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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 #include "config.h"
22 #include "RenderView.h"
23 
24 #include "Document.h"
25 #include "Element.h"
26 #include "FloatQuad.h"
27 #include "Frame.h"
28 #include "FrameView.h"
29 #include "GraphicsContext.h"
30 #include "HTMLFrameOwnerElement.h"
31 #include "HitTestResult.h"
32 #include "RenderLayer.h"
33 #include "RenderSelectionInfo.h"
34 #include "RenderWidget.h"
35 #include "RenderWidgetProtector.h"
36 #include "TransformState.h"
37 
38 #if USE(ACCELERATED_COMPOSITING)
39 #include "RenderLayerCompositor.h"
40 #endif
41 
42 #if defined(ANDROID_LAYOUT) || defined(ANDROID_FIXED_ELEMENTS)
43 #include "Settings.h"
44 #endif
45 
46 namespace WebCore {
47 
RenderView(Node * node,FrameView * view)48 RenderView::RenderView(Node* node, FrameView* view)
49     : RenderBlock(node)
50     , m_frameView(view)
51     , m_selectionStart(0)
52     , m_selectionEnd(0)
53     , m_selectionStartPos(-1)
54     , m_selectionEndPos(-1)
55     , m_maximalOutlineSize(0)
56     , m_pageLogicalHeight(0)
57     , m_pageLogicalHeightChanged(false)
58     , m_layoutState(0)
59     , m_layoutStateDisableCount(0)
60 {
61     // Clear our anonymous bit, set because RenderObject assumes
62     // any renderer with document as the node is anonymous.
63     setIsAnonymous(false);
64 
65     // init RenderObject attributes
66     setInline(false);
67 
68     m_minPreferredLogicalWidth = 0;
69     m_maxPreferredLogicalWidth = 0;
70 
71     setPreferredLogicalWidthsDirty(true, false);
72 
73     setPositioned(true); // to 0,0 :)
74 }
75 
~RenderView()76 RenderView::~RenderView()
77 {
78 }
79 
computeLogicalHeight()80 void RenderView::computeLogicalHeight()
81 {
82     if (!printing() && m_frameView)
83         setLogicalHeight(viewLogicalHeight());
84 }
85 
computeLogicalWidth()86 void RenderView::computeLogicalWidth()
87 {
88     if (!printing() && m_frameView)
89         setLogicalWidth(viewLogicalWidth());
90 #ifdef ANDROID_LAYOUT
91     setVisibleWidth(m_frameView->textWrapWidth());
92 #endif
93 }
94 
computePreferredLogicalWidths()95 void RenderView::computePreferredLogicalWidths()
96 {
97     ASSERT(preferredLogicalWidthsDirty());
98 
99     RenderBlock::computePreferredLogicalWidths();
100 
101     m_maxPreferredLogicalWidth = m_minPreferredLogicalWidth;
102 }
103 
isChildAllowed(RenderObject * child,RenderStyle *) const104 bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const
105 {
106     return child->isBox();
107 }
108 
layout()109 void RenderView::layout()
110 {
111     if (!document()->paginated())
112         setPageLogicalHeight(0);
113 
114     if (printing())
115         m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();
116 
117     // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
118     bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
119     if (relayoutChildren) {
120         setChildNeedsLayout(true, false);
121         for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
122             if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent())
123                 child->setChildNeedsLayout(true, false);
124         }
125     }
126 
127     ASSERT(!m_layoutState);
128     LayoutState state;
129     // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
130     state.m_clipped = false;
131     state.m_pageLogicalHeight = m_pageLogicalHeight;
132     state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged;
133     m_pageLogicalHeightChanged = false;
134     m_layoutState = &state;
135 
136     if (needsLayout())
137         RenderBlock::layout();
138 
139     ASSERT(layoutDelta() == IntSize());
140     ASSERT(m_layoutStateDisableCount == 0);
141     ASSERT(m_layoutState == &state);
142     m_layoutState = 0;
143     setNeedsLayout(false);
144 }
145 
mapLocalToContainer(RenderBoxModelObject * repaintContainer,bool fixed,bool useTransforms,TransformState & transformState) const146 void RenderView::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
147 {
148     // If a container was specified, and was not 0 or the RenderView,
149     // then we should have found it by now.
