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Searched defs:tex (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/opengl/libagl2/src/
Dtexture.cpp12 GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture)); in AllocTexture() local
150 GGLTexture * tex = NULL; in glBindTexture() local
218 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glCopyTexImage2D() local
249 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glCopyTexSubImage2D() local
377 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexImage2D() local
427 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexParameteri() local
519 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexSubImage2D() local
Dgles2context.h142 } tex; member
/frameworks/base/opengl/libagl/
Dtexture.cpp311 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local
344 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
386 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local
397 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local
622 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local
875 sp<EGLTextureObject> tex; in glBindTexture() local
918 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local
1256 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local
1440 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local
1629 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
DTextureObjectManager.cpp285 sp<EGLTextureObject> tex; in replaceTexture() local
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
/frameworks/base/services/surfaceflinger/
DSurfaceTextureLayer.cpp30 SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer) in SurfaceTextureLayer()
/frameworks/base/opengl/tests/gl_perf/
Dfill_common.cpp267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
/frameworks/base/libs/rs/driver/
DrsdShader.cpp325 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
/frameworks/base/libs/gui/
DSurfaceTexture.cpp97 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, in SurfaceTexture()
/frameworks/base/libs/rs/
DrsScriptC_LibGL.cpp152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords() local
/frameworks/base/libs/hwui/
DFontRenderer.cpp604 float* tex = vtx + 3; in issueDrawCommand() local