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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // The cache is stored on disk as a collection of block-files, plus an index
6 // file plus a collection of external files.
7 //
8 // Any data blob bigger than kMaxBlockSize (net/addr.h) will be stored on a
9 // separate file named f_xxx where x is a hexadecimal number. Shorter data will
10 // be stored as a series of blocks on a block-file. In any case, CacheAddr
11 // represents the address of the data inside the cache.
12 //
13 // The index file is just a simple hash table that maps a particular entry to
14 // a CacheAddr value. Linking for a given hash bucket is handled internally
15 // by the cache entry.
16 //
17 // The last element of the cache is the block-file. A block file is a file
18 // designed to store blocks of data of a given size. It is able to store data
19 // that spans from one to four consecutive "blocks", and it grows as needed to
20 // store up to approximately 65000 blocks. It has a fixed size header used for
21 // book keeping such as tracking free of blocks on the file. For example, a
22 // block-file for 1KB blocks will grow from 8KB when totally empty to about 64MB
23 // when completely full. At that point, data blocks of 1KB will be stored on a
24 // second block file that will store the next set of 65000 blocks. The first
25 // file contains the number of the second file, and the second file contains the
26 // number of a third file, created when the second file reaches its limit. It is
27 // important to remember that no matter how long the chain of files is, any
28 // given block can be located directly by its address, which contains the file
29 // number and starting block inside the file.
30 //
31 // A new cache is initialized with four block files (named data_0 through
32 // data_3), each one dedicated to store blocks of a given size. The number at
33 // the end of the file name is the block file number (in decimal).
34 //
35 // There are two "special" types of blocks: an entry and a rankings node. An
36 // entry keeps track of all the information related to the same cache entry,
37 // such as the key, hash value, data pointers etc. A rankings node keeps track
38 // of the information that is updated frequently for a given entry, such as its
39 // location on the LRU lists, last access time etc.
40 //
41 // The files that store internal information for the cache (blocks and index)
42 // are at least partially memory mapped. They have a location that is signaled
43 // every time the internal structures are modified, so it is possible to detect
44 // (most of the time) when the process dies in the middle of an update.
45 //
46 // In order to prevent dirty data to be used as valid (after a crash), every
47 // cache entry has a dirty identifier. Each running instance of the cache keeps
48 // a separate identifier (maintained on the "this_id" header field) that is used
49 // to mark every entry that is created or modified. When the entry is closed,
50 // and all the data can be trusted, the dirty flag is cleared from the entry.
51 // When the cache encounters an entry whose identifier is different than the one
52 // being currently used, it means that the entry was not properly closed on a
53 // previous run, so it is discarded.
54 
55 #ifndef NET_DISK_CACHE_DISK_FORMAT_H_
56 #define NET_DISK_CACHE_DISK_FORMAT_H_
57 #pragma once
58 
59 #include "base/basictypes.h"
60 
61 namespace disk_cache {
62 
63 typedef uint32 CacheAddr;
64 
65 const int kIndexTablesize = 0x10000;
66 const uint32 kIndexMagic = 0xC103CAC3;
67 const uint32 kCurrentVersion = 0x20000;  // Version 2.0.
68 
69 struct LruData {
70   int32     pad1[2];
71   int32     filled;          // Flag to tell when we filled the cache.
72   int32     sizes[5];
73   CacheAddr heads[5];
74   CacheAddr tails[5];
75   CacheAddr transaction;     // In-flight operation target.
76   int32     operation;       // Actual in-flight operation.
77   int32     operation_list;  // In-flight operation list.
78   int32     pad2[7];
79 };
80 
81 // Header for the master index file.
82 struct IndexHeader {
83   IndexHeader();
84 
85   uint32      magic;
86   uint32      version;
87   int32       num_entries;   // Number of entries currently stored.
88   int32       num_bytes;     // Total size of the stored data.
89   int32       last_file;     // Last external file created.
