Searched defs:recs (Results 1 – 12 of 12) sorted by relevance
/external/bluetooth/bluez/health/ |
D | hdp_util.c | 811 static void get_mdep_cb(sdp_list_t *recs, int err, gpointer user_data) in get_mdep_cb() 956 static gboolean get_ccpsm(sdp_list_t *recs, uint16_t *ccpsm) in get_ccpsm() 970 static gboolean get_dcpsm(sdp_list_t *recs, uint16_t *dcpsm) in get_dcpsm() 1035 static void search_cb(sdp_list_t *recs, int err, gpointer user_data) in search_cb() 1107 static void get_dcpsm_cb(sdp_list_t *recs, int err, gpointer data) in get_dcpsm_cb()
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/external/valgrind/main/callgrind/ |
D | context.c | 180 int size, recs; in new_cxt() local
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/external/quake/quake/src/WinQuake/ |
D | sys_wind.cpp | 225 INPUT_RECORD recs[1024]; in Sys_ConsoleInput() local
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D | sys_win.cpp | 559 INPUT_RECORD recs[1024]; in Sys_ConsoleInput() local
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/external/quake/quake/src/QW/client/ |
D | sys_win.c | 400 INPUT_RECORD recs[1024]; in Sys_ConsoleInput() local
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/external/bluetooth/bluez/src/ |
D | storage.c | 874 sdp_list_t *recs; member 930 sdp_record_t *find_record_in_list(sdp_list_t *recs, const char *uuid) in find_record_in_list() 1028 sdp_list_t *recs; in read_device_id() local
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D | glib-helper.c | 139 sdp_list_t *recs = NULL; in search_completed_cb() local
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D | device.c | 628 sdp_list_t *recs) in discover_services_reply() 1320 static void update_services(struct browse_req *req, sdp_list_t *recs) in update_services() 1479 static void search_cb(sdp_list_t *recs, int err, gpointer user_data) in search_cb() 1564 static void browse_cb(sdp_list_t *recs, int err, gpointer user_data) in browse_cb()
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/external/bluetooth/bluez/serial/ |
D | port.c | 360 static void get_record_cb(sdp_list_t *recs, int err, gpointer user_data) in get_record_cb()
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/external/bluetooth/bluez/audio/ |
D | gateway.c | 266 static void get_record_cb(sdp_list_t *recs, int err, gpointer user_data) in get_record_cb()
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D | headset.c | 1475 static void get_record_cb(sdp_list_t *recs, int err, gpointer user_data) in get_record_cb()
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/external/skia/src/effects/ |
D | SkGradientShader.cpp | 261 Rec* recs = fRecs; in Gradient_Shader() local 338 Rec* recs = fRecs; in Gradient_Shader() local 367 Rec* recs = fRecs; in flatten() local
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