1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "JSCanvasRenderingContext.h"
28
29 #include "CanvasRenderingContext2D.h"
30 #include "JSCanvasRenderingContext2D.h"
31 #if ENABLE(WEBGL)
32 #include "WebGLRenderingContext.h"
33 #include "JSWebGLRenderingContext.h"
34 #endif
35
36 using namespace JSC;
37
38 namespace WebCore {
39
toJS(JSC::ExecState * exec,JSDOMGlobalObject * globalObject,CanvasRenderingContext * object)40 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, CanvasRenderingContext* object)
41 {
42 if (!object)
43 return jsUndefined();
44
45 #if ENABLE(WEBGL)
46 if (object->is3d())
47 return wrap<JSWebGLRenderingContext>(exec, globalObject, static_cast<WebGLRenderingContext*>(object));
48 #endif
49 ASSERT(object->is2d());
50 return wrap<JSCanvasRenderingContext2D>(exec, globalObject, static_cast<CanvasRenderingContext2D*>(object));
51 }
52
53 } // namespace WebCore
54