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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #include "LoopBlinnShader.h"
29 
30 #include "GraphicsContext3D.h"
31 
32 namespace WebCore {
33 
LoopBlinnShader(GraphicsContext3D * context,unsigned program)34 LoopBlinnShader::LoopBlinnShader(GraphicsContext3D* context, unsigned program)
35     : Shader(context, program)
36 {
37     m_worldViewProjectionLocation = context->getUniformLocation(program, "worldViewProjection");
38     m_positionLocation = context->getAttribLocation(program, "position");
39     m_klmLocation = context->getAttribLocation(program, "klm");
40 }
41 
use(unsigned vertexOffset,unsigned klmOffset,const AffineTransform & transform)42 void LoopBlinnShader::use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform& transform)
43 {
44     m_context->useProgram(m_program);
45 
46     float matrix[16];
47     affineTo4x4(transform, matrix);
48     m_context->uniformMatrix4fv(m_worldViewProjectionLocation, false /*transpose*/, matrix, 1 /*count*/);
49 
50     m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0, vertexOffset);
51     m_context->enableVertexAttribArray(m_positionLocation);
52 
53     if (m_klmLocation != -1) {
54         m_context->vertexAttribPointer(m_klmLocation, 3, GraphicsContext3D::FLOAT, false, 0, klmOffset);
55         m_context->enableVertexAttribArray(m_klmLocation);
56     }
57 }
58 
59 } // namespace WebCore
60