1 /* 2 * Mesa 3-D graphics library 3 * Version: 6.5.3 4 * 5 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #ifndef SHADEROBJ_H 27 #define SHADEROBJ_H 28 29 30 #include "main/compiler.h" 31 #include "main/glheader.h" 32 #include "main/mtypes.h" 33 #include "program/ir_to_mesa.h" 34 35 #ifdef __cplusplus 36 extern "C" { 37 #endif 38 /** 39 * Internal functions 40 */ 41 42 //extern void 43 //_mesa_init_shader_state(struct gl_context * ctx); 44 // 45 //extern void 46 //_mesa_free_shader_state(struct gl_context *ctx); 47 // 48 // 49 extern void 50 _mesa_reference_shader(const void * ctx, struct gl_shader **ptr, 51 struct gl_shader *sh); 52 // 53 //extern struct gl_shader * 54 //_mesa_lookup_shader(struct gl_context *ctx, GLuint name); 55 // 56 //extern struct gl_shader * 57 //_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); 58 // 59 // 60 // 61 //extern void 62 //_mesa_reference_shader_program(struct gl_context *ctx, 63 // struct gl_shader_program **ptr, 64 // struct gl_shader_program *shProg); 65 //extern void 66 //_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); 67 68 extern struct gl_shader * 69 _mesa_new_shader(const void * ctx, GLuint name, GLenum type); 70 71 extern struct gl_shader * 72 _mesa_delete_shader(const void * ctx, struct gl_shader * shader); 73 74 //extern void 75 //_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); 76 // 77 //extern struct gl_shader_program * 78 //_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); 79 // 80 //extern struct gl_shader_program * 81 //_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, 82 // const char *caller); 83 // 84 //extern void 85 //_mesa_clear_shader_program_data(struct gl_context *ctx, 86 // struct gl_shader_program *shProg); 87 // 88 //extern void 89 //_mesa_free_shader_program_data(struct gl_context *ctx, 90 // struct gl_shader_program *shProg); 91 // 92 // 93 // 94 //extern void 95 //_mesa_init_shader_object_functions(struct dd_function_table *driver); 96 // 97 //extern void 98 //_mesa_init_shader_state(struct gl_context *ctx); 99 // 100 //extern void 101 //_mesa_free_shader_state(struct gl_context *ctx); 102 103 104 //static INLINE gl_shader_type 105 //_mesa_shader_type_to_index(GLenum v) 106 //{ 107 // switch (v) { 108 // case GL_VERTEX_SHADER: 109 // return MESA_SHADER_VERTEX; 110 // case GL_FRAGMENT_SHADER: 111 // return MESA_SHADER_FRAGMENT; 112 // case GL_GEOMETRY_SHADER: 113 // return MESA_SHADER_GEOMETRY; 114 // default: 115 // ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); 116 // return MESA_SHADER_TYPES; 117 // } 118 //} 119 // 120 // 121 //static INLINE GLenum 122 //_mesa_shader_index_to_type(GLuint i) 123 //{ 124 // static const GLenum enums[MESA_SHADER_TYPES] = { 125 // GL_VERTEX_SHADER, 126 // GL_FRAGMENT_SHADER, 127 // GL_GEOMETRY_SHADER , 128 // }; 129 // if (i >= MESA_SHADER_TYPES) 130 // return 0; 131 // else 132 // return enums[i]; 133 //} 134 135 136 #ifdef __cplusplus 137 } 138 #endif 139 140 #endif /* SHADEROBJ_H */ 141