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1 /*
2  *  Copyright (C) 2011 Igalia S.L.
3  *
4  *  This library is free software; you can redistribute it and/or
5  *  modify it under the terms of the GNU Lesser General Public
6  *  License as published by the Free Software Foundation; either
7  *  version 2.1 of the License, or (at your option) any later version.
8  *
9  *  This library is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  *  Lesser General Public License for more details.
13  *
14  *  You should have received a copy of the GNU Lesser General Public
15  *  License along with this library; if not, write to the Free Software
16  *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
17  */
18 
19 #include "config.h"
20 #if ENABLE(WEBGL)
21 
22 #define DISABLE_SHIMS
23 #include "OpenGLShims.h"
24 
25 #include <dlfcn.h>
26 #include <wtf/text/CString.h>
27 #include <wtf/text/WTFString.h>
28 
29 #define ASSIGN_FUNCTION_TABLE_ENTRY(FunctionName, success) \
30     openGLFunctionTable()->FunctionName = reinterpret_cast<FunctionName##Type>(lookupOpenGLFunctionAddress(#FunctionName, success))
31 
32 namespace WebCore {
33 
34 typedef void* (*glGetProcAddressType) (const char* procName);
getProcAddress(const char * procName)35 static void* getProcAddress(const char* procName)
36 {
37     static bool initialized = false;
38     static glGetProcAddressType getProcAddressFunction = 0;
39 
40     if (!initialized) {
41         getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddress"));
42         if (!getProcAddressFunction)
43             getProcAddressFunction = reinterpret_cast<glGetProcAddressType>(dlsym(RTLD_DEFAULT, "glXGetProcAddressARB"));
44     }
45 
46     if (!getProcAddressFunction)
47         return dlsym(RTLD_DEFAULT, procName);
48     return getProcAddressFunction(procName);
49 }
50 
lookupOpenGLFunctionAddress(const char * functionName,bool & success)51 static void* lookupOpenGLFunctionAddress(const char* functionName, bool& success)
52 {
53     if (!success)
54         return 0;
55 
56     void* target = getProcAddress(functionName);
57     if (target)
58         return target;
59 
60     String fullFunctionName(functionName);
61     fullFunctionName.append("ARB");
62     target = getProcAddress(fullFunctionName.utf8().data());
63     if (target)
64         return target;
65 
66     fullFunctionName = functionName;
67     fullFunctionName.append("EXT");
68     target = getProcAddress(fullFunctionName.utf8().data());
69 
70     // A null address is still a failure case.
71     if (!target)
72         success = false;
73 
74     return target;
75 }
76 
openGLFunctionTable()77 OpenGLFunctionTable* openGLFunctionTable()
78 {
79     static OpenGLFunctionTable table;
80     return &table;
81 }
82 
initializeOpenGLShims()83 bool initializeOpenGLShims()
84 {
85     static bool success = true;
86     static bool initialized = false;
87     if (initialized)
88         return success;
89 
90     initialized = true;
91     ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success);
92     ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success);
93     ASSIGN_FUNCTION_TABLE_ENTRY(glBindAttribLocation, success);
94     ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success);
95     ASSIGN_FUNCTION_TABLE_ENTRY(glBindFramebuffer, success);
96     ASSIGN_FUNCTION_TABLE_ENTRY(glBindRenderbuffer, success);
97     ASSIGN_FUNCTION_TABLE_ENTRY(glBlendColor, success);
98     ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquation, success);
99     ASSIGN_FUNCTION_TABLE_ENTRY(glBlendEquationSeparate, success);
100     ASSIGN_FUNCTION_TABLE_ENTRY(glBlendFuncSeparate, success);
101     ASSIGN_FUNCTION_TABLE_ENTRY(glBlitFramebuffer, success);
102     ASSIGN_FUNCTION_TABLE_ENTRY(glBufferData, success);
103     ASSIGN_FUNCTION_TABLE_ENTRY(glBufferSubData, success);
104     ASSIGN_FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus, success);
105     ASSIGN_FUNCTION_TABLE_ENTRY(glCompileShader, success);
106     ASSIGN_FUNCTION_TABLE_ENTRY(glCreateProgram, success);
107     ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success);
108     ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteBuffers, success);
109     ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteFramebuffers, success);
110     ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteProgram, success);
111     ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers, success);
112     ASSIGN_FUNCTION_TABLE_ENTRY(glDeleteShader, success);
113     ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
114     ASSIGN_FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray, success);
115     ASSIGN_FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray, success);
116     ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer, success);
117     ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success);
