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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_V8_PROFILER_H_
29 #define V8_V8_PROFILER_H_
30 
31 #include "v8.h"
32 
33 #ifdef _WIN32
34 // Setup for Windows DLL export/import. See v8.h in this directory for
35 // information on how to build/use V8 as a DLL.
36 #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
37 #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
38   build configuration to ensure that at most one of these is set
39 #endif
40 
41 #ifdef BUILDING_V8_SHARED
42 #define V8EXPORT __declspec(dllexport)
43 #elif USING_V8_SHARED
44 #define V8EXPORT __declspec(dllimport)
45 #else
46 #define V8EXPORT
47 #endif
48 
49 #else  // _WIN32
50 
51 // Setup for Linux shared library export. See v8.h in this directory for
52 // information on how to build/use V8 as shared library.
53 #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
54 #define V8EXPORT __attribute__ ((visibility("default")))
55 #else  // defined(__GNUC__) && (__GNUC__ >= 4)
56 #define V8EXPORT
57 #endif  // defined(__GNUC__) && (__GNUC__ >= 4)
58 
59 #endif  // _WIN32
60 
61 
62 /**
63  * Profiler support for the V8 JavaScript engine.
64  */
65 namespace v8 {
66 
67 
68 /**
69  * CpuProfileNode represents a node in a call graph.
70  */
71 class V8EXPORT CpuProfileNode {
72  public:
73   /** Returns function name (empty string for anonymous functions.) */
74   Handle<String> GetFunctionName() const;
75 
76   /** Returns resource name for script from where the function originates. */
77   Handle<String> GetScriptResourceName() const;
78 
79   /**
80    * Returns the number, 1-based, of the line where the function originates.
81    * kNoLineNumberInfo if no line number information is available.
82    */
83   int GetLineNumber() const;
84 
85   /**
86    * Returns total (self + children) execution time of the function,
87    * in milliseconds, estimated by samples count.
88    */
89   double GetTotalTime() const;
90 
91   /**
92    * Returns self execution time of the function, in milliseconds,
93    * estimated by samples count.
94    */
95   double GetSelfTime() const;
96 
97   /** Returns the count of samples where function exists. */
98   double GetTotalSamplesCount() const;
99 
100   /** Returns the count of samples where function was currently executing. */
101   double GetSelfSamplesCount() const;
102 
103   /** Returns function entry UID. */
104   unsigned GetCallUid() const;
105 
106   /** Returns child nodes count of the node. */
107   int GetChildrenCount() const;
108 
109   /** Retrieves a child node by index. */
110   const CpuProfileNode* GetChild(int index) const;
111 
112   static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
113 };
114 
115 
116 /**
117  * CpuProfile contains a CPU profile in a form of two call trees:
118  *  - top-down (from main() down to functions that do all the work);
119  *  - bottom-up call graph (in backward direction).
120  */
121 class V8EXPORT CpuProfile {
122  public:
123   /** Returns CPU profile UID (assigned by the profiler.) */
124   unsigned GetUid() const;
125 
126   /** Returns CPU profile title. */
127   Handle<String> GetTitle() const;
128 
129   /** Returns the root node of the bottom up call tree. */
130   const CpuProfileNode* GetBottomUpRoot() const;
131 
132   /** Returns the root node of the top down call tree. */
133   const CpuProfileNode* GetTopDownRoot() const;
134 
135   /**
136    * Deletes the profile and removes it from CpuProfiler's list.
137    * All pointers to nodes previously returned become invalid.
138    * Profiles with the same uid but obtained using different
139    * security token are not deleted, but become inaccessible
140    * using FindProfile method. It is embedder's responsibility
141    * to call Delete on these profiles.
142    */
143   void Delete();
144 };
145 
146 
147 /**
148  * Interface for controlling CPU profiling.
149  */
150 class V8EXPORT CpuProfiler {
151  public:
152   /**
153    * A note on security tokens usage. As scripts from different
154    * origins can run inside a single V8 instance, it is possible to
155    * have functions from different security contexts intermixed in a
156    * single CPU profile. To avoid exposing function names belonging to
157    * other contexts, filtering by security token is performed while
158    * obtaining profiling results.
