• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef V8Proxy_h
32 #define V8Proxy_h
33 
34 #include "PlatformBridge.h"
35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
36 #include "SecurityOrigin.h" // for WebCore::SecurityOrigin
37 #include "SharedPersistent.h"
38 #include "V8AbstractEventListener.h"
39 #include "V8DOMWindowShell.h"
40 #include "V8DOMWrapper.h"
41 #include "V8GCController.h"
42 #include "V8Utilities.h"
43 #include "WrapperTypeInfo.h"
44 #include <v8.h>
45 #include <wtf/Forward.h>
46 #include <wtf/PassRefPtr.h> // so generated bindings don't have to
47 #include <wtf/Vector.h>
48 
49 #if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
50 #define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
51 #else
52 #define INC_STATS(name)
53 #endif
54 
55 namespace WebCore {
56 
57     class CachedScript;
58     class DOMWindow;
59     class Frame;
60     class Node;
61     class ScriptExecutionContext;
62     class V8EventListener;
63     class V8IsolatedContext;
64     class WorldContextHandle;
65 
66     // FIXME: use standard logging facilities in WebCore.
67     void logInfo(Frame*, const String& message, const String& url);
68 
69     // The following Batch structs and methods are used for setting multiple
70     // properties on an ObjectTemplate, used from the generated bindings
71     // initialization (ConfigureXXXTemplate). This greatly reduces the binary
72     // size by moving from code driven setup to data table driven setup.
73 
74     // BatchedAttribute translates into calls to SetAccessor() on either the
75     // instance or the prototype ObjectTemplate, based on |onProto|.
76     struct BatchedAttribute {
77         const char* const name;
78         v8::AccessorGetter getter;
79         v8::AccessorSetter setter;
80         WrapperTypeInfo* data;
81         v8::AccessControl settings;
82         v8::PropertyAttribute attribute;
83         bool onProto;
84     };
85 
86     void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
87 
configureAttribute(v8::Handle<v8::ObjectTemplate> instance,v8::Handle<v8::ObjectTemplate> proto,const BatchedAttribute & attribute)88     inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
89     {
90         (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
91             attribute.getter,
92             attribute.setter,
93             v8::External::Wrap(attribute.data),
94             attribute.settings,
95             attribute.attribute);
96     }
97 
98     // BatchedConstant translates into calls to Set() for setting up an object's
99     // constants. It sets the constant on both the FunctionTemplate and the
100     // ObjectTemplate. PropertyAttributes is always ReadOnly.
101     struct BatchedConstant {
102         const char* const name;
103         int value;
104     };
105 
106     void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
107 
108     struct BatchedCallback {
109         const char* const name;
110         v8::InvocationCallback callback;
111     };
112 
113     void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>,
114                                  v8::Handle<v8::Signature>,
115                                  v8::PropertyAttribute,
116                                  const BatchedCallback*,
117                                  size_t callbackCount);
118 
119     const int kMaxRecursionDepth = 22;
120 
121     // The list of extensions that are registered for use with V8.
122     typedef WTF::Vector<v8::Extension*> V8Extensions;
123 
124     class V8Proxy {
125     public:
126         // The types of javascript errors that can be thrown.
127         enum ErrorType {
128             RangeError,
129             ReferenceError,
130             SyntaxError,
131             TypeError,
132             GeneralError
133         };
134 
135         explicit V8Proxy(Frame*);
136 
137         ~V8Proxy();
138 
frame()139         Frame* frame() { return m_frame; }
140 
141         void clearForNavigation();
142         void clearForClose();
143 
144         // FIXME: Need comment. User Gesture related.
inlineCode()145         bool inlineCode() const { return m_inlineCode; }
setInlineCode(bool value)146         void setInlineCode(bool value) { m_inlineCode = value; }
147 
timerCallback()148         bool timerCallback() const { return m_timerCallback; }
setTimerCallback(bool value)149         void setTimerCallback(bool value) { m_timerCallback = value; }
150 
151         // Disconnects the proxy from its owner frame,
152         // and clears all timeouts on the DOM window.
153         void disconnectFrame();
154 
finishedWithEvent(Event *)155         void finishedWithEvent(Event*) { }
156 
157         // Evaluate JavaScript in a new isolated world. The script gets its own
158         // global scope, its own prototypes for intrinsic JavaScript objects (String,
159         // Array, and so-on), and its own wrappers for all DOM nodes and DOM
160         // constructors.
161         void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
162 
163         // Returns true if the proxy is currently executing a script in V8.
164         bool executingScript() const;
165 
166         // Evaluate a script file in the current execution environment.
167         // The caller must hold an execution context.
168         // If cannot evalute the script, it returns an error.
169         v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
170 
171         // Run an already compiled script.
