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Searched defs:shaders (Results 1 – 9 of 9) sorted by relevance

/external/skia/samplecode/
DSampleShaderText.cpp142 SkShader* shaders[gradCount + bmpCount]; in onDrawContent() local
/external/skia/gm/
Dshadertext.cpp145 SkShader* shaders[gradCount + bmpCount]; in onDraw() local
/external/webkit/Source/WebCore/bindings/js/
DJSWebGLRenderingContextCustom.cpp215 Vector<WebGLShader*> shaders; in getAttachedShaders() local
/external/webkit/Source/WebCore/bindings/v8/custom/
DV8WebGLRenderingContextCustom.cpp255 Vector<WebGLShader*> shaders; in getAttachedShadersCallback() local
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp2368 …d __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders()
4181 void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* … in glShaderBinary()
DProgram.cpp2553 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp717 …dShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) in getAttachedShaders()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp693 …dShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) in getAttachedShaders()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.cpp1875 OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]); in getAttachedShaders() local