159    */
160 
161   /**
162    * Returns the number of profiles collected (doesn't include
163    * profiles that are being collected at the moment of call.)
164    */
165   static int GetProfilesCount();
166 
167   /** Returns a profile by index. */
168   static const CpuProfile* GetProfile(
169       int index,
170       Handle<Value> security_token = Handle<Value>());
171 
172   /** Returns a profile by uid. */
173   static const CpuProfile* FindProfile(
174       unsigned uid,
175       Handle<Value> security_token = Handle<Value>());
176 
177   /**
178    * Starts collecting CPU profile. Title may be an empty string. It
179    * is allowed to have several profiles being collected at
180    * once. Attempts to start collecting several profiles with the same
181    * title are silently ignored. While collecting a profile, functions
182    * from all security contexts are included in it. The token-based
183    * filtering is only performed when querying for a profile.
184    */
185   static void StartProfiling(Handle<String> title);
186 
187   /**
188    * Stops collecting CPU profile with a given title and returns it.
189    * If the title given is empty, finishes the last profile started.
190    */
191   static const CpuProfile* StopProfiling(
192       Handle<String> title,
193       Handle<Value> security_token = Handle<Value>());
194 
195   /**
196    * Deletes all existing profiles, also cancelling all profiling
197    * activity.  All previously returned pointers to profiles and their
198    * contents become invalid after this call.
199    */
200   static void DeleteAllProfiles();
201 };
202 
203 
204 class HeapGraphNode;
205 
206 
207 /**
208  * HeapSnapshotEdge represents a directed connection between heap
209  * graph nodes: from retaners to retained nodes.
210  */
211 class V8EXPORT HeapGraphEdge {
212  public:
213   enum Type {
214     kContextVariable = 0,  // A variable from a function context.
215     kElement = 1,          // An element of an array.
216     kProperty = 2,         // A named object property.
217     kInternal = 3,         // A link that can't be accessed from JS,
218                            // thus, its name isn't a real property name
219                            // (e.g. parts of a ConsString).
220     kHidden = 4,           // A link that is needed for proper sizes
221                            // calculation, but may be hidden from user.
222     kShortcut = 5          // A link that must not be followed during
223                            // sizes calculation.
224   };
225 
226   /** Returns edge type (see HeapGraphEdge::Type). */
227   Type GetType() const;
228 
229   /**
230    * Returns edge name. This can be a variable name, an element index, or
231    * a property name.
232    */
233   Handle<Value> GetName() const;
234 
235   /** Returns origin node. */
236   const HeapGraphNode* GetFromNode() const;
237 
238   /** Returns destination node. */
239   const HeapGraphNode* GetToNode() const;
240 };
241 
242 
243 /**
244  * HeapGraphNode represents a node in a heap graph.
245  */
246 class V8EXPORT HeapGraphNode {
247  public:
248   enum Type {
249     kHidden = 0,      // Hidden node, may be filtered when shown to user.
250     kArray = 1,       // An array of elements.
251     kString = 2,      // A string.
252     kObject = 3,      // A JS object (except for arrays and strings).
253     kCode = 4,        // Compiled code.
254     kClosure = 5,     // Function closure.
255     kRegExp = 6,      // RegExp.
256     kHeapNumber = 7,  // Number stored in the heap.
257     kNative = 8       // Native object (not from V8 heap).
258   };
259 
260   /** Returns node type (see HeapGraphNode::Type). */
261   Type GetType() const;
262 
263   /**
264    * Returns node name. Depending on node's type this can be the name
265    * of the constructor (for objects), the name of the function (for
266    * closures), string value, or an empty string (for compiled code).
267    */
268   Handle<String> GetName() const;
269 
270   /**
271    * Returns node id. For the same heap object, the id remains the same
272    * across all snapshots. Not applicable to aggregated heap snapshots
273    * as they only contain aggregated instances.
