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Searched defs:setId (Results 1 – 25 of 51) sorted by relevance

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/external/collada/include/1.4/dom/
DdomSampler.h55 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomVertices.h65 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomMaterial.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_effects.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_lights.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_physics_scenes.h67 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_images.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_geometries.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_animation_clips.h68 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_cameras.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_animations.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomForce_field.h68 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_physics_models.h67 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_physics_materials.h68 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_controllers.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_visual_scenes.h67 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_materials.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_nodes.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomLibrary_force_fields.h66 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomBool_array.h61 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomIDREF_array.h61 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomName_array.h61 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomExtra.h68 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomController.h89 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function
DdomPhysics_model.h80 void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; in setId() function

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