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1Here is a brief explanation  of all the legal mumbo jumbo contained in the
2various license agreements that may or may not be part of this package.
3
4(This document was designed to be a quick overview of our license terms.
5You must refer to the full text of the license for a complete listing of
6terms and conditions.)
7
8QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
9What You Can and Cannot Do With the Shareware Version of Quake.
10
11CAN DO:
12-- Play & Enjoy the single player game
13-- Setup a shareware version based server on a not-for-profit basis
14
15CANNOT DO:
16-- Run the game with user developed levels.
17-- You may not commercially exploit the shareware version in any way
18        This specifically excludes retail distribution of the shareware
19        version. Do not call or e-mail to ask if you can be a retail
20        distributor of the shareware version -- the answer is no!
21-- Commercially exploit any id copyrighted and/or trademarked property.
22        Example: Game names, logos, graphics, etc.
23
24
25QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
26What You Can and Cannot Do With the Registered Version of Quake.
27
28CAN DO:
29-- Play & Enjoy the single player game
30-- Setup a registered version based server on a not-for-profit basis
31-- Develop new levels and/or level creation utilities.
32-- Play the game and/or setup a Registered Version based server using
33   a user-developed level.
34
35CANNOT DO:
36-- Commercially exploit the Registered  Version of Quake in any way;
37   see commercially exploitation license info below.
38-- Commercially exploit any id copyrighted and/or trademarked
39   property.
40        Example: Game names, logos, game graphics, etc.
41-- Sell user-developed levels and/or tools
42
43COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
44                                 registered version only)
45
46If you are interested in trying to make money using the registered version
47of Quake (this sort of thing is not allowed using the shareware version) you
48must sign our easy-to-digest Commercial Exploitation License.
49
50This is a royalty free license that allows you to run Quake for a profit
51through a certain monthly gross profit range. If your Quake-related business
52becomes successful the agreement brings id into the revenue stream.
53
54Basic terms of the commercial exploitation license:
55
56-- License grants a royalty free commercial exploitation right for the
57   registered version of Quake as a whole so long as Quake's monthly gross
58   revenue is below $5,000.00
59
60-- License provides for a 12.5% royalty to be paid to id Software in months
61   where the licensee's Quake related monthly gross revenue is above $5,000.00
62
63-- Royalty is based off net income.  Net income is defined as Quake-related
64   gross income less Quake-related expenses.
65
66-- License expressly prohibits commercial exploitation via the sale (retail
67   or otherwise) of the shareware or registered versions of Quake.
68
69-- License expressly prohibits advertising/marketing use of our copyrighted
70   and/or trademarked properties.
71
72To get into bed with us on this deal you must print two (2) copies of the
73document named comexp.txt. (You should find comexp.txt somewhere on the
74registered version CD.)  Sign/fill in the blanks of both copies where
75indicated and mail both to:
76
77		id Software
78		18601 LBJ #666
79		Mesquite, TX  75150
80		Attn: ComExp License
81
82We will then countersign the documents and mail one back to you.
83
84Two items worth noting here:
85
861. It is VERY IMPORTANT that the information you enter in the signature
87block be legible. We prefer it if you enter the info into the blanks before
88printing your two copies. If we cannot read your information we will not be
89able to return the documents to you.
90
912. The terms of this document are not subject to negotiation. If you cannot
92live with the terms spelled out in the agreement do not engage in any
93commercial exploitation of Quake and do not sign the document.
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