1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/synchronization/waitable_event.h"
6
7 #include "base/synchronization/condition_variable.h"
8 #include "base/synchronization/lock.h"
9 #include "base/message_loop.h"
10
11 // -----------------------------------------------------------------------------
12 // A WaitableEvent on POSIX is implemented as a wait-list. Currently we don't
13 // support cross-process events (where one process can signal an event which
14 // others are waiting on). Because of this, we can avoid having one thread per
15 // listener in several cases.
16 //
17 // The WaitableEvent maintains a list of waiters, protected by a lock. Each
18 // waiter is either an async wait, in which case we have a Task and the
19 // MessageLoop to run it on, or a blocking wait, in which case we have the
20 // condition variable to signal.
21 //
22 // Waiting involves grabbing the lock and adding oneself to the wait list. Async
23 // waits can be canceled, which means grabbing the lock and removing oneself
24 // from the list.
25 //
26 // Waiting on multiple events is handled by adding a single, synchronous wait to
27 // the wait-list of many events. An event passes a pointer to itself when
28 // firing a waiter and so we can store that pointer to find out which event
29 // triggered.
30 // -----------------------------------------------------------------------------
31
32 namespace base {
33
34 // -----------------------------------------------------------------------------
35 // This is just an abstract base class for waking the two types of waiters
36 // -----------------------------------------------------------------------------
WaitableEvent(bool manual_reset,bool initially_signaled)37 WaitableEvent::WaitableEvent(bool manual_reset, bool initially_signaled)
38 : kernel_(new WaitableEventKernel(manual_reset, initially_signaled)) {
39 }
40
~WaitableEvent()41 WaitableEvent::~WaitableEvent() {
42 }
43
Reset()44 void WaitableEvent::Reset() {
45 base::AutoLock locked(kernel_->lock_);
46 kernel_->signaled_ = false;
47 }
48
Signal()49 void WaitableEvent::Signal() {
50 base::AutoLock locked(kernel_->lock_);
51
52 if (kernel_->signaled_)
53 return;
54
55 if (kernel_->manual_reset_) {
56 SignalAll();
57 kernel_->signaled_ = true;
58 } else {
59 // In the case of auto reset, if no waiters were woken, we remain
60 // signaled.
61 if (!SignalOne())
62 kernel_->signaled_ = true;
63 }
64 }
65
IsSignaled()66 bool WaitableEvent::IsSignaled() {
67 base::AutoLock locked(kernel_->lock_);
68
69 const bool result = kernel_->signaled_;
70 if (result && !kernel_->manual_reset_)
71 kernel_->signaled_ = false;
72 return result;
73 }
74
75 // -----------------------------------------------------------------------------
76 // Synchronous waits
77
78 // -----------------------------------------------------------------------------
79 // This is a synchronous waiter. The thread is waiting on the given condition
80 // variable and the fired flag in this object.
81 // -----------------------------------------------------------------------------
82 class SyncWaiter : public WaitableEvent::Waiter {
83 public:
SyncWaiter()84 SyncWaiter()
85 : fired_(false),
86 signaling_event_(NULL),
87 lock_(),
88 cv_(&lock_) {
89 }
90
Fire(WaitableEvent * signaling_event)91 bool Fire(WaitableEvent* signaling_event) {
92 base::AutoLock locked(lock_);
93
94 if (fired_)
95 return false;
96
97 fired_ = true;
98 signaling_event_ = signaling_event;
99
100 cv_.Broadcast();
101
102 // Unlike AsyncWaiter objects, SyncWaiter objects are stack-allocated on
103 // the blocking thread's stack. There is no |delete this;| in Fire. The
104 // SyncWaiter object is destroyed when it goes out of scope.
105
106 return true;
107 }
108
signaling_event() const109 WaitableEvent* signaling_event() const {
110 return signaling_event_;
111 }
112
113 // ---------------------------------------------------------------------------
114 // These waiters are always stack allocated and don't delete themselves. Thus
115 // there's no problem and the ABA tag is the same as the object pointer.
116 // ---------------------------------------------------------------------------
Compare(void * tag)117 bool Compare(void* tag) {
118 return this == tag;
119 }
120
121 // ---------------------------------------------------------------------------
122 // Called with lock held.
123 // ---------------------------------------------------------------------------
fired() const124 bool fired() const {
125 return fired_;
126 }
127
128 // ---------------------------------------------------------------------------
129 // During a TimedWait, we need a way to make sure that an auto-reset
130 // WaitableEvent doesn't think that this event has been signaled between
131 // unlocking it and removing it from the wait-list. Called with lock held.
