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Searched defs:transformState (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/rendering/svg/
DSVGRenderSupport.cpp72 …rBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) in mapLocalToContainer()
/external/webkit/Source/WebCore/rendering/
DRenderLayer.cpp2919 static double computeZOffset(const HitTestingTransformState& transformState) in computeZOffset()
2937 RefPtr<HitTestingTransformState> transformState; in createLocalTransformState() local
2964 …Layer* hitLayer, bool canDepthSort, double* zOffset, const HitTestingTransformState* transformStat… in isHitCandidate()
2998const HitTestingTransformState* transformState, double* zOffset) in hitTestLayer()
3213 const HitTestingTransformState* transformState, in hitTestList()
3249 … IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformStat… in hitTestPaginatedChildLayer()
3266 … IntRect& hitTestRect, const IntPoint& hitTestPoint, const HitTestingTransformState* transformStat… in hitTestChildLayerColumns()
DRenderObject.cpp1825 TransformState transformState(TransformState::ApplyTransformDirection, localPoint); in localToAbsolute() local
1834 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); in absoluteToLocal() local
1917 …TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().cen… in localToContainerQuad() local
DRenderBlock.cpp2750 TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); in selectionGapRectsForRepaint() local