150     ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
151 
152     if (useTransforms && shouldUseTransformFromContainer(0)) {
153         TransformationMatrix t;
154         getTransformFromContainer(0, IntSize(), t);
155         transformState.applyTransform(t);
156     }
157 
158     if (fixed && m_frameView)
159         transformState.move(m_frameView->scrollOffsetForFixedPosition());
160 }
161 
mapAbsoluteToLocalPoint(bool fixed,bool useTransforms,TransformState & transformState) const162 void RenderView::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
163 {
164     if (fixed && m_frameView)
165         transformState.move(-m_frameView->scrollOffsetForFixedPosition());
166 
167     if (useTransforms && shouldUseTransformFromContainer(0)) {
168         TransformationMatrix t;
169         getTransformFromContainer(0, IntSize(), t);
170         transformState.applyTransform(t);
171     }
172 }
173 
paint(PaintInfo & paintInfo,int tx,int ty)174 void RenderView::paint(PaintInfo& paintInfo, int tx, int ty)
175 {
176     // If we ever require layout but receive a paint anyway, something has gone horribly wrong.
177     ASSERT(!needsLayout());
178     paintObject(paintInfo, tx, ty);
179 }
180 
isComposited(RenderObject * object)181 static inline bool isComposited(RenderObject* object)
182 {
183     return object->hasLayer() && toRenderBoxModelObject(object)->layer()->isComposited();
184 }
185 
rendererObscuresBackground(RenderObject * object)186 static inline bool rendererObscuresBackground(RenderObject* object)
187 {
188     return object && object->style()->visibility() == VISIBLE
189         && object->style()->opacity() == 1
190         && !object->style()->hasTransform()
191         && !isComposited(object);
192 }
193 
paintBoxDecorations(PaintInfo & paintInfo,int,int)194 void RenderView::paintBoxDecorations(PaintInfo& paintInfo, int, int)
195 {
196     // Check to see if we are enclosed by a layer that requires complex painting rules.  If so, we cannot blit
197     // when scrolling, and we need to use slow repaints.  Examples of layers that require this are transparent layers,
198     // layers with reflections, or transformed layers.
199     // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being inside
200     // a transform, transparency layer, etc.
201     Element* elt;
202     for (elt = document()->ownerElement(); view() && elt && elt->renderer(); elt = elt->document()->ownerElement()) {
203         RenderLayer* layer = elt->renderer()->enclosingLayer();
204         if (layer->requiresSlowRepaints()) {
205             frameView()->setUseSlowRepaints();
206             break;
207         }
208 
209 #if USE(ACCELERATED_COMPOSITING)
210         if (RenderLayer* compositingLayer = layer->enclosingCompositingLayer()) {
211             if (!compositingLayer->backing()->paintingGoesToWindow()) {
212                 frameView()->setUseSlowRepaints();
213                 break;
214             }
215         }
216 #endif
217     }
218 
219     if (document()->ownerElement() || !view())
220         return;
221 
222     bool rootFillsViewport = false;
223     Node* documentElement = document()->documentElement();
224     if (RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0) {
225         // The document element's renderer is currently forced to be a block, but may not always be.
226         RenderBox* rootBox = rootRenderer->isBox() ? toRenderBox(rootRenderer) : 0;
227         rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height();
228     }
229 
230     float pageScaleFactor = 1;
231     if (Frame* frame = m_frameView->frame())
232         pageScaleFactor = frame->pageScaleFactor();
233 
234     // If painting will entirely fill the view, no need to fill the background.
235     if (rootFillsViewport && rendererObscuresBackground(firstChild()) && pageScaleFactor >= 1)
236         return;
237 
238     // This code typically only executes if the root element's visibility has been set to hidden,
239     // if there is a transform on the <html>, or if there is a page scale factor less than 1.
