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Searched defs:z (Results 1 – 25 of 116) sorted by relevance

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/frameworks/compile/libbcc/runtime/lib/
Ddivsc3.c33 float _Complex z; in __divsc3() local
34 __real__ z = scalbnf((__a * __c + __b * __d) / __denom, -__ilogbw); in __divsc3() local
35 __imag__ z = scalbnf((__b * __c - __a * __d) / __denom, -__ilogbw); in __divsc3() local
40 __real__ z = copysignf(INFINITY, __c) * __a; in __divsc3() local
41 __imag__ z = copysignf(INFINITY, __c) * __b; in __divsc3() local
47 __real__ z = INFINITY * (__a * __c + __b * __d); in __divsc3() local
48 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divsc3() local
54 __real__ z = 0 * (__a * __c + __b * __d); in __divsc3() local
55 __imag__ z = 0 * (__b * __c - __a * __d); in __divsc3() local
Ddivxc3.c34 long double _Complex z; in __divxc3() local
35 __real__ z = scalbnl((__a * __c + __b * __d) / __denom, -__ilogbw); in __divxc3() local
36 __imag__ z = scalbnl((__b * __c - __a * __d) / __denom, -__ilogbw); in __divxc3() local
41 __real__ z = copysignl(INFINITY, __c) * __a; in __divxc3() local
42 __imag__ z = copysignl(INFINITY, __c) * __b; in __divxc3() local
48 __real__ z = INFINITY * (__a * __c + __b * __d); in __divxc3() local
49 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divxc3() local
55 __real__ z = 0 * (__a * __c + __b * __d); in __divxc3() local
56 __imag__ z = 0 * (__b * __c - __a * __d); in __divxc3() local
Ddivdc3.c33 double _Complex z; in __divdc3() local
34 __real__ z = scalbn((__a * __c + __b * __d) / __denom, -__ilogbw); in __divdc3() local
35 __imag__ z = scalbn((__b * __c - __a * __d) / __denom, -__ilogbw); in __divdc3() local
40 __real__ z = copysign(INFINITY, __c) * __a; in __divdc3() local
41 __imag__ z = copysign(INFINITY, __c) * __b; in __divdc3() local
47 __real__ z = INFINITY * (__a * __c + __b * __d); in __divdc3() local
48 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divdc3() local
54 __real__ z = 0.0 * (__a * __c + __b * __d); in __divdc3() local
55 __imag__ z = 0.0 * (__b * __c - __a * __d); in __divdc3() local
Dmulxc3.c30 long double _Complex z; in __mulxc3() local
31 __real__ z = __ac - __bd; in __mulxc3() local
32 __imag__ z = __ad + __bc; in __mulxc3() local
71 __real__ z = INFINITY * (__a * __c - __b * __d); in __mulxc3() local
72 __imag__ z = INFINITY * (__a * __d + __b * __c); in __mulxc3() local
Dmulsc3.c28 float _Complex z; in __mulsc3() local
29 __real__ z = __ac - __bd; in __mulsc3() local
30 __imag__ z = __ad + __bc; in __mulsc3() local
69 __real__ z = INFINITY * (__a * __c - __b * __d); in __mulsc3() local
70 __imag__ z = INFINITY * (__a * __d + __b * __c); in __mulsc3() local
Dmuldc3.c28 double _Complex z; in __muldc3() local
29 __real__ z = __ac - __bd; in __muldc3() local
30 __imag__ z = __ad + __bc; in __muldc3() local
69 __real__ z = INFINITY * (__a * __c - __b * __d); in __muldc3() local
70 __imag__ z = INFINITY * (__a * __d + __b * __c); in __muldc3() local
/frameworks/compile/libbcc/runtime/lib/ppc/
Ddivtc3.c88 long double _Complex z; in __divtc3() local
89 __real__ z = real.ld; in __divtc3() local
90 __imag__ z = imag.ld; in __divtc3() local
Dmultc3.c92 long double _Complex z; in __multc3() local
93 __real__ z = real.ld; in __multc3() local
94 __imag__ z = imag.ld; in __multc3() local
/frameworks/base/media/libstagefright/codecs/aacdec/
Dpv_sine.cpp116 Int32 pv_sine(Int32 z) in pv_sine()
155 Int32 pv_cosine(Int32 z) in pv_cosine()
/frameworks/base/graphics/java/android/graphics/
DCamera.java54 public native void translate(float x, float y, float z); in translate()
100 public native void rotate(float x, float y, float z); in rotate()
110 public native void setLocation(float x, float y, float z); in setLocation()
/frameworks/base/graphics/java/android/renderscript/
DMatrix4f.java124 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
169 public void loadScale(float x, float y, float z) { in loadScale()
184 public void loadTranslate(float x, float y, float z) { in loadTranslate()
343 public void rotate(float rot, float x, float y, float z) { in rotate()
357 public void scale(float x, float y, float z) { in scale()
371 public void translate(float x, float y, float z) { in translate()
DMatrix3f.java116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate()
183 public void loadScale(float x, float y, float z) { in loadScale()
247 public void rotate(float rot, float x, float y, float z) { in rotate()
286 public void scale(float x, float y, float z) { in scale()
DLong3.java38 public long z; field in Long3
DFloat3.java38 public float z; field in Float3
DShort3.java39 public short z; field in Short3
DInt3.java39 public int z; field in Int3
DDouble3.java40 public double z; field in Double3
DByte3.java39 public byte z; field in Byte3
/frameworks/base/opengl/java/android/opengl/
DMatrix.java280 final float z = -2.0f * (r_depth); in orthoM() local
406 public static float length(float x, float y, float z) { in length()
436 float x, float y, float z) { in scaleM()
456 float x, float y, float z) { in scaleM()
477 float x, float y, float z) { in translateM()
499 float x, float y, float z) { in translateM()
519 float a, float x, float y, float z) { in rotateM()
537 float a, float x, float y, float z) { in rotateM()
555 float a, float x, float y, float z) { in setRotateM()
620 float x, float y, float z) { in setRotateEulerM()
/frameworks/base/libs/rs/
DrsAdapter.h44 inline void setZ(uint32_t z) {mZ = z;} in setZ()
79 inline void setZ(uint32_t z) {mZ = z;} in setZ()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11Ext.java49 float z, in glDrawTexfOES()
66 int z, in glDrawTexiOES()
83 short z, in glDrawTexsOES()
100 int z, in glDrawTexxOES()
/frameworks/base/libs/hwui/
DMatrix.cpp182 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate()
221 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate()
266 float z = 0; in loadMultiply() local
347 float x, y, z; in mapRect() local
/frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/
Dbitstream_io.h22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
/frameworks/compile/libbcc/tests/data/src/
Dstructs.c42 struct v {float x, y, z, w; }; member
51 void set(struct v* v, float x, float y, float z, float w) { in set()
83 struct a {int x, y; } z; in main() local
/frameworks/compile/libbcc/helper/
Dsha1.c125 #define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30); argument
126 #define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30); argument
127 #define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30); argument
128 #define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30); argument
129 #define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30); argument

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