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Searched defs:source (Results 1 – 14 of 14) sorted by relevance

/system/media/wilhelm/src/android/util/
DAacAdtsExtractor.cpp48 static size_t getFrameSize(const sp<DataSource> &source, off64_t offset) { in getFrameSize()
93 AacAdtsExtractor::AacAdtsExtractor(const sp<DataSource> &source) in AacAdtsExtractor()
197 const sp<DataSource> &source, const sp<MetaData> &meta, in AacAdtsSource()
/system/core/toolbox/
Dmv.c32 const char *source = argv[i]; in mv_main() local
/system/extras/tests/bionic/libc/other/
Dtest_zlib.c45 int def(FILE *source, FILE *dest, int level) in def()
93 int inf(FILE *source) in inf()
/system/core/libcutils/
Dpartition_utils.c39 int partition_wiped(char *source) in partition_wiped()
/system/media/mca/filterfw/java/android/filterfw/core/
DInputPort.java31 public void setSourcePort(OutputPort source) { in setSourcePort()
DFilterGraph.java82 public void connect(Filter source, in connect()
109 Filter source = getFilter(sourceName); in connect() local
/system/media/wilhelm/src/android/
DAacBqToPcmCbRenderer.cpp181 sp<MediaSource> source = extractor->getTrack(kTrackToDecode); in onPrepare() local
Dandroid_AudioSfDecoder.cpp257 sp<MediaSource> source = extractor->getTrack(audioTrackIndex); in onPrepare() local
/system/media/mca/filterpacks/videosrc/java/
DSurfaceTextureSource.java68 public void onSurfaceTextureSourceReady(SurfaceTexture source); in onSurfaceTextureSourceReady()
/system/media/wilhelm/src/itf/
DIOutputMixExt.c237 const stereo *source = (const stereo *) track->mReader; in IOutputMixExt_FillBuffer() local
/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java355 private int loadShader(int shaderType, String source) { in loadShader()
/system/core/sh/
Darith_lex.c1057 register char *source = (yytext_ptr); in yy_get_next_buffer() local
1250 register char *source = in yyunput() local
/system/core/init/
Dbuiltins.c286 char *source, *target, *system; in do_mount() local
/system/media/mca/filterfw/native/core/
Dshader_program.cpp303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { in CompileShader()