132 // ---------------------------------------------------------------------------
Disable()133 void Disable() {
134 fired_ = true;
135 }
136
lock()137 base::Lock* lock() {
138 return &lock_;
139 }
140
cv()141 base::ConditionVariable* cv() {
142 return &cv_;
143 }
144
145 private:
146 bool fired_;
147 WaitableEvent* signaling_event_; // The WaitableEvent which woke us
148 base::Lock lock_;
149 base::ConditionVariable cv_;
150 };
151
Wait()152 bool WaitableEvent::Wait() {
153 return TimedWait(TimeDelta::FromSeconds(-1));
154 }
155
TimedWait(const TimeDelta & max_time)156 bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
157 const Time end_time(Time::Now() + max_time);
158 const bool finite_time = max_time.ToInternalValue() >= 0;
159
160 kernel_->lock_.Acquire();
161 if (kernel_->signaled_) {
162 if (!kernel_->manual_reset_) {
163 // In this case we were signaled when we had no waiters. Now that
164 // someone has waited upon us, we can automatically reset.
165 kernel_->signaled_ = false;
166 }
167
168 kernel_->lock_.Release();
169 return true;
170 }
171
172 SyncWaiter sw;
173 sw.lock()->Acquire();
174
175 Enqueue(&sw);
176 kernel_->lock_.Release();
177 // We are violating locking order here by holding the SyncWaiter lock but not
178 // the WaitableEvent lock. However, this is safe because we don't lock @lock_
179 // again before unlocking it.
180
181 for (;;) {
182 const Time current_time(Time::Now());
183
184 if (sw.fired() || (finite_time && current_time >= end_time)) {
185 const bool return_value = sw.fired();
186
187 // We can't acquire @lock_ before releasing the SyncWaiter lock (because
188 // of locking order), however, in between the two a signal could be fired
189 // and @sw would accept it, however we will still return false, so the
190 // signal would be lost on an auto-reset WaitableEvent. Thus we call
191 // Disable which makes sw::Fire return false.
192 sw.Disable();
193 sw.lock()->Release();
194
195 kernel_->lock_.Acquire();
196 kernel_->Dequeue(&sw, &sw);
197 kernel_->lock_.Release();
198
199 return return_value;
200 }
201
202 if (finite_time) {
203 const TimeDelta max_wait(end_time - current_time);
204 sw.cv()->TimedWait(max_wait);
205 } else {
206 sw.cv()->Wait();
207 }
208 }
209 }
210
211 // -----------------------------------------------------------------------------
212 // Synchronous waiting on multiple objects.
213
214 static bool // StrictWeakOrdering
cmp_fst_addr(const std::pair<WaitableEvent *,unsigned> & a,const std::pair<WaitableEvent *,unsigned> & b)215 cmp_fst_addr(const std::pair<WaitableEvent*, unsigned> &a,
216 const std::pair<WaitableEvent*, unsigned> &b) {
217 return a.first < b.first;
218 }
219
220 // static
WaitMany(WaitableEvent ** raw_waitables,size_t count)221 size_t WaitableEvent::WaitMany(WaitableEvent** raw_waitables,
222 size_t count) {
223 DCHECK(count) << "Cannot wait on no events";
224
225 // We need to acquire the locks in a globally consistent order. Thus we sort
226 // the array of waitables by address. We actually sort a pairs so that we can
227 // map back to the original index values later.
228 std::vector<std::pair<WaitableEvent*, size_t> > waitables;
229 waitables.reserve(count);
230 for (size_t i = 0; i < count; ++i)
231 waitables.push_back(std::make_pair(raw_waitables[i], i));
232
233 DCHECK_EQ(count, waitables.size());
234
235 sort(waitables.begin(), waitables.end(), cmp_fst_addr);
236
237 // The set of waitables must be distinct. Since we have just sorted by
238 // address, we can check this cheaply by comparing pairs of consecutive
239 // elements.
240 for (size_t i = 0; i < waitables.size() - 1; ++i) {
241 DCHECK(waitables[i].first != waitables[i+1].first);
242 }
243
244 SyncWaiter sw;
245
246 const size_t r = EnqueueMany(&waitables[0], count, &sw);
247 if (r) {
248 // One of the events is already signaled. The SyncWaiter has not been
249 // enqueued anywhere. EnqueueMany returns the count of remaining waitables
250 // when the signaled one was seen, so the index of the signaled event is
251 // @count - @r.
252 return waitables[count - r].second;
253 }
254
255 // At this point, we hold the locks on all the WaitableEvents and we have
256 // enqueued our waiter in them all.
257 sw.lock()->Acquire();
258 // Release the WaitableEvent locks in the reverse order
259 for (size_t i = 0; i < count; ++i) {
260 waitables[count - (1 + i)].first->kernel_->lock_.Release();
261 }
262
263 for (;;) {
264 if (sw.fired())
265 break;
266
267 sw.cv()->Wait();
268 }
269 sw.lock()->Release();
270
271 // The address of the WaitableEvent which fired is stored in the SyncWaiter.
272 WaitableEvent *const signaled_event = sw.signaling_event();
273 // This will store the index of the raw_waitables which fired.
