1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H 18 #define ANDROID_AUDIO_HARDWARE_INTERFACE_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <utils/Errors.h> 24 #include <utils/Vector.h> 25 #include <utils/String16.h> 26 #include <utils/String8.h> 27 28 #include <media/IAudioFlinger.h> 29 #include <hardware_legacy/AudioSystemLegacy.h> 30 31 #include <system/audio.h> 32 #include <hardware/audio.h> 33 34 #include <cutils/bitops.h> 35 36 namespace android_audio_legacy { 37 using android::Vector; 38 using android::String16; 39 using android::String8; 40 41 // ---------------------------------------------------------------------------- 42 43 /** 44 * AudioStreamOut is the abstraction interface for the audio output hardware. 45 * 46 * It provides information about various properties of the audio output hardware driver. 47 */ 48 class AudioStreamOut { 49 public: 50 virtual ~AudioStreamOut() = 0; 51 52 /** return audio sampling rate in hz - eg. 44100 */ 53 virtual uint32_t sampleRate() const = 0; 54 55 /** returns size of output buffer - eg. 4800 */ 56 virtual size_t bufferSize() const = 0; 57 58 /** 59 * returns the output channel nask 60 */ 61 virtual uint32_t channels() const = 0; 62 63 /** 64 * return audio format in 8bit or 16bit PCM format - 65 * eg. AudioSystem:PCM_16_BIT 66 */ 67 virtual int format() const = 0; 68 69 /** 70 * return the frame size (number of bytes per sample). 71 */ frameSize()72 uint32_t frameSize() const { return popcount(channels())*((format()==AUDIO_FORMAT_PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); } 73 74 /** 75 * return the audio hardware driver latency in milli seconds. 76 */ 77 virtual uint32_t latency() const = 0; 78 79 /** 80 * Use this method in situations where audio mixing is done in the 81 * hardware. This method serves as a direct interface with hardware, 82 * allowing you to directly set the volume as apposed to via the framework. 83 * This method might produce multiple PCM outputs or hardware accelerated 84 * codecs, such as MP3 or AAC. 85 */ 86 virtual status_t setVolume(float left, float right) = 0; 87 88 /** write audio buffer to driver. Returns number of bytes written */ 89 virtual ssize_t write(const void* buffer, size_t bytes) = 0; 90 91 /** 92 * Put the audio hardware output into standby mode. Returns 93 * status based on include/utils/Errors.h 94 */ 95 virtual status_t standby() = 0; 96 97 /** dump the state of the audio output device */ 98 virtual status_t dump(int fd, const Vector<String16>& args) = 0; 99 100 // set/get audio output parameters. The function accepts a list of parameters 101 // key value pairs in the form: key1=value1;key2=value2;... 102 // Some keys are reserved for standard parameters (See AudioParameter class). 103 // If the implementation does not accept a parameter change while the output is 104 // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION. 105 // The audio flinger will put the output in standby and then change the parameter value. 106 virtual status_t setParameters(const String8& keyValuePairs) = 0; 107 virtual String8 getParameters(const String8& keys) = 0; 108 109 // return the number of audio frames written by the audio dsp to DAC since 110 // the output has exited standby 111 virtual status_t getRenderPosition(uint32_t *dspFrames) = 0; 112 }; 113 114 /** 115 * AudioStreamIn is the abstraction interface for the audio input hardware. 116 * 117 * It defines the various properties of the audio hardware input driver. 118 */ 119 class AudioStreamIn { 120 public: 121 virtual ~AudioStreamIn() = 0; 122 123 /** return audio sampling rate in hz - eg. 44100 */ 124 virtual uint32_t sampleRate() const = 0; 125 126 /** return the input buffer size allowed by audio driver */ 127 virtual size_t bufferSize() const = 0; 128 129 /** return input channel mask */ 130 virtual uint32_t channels() const = 0; 131 132 /** 133 * return audio format in 8bit or 16bit PCM format - 134 * eg. AudioSystem:PCM_16_BIT 135 */ 136 virtual int format() const = 0; 137 138 /** 139 * return the frame size (number of bytes per sample). 140 */ frameSize()141 uint32_t frameSize() const { return AudioSystem::popCount(channels())*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); } 142 143 /** set the input gain for the audio driver. This method is for 144 * for future use */ 145 virtual status_t setGain(float gain) = 0; 146 147 /** read audio buffer in from audio driver */ 148 virtual ssize_t read(void* buffer, ssize_t bytes) = 0; 149 150 /** dump the state of the audio input device */ 151 virtual status_t dump(int fd, const Vector<String16>& args) = 0; 152 153 /** 154 * Put the audio hardware input into standby mode. Returns 155 * status based on include/utils/Errors.h 156 */ 157 virtual status_t standby() = 0; 158 159 // set/get audio input parameters. The function accepts a list of parameters 160 // key value pairs in the form: key1=value1;key2=value2;... 