240     // Only fill with the base background color (typically white) if we're the root document,
241     // since iframes/frames with no background in the child document should show the parent's background.
242     if (frameView()->isTransparent()) // FIXME: This needs to be dynamic.  We should be able to go back to blitting if we ever stop being transparent.
243         frameView()->setUseSlowRepaints(); // The parent must show behind the child.
244     else {
245         Color baseColor = frameView()->baseBackgroundColor();
246         if (baseColor.alpha() > 0) {
247             CompositeOperator previousOperator = paintInfo.context->compositeOperation();
248             paintInfo.context->setCompositeOperation(CompositeCopy);
249             paintInfo.context->fillRect(paintInfo.rect, baseColor, style()->colorSpace());
250             paintInfo.context->setCompositeOperation(previousOperator);
251         } else
252             paintInfo.context->clearRect(paintInfo.rect);
253     }
254 }
255 
shouldRepaint(const IntRect & r) const256 bool RenderView::shouldRepaint(const IntRect& r) const
257 {
258     if (printing() || r.width() == 0 || r.height() == 0)
259         return false;
260 
261     if (!m_frameView)
262         return false;
263 
264     return true;
265 }
266 
repaintViewRectangle(const IntRect & ur,bool immediate)267 void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate)
268 {
269     if (!shouldRepaint(ur))
270         return;
271 
272     // We always just invalidate the root view, since we could be an iframe that is clipped out
273     // or even invisible.
274     Element* elt = document()->ownerElement();
275     if (!elt)
276         m_frameView->repaintContentRectangle(ur, immediate);
277     else if (RenderBox* obj = elt->renderBox()) {
278         IntRect vr = viewRect();
279         IntRect r = intersection(ur, vr);
280 
281         // Subtract out the contentsX and contentsY offsets to get our coords within the viewing
282         // rectangle.
283         r.move(-vr.x(), -vr.y());
284 
285         // FIXME: Hardcoded offsets here are not good.
286         r.move(obj->borderLeft() + obj->paddingLeft(),
287                obj->borderTop() + obj->paddingTop());
288         obj->repaintRectangle(r, immediate);
289     }
290 }
291 
repaintRectangleInViewAndCompositedLayers(const IntRect & ur,bool immediate)292 void RenderView::repaintRectangleInViewAndCompositedLayers(const IntRect& ur, bool immediate)
293 {
294     if (!shouldRepaint(ur))
295         return;
296 
297     repaintViewRectangle(ur, immediate);
298 
299 #if USE(ACCELERATED_COMPOSITING)
300     if (compositor()->inCompositingMode())
301         compositor()->repaintCompositedLayersAbsoluteRect(ur);
302 #endif
303 }
304 
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & rect,bool fixed)305 void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
306 {
307     // If a container was specified, and was not 0 or the RenderView,
308     // then we should have found it by now.
309     ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this);
310 
311     if (printing())
312         return;
313 
314     if (style()->isFlippedBlocksWritingMode()) {
315         // We have to flip by hand since the view's logical height has not been determined.  We
316         // can use the viewport width and height.
317         if (style()->isHorizontalWritingMode())
318             rect.setY(viewHeight() - rect.maxY());
319         else
320             rect.setX(viewWidth() - rect.maxX());
321     }
322 
323     if (fixed && m_frameView)
324         rect.move(m_frameView->scrollXForFixedPosition(), m_frameView->scrollYForFixedPosition());
325 
326     // Apply our transform if we have one (because of full page zooming).
