1 /* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef CRuntimeObject_h 27 #define CRuntimeObject_h 28 29 #if ENABLE(NETSCAPE_PLUGIN_API) 30 31 #include "runtime_object.h" 32 33 namespace JSC { 34 namespace Bindings { 35 36 class CInstance; 37 38 class CRuntimeObject : public RuntimeObject { 39 public: 40 CRuntimeObject(ExecState*, JSGlobalObject*, PassRefPtr<CInstance>); 41 virtual ~CRuntimeObject(); 42 43 CInstance* getInternalCInstance() const; 44 45 static const ClassInfo s_info; 46 createStructure(JSGlobalData & globalData,JSValue prototype)47 static Structure* createStructure(JSGlobalData& globalData, JSValue prototype) 48 { 49 return Structure::create(globalData, prototype, TypeInfo(ObjectType, StructureFlags), AnonymousSlotCount, &s_info); 50 } 51 }; 52 53 } 54 } 55 56 #endif 57 #endif 58