAnAssignment(thread_id);
725       could_use_help = (task_count() > 0) && allow_help_requests();
726     }  // Release lock
727 
728     // Do work (outside of locked region.
729     if (could_use_help)
730       work_is_available()->Signal();  // Get help from other threads.
731 
732     if (work_time > TimeDelta::FromMilliseconds(0)) {
733       // We could just sleep(), but we'll instead further exercise the
734       // condition variable class, and do a timed wait.
735       base::AutoLock auto_lock(private_lock);
736       ConditionVariable private_cv(&private_lock);
737       private_cv.TimedWait(work_time);  // Unsynchronized waiting.
738     }
739 
740     {
741       base::AutoLock auto_lock(lock_);
742       // Send notification that we completed our "work."
743       WorkIsCompleted(thread_id);
744     }
745   }
746 }
747 
748 }  // namespace
749 
750 }  // namespace base
751