327     if (m_layer && m_layer->transform())
328         rect = m_layer->transform()->mapRect(rect);
329 }
330 
absoluteRects(Vector<IntRect> & rects,int tx,int ty)331 void RenderView::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
332 {
333     rects.append(IntRect(tx, ty, m_layer->width(), m_layer->height()));
334 }
335 
absoluteQuads(Vector<FloatQuad> & quads)336 void RenderView::absoluteQuads(Vector<FloatQuad>& quads)
337 {
338     quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
339 }
340 
rendererAfterPosition(RenderObject * object,unsigned offset)341 static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset)
342 {
343     if (!object)
344         return 0;
345 
346     RenderObject* child = object->childAt(offset);
347     return child ? child : object->nextInPreOrderAfterChildren();
348 }
349 
selectionBounds(bool clipToVisibleContent) const350 IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
351 {
352     document()->updateStyleIfNeeded();
353 
354     typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
355     SelectionMap selectedObjects;
356 
357     RenderObject* os = m_selectionStart;
358     RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
359     while (os && os != stop) {
360         if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
361             // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
362             selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
363             RenderBlock* cb = os->containingBlock();
364             while (cb && !cb->isRenderView()) {
365                 RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
366                 if (blockInfo)
367                     break;
368                 selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
369                 cb = cb->containingBlock();
370             }
371         }
372 
373         os = os->nextInPreOrder();
374     }
375 
376     // Now create a single bounding box rect that encloses the whole selection.
377     IntRect selRect;
378     SelectionMap::iterator end = selectedObjects.end();
379     for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
380         RenderSelectionInfo* info = i->second;
381         // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates.
382         IntRect currRect = info->rect();
383         if (RenderBoxModelObject* repaintContainer = info->repaintContainer()) {
384             FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect));
385             currRect = absQuad.enclosingBoundingBox();
386         }
387         selRect.unite(currRect);
388         delete info;
389     }
390     return selRect;
391 }
392 
393 #if USE(ACCELERATED_COMPOSITING)
394 // Compositing layer dimensions take outline size into account, so we have to recompute layer
395 // bounds when it changes.
396 // FIXME: This is ugly; it would be nice to have a better way to do this.
setMaximalOutlineSize(int o)397 void RenderView::setMaximalOutlineSize(int o)
398 {
399     if (o != m_maximalOutlineSize) {
400         m_maximalOutlineSize = o;
401 
402         // maximalOutlineSize affects compositing layer dimensions.
403         compositor()->setCompositingLayersNeedRebuild();    // FIXME: this really just needs to be a geometry update.
404     }
405 }
406 #endif
407 
setSelection(RenderObject * start,int startPos,RenderObject * end,int endPos,SelectionRepaintMode blockRepaintMode)408 void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode)
409 {
410     // Make sure both our start and end objects are defined.
411     // Check www.msnbc.com and try clicking around to find the case where this happened.
412     if ((start && !end) || (end && !start))
413         return;
414 
415     // Just return if the selection hasn't changed.
416     if (m_selectionStart == start && m_selectionStartPos == startPos &&
417         m_selectionEnd == end && m_selectionEndPos == endPos)
418         return;
419 
420     // Record the old selected objects.  These will be used later
421     // when we compare against the new selected objects.
422     int oldStartPos = m_selectionStartPos;
423     int oldEndPos = m_selectionEndPos;
424 
425     // Objects each have a single selection rect to examine.
426     typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectedObjectMap;
427     SelectedObjectMap oldSelectedObjects;
428     SelectedObjectMap newSelectedObjects;
429 
430     // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks.
431     // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise
432     // the union of those rects might remain the same even when changes have occurred.
433     typedef HashMap<RenderBlock*, RenderBlockSelectionInfo*> SelectedBlockMap;
434     SelectedBlockMap oldSelectedBlocks;
435     SelectedBlockMap newSelectedBlocks;
436 
437     RenderObject* os = m_selectionStart;
438     RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
439     while (os && os != stop) {
440         if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
441             // Blocks are responsible for painting line gaps and margin gaps.  They must be examined as well.
442             oldSelectedObjects.set(os, new RenderSelectionInfo(os, true));
443             if (blockRepaintMode == RepaintNewXOROld) {
444                 RenderBlock* cb = os->containingBlock();
445                 while (cb && !cb->isRenderView()) {
446                     RenderBlockSelectionInfo* blockInfo = oldSelectedBlocks.get(cb);
447                     if (blockInfo)
448                         break;
449                     oldSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
450                     cb = cb->containingBlock();
451                 }
452             }
453         }
454 
455         os = os->nextInPreOrder();
456     }
457 
458     // Now clear the selection.
