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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "JSCanvasRenderingContext.h"
28 
29 #include "CanvasRenderingContext2D.h"
30 #include "JSCanvasRenderingContext2D.h"
31 #if ENABLE(WEBGL)
32 #include "WebGLRenderingContext.h"
33 #include "JSWebGLRenderingContext.h"
34 #endif
35 
36 using namespace JSC;
37 
38 namespace WebCore {
39 
toJS(JSC::ExecState * exec,JSDOMGlobalObject * globalObject,CanvasRenderingContext * object)40 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, CanvasRenderingContext* object)
41 {
42     if (!object)
43         return jsUndefined();
44 
45 #if ENABLE(WEBGL)
46     if (object->is3d())
47         return wrap<JSWebGLRenderingContext>(exec, globalObject, static_cast<WebGLRenderingContext*>(object));
48 #endif
49     ASSERT(object->is2d());
50     return wrap<JSCanvasRenderingContext2D>(exec, globalObject, static_cast<CanvasRenderingContext2D*>(object));
51 }
52 
53 } // namespace WebCore
54