172         v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
173 
174 #ifdef ANDROID_INSTRUMENT
175         v8::Local<v8::Value> runScriptInternal(v8::Handle<v8::Script> script, bool inline_code);
176 #endif
177 
178         // Call the function with the given receiver and arguments.
179         v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
180 
181         // Call the function with the given receiver and arguments.
182         static v8::Local<v8::Value> callFunctionWithoutFrame(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
183 
184         // Call the function as constructor with the given arguments.
185         v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
186 
187         // Returns the window object associated with a context.
188         static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
189         // Returns V8Proxy object of the currently executing context.
190         static V8Proxy* retrieve();
191         // Returns V8Proxy object associated with a frame.
192         static V8Proxy* retrieve(Frame*);
193         // Returns V8Proxy object associated with a script execution context.
194         static V8Proxy* retrieve(ScriptExecutionContext*);
195 
196         // Returns the frame object of the window object associated with
197         // a context.
198         static Frame* retrieveFrame(v8::Handle<v8::Context>);
199 
200 
201         // The three functions below retrieve WebFrame instances relating the
202         // currently executing JavaScript. Since JavaScript can make function calls
203         // across frames, though, we need to be more precise.
204         //
205         // For example, imagine that a JS function in frame A calls a function in
206         // frame B, which calls native code, which wants to know what the 'active'
207         // frame is.
208         //
209         // The 'entered context' is the context where execution first entered the
210         // script engine; the context that is at the bottom of the JS function stack.
211         // RetrieveFrameForEnteredContext() would return Frame A in our example.
212         // This frame is often referred to as the "dynamic global object."
213         //
214         // The 'current context' is the context the JS engine is currently inside of;
215         // the context that is at the top of the JS function stack.
216         // RetrieveFrameForCurrentContext() would return Frame B in our example.
217         // This frame is often referred to as the "lexical global object."
218         //
219         // Finally, the 'calling context' is the context one below the current
220         // context on the JS function stack. For example, if function f calls
221         // function g, then the calling context will be the context associated with
222         // f. This context is commonly used by DOM security checks because they want
223         // to know who called them.
224         //
225         // If you are unsure which of these functions to use, ask abarth.
226         //
227         // NOTE: These cannot be declared as inline function, because VS complains at
228         // linking time.
229         static Frame* retrieveFrameForEnteredContext();
230         static Frame* retrieveFrameForCurrentContext();
231         static Frame* retrieveFrameForCallingContext();
232 
233         // Returns V8 Context of a frame. If none exists, creates
234         // a new context. It is potentially slow and consumes memory.
235         static v8::Local<v8::Context> context(Frame*);
236         static v8::Local<v8::Context> mainWorldContext(Frame*);
237         static v8::Local<v8::Context> currentContext();
238 
239         // If the current context causes out of memory, JavaScript setting
240         // is disabled and it returns true.
241         static bool handleOutOfMemory();
242 
243         static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
244 
245         static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, const TextPosition0& scriptStartPosition, v8::ScriptData* = 0);
246 
247 #ifdef ANDROID_INSTRUMENT
248         static v8::Handle<v8::Script> compileScriptInternal(v8::Handle<v8::String> code, const String& fileName, int baseLine, v8::ScriptData* scriptData);
249 #endif
250 
251         // If the exception code is different from zero, a DOM exception is
252         // schedule to be thrown.
253         static void setDOMException(int exceptionCode);
254 
255         // Schedule an error object to be thrown.
256         static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
257 
258         // Helpers for throwing syntax and type errors with predefined messages.
259         static v8::Handle<v8::Value> throwTypeError();
260         static v8::Handle<v8::Value> throwSyntaxError();
261 
262         template <typename T>
263         static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&, WrapperTypeInfo*);
264 
265         template <typename T>
266         static v8::Handle<v8::Value> constructDOMObjectWithScriptExecutionContext(const v8::Arguments&, WrapperTypeInfo*);
267 
268         v8::Local<v8::Context> context();
269         v8::Local<v8::Context> mainWorldContext();
270 
271         // FIXME: This should eventually take DOMWrapperWorld argument!
windowShell()272         V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
273 
274         bool setContextDebugId(int id);
275         static int contextDebugId(v8::Handle<v8::Context>);
276 
277         // Registers a v8 extension to be available on webpages. Will only
278         // affect v8 contexts initialized after this call. Takes ownership of
279         // the v8::Extension object passed.
280         static void registerExtension(v8::Extension*);
281 
282         static void registerExtensionWithV8(v8::Extension*);
283         static bool registeredExtensionWithV8(v8::Extension*);
284 
extensions()285         static const V8Extensions& extensions() { return m_extensions; }
286 
287         // Report an unsafe attempt to access the given frame on the console.