459     SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end();
460     for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i)
461         i->first->setSelectionState(SelectionNone);
462 
463     // set selection start and end
464     m_selectionStart = start;
465     m_selectionStartPos = startPos;
466     m_selectionEnd = end;
467     m_selectionEndPos = endPos;
468 
469     // Update the selection status of all objects between m_selectionStart and m_selectionEnd
470     if (start && start == end)
471         start->setSelectionState(SelectionBoth);
472     else {
473         if (start)
474             start->setSelectionState(SelectionStart);
475         if (end)
476             end->setSelectionState(SelectionEnd);
477     }
478 
479     RenderObject* o = start;
480     stop = rendererAfterPosition(end, endPos);
481 
482     while (o && o != stop) {
483         if (o != start && o != end && o->canBeSelectionLeaf())
484             o->setSelectionState(SelectionInside);
485         o = o->nextInPreOrder();
486     }
487 
488     m_layer->clearBlockSelectionGapsBounds();
489 
490     // Now that the selection state has been updated for the new objects, walk them again and
491     // put them in the new objects list.
492     o = start;
493     while (o && o != stop) {
494         if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) {
495             newSelectedObjects.set(o, new RenderSelectionInfo(o, true));
496             RenderBlock* cb = o->containingBlock();
497             while (cb && !cb->isRenderView()) {
498                 RenderBlockSelectionInfo* blockInfo = newSelectedBlocks.get(cb);
499                 if (blockInfo)
500                     break;
501                 newSelectedBlocks.set(cb, new RenderBlockSelectionInfo(cb));
502                 cb = cb->containingBlock();
503             }
504         }
505 
506         o = o->nextInPreOrder();
507     }
508 
509     if (!m_frameView) {
510         // We built the maps, but we aren't going to use them.
511         // We need to delete the values, otherwise they'll all leak!
512         deleteAllValues(oldSelectedObjects);
513         deleteAllValues(newSelectedObjects);
514         deleteAllValues(oldSelectedBlocks);
515         deleteAllValues(newSelectedBlocks);
516         return;
517     }
518 
519     m_frameView->beginDeferredRepaints();
520 
521     // Have any of the old selected objects changed compared to the new selection?
522     for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) {
523         RenderObject* obj = i->first;
524         RenderSelectionInfo* newInfo = newSelectedObjects.get(obj);
525         RenderSelectionInfo* oldInfo = i->second;
526         if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() ||
527             (m_selectionStart == obj && oldStartPos != m_selectionStartPos) ||
528             (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) {
529             oldInfo->repaint();
530             if (newInfo) {
531                 newInfo->repaint();
532                 newSelectedObjects.remove(obj);
533                 delete newInfo;
534             }
535         }
536         delete oldInfo;
537     }
538 
539     // Any new objects that remain were not found in the old objects dict, and so they need to be updated.
540     SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end();
541     for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) {
542         RenderSelectionInfo* newInfo = i->second;
543         newInfo->repaint();
544         delete newInfo;
545     }
546 
547     // Have any of the old blocks changed?
548     SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end();
549     for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) {
550         RenderBlock* block = i->first;
551         RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block);
552         RenderBlockSelectionInfo* oldInfo = i->second;
553         if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) {
554             oldInfo->repaint();
555             if (newInfo) {
556                 newInfo->repaint();
557                 newSelectedBlocks.remove(block);
558                 delete newInfo;
559             }
560         }
561         delete oldInfo;
562     }
563 
564     // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated.
