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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.3
4  *
5  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28 
29 
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34 
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 /**
39  * Internal functions
40  */
41 
42 //extern void
43 //_mesa_init_shader_state(struct gl_context * ctx);
44 //
45 //extern void
46 //_mesa_free_shader_state(struct gl_context *ctx);
47 //
48 //
49 extern void
50 _mesa_reference_shader(const void * ctx, struct gl_shader **ptr,
51                        struct gl_shader *sh);
52 //
53 //extern struct gl_shader *
54 //_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
55 //
56 //extern struct gl_shader *
57 //_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
58 //
59 //
60 //
61 //extern void
62 //_mesa_reference_shader_program(struct gl_context *ctx,
63 //                               struct gl_shader_program **ptr,
64 //                               struct gl_shader_program *shProg);
65 //extern void
66 //_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
67 
68 extern struct gl_shader *
69 _mesa_new_shader(const void * ctx, GLuint name, GLenum type);
70 
71 extern struct gl_shader *
72 _mesa_delete_shader(const void * ctx, struct gl_shader * shader);
73 
74 //extern void
75 //_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
76 //
77 //extern struct gl_shader_program *
78 //_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
79 //
80 //extern struct gl_shader_program *
81 //_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
82 //                                const char *caller);
83 //
84 //extern void
85 //_mesa_clear_shader_program_data(struct gl_context *ctx,
86 //                                struct gl_shader_program *shProg);
87 //
88 //extern void
89 //_mesa_free_shader_program_data(struct gl_context *ctx,
90 //                               struct gl_shader_program *shProg);
91 //
92 //
93 //
94 //extern void
95 //_mesa_init_shader_object_functions(struct dd_function_table *driver);
96 //
97 //extern void
98 //_mesa_init_shader_state(struct gl_context *ctx);
99 //
100 //extern void
101 //_mesa_free_shader_state(struct gl_context *ctx);
102 
103 
104 //static INLINE gl_shader_type
105 //_mesa_shader_type_to_index(GLenum v)
106 //{
107 //   switch (v) {
108 //   case GL_VERTEX_SHADER:
109 //      return MESA_SHADER_VERTEX;
110 //   case GL_FRAGMENT_SHADER:
111 //      return MESA_SHADER_FRAGMENT;
112 //   case GL_GEOMETRY_SHADER:
113 //      return MESA_SHADER_GEOMETRY;
114 //   default:
115 //      ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
116 //      return MESA_SHADER_TYPES;
117 //   }
118 //}
119 //
120 //
121 //static INLINE GLenum
122 //_mesa_shader_index_to_type(GLuint i)
123 //{
124 //   static const GLenum enums[MESA_SHADER_TYPES] = {
125 //      GL_VERTEX_SHADER,
126 //      GL_FRAGMENT_SHADER,
127 //      GL_GEOMETRY_SHADER ,
128 //   };
129 //   if (i >= MESA_SHADER_TYPES)
130 //      return 0;
131 //   else
132 //      return enums[i];
133 //}
134 
135 
136 #ifdef __cplusplus
137 }
138 #endif
139 
140 #endif /* SHADEROBJ_H */
141