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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 // refresh.h -- public interface to refresh functions
22 
23 #define	MAXCLIPPLANES	11
24 
25 #define	TOP_RANGE		16			// soldier uniform colors
26 #define	BOTTOM_RANGE	96
27 
28 //=============================================================================
29 
30 typedef struct efrag_s
31 {
32 	struct mleaf_s		*leaf;
33 	struct efrag_s		*leafnext;
34 	struct entity_s		*entity;
35 	struct efrag_s		*entnext;
36 } efrag_t;
37 
38 
39 typedef struct entity_s
40 {
41 	qboolean				forcelink;		// model changed
42 
43 	int						update_type;
44 
45 	entity_state_t			baseline;		// to fill in defaults in updates
46 
47 	double					msgtime;		// time of last update
48 	vec3_t					msg_origins[2];	// last two updates (0 is newest)
49 	vec3_t					origin;
50 	vec3_t					msg_angles[2];	// last two updates (0 is newest)
51 	vec3_t					angles;
52 	struct model_s			*model;			// NULL = no model
53 	struct efrag_s			*efrag;			// linked list of efrags
54 	int						frame;
55 	float					syncbase;		// for client-side animations
56 	byte					*colormap;
57 	int						effects;		// light, particals, etc
58 	int						skinnum;		// for Alias models
59 	int						visframe;		// last frame this entity was
60 											//  found in an active leaf
61 
62 	int						dlightframe;	// dynamic lighting
63 	int						dlightbits;
64 
65 // FIXME: could turn these into a union
66 	int						trivial_accept;
67 	struct mnode_s			*topnode;		// for bmodels, first world node
68 											//  that splits bmodel, or NULL if
69 											//  not split
70 } entity_t;
71 
72 // !!! if this is changed, it must be changed in asm_draw.h too !!!
73 typedef struct
74 {
75 	vrect_t		vrect;				// subwindow in video for refresh
76 									// FIXME: not need vrect next field here?
77 	vrect_t		aliasvrect;			// scaled Alias version
78 	int			vrectright, vrectbottom;	// right & bottom screen coords
79 	int			aliasvrectright, aliasvrectbottom;	// scaled Alias versions
80 	float		vrectrightedge;			// rightmost right edge we care about,
81 										//  for use in edge list
82 	float		fvrectx, fvrecty;		// for floating-point compares
83 	float		fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
84 	int			vrect_x_adj_shift20;	// (vrect.x + 0.5 - epsilon) << 20
85 	int			vrectright_adj_shift20;	// (vrectright + 0.5 - epsilon) << 20
86 	float		fvrectright_adj, fvrectbottom_adj;
87 										// right and bottom edges, for clamping
88 	float		fvrectright;			// rightmost edge, for Alias clamping
89 	float		fvrectbottom;			// bottommost edge, for Alias clamping
90 	float		horizontalFieldOfView;	// at Z = 1.0, this many X is visible
91 										// 2.0 = 90 degrees
92 	float		xOrigin;			// should probably allways be 0.5
93 	float		yOrigin;			// between be around 0.3 to 0.5
94 
95 	vec3_t		vieworg;
96 	vec3_t		viewangles;
97 
98 	float		fov_x, fov_y;
99 
100 	int			ambientlight;
101 } refdef_t;
102 
103 
104 //
105 // refresh
106 //
107 extern	int		reinit_surfcache;
108 
109 
110 extern	refdef_t	r_refdef;
111 extern vec3_t	r_origin, vpn, vright, vup;
112 
113 extern	struct texture_s	*r_notexture_mip;
114 
115 
116 void R_Init (void);
117 void R_InitTextures (void);
118 void R_InitEfrags (void);
119 void R_RenderView (void);		// must set r_refdef first
120 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
121 								// called whenever r_refdef or vid change
122 void R_InitSky (struct texture_s *mt);	// called at level load
123 
124 void R_AddEfrags (entity_t *ent);
125 void R_RemoveEfrags (entity_t *ent);
126 
127 void R_NewMap (void);
128 
129 
130 void R_ParseParticleEffect (void);
131 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
132 void R_RocketTrail (vec3_t start, vec3_t end, int type);
133 
134 #ifdef QUAKE2
135 void R_DarkFieldParticles (entity_t *ent);
136 #endif
137 void R_EntityParticles (entity_t *ent);
138 void R_BlobExplosion (vec3_t org);
139 void R_ParticleExplosion (vec3_t org);
140 void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
141 void R_LavaSplash (vec3_t org);
142 void R_TeleportSplash (vec3_t org);
143 
144 void R_PushDlights (void);
145 
146 
147 //
148 // surface cache related
149 //
150 extern	int		reinit_surfcache;	// if 1, surface cache is currently empty and
151 extern qboolean	r_cache_thrash;	// set if thrashing the surface cache
152 
153 int	D_SurfaceCacheForRes (int width, int height);
154 void D_FlushCaches (void);
155 void D_DeleteSurfaceCache (void);
156 void D_InitCaches (void *buffer, int size);
157 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
158 
159