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1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
4  * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  */
21 
22 #include "config.h"
23 
24 #if ENABLE(SVG) && ENABLE(FILTERS)
25 #include "SVGFESpecularLightingElement.h"
26 
27 #include "Attribute.h"
28 #include "FilterEffect.h"
29 #include "RenderStyle.h"
30 #include "SVGColor.h"
31 #include "SVGFELightElement.h"
32 #include "SVGFilterBuilder.h"
33 #include "SVGNames.h"
34 #include "SVGParserUtilities.h"
35 
36 namespace WebCore {
37 
38 // Animated property definitions
DEFINE_ANIMATED_STRING(SVGFESpecularLightingElement,SVGNames::inAttr,In1,in1)39 DEFINE_ANIMATED_STRING(SVGFESpecularLightingElement, SVGNames::inAttr, In1, in1)
40 DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularConstantAttr, SpecularConstant, specularConstant)
41 DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularExponentAttr, SpecularExponent, specularExponent)
42 DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::surfaceScaleAttr, SurfaceScale, surfaceScale)
43 DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthXIdentifier(), KernelUnitLengthX, kernelUnitLengthX)
44 DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFESpecularLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthYIdentifier(), KernelUnitLengthY, kernelUnitLengthY)
45 
46 inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(const QualifiedName& tagName, Document* document)
47     : SVGFilterPrimitiveStandardAttributes(tagName, document)
48     , m_specularConstant(1)
49     , m_specularExponent(1)
50     , m_surfaceScale(1)
51 {
52 }
53 
create(const QualifiedName & tagName,Document * document)54 PassRefPtr<SVGFESpecularLightingElement> SVGFESpecularLightingElement::create(const QualifiedName& tagName, Document* document)
55 {
56     return adoptRef(new SVGFESpecularLightingElement(tagName, document));
57 }
58 
kernelUnitLengthXIdentifier()59 const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthXIdentifier()
60 {
61     DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthX"));
62     return s_identifier;
63 }
64 
kernelUnitLengthYIdentifier()65 const AtomicString& SVGFESpecularLightingElement::kernelUnitLengthYIdentifier()
66 {
67     DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthY"));
68     return s_identifier;
69 }
70 
parseMappedAttribute(Attribute * attr)71 void SVGFESpecularLightingElement::parseMappedAttribute(Attribute* attr)
72 {
73     const String& value = attr->value();
74     if (attr->name() == SVGNames::inAttr)
75         setIn1BaseValue(value);
76     else if (attr->name() == SVGNames::surfaceScaleAttr)
77         setSurfaceScaleBaseValue(value.toFloat());
78     else if (attr->name() == SVGNames::specularConstantAttr)
79         setSpecularConstantBaseValue(value.toFloat());
80     else if (attr->name() == SVGNames::specularExponentAttr)
81         setSpecularExponentBaseValue(value.toFloat());
82     else if (attr->name() == SVGNames::kernelUnitLengthAttr) {
83         float x, y;
84         if (parseNumberOptionalNumber(value, x, y)) {
85             setKernelUnitLengthXBaseValue(x);
86             setKernelUnitLengthYBaseValue(y);
87         }
88     } else
89         SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
90 }
91 
setFilterEffectAttribute(FilterEffect * effect,const QualifiedName & attrName)92 bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
93 {
94     FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
95 
96     if (attrName == SVGNames::lighting_colorAttr) {
97         RenderObject* renderer = this->renderer();
98         ASSERT(renderer);
99         ASSERT(renderer->style());
100         return specularLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
101     }
102     if (attrName == SVGNames::surfaceScaleAttr)
103         return specularLighting->setSurfaceScale(surfaceScale());
104     if (attrName == SVGNames::specularConstantAttr)
105         return specularLighting->setSpecularConstant(specularConstant());
106     if (attrName == SVGNames::specularExponentAttr)
107         return specularLighting->setSpecularExponent(specularExponent());
108 
109     LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
110     const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
111     ASSERT(lightSource);
112     ASSERT(lightElement);
113 
114     if (attrName == SVGNames::azimuthAttr)
115         return lightSource->setAzimuth(lightElement->azimuth());
116     if (attrName == SVGNames::elevationAttr)
117         return lightSource->setElevation(lightElement->elevation());
118     if (attrName == SVGNames::xAttr)
119         return lightSource->setX(lightElement->x());
120     if (attrName == SVGNames::yAttr)
121         return lightSource->setY(lightElement->y());
122     if (attrName == SVGNames::zAttr)
123         return lightSource->setZ(lightElement->z());
124     if (attrName == SVGNames::pointsAtXAttr)
125         return lightSource->setPointsAtX(lightElement->pointsAtX());
126     if (attrName == SVGNames::pointsAtYAttr)
127         return lightSource->setPointsAtY(lightElement->pointsAtY());
128     if (attrName == SVGNames::pointsAtZAttr)
129         return lightSource->setPointsAtZ(lightElement->pointsAtZ());
130     if (attrName == SVGNames::specularExponentAttr)
131         return lightSource->setSpecularExponent(lightElement->specularExponent());
132     if (attrName == SVGNames::limitingConeAngleAttr)
133         return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());
134 
135     ASSERT_NOT_REACHED();
136     return false;
137 }
138 
svgAttributeChanged(const QualifiedName & attrName)139 void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName)
140 {
141     SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
142 
143     if (attrName == SVGNames::surfaceScaleAttr
144         || attrName == SVGNames::specularConstantAttr
145         || attrName == SVGNames::specularExponentAttr
146         || attrName == SVGNames::kernelUnitLengthAttr)
147         primitiveAttributeChanged(attrName);
148 
149     if (attrName == SVGNames::inAttr)
150         invalidate();
151 }
152 
lightElementAttributeChanged(const SVGFELightElement * lightElement,const QualifiedName & attrName)153 void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
154 {
155     if (SVGFELightElement::findLightElement(this) != lightElement)
156         return;
157 
158     // The light element has different attribute names so attrName can identify the requested attribute.
