Searched defs:pSource (Results 1 – 5 of 5) sorted by relevance
1090 PSource.PSpecified pSource = (PSource.PSpecified)currentSpec.getPSource(); in engineGetEncoded() local
128 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) in loadShader()
1464 … RegexPattern *pSource = RegexPattern::compile(UNICODE_STRING_SIMPLE("\\p{L}+"), 0, status); in API_Pattern() local2692 RegexPattern *pSource = RegexPattern::compile(&pattern, 0, status); in API_Pattern_UTF8() local
436 const UChar *pSource = NULL; in parseTransliterator() local
4916 const char * pSource = (const char *)pszLMBCS; in TestLMBCS() local5085 const char * pSource = (const char *)pszLMBCS; in TestLMBCS() local