1 /*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 * Copyright (C) 2010 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28
29 #if ENABLE(MATHML)
30
31 #include "MathMLMathElement.h"
32
33 #include "RenderMathMLMath.h"
34
35 namespace WebCore {
36
MathMLMathElement(const QualifiedName & tagName,Document * document)37 inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document* document)
38 : MathMLInlineContainerElement(tagName, document)
39 {
40 }
41
create(const QualifiedName & tagName,Document * document)42 PassRefPtr<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document* document)
43 {
44 return adoptRef(new MathMLMathElement(tagName, document));
45 }
46
insertedIntoDocument()47 void MathMLMathElement::insertedIntoDocument()
48 {
49 // There are sibling rules in the MathML default style.
50 document()->setUsesSiblingRules(true);
51
52 MathMLInlineContainerElement::insertedIntoDocument();
53 }
54
createRenderer(RenderArena * arena,RenderStyle *)55 RenderObject* MathMLMathElement::createRenderer(RenderArena* arena, RenderStyle*)
56 {
57 return new (arena) RenderMathMLMath(this);
58 }
59
60 }
61
62 #endif // ENABLE(MATHML)
63