159     primitiveAttributeChanged(attrName);
160 }
161 
synchronizeProperty(const QualifiedName & attrName)162 void SVGFESpecularLightingElement::synchronizeProperty(const QualifiedName& attrName)
163 {
164     SVGFilterPrimitiveStandardAttributes::synchronizeProperty(attrName);
165 
166     if (attrName == anyQName()) {
167         synchronizeIn1();
168         synchronizeSurfaceScale();
169         synchronizeSpecularConstant();
170         synchronizeSpecularExponent();
171         synchronizeKernelUnitLengthX();
172         synchronizeKernelUnitLengthY();
173         return;
174     }
175 
176     if (attrName == SVGNames::inAttr)
177         synchronizeIn1();
178     else if (attrName == SVGNames::surfaceScaleAttr)
179         synchronizeSurfaceScale();
180     else if (attrName == SVGNames::specularConstantAttr)
181         synchronizeSpecularConstant();
182     else if (attrName == SVGNames::specularExponentAttr)
183         synchronizeSpecularExponent();
184     else if (attrName == SVGNames::kernelUnitLengthAttr) {
185         synchronizeKernelUnitLengthX();
186         synchronizeKernelUnitLengthY();
187     }
188 }
189 
attributeToPropertyTypeMap()190 AttributeToPropertyTypeMap& SVGFESpecularLightingElement::attributeToPropertyTypeMap()
191 {
192     DEFINE_STATIC_LOCAL(AttributeToPropertyTypeMap, s_attributeToPropertyTypeMap, ());
193     return s_attributeToPropertyTypeMap;
194 }
195 
fillAttributeToPropertyTypeMap()196 void SVGFESpecularLightingElement::fillAttributeToPropertyTypeMap()
197 {
198     AttributeToPropertyTypeMap& attributeToPropertyTypeMap = this->attributeToPropertyTypeMap();
199 
200     SVGFilterPrimitiveStandardAttributes::fillPassedAttributeToPropertyTypeMap(attributeToPropertyTypeMap);
201     attributeToPropertyTypeMap.set(SVGNames::inAttr, AnimatedString);
202     attributeToPropertyTypeMap.set(SVGNames::specularConstantAttr, AnimatedNumber);
203     attributeToPropertyTypeMap.set(SVGNames::specularExponentAttr, AnimatedNumber);
204     attributeToPropertyTypeMap.set(SVGNames::surfaceScaleAttr, AnimatedNumber);
205     attributeToPropertyTypeMap.set(SVGNames::kernelUnitLengthAttr, AnimatedNumberOptionalNumber);
206 }
207 
build(SVGFilterBuilder * filterBuilder,Filter * filter)208 PassRefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
209 {
210     FilterEffect* input1 = filterBuilder->getEffectById(in1());
211 
212     if (!input1)
213         return 0;
214 
215     RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this);
216     if (!lightSource)
217         return 0;
218 
219     RefPtr<RenderStyle> filterStyle = styleForRenderer();
220 
221     Color color = filterStyle->svgStyle()->lightingColor();
222 
223     RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surfaceScale(), specularConstant(),
224                                           specularExponent(), kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
225     effect->inputEffects().append(input1);
226     return effect.release();
227 }
228 
229 }
230 
231 #endif // ENABLE(SVG)
232