Searched defs:zFar (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | pixelflinger2.cpp | 32 static void DepthRangef(GGLInterface * iface, GLclampf zNear, GLclampf zFar) in DepthRangef()
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 910 float zNear, float zFar ) in MYgluPerspective() 926 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
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/external/mesa3d/test/ |
D | m_matrix.c | 1067 GLfloat zNear, GLfloat zFar) in _math_matrix_perspective() 1235 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 1009 float zNear, float zFar ) in MYgluPerspective() 1025 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Context.h | 193 float zFar; member
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D | Context.cpp | 414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 1637 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
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D | libGLESv2.cpp | 1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 587 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 861 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLRenderingContext.cpp | 1297 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) in depthRange()
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