565     SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end();
566     for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) {
567         RenderBlockSelectionInfo* newInfo = i->second;
568         newInfo->repaint();
569         delete newInfo;
570     }
571 
572     m_frameView->endDeferredRepaints();
573 }
574 
clearSelection()575 void RenderView::clearSelection()
576 {
577     m_layer->repaintBlockSelectionGaps();
578     setSelection(0, -1, 0, -1, RepaintNewMinusOld);
579 }
580 
selectionStartEnd(int & startPos,int & endPos) const581 void RenderView::selectionStartEnd(int& startPos, int& endPos) const
582 {
583     startPos = m_selectionStartPos;
584     endPos = m_selectionEndPos;
585 }
586 
printing() const587 bool RenderView::printing() const
588 {
589     return document()->printing();
590 }
591 
getRetainedWidgets(Vector<RenderWidget * > & renderWidgets)592 size_t RenderView::getRetainedWidgets(Vector<RenderWidget*>& renderWidgets)
593 {
594     size_t size = m_widgets.size();
595 
596     renderWidgets.reserveCapacity(size);
597 
598     RenderWidgetSet::const_iterator end = m_widgets.end();
599     for (RenderWidgetSet::const_iterator it = m_widgets.begin(); it != end; ++it) {
600         renderWidgets.uncheckedAppend(*it);
601         (*it)->ref();
602     }
603 
604     return size;
605 }
606 
releaseWidgets(Vector<RenderWidget * > & renderWidgets)607 void RenderView::releaseWidgets(Vector<RenderWidget*>& renderWidgets)
608 {
609     size_t size = renderWidgets.size();
610 
611     for (size_t i = 0; i < size; ++i)
612         renderWidgets[i]->deref(renderArena());
613 }
614 
updateWidgetPositions()615 void RenderView::updateWidgetPositions()
616 {
617     // updateWidgetPosition() can possibly cause layout to be re-entered (via plug-ins running
618     // scripts in response to NPP_SetWindow, for example), so we need to keep the Widgets
619     // alive during enumeration.
620 
621     Vector<RenderWidget*> renderWidgets;
622     size_t size = getRetainedWidgets(renderWidgets);
623 
624     for (size_t i = 0; i < size; ++i)
625         renderWidgets[i]->updateWidgetPosition();
626 
627     for (size_t i = 0; i < size; ++i)
628         renderWidgets[i]->widgetPositionsUpdated();
629 
630     releaseWidgets(renderWidgets);
631 }
632 
addWidget(RenderWidget * o)633 void RenderView::addWidget(RenderWidget* o)
634 {
635     m_widgets.add(o);
636 }
637 
removeWidget(RenderWidget * o)638 void RenderView::removeWidget(RenderWidget* o)
639 {
640     m_widgets.remove(o);
641 }
642 
notifyWidgets(WidgetNotification notification)643 void RenderView::notifyWidgets(WidgetNotification notification)
644 {
645     Vector<RenderWidget*> renderWidgets;
646     size_t size = getRetainedWidgets(renderWidgets);
647 
648     for (size_t i = 0; i < size; ++i)
649         renderWidgets[i]->notifyWidget(notification);
650 
651     releaseWidgets(renderWidgets);
652 }
653 
viewRect() const654 IntRect RenderView::viewRect() const
655 {
656     if (printing())
657         return IntRect(0, 0, width(), height());
658     if (m_frameView)
659         return m_frameView->visibleContentRect();
660     return IntRect();
661 }
662 
docTop() const663 int RenderView::docTop() const
664 {
665     IntRect overflowRect(0, minYLayoutOverflow(), 0, maxYLayoutOverflow() - minYLayoutOverflow());
666     flipForWritingMode(overflowRect);
667     if (hasTransform())
668         overflowRect = layer()->currentTransform().mapRect(overflowRect);
669     return overflowRect.y();
670 }
671 
docBottom() const672 int RenderView::docBottom() const
673 {
674     IntRect overflowRect(layoutOverflowRect());
675     flipForWritingMode(overflowRect);
676     if (hasTransform())
677         overflowRect = layer()->currentTransform().mapRect(overflowRect);
678     return overflowRect.maxY();
679 }
680 
docLeft() const681 int RenderView::docLeft() const
682 {
683     IntRect overflowRect(layoutOverflowRect());
684     flipForWritingMode(overflowRect);
685     if (hasTransform())
686         overflowRect = layer()->currentTransform().mapRect(overflowRect);
687     return overflowRect.x();
688 }
689 