161 // Some keys are reserved for standard parameters (See AudioParameter class). 162 // If the implementation does not accept a parameter change while the output is 163 // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION. 164 // The audio flinger will put the input in standby and then change the parameter value. 165 virtual status_t setParameters(const String8& keyValuePairs) = 0; 166 virtual String8 getParameters(const String8& keys) = 0; 167 168 169 // Return the amount of input frames lost in the audio driver since the last call of this function. 170 // Audio driver is expected to reset the value to 0 and restart counting upon returning the current value by this function call. 171 // Such loss typically occurs when the user space process is blocked longer than the capacity of audio driver buffers. 172 // Unit: the number of input audio frames 173 virtual unsigned int getInputFramesLost() const = 0; 174 175 virtual status_t addAudioEffect(effect_handle_t effect) = 0; 176 virtual status_t removeAudioEffect(effect_handle_t effect) = 0; 177 }; 178 179 /** 180 * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer. 181 * 182 * The interface supports setting and getting parameters, selecting audio routing 183 * paths, and defining input and output streams. 184 * 185 * AudioFlinger initializes the audio hardware and immediately opens an output stream. 186 * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset. 187 * 188 * The audio input stream is initialized when AudioFlinger is called to carry out 189 * a record operation. 190 */ 191 class AudioHardwareInterface 192 { 193 public: ~AudioHardwareInterface()194 virtual ~AudioHardwareInterface() {} 195 196 /** 197 * check to see if the audio hardware interface has been initialized. 198 * return status based on values defined in include/utils/Errors.h 199 */ 200 virtual status_t initCheck() = 0; 201 202 /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */ 203 virtual status_t setVoiceVolume(float volume) = 0; 204 205 /** 206 * set the audio volume for all audio activities other than voice call. 207 * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned, 208 * the software mixer will emulate this capability. 209 */ 210 virtual status_t setMasterVolume(float volume) = 0; 211 212 /** 213 * setMode is called when the audio mode changes. NORMAL mode is for 214 * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL 215 * when a call is in progress. 216 */ 217 virtual status_t setMode(int mode) = 0; 218 219 // mic mute 220 virtual status_t setMicMute(bool state) = 0; 221 virtual status_t getMicMute(bool* state) = 0; 222 223 // set/get global audio parameters 224 virtual status_t setParameters(const String8& keyValuePairs) = 0; 225 virtual String8 getParameters(const String8& keys) = 0; 226 227 // Returns audio input buffer size according to parameters passed or 0 if one of the 228 // parameters is not supported 229 virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0; 230 231 /** This method creates and opens the audio hardware output stream */ 232 virtual AudioStreamOut* openOutputStream( 233 uint32_t devices, 234 int *format=0, 235 uint32_t *channels=0, 236 uint32_t *sampleRate=0, 237 status_t *status=0) = 0; 238 virtual void closeOutputStream(AudioStreamOut* out) = 0; 239 /** This method creates and opens the audio hardware input stream */ 240 virtual AudioStreamIn* openInputStream( 241 uint32_t devices, 242 int *format, 243 uint32_t *channels, 244 uint32_t *sampleRate, 245 status_t *status, 246 AudioSystem::audio_in_acoustics acoustics) = 0; 247 virtual void closeInputStream(AudioStreamIn* in) = 0; 248 249 /**This method dumps the state of the audio hardware */ 250 virtual status_t dumpState(int fd, const Vector<String16>& args) = 0; 251 252 static AudioHardwareInterface* create(); 253 254 protected: 255 256 virtual status_t dump(int fd, const Vector<String16>& args) = 0; 257 }; 258 259 // ---------------------------------------------------------------------------- 260 261 extern "C" AudioHardwareInterface* createAudioHardware(void); 262 263 }; // namespace android 264 265 #endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H 266