90   int32       this_id;       // Id for all entries being changed (dirty flag).
91   CacheAddr   stats;         // Storage for usage data.
92   int32       table_len;     // Actual size of the table (0 == kIndexTablesize).
93   int32       crash;         // Signals a previous crash.
94   int32       experiment;    // Id of an ongoing test.
95   uint64      create_time;   // Creation time for this set of files.
96   int32       pad[52];
97   LruData     lru;           // Eviction control data.
98 };
99 
100 // The structure of the whole index file.
101 struct Index {
102   IndexHeader header;
103   CacheAddr   table[kIndexTablesize];  // Default size. Actual size controlled
104                                        // by header.table_len.
105 };
106 
107 // Main structure for an entry on the backing storage. If the key is longer than
108 // what can be stored on this structure, it will be extended on consecutive
109 // blocks (adding 256 bytes each time), up to 4 blocks (1024 - 32 - 1 chars).
110 // After that point, the whole key will be stored as a data block or external
111 // file.
112 struct EntryStore {
113   uint32      hash;               // Full hash of the key.
114   CacheAddr   next;               // Next entry with the same hash or bucket.
115   CacheAddr   rankings_node;      // Rankings node for this entry.
116   int32       reuse_count;        // How often is this entry used.
117   int32       refetch_count;      // How often is this fetched from the net.
118   int32       state;              // Current state.
119   uint64      creation_time;
120   int32       key_len;
121   CacheAddr   long_key;           // Optional address of a long key.
122   int32       data_size[4];       // We can store up to 4 data streams for each
123   CacheAddr   data_addr[4];       // entry.
124   uint32      flags;              // Any combination of EntryFlags.
125   int32       pad[5];
126   char        key[256 - 24 * 4];  // null terminated
127 };
128 
129 COMPILE_ASSERT(sizeof(EntryStore) == 256, bad_EntyStore);
130 const int kMaxInternalKeyLength = 4 * sizeof(EntryStore) -
131                                   offsetof(EntryStore, key) - 1;
132 
133 // Possible states for a given entry.
134 enum EntryState {
135   ENTRY_NORMAL = 0,
136   ENTRY_EVICTED,    // The entry was recently evicted from the cache.
137   ENTRY_DOOMED      // The entry was doomed.
138 };
139 
140 // Flags that can be applied to an entry.
141 enum EntryFlags {
142   PARENT_ENTRY = 1,         // This entry has children (sparse) entries.
143   CHILD_ENTRY = 1 << 1      // Child entry that stores sparse data.
144 };
145 
146 #pragma pack(push, 4)
147 // Rankings information for a given entry.
148 struct RankingsNode {
149   uint64      last_used;        // LRU info.
150   uint64      last_modified;    // LRU info.
151   CacheAddr   next;             // LRU list.
152   CacheAddr   prev;             // LRU list.
153   CacheAddr   contents;         // Address of the EntryStore.
154   int32       dirty;            // The entry is being modifyied.
155   int32       dummy;            // Old files may have a pointer here.
156 };
157 #pragma pack(pop)
158 
159 COMPILE_ASSERT(sizeof(RankingsNode) == 36, bad_RankingsNode);
160 
161 const uint32 kBlockMagic = 0xC104CAC3;
162 const int kBlockHeaderSize = 8192;  // Two pages: almost 64k entries
163 const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
164 
165 // Bitmap to track used blocks on a block-file.
166 typedef uint32 AllocBitmap[kMaxBlocks / 32];
167 
168 // A block-file is the file used to store information in blocks (could be
169 // EntryStore blocks, RankingsNode blocks or user-data blocks).
170 // We store entries that can expand for up to 4 consecutive blocks, and keep
171 // counters of the number of blocks available for each type of entry. For
172 // instance, an entry of 3 blocks is an entry of type 3. We also keep track of
173 // where did we find the last entry of that type (to avoid searching the bitmap
174 // from the beginning every time).
