Searched defs:tex (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/opengl/libagl2/src/ |
D | texture.cpp | 12 GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture)); in AllocTexture() local 150 GGLTexture * tex = NULL; in glBindTexture() local 218 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glCopyTexImage2D() local 249 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glCopyTexSubImage2D() local 377 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexImage2D() local 427 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexParameteri() local 519 GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; in glTexSubImage2D() local
|
D | gles2context.h | 142 } tex; member
|
/frameworks/base/opengl/libagl/ |
D | texture.cpp | 311 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 344 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() 386 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local 397 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local 622 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local 875 sp<EGLTextureObject> tex; in glBindTexture() local 918 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local 1256 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local 1440 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local 1629 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
|
D | TextureObjectManager.cpp | 285 sp<EGLTextureObject> tex; in replaceTexture() local
|
D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
|
/frameworks/base/services/surfaceflinger/ |
D | SurfaceTextureLayer.cpp | 30 SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer) in SurfaceTextureLayer()
|
/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
|
/frameworks/base/libs/rs/driver/ |
D | rsdShader.cpp | 325 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
|
/frameworks/base/libs/gui/ |
D | SurfaceTexture.cpp | 97 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, in SurfaceTexture()
|
/frameworks/base/libs/rs/ |
D | rsScriptC_LibGL.cpp | 152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords() local
|
/frameworks/base/libs/hwui/ |
D | FontRenderer.cpp | 604 float* tex = vtx + 3; in issueDrawCommand() local
|