Home
last modified time | relevance | path

Searched defs:zFar (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dpixelflinger2.cpp32 static void DepthRangef(GGLInterface * iface, GLclampf zNear, GLclampf zFar) in DepthRangef()
/external/quake/quake/src/QW/client/
Dgl_rmain.c910 float zNear, float zFar ) in MYgluPerspective()
926 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
/external/mesa3d/test/
Dm_matrix.c1067 GLfloat zNear, GLfloat zFar) in _math_matrix_perspective()
1235 GLfloat zNear, GLfloat zFar, GLfloat depthMax) in _math_matrix_viewport()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp1009 float zNear, float zFar ) in MYgluPerspective()
1025 GLdouble zNear, GLdouble zFar ) in MYgluPerspective()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h193 float zFar; member
DContext.cpp414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1637 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
DlibGLESv2.cpp1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp587 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp861 void GraphicsContext3D::depthRange(GC3Dclampf zNear, GC3Dclampf zFar) in depthRange()
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.cpp1297 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) in depthRange()