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1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef DrawingBuffer_h
32 #define DrawingBuffer_h
33 
34 #include "GraphicsContext3D.h"
35 #include "GraphicsLayer.h"
36 #include "IntSize.h"
37 
38 #include <wtf/Noncopyable.h>
39 #include <wtf/OwnPtr.h>
40 #include <wtf/PassOwnPtr.h>
41 #if PLATFORM(MAC)
42 #include <wtf/RetainPtr.h>
43 #endif
44 
45 #if ENABLE(SKIA_GPU)
46 class GrContext;
47 struct GrPlatformSurfaceDesc;
48 #endif
49 
50 namespace WebCore {
51 
52 #if PLATFORM(CHROMIUM)
53 struct DrawingBufferInternal;
54 #endif
55 
56 // Manages a rendering target (framebuffer + attachment) for a canvas.  Can publish its rendering
57 // results to a PlatformLayer for compositing.
58 class DrawingBuffer : public RefCounted<DrawingBuffer> {
59 public:
60     friend class GraphicsContext3D;
61 
62     ~DrawingBuffer();
63 
64     void clearFramebuffer();
65 
66     // Returns true if the buffer was successfully resized.
67     bool reset(const IntSize&);
68     void bind();
size()69     IntSize size() const { return m_size; }
colorBuffer()70     Platform3DObject colorBuffer() const { return m_colorBuffer; }
71 
72     // Clear all resources from this object, as well as context. Called when context is destroyed
73     // to prevent invalid accesses to the resources.
74     void clear();
75 
76     // Create the depth/stencil and multisample buffers, if needed.
77     void createSecondaryBuffers();
78 
79     void resizeDepthStencil(int sampleCount);
80 
81     // Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound
82     void commit(long x = 0, long y = 0, long width = -1, long height = -1);
83 
multisample()84     bool multisample() const { return m_context && m_context->getContextAttributes().antialias && m_multisampleExtensionSupported; }
85 
86     Platform3DObject platformColorBuffer() const;
87 
88 #if USE(ACCELERATED_COMPOSITING)
89     PlatformLayer* platformLayer();
90     void publishToPlatformLayer();
91 #endif
92 
93 #if PLATFORM(CHROMIUM)
94     class WillPublishCallback {
95         WTF_MAKE_NONCOPYABLE(WillPublishCallback);
96     public:
WillPublishCallback()97         WillPublishCallback() { }
~WillPublishCallback()98         virtual ~WillPublishCallback() { }
99 
100         virtual void willPublish() = 0;
101     };
102 
setWillPublishCallback(PassOwnPtr<WillPublishCallback> callback)103     void setWillPublishCallback(PassOwnPtr<WillPublishCallback> callback) { m_callback = callback; }
104 #endif
105 
106 #if ENABLE(SKIA_GPU)
107     void setGrContext(GrContext* ctx);
108     void getGrPlatformSurfaceDesc(GrPlatformSurfaceDesc*);
109 #endif
110 
graphicsContext3D()111     PassRefPtr<GraphicsContext3D> graphicsContext3D() const { return m_context; }
112 
113 private:
114     static PassRefPtr<DrawingBuffer> create(GraphicsContext3D*, const IntSize&);
115 
116     DrawingBuffer(GraphicsContext3D*, const IntSize&, bool multisampleExtensionSupported, bool packedDepthStencilExtensionSupported);
117 
118     // Platform specific function called after reset() so each platform can do extra work if needed
119     void didReset();
120 
121     RefPtr<GraphicsContext3D> m_context;
122     IntSize m_size;
123     bool m_multisampleExtensionSupported;
124     bool m_packedDepthStencilExtensionSupported;
125     Platform3DObject m_fbo;
126     Platform3DObject m_colorBuffer;
127 
128     // This is used when we have OES_packed_depth_stencil.
129     Platform3DObject m_depthStencilBuffer;
130 
131     // These are used when we don't.
132     Platform3DObject m_depthBuffer;
133     Platform3DObject m_stencilBuffer;
134 
135     // For multisampling
136     Platform3DObject m_multisampleFBO;
137     Platform3DObject m_multisampleColorBuffer;
138 
139 #if PLATFORM(CHROMIUM)
140     OwnPtr<WillPublishCallback> m_callback;
141     OwnPtr<DrawingBufferInternal> m_internal;
142 #endif
143 
144 #if PLATFORM(MAC)
145     RetainPtr<WebGLLayer> m_platformLayer;
146 #endif
147 
148 #if ENABLE(SKIA_GPU)
149     GrContext* m_grContext;
150 #endif
151 };
152 
153 } // namespace WebCore
154 
155 #endif // DrawingBuffer_h
156