274    */
275   uint64_t GetId() const;
276 
277   /**
278    * Returns the number of instances. Only applicable to aggregated
279    * heap snapshots.
280    */
281   int GetInstancesCount() const;
282 
283   /** Returns node's own size, in bytes. */
284   int GetSelfSize() const;
285 
286   /**
287    * Returns node's retained size, in bytes. That is, self + sizes of
288    * the objects that are reachable only from this object. In other
289    * words, the size of memory that will be reclaimed having this node
290    * collected.
291    *
292    * Exact retained size calculation has O(N) (number of nodes)
293    * computational complexity, while approximate has O(1). It is
294    * assumed that initially heap profiling tools provide approximate
295    * sizes for all nodes, and then exact sizes are calculated for the
296    * most 'interesting' nodes.
297    */
298   int GetRetainedSize(bool exact) const;
299 
300   /** Returns child nodes count of the node. */
301   int GetChildrenCount() const;
302 
303   /** Retrieves a child by index. */
304   const HeapGraphEdge* GetChild(int index) const;
305 
306   /** Returns retainer nodes count of the node. */
307   int GetRetainersCount() const;
308 
309   /** Returns a retainer by index. */
310   const HeapGraphEdge* GetRetainer(int index) const;
311 
312   /**
313    * Returns a dominator node. This is the node that participates in every
314    * path from the snapshot root to the current node.
315    */
316   const HeapGraphNode* GetDominatorNode() const;
317 };
318 
319 
320 /**
321  * HeapSnapshots record the state of the JS heap at some moment.
322  */
323 class V8EXPORT HeapSnapshot {
324  public:
325   enum Type {
326     kFull = 0,       // Heap snapshot with all instances and references.
327     kAggregated = 1  // Snapshot doesn't contain individual heap entries,
328                      // instead they are grouped by constructor name.
329   };
330   enum SerializationFormat {
331     kJSON = 0  // See format description near 'Serialize' method.
332   };
333 
334   /** Returns heap snapshot type. */
335   Type GetType() const;
336 
337   /** Returns heap snapshot UID (assigned by the profiler.) */
338   unsigned GetUid() const;
339 
340   /** Returns heap snapshot title. */
341   Handle<String> GetTitle() const;
342 
343   /** Returns the root node of the heap graph. */
344   const HeapGraphNode* GetRoot() const;
345 
346   /** Returns a node by its id. */
347   const HeapGraphNode* GetNodeById(uint64_t id) const;
348 
349   /**
350    * Deletes the snapshot and removes it from HeapProfiler's list.
351    * All pointers to nodes, edges and paths previously returned become
352    * invalid.
353    */
354   void Delete();
355 
356   /**
357    * Prepare a serialized representation of the snapshot. The result
358    * is written into the stream provided in chunks of specified size.
359    * The total length of the serialized snapshot is unknown in
360    * advance, it is can be roughly equal to JS heap size (that means,
361    * it can be really big - tens of megabytes).
362    *
363    * For the JSON format, heap contents are represented as an object
364    * with the following structure:
365    *
366    *  {
367    *    snapshot: {title: "...", uid: nnn},
368    *    nodes: [
369    *      meta-info (JSON string),
370    *      nodes themselves
371    *    ],
372    *    strings: [strings]
373    *  }
374    *
375    * Outgoing node links are stored after each node. Nodes reference strings
376    * and other nodes by their indexes in corresponding arrays.
377    */
378   void Serialize(OutputStream* stream, SerializationFormat format) const;
379 };
380 
381 
382 class RetainedObjectInfo;
383 
384 /**
385  * Interface for controlling heap profiling.
386  */
387 class V8EXPORT HeapProfiler {
388  public:
389   /**
390    * Callback function invoked for obtaining RetainedObjectInfo for
391    * the given JavaScript wrapper object. It is prohibited to enter V8
392    * while the callback is running: only getters on the handle and
393    * GetPointerFromInternalField on the objects are allowed.
