• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2011, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef ImageTexture_h
27 #define ImageTexture_h
28 
29 #include "ClassTracker.h"
30 #include "GLUtils.h"
31 #include "SkBitmap.h"
32 #include "SkBitmapRef.h"
33 #include "SkRefCnt.h"
34 #include "LayerAndroid.h"
35 
36 namespace WebCore {
37 
38 class LayerAndroid;
39 
40 /////////////////////////////////////////////////////////////////////////////////
41 // Image sharing codepath for layers
42 /////////////////////////////////////////////////////////////////////////////////
43 //
44 // We receive an SkBitmapRef on the webcore thread; from this we create
45 // an ImageTexture instance and keep it in TilesManager in a hashmap
46 // (see TilesManager::addImage())
47 //
48 // The ImageTexture will recopy the pointed SkBitmap locally (so we can safely
49 // use it on the texture generation thread), and just use the SkBitmapRef as a
50 // key.
51 //
52 // Layers on the shared image path will ask TilesManager for the corresponding
53 // ImageTexture, instead of using a PaintedSurface+TiledTexture.
54 // When the ImageTexture is prepared for the first time, we directly upload
55 // the bitmap to a texture.
56 //
57 // TODO: limit how many ImageTextures can be uploaded in one draw cycle
58 // TODO: limit the size of ImageTextures (use a TiledTexture when needed)
59 //
60 /////////////////////////////////////////////////////////////////////////////////
61 class ImageTexture {
62 public:
63     ImageTexture(SkBitmapRef* img);
64     virtual ~ImageTexture();
65 
66     void prepareGL();
67     void uploadGLTexture();
68     void drawGL(LayerAndroid* painter);
69     void drawCanvas(SkCanvas*, SkRect&);
retain()70     void retain() { m_refCount++; }
71     void release();
refCount()72     unsigned int refCount() { return m_refCount; }
imageRef()73     SkBitmapRef* imageRef() { return m_imageRef; }
bitmap()74     SkBitmap* bitmap() { return m_image; }
75 
76 private:
77 
78     void deleteTexture();
79 
80     SkBitmapRef* m_imageRef;
81     SkBitmap* m_image;
82     GLuint m_textureId;
83     unsigned int m_refCount;
84 };
85 
86 } // namespace WebCore
87 
88 #endif // ImageTexture
89