/frameworks/compile/libbcc/runtime/lib/ |
D | divsc3.c | 33 float _Complex z; in __divsc3() local 34 __real__ z = scalbnf((__a * __c + __b * __d) / __denom, -__ilogbw); in __divsc3() local 35 __imag__ z = scalbnf((__b * __c - __a * __d) / __denom, -__ilogbw); in __divsc3() local 40 __real__ z = copysignf(INFINITY, __c) * __a; in __divsc3() local 41 __imag__ z = copysignf(INFINITY, __c) * __b; in __divsc3() local 47 __real__ z = INFINITY * (__a * __c + __b * __d); in __divsc3() local 48 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divsc3() local 54 __real__ z = 0 * (__a * __c + __b * __d); in __divsc3() local 55 __imag__ z = 0 * (__b * __c - __a * __d); in __divsc3() local
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D | divxc3.c | 34 long double _Complex z; in __divxc3() local 35 __real__ z = scalbnl((__a * __c + __b * __d) / __denom, -__ilogbw); in __divxc3() local 36 __imag__ z = scalbnl((__b * __c - __a * __d) / __denom, -__ilogbw); in __divxc3() local 41 __real__ z = copysignl(INFINITY, __c) * __a; in __divxc3() local 42 __imag__ z = copysignl(INFINITY, __c) * __b; in __divxc3() local 48 __real__ z = INFINITY * (__a * __c + __b * __d); in __divxc3() local 49 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divxc3() local 55 __real__ z = 0 * (__a * __c + __b * __d); in __divxc3() local 56 __imag__ z = 0 * (__b * __c - __a * __d); in __divxc3() local
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D | divdc3.c | 33 double _Complex z; in __divdc3() local 34 __real__ z = scalbn((__a * __c + __b * __d) / __denom, -__ilogbw); in __divdc3() local 35 __imag__ z = scalbn((__b * __c - __a * __d) / __denom, -__ilogbw); in __divdc3() local 40 __real__ z = copysign(INFINITY, __c) * __a; in __divdc3() local 41 __imag__ z = copysign(INFINITY, __c) * __b; in __divdc3() local 47 __real__ z = INFINITY * (__a * __c + __b * __d); in __divdc3() local 48 __imag__ z = INFINITY * (__b * __c - __a * __d); in __divdc3() local 54 __real__ z = 0.0 * (__a * __c + __b * __d); in __divdc3() local 55 __imag__ z = 0.0 * (__b * __c - __a * __d); in __divdc3() local
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D | mulxc3.c | 30 long double _Complex z; in __mulxc3() local 31 __real__ z = __ac - __bd; in __mulxc3() local 32 __imag__ z = __ad + __bc; in __mulxc3() local 71 __real__ z = INFINITY * (__a * __c - __b * __d); in __mulxc3() local 72 __imag__ z = INFINITY * (__a * __d + __b * __c); in __mulxc3() local
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D | mulsc3.c | 28 float _Complex z; in __mulsc3() local 29 __real__ z = __ac - __bd; in __mulsc3() local 30 __imag__ z = __ad + __bc; in __mulsc3() local 69 __real__ z = INFINITY * (__a * __c - __b * __d); in __mulsc3() local 70 __imag__ z = INFINITY * (__a * __d + __b * __c); in __mulsc3() local
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D | muldc3.c | 28 double _Complex z; in __muldc3() local 29 __real__ z = __ac - __bd; in __muldc3() local 30 __imag__ z = __ad + __bc; in __muldc3() local 69 __real__ z = INFINITY * (__a * __c - __b * __d); in __muldc3() local 70 __imag__ z = INFINITY * (__a * __d + __b * __c); in __muldc3() local
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/frameworks/compile/libbcc/runtime/lib/ppc/ |
D | divtc3.c | 88 long double _Complex z; in __divtc3() local 89 __real__ z = real.ld; in __divtc3() local 90 __imag__ z = imag.ld; in __divtc3() local
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D | multc3.c | 92 long double _Complex z; in __multc3() local 93 __real__ z = real.ld; in __multc3() local 94 __imag__ z = imag.ld; in __multc3() local
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/frameworks/base/media/libstagefright/codecs/aacdec/ |
D | pv_sine.cpp | 116 Int32 pv_sine(Int32 z) in pv_sine() 155 Int32 pv_cosine(Int32 z) in pv_cosine()
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/frameworks/base/graphics/java/android/graphics/ |
D | Camera.java | 54 public native void translate(float x, float y, float z); in translate() 100 public native void rotate(float x, float y, float z); in rotate() 110 public native void setLocation(float x, float y, float z); in setLocation()
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/frameworks/base/graphics/java/android/renderscript/ |
D | Matrix4f.java | 124 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 169 public void loadScale(float x, float y, float z) { in loadScale() 184 public void loadTranslate(float x, float y, float z) { in loadTranslate() 343 public void rotate(float rot, float x, float y, float z) { in rotate() 357 public void scale(float x, float y, float z) { in scale() 371 public void translate(float x, float y, float z) { in translate()
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D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 183 public void loadScale(float x, float y, float z) { in loadScale() 247 public void rotate(float rot, float x, float y, float z) { in rotate() 286 public void scale(float x, float y, float z) { in scale()
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D | Long3.java | 38 public long z; field in Long3
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D | Float3.java | 38 public float z; field in Float3
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D | Short3.java | 39 public short z; field in Short3
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D | Int3.java | 39 public int z; field in Int3
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D | Double3.java | 40 public double z; field in Double3
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D | Byte3.java | 39 public byte z; field in Byte3
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/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 280 final float z = -2.0f * (r_depth); in orthoM() local 406 public static float length(float x, float y, float z) { in length() 436 float x, float y, float z) { in scaleM() 456 float x, float y, float z) { in scaleM() 477 float x, float y, float z) { in translateM() 499 float x, float y, float z) { in translateM() 519 float a, float x, float y, float z) { in rotateM() 537 float a, float x, float y, float z) { in rotateM() 555 float a, float x, float y, float z) { in setRotateM() 620 float x, float y, float z) { in setRotateEulerM()
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/frameworks/base/libs/rs/ |
D | rsAdapter.h | 44 inline void setZ(uint32_t z) {mZ = z;} in setZ() 79 inline void setZ(uint32_t z) {mZ = z;} in setZ()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL11Ext.java | 49 float z, in glDrawTexfOES() 66 int z, in glDrawTexiOES() 83 short z, in glDrawTexsOES() 100 int z, in glDrawTexxOES()
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 182 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate() 221 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() 266 float z = 0; in loadMultiply() local 347 float x, y, z; in mapRect() local
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/frameworks/base/media/libstagefright/codecs/m4v_h263/enc/src/ |
D | bitstream_io.h | 22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
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/frameworks/compile/libbcc/tests/data/src/ |
D | structs.c | 42 struct v {float x, y, z, w; }; member 51 void set(struct v* v, float x, float y, float z, float w) { in set() 83 struct a {int x, y; } z; in main() local
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/frameworks/compile/libbcc/helper/ |
D | sha1.c | 125 #define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30); argument 126 #define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30); argument 127 #define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30); argument 128 #define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30); argument 129 #define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30); argument
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