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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // ConditionVariable wraps pthreads condition variable synchronization or, on
6 // Windows, simulates it.  This functionality is very helpful for having
7 // several threads wait for an event, as is common with a thread pool managed
8 // by a master.  The meaning of such an event in the (worker) thread pool
9 // scenario is that additional tasks are now available for processing.  It is
10 // used in Chrome in the DNS prefetching system to notify worker threads that
11 // a queue now has items (tasks) which need to be tended to.  A related use
12 // would have a pool manager waiting on a ConditionVariable, waiting for a
13 // thread in the pool to announce (signal) that there is now more room in a
14 // (bounded size) communications queue for the manager to deposit tasks, or,
15 // as a second example, that the queue of tasks is completely empty and all
16 // workers are waiting.
17 //
18 // USAGE NOTE 1: spurious signal events are possible with this and
19 // most implementations of condition variables.  As a result, be
20 // *sure* to retest your condition before proceeding.  The following
21 // is a good example of doing this correctly:
22 //
23 // while (!work_to_be_done()) Wait(...);
24 //
25 // In contrast do NOT do the following:
26 //
27 // if (!work_to_be_done()) Wait(...);  // Don't do this.
28 //
29 // Especially avoid the above if you are relying on some other thread only
30 // issuing a signal up *if* there is work-to-do.  There can/will
31 // be spurious signals.  Recheck state on waiting thread before
32 // assuming the signal was intentional. Caveat caller ;-).
33 //
34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
35 // which leads to contention for the locks they all held when they
36 // called Wait().  This results in POOR performance.  A much better
37 // approach to getting a lot of threads out of Wait() is to have each
38 // thread (upon exiting Wait()) call Signal() to free up another
39 // Wait'ing thread.  Look at condition_variable_unittest.cc for
40 // both examples.
41 //
42 // Broadcast() can be used nicely during teardown, as it gets the job
43 // done, and leaves no sleeping threads... and performance is less
44 // critical at that point.
45 //
46 // The semantics of Broadcast() are carefully crafted so that *all*
47 // threads that were waiting when the request was made will indeed
48 // get signaled.  Some implementations mess up, and don't signal them
49 // all, while others allow the wait to be effectively turned off (for
50 // a while while waiting threads come around).  This implementation
51 // appears correct, as it will not "lose" any signals, and will guarantee
52 // that all threads get signaled by Broadcast().
53 //
54 // This implementation offers support for "performance" in its selection of
55 // which thread to revive.  Performance, in direct contrast with "fairness,"
56 // assures that the thread that most recently began to Wait() is selected by
57 // Signal to revive.  Fairness would (if publicly supported) assure that the
58 // thread that has Wait()ed the longest is selected. The default policy
59 // may improve performance, as the selected thread may have a greater chance of
60 // having some of its stack data in various CPU caches.
61 //
62 // For a discussion of the many very subtle implementation details, see the FAQ
63 // at the end of condition_variable_win.cc.
64 
65 #ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
66 #define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
67 #pragma once
68 
69 #include "build/build_config.h"
70 
71 #if defined(OS_WIN)
72 #include <windows.h>
73 #elif defined(OS_POSIX)
74 #include <pthread.h>
75 #endif
76 
77 #include "base/base_api.h"
78 #include "base/basictypes.h"
79 #include "base/synchronization/lock.h"
80 
81 namespace base {
82 
83 class TimeDelta;
84 
85 class BASE_API ConditionVariable {
86  public:
87   // Construct a cv for use with ONLY one user lock.
88   explicit ConditionVariable(Lock* user_lock);
89 
90   ~ConditionVariable();
91 
92   // Wait() releases the caller's critical section atomically as it starts to
93   // sleep, and the reacquires it when it is signaled.
94   void Wait();
95   void TimedWait(const TimeDelta& max_time);
96 
97   // Broadcast() revives all waiting threads.
98   void Broadcast();
99   // Signal() revives one waiting thread.
100   void Signal();
101 
102  private:
103 
104 #if defined(OS_WIN)
105 
106   // Define Event class that is used to form circularly linked lists.
107   // The list container is an element with NULL as its handle_ value.
108   // The actual list elements have a non-zero handle_ value.
109   // All calls to methods MUST be done under protection of a lock so that links
110   // can be validated.  Without the lock, some links might asynchronously
111   // change, and the assertions would fail (as would list change operations).
112   class Event {
113    public:
114     // Default constructor with no arguments creates a list container.
115     Event();
116     ~Event();
117 
118     // InitListElement transitions an instance from a container, to an element.
119     void InitListElement();
120 
121     // Methods for use on lists.
122     bool IsEmpty() const;
123     void PushBack(Event* other);
124     Event* PopFront();
125     Event* PopBack();
126 
127     // Methods for use on list elements.
128     // Accessor method.
129     HANDLE handle() const;
130     // Pull an element from a list (if it's in one).
131     Event* Extract();
132 
133     // Method for use on a list element or on a list.
134     bool IsSingleton() const;
135 
136    private:
137     // Provide pre/post conditions to validate correct manipulations.
138     bool ValidateAsDistinct(Event* other) const;
139     bool ValidateAsItem() const;
140     bool ValidateAsList() const;
141     bool ValidateLinks() const;
142 
143     HANDLE handle_;
144     Event* next_;
145     Event* prev_;
146     DISALLOW_COPY_AND_ASSIGN(Event);
147   };
148 
149   // Note that RUNNING is an unlikely number to have in RAM by accident.
150   // This helps with defensive destructor coding in the face of user error.
151   enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
152 
153   // Internal implementation methods supporting Wait().
154   Event* GetEventForWaiting();
155   void RecycleEvent(Event* used_event);
156 
157   RunState run_state_;
158 
159   // Private critical section for access to member data.
160   base::Lock internal_lock_;
161 
162   // Lock that is acquired before calling Wait().
163   base::Lock& user_lock_;
164 
165   // Events that threads are blocked on.
166   Event waiting_list_;
167 
168   // Free list for old events.
169   Event recycling_list_;
170   int recycling_list_size_;
171 
172   // The number of allocated, but not yet deleted events.
173   int allocation_counter_;
174 
175 #elif defined(OS_POSIX)
176 
177   pthread_cond_t condition_;
178   pthread_mutex_t* user_mutex_;
179 #if !defined(NDEBUG)
180   base::Lock* user_lock_;     // Needed to adjust shadow lock state on wait.
181 #endif
182 
183 #endif
184 
185   DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
186 };
187 
188 }  // namespace base
189 
190 #endif  // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
191