175 // This Structure is the header of a block-file:
176 struct BlockFileHeader {
177   BlockFileHeader();
178 
179   uint32          magic;
180   uint32          version;
181   int16           this_file;    // Index of this file.
182   int16           next_file;    // Next file when this one is full.
183   int32           entry_size;   // Size of the blocks of this file.
184   int32           num_entries;  // Number of stored entries.
185   int32           max_entries;  // Current maximum number of entries.
186   int32           empty[4];     // Counters of empty entries for each type.
187   int32           hints[4];     // Last used position for each entry type.
188   volatile int32  updating;     // Keep track of updates to the header.
189   int32           user[5];
190   AllocBitmap     allocation_map;
191 };
192 
193 COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header);
194 
195 // Sparse data support:
196 // We keep a two level hierarchy to enable sparse data for an entry: the first
197 // level consists of using separate "child" entries to store ranges of 1 MB,
198 // and the second level stores blocks of 1 KB inside each child entry.
199 //
200 // Whenever we need to access a particular sparse offset, we first locate the
201 // child entry that stores that offset, so we discard the 20 least significant
202 // bits of the offset, and end up with the child id. For instance, the child id
203 // to store the first megabyte is 0, and the child that should store offset
204 // 0x410000 has an id of 4.
205 //
206 // The child entry is stored the same way as any other entry, so it also has a
207 // name (key). The key includes a signature to be able to identify children
208 // created for different generations of the same resource. In other words, given
209 // that a given sparse entry can have a large number of child entries, and the
210 // resource can be invalidated and replaced with a new version at any time, it
211 // is important to be sure that a given child actually belongs to certain entry.
212 //
213 // The full name of a child entry is composed with a prefix ("Range_"), and two
214 // hexadecimal 64-bit numbers at the end, separated by semicolons. The first
215 // number is the signature of the parent key, and the second number is the child
216 // id as described previously. The signature itself is also stored internally by
217 // the child and the parent entries. For example, a sparse entry with a key of
218 // "sparse entry name", and a signature of 0x052AF76, may have a child entry
219 // named "Range_sparse entry name:052af76:4", which stores data in the range
220 // 0x400000 to 0x4FFFFF.
221 //
222 // Each child entry keeps track of all the 1 KB blocks that have been written
223 // to the entry, but being a regular entry, it will happily return zeros for any
224 // read that spans data not written before. The actual sparse data is stored in
225 // one of the data streams of the child entry (at index 1), while the control
226 // information is stored in another stream (at index 2), both by parents and
227 // the children.
228 
229 // This structure contains the control information for parent and child entries.
230 // It is stored at offset 0 of the data stream with index 2.
231 // It is possible to write to a child entry in a way that causes the last block
232 // to be only partialy filled. In that case, last_block and last_block_len will
233 // keep track of that block.
234 struct SparseHeader {
235   int64 signature;          // The parent and children signature.
236   uint32 magic;             // Structure identifier (equal to kIndexMagic).
237   int32 parent_key_len;     // Key length for the parent entry.
238   int32 last_block;         // Index of the last written block.
239   int32 last_block_len;     // Lenght of the last written block.
240   int32 dummy[10];
241 };
242 
243 // The SparseHeader will be followed by a bitmap, as described by this
244 // structure.
245 struct SparseData {
246   SparseHeader header;
247   uint32 bitmap[32];        // Bitmap representation of known children (if this
248                             // is a parent entry), or used blocks (for child
249                             // entries. The size is fixed for child entries but
250                             // not for parents; it can be as small as 4 bytes
251                             // and as large as 8 KB.
252 };
253 
254 // The number of blocks stored by a child entry.
255 const int kNumSparseBits = 1024;
256 COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
257                Invalid_SparseData_bitmap);
258 
259 }  // namespace disk_cache
260 
261 #endif  // NET_DISK_CACHE_DISK_FORMAT_H_
262