118     ASSIGN_FUNCTION_TABLE_ENTRY(glGenBuffers, success);
119     ASSIGN_FUNCTION_TABLE_ENTRY(glGenerateMipmap, success);
120     ASSIGN_FUNCTION_TABLE_ENTRY(glGenFramebuffers, success);
121     ASSIGN_FUNCTION_TABLE_ENTRY(glGenRenderbuffers, success);
122     ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveAttrib, success);
123     ASSIGN_FUNCTION_TABLE_ENTRY(glGetActiveUniform, success);
124     ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success);
125     ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttribLocation, success);
126     ASSIGN_FUNCTION_TABLE_ENTRY(glGetBufferParameteriv, success);
127     ASSIGN_FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv, success);
128     ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramInfoLog, success);
129     ASSIGN_FUNCTION_TABLE_ENTRY(glGetProgramiv, success);
130     ASSIGN_FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv, success);
131     ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderInfoLog, success);
132     ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderiv, success);
133     ASSIGN_FUNCTION_TABLE_ENTRY(glGetShaderSource, success);
134     ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformfv, success);
135     ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformiv, success);
136     ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success);
137     ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribfv, success);
138     ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribiv, success);
139     ASSIGN_FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv, success);
140     ASSIGN_FUNCTION_TABLE_ENTRY(glIsBuffer, success);
141     ASSIGN_FUNCTION_TABLE_ENTRY(glIsFramebuffer, success);
142     ASSIGN_FUNCTION_TABLE_ENTRY(glIsProgram, success);
143     ASSIGN_FUNCTION_TABLE_ENTRY(glIsRenderbuffer, success);
144     ASSIGN_FUNCTION_TABLE_ENTRY(glIsShader, success);
145     ASSIGN_FUNCTION_TABLE_ENTRY(glLinkProgram, success);
146     ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorage, success);
147     ASSIGN_FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample, success);
148     ASSIGN_FUNCTION_TABLE_ENTRY(glSampleCoverage, success);
149     ASSIGN_FUNCTION_TABLE_ENTRY(glShaderSource, success);
150     ASSIGN_FUNCTION_TABLE_ENTRY(glStencilFuncSeparate, success);
151     ASSIGN_FUNCTION_TABLE_ENTRY(glStencilMaskSeparate, success);
152     ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success);
153     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success);
154     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1fv, success);
155     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success);
156     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1iv, success);
157     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2f, success);
158     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2fv, success);
159     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2i, success);
160     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform2iv, success);
161     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success);
162     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3fv, success);
163     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3i, success);
164     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3iv, success);
165     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4f, success);
166     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4fv, success);
167     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4i, success);
168     ASSIGN_FUNCTION_TABLE_ENTRY(glUniform4iv, success);
169     ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix2fv, success);
170     ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix3fv, success);
171     ASSIGN_FUNCTION_TABLE_ENTRY(glUniformMatrix4fv, success);
172     ASSIGN_FUNCTION_TABLE_ENTRY(glUseProgram, success);
173     ASSIGN_FUNCTION_TABLE_ENTRY(glValidateProgram, success);
174     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1f, success);
175     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib1fv, success);
176     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2f, success);
177     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib2fv, success);
178     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3f, success);
179     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib3fv, success);
180     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4f, success);
181     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttrib4fv, success);
182     ASSIGN_FUNCTION_TABLE_ENTRY(glVertexAttribPointer, success);
183 
184     if (!success)
185         LOG_ERROR("Could not initialize OpenGL shims");
186     return success;
187 }
188 
189 } // namespace WebCore
190 
191 #endif // ENABLE(WEBGL)
192