274 size_t signaled_index = 0;
275
276 // Take the locks of each WaitableEvent in turn (except the signaled one) and
277 // remove our SyncWaiter from the wait-list
278 for (size_t i = 0; i < count; ++i) {
279 if (raw_waitables[i] != signaled_event) {
280 raw_waitables[i]->kernel_->lock_.Acquire();
281 // There's no possible ABA issue with the address of the SyncWaiter here
282 // because it lives on the stack. Thus the tag value is just the pointer
283 // value again.
284 raw_waitables[i]->kernel_->Dequeue(&sw, &sw);
285 raw_waitables[i]->kernel_->lock_.Release();
286 } else {
287 signaled_index = i;
288 }
289 }
290
291 return signaled_index;
292 }
293
294 // -----------------------------------------------------------------------------
295 // If return value == 0:
296 // The locks of the WaitableEvents have been taken in order and the Waiter has
297 // been enqueued in the wait-list of each. None of the WaitableEvents are
298 // currently signaled
299 // else:
300 // None of the WaitableEvent locks are held. The Waiter has not been enqueued
301 // in any of them and the return value is the index of the first WaitableEvent
302 // which was signaled, from the end of the array.
303 // -----------------------------------------------------------------------------
304 // static
EnqueueMany(std::pair<WaitableEvent *,size_t> * waitables,size_t count,Waiter * waiter)305 size_t WaitableEvent::EnqueueMany
306 (std::pair<WaitableEvent*, size_t>* waitables,
307 size_t count, Waiter* waiter) {
308 if (!count)
309 return 0;
310
311 waitables[0].first->kernel_->lock_.Acquire();
312 if (waitables[0].first->kernel_->signaled_) {
313 if (!waitables[0].first->kernel_->manual_reset_)
314 waitables[0].first->kernel_->signaled_ = false;
315 waitables[0].first->kernel_->lock_.Release();
316 return count;
317 }
318
319 const size_t r = EnqueueMany(waitables + 1, count - 1, waiter);
320 if (r) {
321 waitables[0].first->kernel_->lock_.Release();
322 } else {
323 waitables[0].first->Enqueue(waiter);
324 }
325
326 return r;
327 }
328
329 // -----------------------------------------------------------------------------
330
331
332 // -----------------------------------------------------------------------------
333 // Private functions...
334
WaitableEventKernel(bool manual_reset,bool initially_signaled)335 WaitableEvent::WaitableEventKernel::WaitableEventKernel(bool manual_reset,
336 bool initially_signaled)
337 : manual_reset_(manual_reset),
338 signaled_(initially_signaled) {
339 }
340
~WaitableEventKernel()341 WaitableEvent::WaitableEventKernel::~WaitableEventKernel() {
342 }
343
344 // -----------------------------------------------------------------------------
345 // Wake all waiting waiters. Called with lock held.
346 // -----------------------------------------------------------------------------
SignalAll()347 bool WaitableEvent::SignalAll() {
348 bool signaled_at_least_one = false;
349
350 for (std::list<Waiter*>::iterator
351 i = kernel_->waiters_.begin(); i != kernel_->waiters_.end(); ++i) {
352 if ((*i)->Fire(this))
353 signaled_at_least_one = true;
354 }
355
356 kernel_->waiters_.clear();
357 return signaled_at_least_one;
358 }
359
360 // ---------------------------------------------------------------------------
361 // Try to wake a single waiter. Return true if one was woken. Called with lock
362 // held.
363 // ---------------------------------------------------------------------------
SignalOne()364 bool WaitableEvent::SignalOne() {
365 for (;;) {
366 if (kernel_->waiters_.empty())
367 return false;
368
369 const bool r = (*kernel_->waiters_.begin())->Fire(this);
370 kernel_->waiters_.pop_front();
371 if (r)
372 return true;
373 }
374 }
375
376 // -----------------------------------------------------------------------------
377 // Add a waiter to the list of those waiting. Called with lock held.
378 // -----------------------------------------------------------------------------
Enqueue(Waiter * waiter)379 void WaitableEvent::Enqueue(Waiter* waiter) {
380 kernel_->waiters_.push_back(waiter);
381 }
382
383 // -----------------------------------------------------------------------------
384 // Remove a waiter from the list of those waiting. Return true if the waiter was
385 // actually removed. Called with lock held.
386 // -----------------------------------------------------------------------------
Dequeue(Waiter * waiter,void * tag)387 bool WaitableEvent::WaitableEventKernel::Dequeue(Waiter* waiter, void* tag) {
388 for (std::list<Waiter*>::iterator
389 i = waiters_.begin(); i != waiters_.end(); ++i) {
390 if (*i == waiter && (*i)->Compare(tag)) {
391 waiters_.erase(i);
392 return true;
393 }
394 }
395
396 return false;
397 }
398
399 // -----------------------------------------------------------------------------
400
401 } // namespace base
402