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Searched defs:tex (Results 1 – 8 of 8) sorted by relevance

/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.cpp47 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture()
51 void GLEScmContext::setClientActiveTexture(GLenum tex) { in setClientActiveTexture()
125 unsigned int tex = GL_TEXTURE0+i; in setupArraysPointers() local
DGLEScmImp.cpp173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) { in TextureLocalName()
178 static TextureData* getTextureData(ObjectLocalName tex){ in getTextureData()
199 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
233 TextureData* tex = getTextureData(texture); in glIsTexture() local
1489 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local
1665 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
2272 ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname); in glDrawTexOES() local
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DFramebufferData.cpp183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); in validate() local
DGLEScontext.cpp157 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture()
655 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture()
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
DGLServerTexture.java210 GLTexture tex = null; in texParameter() local
DCodeGen.java179 final GLTexture tex = serverTexture.textures.valueAt(i); in codeGenServerTexture() local
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp119 static ObjectLocalName TextureLocalName(GLenum target,unsigned int tex) { in TextureLocalName()
124 static TextureData* getTextureData(ObjectLocalName tex) { in getTextureData()
139 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
1531 TextureData* tex = getTextureData(texture); in glIsTexture() local
1768 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local
2018 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
/development/tools/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.h185 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local