• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(MATHML)
29 
30 #include "RenderMathMLRow.h"
31 
32 #include "MathMLNames.h"
33 #include "RenderMathMLOperator.h"
34 
35 namespace WebCore {
36 
37 using namespace MathMLNames;
38 
RenderMathMLRow(Node * row)39 RenderMathMLRow::RenderMathMLRow(Node* row)
40     : RenderMathMLBlock(row)
41 {
42 }
43 
nonOperatorHeight() const44 int RenderMathMLRow::nonOperatorHeight() const
45 {
46     int maxHeight = 0;
47     for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
48         if (current->isRenderMathMLBlock()) {
49             RenderMathMLBlock* block = toRenderMathMLBlock(current);
50             int blockHeight = block->nonOperatorHeight();
51             // Check to see if this box has a larger height
52             if (blockHeight > maxHeight)
53                 maxHeight = blockHeight;
54         } else if (current->isBoxModelObject()) {
55             RenderBoxModelObject* box = toRenderBoxModelObject(current);
56             // Check to see if this box has a larger height
57             if (box->offsetHeight() > maxHeight)
58                 maxHeight = box->offsetHeight();
59         }
60 
61     }
62     return maxHeight;
63 }
64 
layout()65 void RenderMathMLRow::layout()
66 {
67     RenderBlock::layout();
68 
69     int maxHeight = 0;
70     int childCount = 0;
71     int operatorCount = 0;
72 
73     // Calculate the non-operator max height of the row.
74     int operatorHeight = 0;
75     for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
76         childCount++;
77         if (current->isRenderMathMLBlock()) {
78             RenderMathMLBlock* block = toRenderMathMLBlock(current);
79             // Check to see if the non-operator block has a greater height.
80             if (!block->hasBase() && !block->isRenderMathMLOperator() && block->offsetHeight() > maxHeight)
81                 maxHeight = block->offsetHeight();
82             if (block->hasBase() && block->nonOperatorHeight() > maxHeight)
83                 maxHeight = block->nonOperatorHeight();
84             // If the block is an operator, capture the maximum height and increment the count.
85             if (block->isRenderMathMLOperator()) {
86                 if (block->offsetHeight() > operatorHeight)
87                     operatorHeight = block->offsetHeight();
88                 operatorCount++;
89             }
90         } else if (current->isBoxModelObject()) {
91             RenderBoxModelObject* box = toRenderBoxModelObject(current);
92             // Check to see if this box has a larger height.
93             if (box->offsetHeight() > maxHeight)
94                 maxHeight = box->offsetHeight();
95         }
96     }
97 
98     if (childCount > 0 && childCount == operatorCount) {
99         // We have only operators and so set the max height to the operator height.
100         maxHeight = operatorHeight;
101     }
102 
103     // Stretch everything to the same height (blocks can ignore the request).
104     if (maxHeight > 0) {
105         bool didStretch = false;
106         for (RenderObject* current = firstChild(); current; current = current->nextSibling()) {
107             if (current->isRenderMathMLBlock()) {
108                 RenderMathMLBlock* block = toRenderMathMLBlock(current);
109                 block->stretchToHeight(maxHeight);
110                 didStretch = true;
111             }
112         }
113         if (didStretch) {
114             setNeedsLayout(true);
115             setPreferredLogicalWidthsDirty(true, false);
116             RenderBlock::layout();
117         }
118     }
119 
120 }
121 
baselinePosition(FontBaseline,bool firstLine,LineDirectionMode direction,LinePositionMode linePositionMode) const122 int RenderMathMLRow::baselinePosition(FontBaseline, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
123 {
124     if (firstChild() && firstChild()->isRenderMathMLBlock()) {
125         RenderMathMLBlock* block = toRenderMathMLBlock(firstChild());
126         if (block->isRenderMathMLOperator())
127             return block->y() + block->baselinePosition(AlphabeticBaseline, firstLine, direction, linePositionMode);
128     }
129 
130     return RenderBlock::baselinePosition(AlphabeticBaseline, firstLine, direction, linePositionMode);
131 }
132 
133 }
134 
135 #endif // ENABLE(MATHML)
136 
137