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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_DEBUG_AGENT_H_
29 #define V8_DEBUG_AGENT_H_
30 
31 #ifdef ENABLE_DEBUGGER_SUPPORT
32 #include "../include/v8-debug.h"
33 #include "platform.h"
34 
35 namespace v8 {
36 namespace internal {
37 
38 // Forward decelrations.
39 class DebuggerAgentSession;
40 
41 
42 // Debugger agent which starts a socket listener on the debugger port and
43 // handles connection from a remote debugger.
44 class DebuggerAgent: public Thread {
45  public:
DebuggerAgent(Isolate * isolate,const char * name,int port)46   DebuggerAgent(Isolate* isolate, const char* name, int port)
47       : Thread(isolate, name),
48         name_(StrDup(name)), port_(port),
49         server_(OS::CreateSocket()), terminate_(false),
50         session_access_(OS::CreateMutex()), session_(NULL),
51         terminate_now_(OS::CreateSemaphore(0)),
52         listening_(OS::CreateSemaphore(0)) {
53     ASSERT(Isolate::Current()->debugger_agent_instance() == NULL);
54     Isolate::Current()->set_debugger_agent_instance(this);
55   }
~DebuggerAgent()56   ~DebuggerAgent() {
57      Isolate::Current()->set_debugger_agent_instance(NULL);
58      delete server_;
59   }
60 
61   void Shutdown();
62   void WaitUntilListening();
63 
64  private:
65   void Run();
66   void CreateSession(Socket* socket);
67   void DebuggerMessage(const v8::Debug::Message& message);
68   void CloseSession();
69   void OnSessionClosed(DebuggerAgentSession* session);
70 
71   SmartPointer<const char> name_;  // Name of the embedding application.
72   int port_;  // Port to use for the agent.
73   Socket* server_;  // Server socket for listen/accept.
74   bool terminate_;  // Termination flag.
75   Mutex* session_access_;  // Mutex guarging access to session_.
76   DebuggerAgentSession* session_;  // Current active session if any.
77   Semaphore* terminate_now_;  // Semaphore to signal termination.
78   Semaphore* listening_;
79 
80   friend class DebuggerAgentSession;
81   friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
82 
83   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
84 };
85 
86 
87 // Debugger agent session. The session receives requests from the remote
88 // debugger and sends debugger events/responses to the remote debugger.
89 class DebuggerAgentSession: public Thread {
90  public:
DebuggerAgentSession(Isolate * isolate,DebuggerAgent * agent,Socket * client)91   DebuggerAgentSession(Isolate* isolate, DebuggerAgent* agent, Socket* client)
92       : Thread(isolate, "v8:DbgAgntSessn"),
93         agent_(agent), client_(client) {}
94 
95   void DebuggerMessage(Vector<uint16_t> message);
96   void Shutdown();
97 
98  private:
99   void Run();
100 
101   void DebuggerMessage(Vector<char> message);
102 
103   DebuggerAgent* agent_;
104   Socket* client_;
105 
106   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
107 };
108 
109 
110 // Utility methods factored out to be used by the D8 shell as well.
111 class DebuggerAgentUtil {
112  public:
113   static const char* const kContentLength;
114   static const int kContentLengthSize;
115 
116   static SmartPointer<char> ReceiveMessage(const Socket* conn);
117   static bool SendConnectMessage(const Socket* conn,
118                                  const char* embedding_host);
119   static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
120   static bool SendMessage(const Socket* conn,
121                           const v8::Handle<v8::String> message);
122   static int ReceiveAll(const Socket* conn, char* data, int len);
123 };
124 
125 } }  // namespace v8::internal
126 
127 #endif  // ENABLE_DEBUGGER_SUPPORT
128 
129 #endif  // V8_DEBUG_AGENT_H_
130