288         static void reportUnsafeAccessTo(Frame* target);
289 
290     private:
291         void didLeaveScriptContext();
292 
293         void resetIsolatedWorlds();
294 
295         PassOwnPtr<v8::ScriptData> precompileScript(v8::Handle<v8::String>, CachedScript*);
296 
297         // Returns false when we're out of memory in V8.
298         bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
299 
300         static const char* rangeExceptionName(int exceptionCode);
301         static const char* eventExceptionName(int exceptionCode);
302         static const char* xmlHttpRequestExceptionName(int exceptionCode);
303         static const char* domExceptionName(int exceptionCode);
304 
305 #if ENABLE(XPATH)
306         static const char* xpathExceptionName(int exceptionCode);
307 #endif
308 
309 #if ENABLE(SVG)
310         static const char* svgExceptionName(int exceptionCode);
311 #endif
312 
313 #if ENABLE(DATABASE)
314         static const char* sqlExceptionName(int exceptionCode);
315 #endif
316 
317         Frame* m_frame;
318 
319         // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
320         RefPtr<V8DOMWindowShell> m_windowShell;
321 
322         // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
323         // Only valid during execution.
324         bool m_inlineCode;
325 
326         // True when executing from within a timer callback. Only valid during
327         // execution.
328         bool m_timerCallback;
329 
330         // Track the recursion depth to be able to avoid too deep recursion. The V8
331         // engine allows much more recursion than KJS does so we need to guard against
332         // excessive recursion in the binding layer.
333         int m_recursion;
334 
335         // All of the extensions registered with the context.
336         static V8Extensions m_extensions;
337 
338         // The isolated worlds we are tracking for this frame. We hold them alive
339         // here so that they can be used again by future calls to
340         // evaluateInIsolatedWorld().
341         //
342         // Note: although the pointer is raw, the instance is kept alive by a strong
343         // reference to the v8 context it contains, which is not made weak until we
344         // call world->destroy().
345         //
346         // FIXME: We want to eventually be holding window shells instead of the
347         //        IsolatedContext directly.
348         typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
349         IsolatedWorldMap m_isolatedWorlds;
350     };
351 
352     template <typename T>
constructDOMObject(const v8::Arguments & args,WrapperTypeInfo * type)353     v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args, WrapperTypeInfo* type)
354     {
355         if (!args.IsConstructCall())
356             return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
357 
358         // Note: it's OK to let this RefPtr go out of scope because we also call
359         // SetDOMWrapper(), which effectively holds a reference to obj.
360         RefPtr<T> obj = T::create();
361         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
362         obj->ref();
363         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
364         return args.Holder();
365     }
366 
367     template <typename T>
constructDOMObjectWithScriptExecutionContext(const v8::Arguments & args,WrapperTypeInfo * type)368     v8::Handle<v8::Value> V8Proxy::constructDOMObjectWithScriptExecutionContext(const v8::Arguments& args, WrapperTypeInfo* type)
369     {
370         if (!args.IsConstructCall())
371             return throwError(V8Proxy::TypeError, "");
372 
373         ScriptExecutionContext* context = getScriptExecutionContext();
374         if (!context)
375             return throwError(V8Proxy::ReferenceError, "");
376 
377         // Note: it's OK to let this RefPtr go out of scope because we also call
378         // SetDOMWrapper(), which effectively holds a reference to obj.
379         RefPtr<T> obj = T::create(context);
380         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
381         obj->ref();
382         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
383         return args.Holder();
384     }
385 
386 
387     v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
388 
389     // Used by an interceptor callback that it hasn't found anything to
390     // intercept.
notHandledByInterceptor()391     inline static v8::Local<v8::Object> notHandledByInterceptor()
392     {
393         return v8::Local<v8::Object>();
394     }
395 
deletionNotHandledByInterceptor()396     inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
397     {
398         return v8::Local<v8::Boolean>();
399     }
400     inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
401     {
402         if (!v8::V8::IsExecutionTerminating())
403             V8Proxy::throwError(type, message);
404         return v8::Undefined();
405     }
406 
throwError(ExceptionCode ec)407     inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
408     {
409         if (!v8::V8::IsExecutionTerminating())
410             V8Proxy::setDOMException(ec);
411         return v8::Undefined();
412     }
413 
throwError(v8::Local<v8::Value> exception)414     inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
415     {
416         if (!v8::V8::IsExecutionTerminating())
417             v8::ThrowException(exception);
418         return v8::Undefined();
419     }
420 
toV8(PassRefPtr<T> object,v8::Local<v8::Object> holder)421     template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
422     {
423         object->ref();
424         V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
425         return holder;
426     }
427 
428 }
429 
430 #endif // V8Proxy_h
431