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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if USE(ACCELERATED_COMPOSITING)
29 
30 #include "GeometryBinding.h"
31 
32 #include "GraphicsContext.h"
33 #include "GraphicsContext3D.h"
34 #include "LayerRendererChromium.h"
35 
36 namespace WebCore {
37 
GeometryBinding(GraphicsContext3D * context)38 GeometryBinding::GeometryBinding(GraphicsContext3D* context)
39     : m_context(context)
40     , m_quadVerticesVbo(0)
41     , m_quadElementsVbo(0)
42     , m_initialized(false)
43 {
44     // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
45     float vertices[] = { -0.5f,  0.5f, 0.0f, 0.0f,  1.0f,
46                          -0.5f, -0.5f, 0.0f, 0.0f,  0.0f,
47                          0.5f, -0.5f, 0.0f, 1.0f,  0.0f,
48                          0.5f,  0.5f, 0.0f, 1.0f,  1.0f };
49     uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up the layer quad.
50                            0, 1, 2, 3}; // A line path for drawing the layer border.
51 
52     GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
53     GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
54     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_quadVerticesVbo));
55     GLC(m_context, m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW));
56     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
57     GLC(m_context, m_context->bufferData(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GraphicsContext3D::STATIC_DRAW));
58 
59     m_initialized = true;
60 }
61 
~GeometryBinding()62 GeometryBinding::~GeometryBinding()
63 {
64     GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
65     GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo));
66 }
67 
prepareForDraw()68 void GeometryBinding::prepareForDraw()
69 {
70     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVerticesVbo()));
71     GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, quadElementsVbo()));
72     unsigned offset = 0;
73     GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
74     offset += 3 * sizeof(float);
75     GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GraphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
76     GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()));
77     GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()));
78 }
79 
80 } // namespace WebCore
81 
82 #endif // USE(ACCELERATED_COMPOSITING)
83