docRight() const690 int RenderView::docRight() const
691 {
692     IntRect overflowRect(layoutOverflowRect());
693     flipForWritingMode(overflowRect);
694     if (hasTransform())
695         overflowRect = layer()->currentTransform().mapRect(overflowRect);
696     return overflowRect.maxX();
697 }
698 
viewHeight() const699 int RenderView::viewHeight() const
700 {
701     int height = 0;
702     if (!printing() && m_frameView) {
703         height = m_frameView->layoutHeight();
704         height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height;
705     }
706     return height;
707 }
708 
viewWidth() const709 int RenderView::viewWidth() const
710 {
711     int width = 0;
712     if (!printing() && m_frameView) {
713         width = m_frameView->layoutWidth();
714         width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width;
715     }
716     return width;
717 }
718 
zoomFactor() const719 float RenderView::zoomFactor() const
720 {
721     Frame* frame = m_frameView->frame();
722     return frame ? frame->pageZoomFactor() : 1;
723 }
724 
pushLayoutState(RenderObject * root)725 void RenderView::pushLayoutState(RenderObject* root)
726 {
727     ASSERT(m_layoutStateDisableCount == 0);
728     ASSERT(m_layoutState == 0);
729 
730     m_layoutState = new (renderArena()) LayoutState(root);
731 }
732 
shouldDisableLayoutStateForSubtree(RenderObject * renderer) const733 bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
734 {
735     RenderObject* o = renderer;
736     while (o) {
737         if (o->hasColumns() || o->hasTransform() || o->hasReflection())
738             return true;
739         o = o->container();
740     }
741     return false;
742 }
743 
updateHitTestResult(HitTestResult & result,const IntPoint & point)744 void RenderView::updateHitTestResult(HitTestResult& result, const IntPoint& point)
745 {
746     if (result.innerNode())
747         return;
748 
749     Node* node = document()->documentElement();
750     if (node) {
751         result.setInnerNode(node);
752         if (!result.innerNonSharedNode())
753             result.setInnerNonSharedNode(node);
754         result.setLocalPoint(point);
755     }
756 }
757 
758 // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews.
759 // Do not add callers of this function!
760 // The idea here is to take into account what object is moving the pagination point, and
761 // thus choose the best place to chop it.
setBestTruncatedAt(int y,RenderBoxModelObject * forRenderer,bool forcedBreak)762 void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak)
763 {
764     // Nobody else can set a page break once we have a forced break.
765     if (m_legacyPrinting.m_forcedPageBreak)
766         return;
767 
768     // Forced breaks always win over unforced breaks.
769     if (forcedBreak) {
770         m_legacyPrinting.m_forcedPageBreak = true;
771         m_legacyPrinting.m_bestTruncatedAt = y;
772         return;
773     }
774 
775     // Prefer the widest object that tries to move the pagination point
776     IntRect boundingBox = forRenderer->borderBoundingBox();
777     if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) {
778         m_legacyPrinting.m_truncatorWidth = boundingBox.width();
779         m_legacyPrinting.m_bestTruncatedAt = y;
780     }
781 }
782 
783 #if USE(ACCELERATED_COMPOSITING)
usesCompositing() const784 bool RenderView::usesCompositing() const
785 {
786     return m_compositor && m_compositor->inCompositingMode();
787 }
788 
compositor()789 RenderLayerCompositor* RenderView::compositor()
790 {
791     if (!m_compositor)
792         m_compositor.set(new RenderLayerCompositor(this));
793 
794     return m_compositor.get();
795 }
796 #endif
797 
didMoveOnscreen()798 void RenderView::didMoveOnscreen()
799 {
800 #if USE(ACCELERATED_COMPOSITING)
801     if (m_compositor)
802         m_compositor->didMoveOnscreen();
803 #endif
804 }
805 
willMoveOffscreen()806 void RenderView::willMoveOffscreen()
807 {
808 #if USE(ACCELERATED_COMPOSITING)
809     if (m_compositor)
810         m_compositor->willMoveOffscreen();
811 #endif
812 }
813 
814 } // namespace WebCore
815