394    */
395   typedef RetainedObjectInfo* (*WrapperInfoCallback)
396       (uint16_t class_id, Handle<Value> wrapper);
397 
398   /** Returns the number of snapshots taken. */
399   static int GetSnapshotsCount();
400 
401   /** Returns a snapshot by index. */
402   static const HeapSnapshot* GetSnapshot(int index);
403 
404   /** Returns a profile by uid. */
405   static const HeapSnapshot* FindSnapshot(unsigned uid);
406 
407   /**
408    * Takes a heap snapshot and returns it. Title may be an empty string.
409    * See HeapSnapshot::Type for types description.
410    */
411   static const HeapSnapshot* TakeSnapshot(
412       Handle<String> title,
413       HeapSnapshot::Type type = HeapSnapshot::kFull,
414       ActivityControl* control = NULL);
415 
416   /**
417    * Deletes all snapshots taken. All previously returned pointers to
418    * snapshots and their contents become invalid after this call.
419    */
420   static void DeleteAllSnapshots();
421 
422   /** Binds a callback to embedder's class ID. */
423   static void DefineWrapperClass(
424       uint16_t class_id,
425       WrapperInfoCallback callback);
426 
427   /**
428    * Default value of persistent handle class ID. Must not be used to
429    * define a class. Can be used to reset a class of a persistent
430    * handle.
431    */
432   static const uint16_t kPersistentHandleNoClassId = 0;
433 };
434 
435 
436 /**
437  * Interface for providing information about embedder's objects
438  * held by global handles. This information is reported in two ways:
439  *
440  *  1. When calling AddObjectGroup, an embedder may pass
441  *     RetainedObjectInfo instance describing the group.  To collect
442  *     this information while taking a heap snapshot, V8 calls GC
443  *     prologue and epilogue callbacks.
444  *
445  *  2. When a heap snapshot is collected, V8 additionally
446  *     requests RetainedObjectInfos for persistent handles that
447  *     were not previously reported via AddObjectGroup.
448  *
449  * Thus, if an embedder wants to provide information about native
450  * objects for heap snapshots, he can do it in a GC prologue
451  * handler, and / or by assigning wrapper class ids in the following way:
452  *
453  *  1. Bind a callback to class id by calling DefineWrapperClass.
454  *  2. Call SetWrapperClassId on certain persistent handles.
455  *
456  * V8 takes ownership of RetainedObjectInfo instances passed to it and
457  * keeps them alive only during snapshot collection. Afterwards, they
458  * are freed by calling the Dispose class function.
459  */
460 class V8EXPORT RetainedObjectInfo {  // NOLINT
461  public:
462   /** Called by V8 when it no longer needs an instance. */
463   virtual void Dispose() = 0;
464 
465   /** Returns whether two instances are equivalent. */
466   virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;
467 
468   /**
469    * Returns hash value for the instance. Equivalent instances
470    * must have the same hash value.
471    */
472   virtual intptr_t GetHash() = 0;
473 
474   /**
475    * Returns human-readable label. It must be a NUL-terminated UTF-8
476    * encoded string. V8 copies its contents during a call to GetLabel.
477    */
478   virtual const char* GetLabel() = 0;
479 
480   /**
481    * Returns element count in case if a global handle retains
482    * a subgraph by holding one of its nodes.
483    */
GetElementCount()484   virtual intptr_t GetElementCount() { return -1; }
485 
486   /** Returns embedder's object size in bytes. */
GetSizeInBytes()487   virtual intptr_t GetSizeInBytes() { return -1; }
488 
489  protected:
RetainedObjectInfo()490   RetainedObjectInfo() {}
~RetainedObjectInfo()491   virtual ~RetainedObjectInfo() {}
492 
493  private:
494   RetainedObjectInfo(const RetainedObjectInfo&);
495   RetainedObjectInfo& operator=(const RetainedObjectInfo&);
496 };
497 
498 
499 }  // namespace v8
500 
501 
502 #undef V8EXPORT
503 
504 
505 #endif  // V8_V8_PROFILER_H_
506