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1 /*
2  * Copyright (C) 2010 Sencha, Inc.
3  *
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "ContextShadow.h"
30 
31 #include "AffineTransform.h"
32 #include "GraphicsContext.h"
33 #include <QPainter>
34 #include <QTimerEvent>
35 
36 namespace WebCore {
37 
38 // ContextShadow needs a scratch image as the buffer for the blur filter.
39 // Instead of creating and destroying the buffer for every operation,
40 // we create a buffer which will be automatically purged via a timer.
41 
42 class ShadowBuffer: public QObject {
43 public:
44     ShadowBuffer(QObject* parent = 0);
45 
46     QImage* scratchImage(const QSize& size);
47 
48     void schedulePurge();
49 
50 protected:
51     void timerEvent(QTimerEvent* event);
52 
53 private:
54     QImage image;
55     int timerId;
56 };
57 
ShadowBuffer(QObject * parent)58 ShadowBuffer::ShadowBuffer(QObject* parent)
59     : QObject(parent)
60     , timerId(-1)
61 {
62 }
63 
scratchImage(const QSize & size)64 QImage* ShadowBuffer::scratchImage(const QSize& size)
65 {
66     int width = size.width();
67     int height = size.height();
68 
69     // We do not need to recreate the buffer if the buffer is reasonably
70     // larger than the requested size. However, if the requested size is
71     // much smaller than our buffer, reduce our buffer so that we will not
72     // keep too many allocated pixels for too long.
73     if (!image.isNull() && (image.width() > width) && (image.height() > height))
74         if (((2 * width) > image.width()) && ((2 * height) > image.height())) {
75             image.fill(0);
76             return &image;
77         }
78 
79     // Round to the nearest 32 pixels so we do not grow the buffer everytime
80     // there is larger request by 1 pixel.
81     width = (1 + (width >> 5)) << 5;
82     height = (1 + (height >> 5)) << 5;
83 
84     image = QImage(width, height, QImage::Format_ARGB32_Premultiplied);
85     image.fill(0);
86     return &image;
87 }
88 
schedulePurge()89 void ShadowBuffer::schedulePurge()
90 {
91     static const double BufferPurgeDelay = 2; // seconds
92     if (timerId >= 0)
93         killTimer(timerId);
94     timerId = startTimer(BufferPurgeDelay * 1000);
95 }
96 
timerEvent(QTimerEvent * event)97 void ShadowBuffer::timerEvent(QTimerEvent* event)
98 {
99     if (event->timerId() == timerId) {
100         killTimer(timerId);
101         image = QImage();
102     }
103     QObject::timerEvent(event);
104 }
105 
Q_GLOBAL_STATIC(ShadowBuffer,scratchShadowBuffer)106 Q_GLOBAL_STATIC(ShadowBuffer, scratchShadowBuffer)
107 
108 PlatformContext ContextShadow::beginShadowLayer(GraphicsContext* context, const FloatRect& layerArea)
109 {
110     // Set m_blurDistance.
111     adjustBlurDistance(context);
112 
113     PlatformContext p = context->platformContext();
114 
115     QRect clipRect;
116     if (p->hasClipping())
117 #if QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
118         clipRect = p->clipBoundingRect().toAlignedRect();
119 #else
120         clipRect = p->clipRegion().boundingRect();
121 #endif
122     else
123         clipRect = p->transform().inverted().mapRect(p->window());
124 
125     // Set m_layerOrigin, m_layerContextTranslation, m_sourceRect.
126     IntRect clip(clipRect.x(), clipRect.y(), clipRect.width(), clipRect.height());
127     IntRect layerRect = calculateLayerBoundingRect(context, layerArea, clip);
128 
129     // Don't paint if we are totally outside the clip region.
130     if (layerRect.isEmpty())
131         return 0;
132 
133     ShadowBuffer* shadowBuffer = scratchShadowBuffer();
134     QImage* shadowImage = shadowBuffer->scratchImage(layerRect.size());
135     m_layerImage = QImage(*shadowImage);
136 
137     m_layerContext = new QPainter;
138     m_layerContext->begin(&m_layerImage);
139     m_layerContext->setFont(p->font());
140     m_layerContext->translate(m_layerContextTranslation);
141     return m_layerContext;
142 }
143 
endShadowLayer(GraphicsContext * context)144 void ContextShadow::endShadowLayer(GraphicsContext* context)
145 {
146     m_layerContext->end();
147     delete m_layerContext;
148     m_layerContext = 0;
149 
150     if (m_type == BlurShadow) {
151         blurLayerImage(m_layerImage.bits(), IntSize(m_layerImage.width(), m_layerImage.height()),
152                        m_layerImage.bytesPerLine());
153     }
154 
155     if (m_type != NoShadow) {
156         // "Colorize" with the right shadow color.
157         QPainter p(&m_layerImage);
158         p.setCompositionMode(QPainter::CompositionMode_SourceIn);
159         p.fillRect(m_layerImage.rect(), m_color.rgb());
160         p.end();
161     }
162 
163     context->platformContext()->drawImage(m_layerOrigin, m_layerImage, m_sourceRect);
164 
165     scratchShadowBuffer()->schedulePurge();
166 }
167 
168 }
169