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1 /*
2  * Copyright (C) 2006 Zack Rusin <zack@kde.org>
3  *
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "FloatRect.h"
30 
31 #include <QRectF>
32 
33 namespace WebCore {
34 
FloatRect(const QRectF & r)35 FloatRect::FloatRect(const QRectF& r)
36     : m_location(r.topLeft())
37     , m_size(r.width()
38     , r.height())
39 {
40 }
41 
operator QRectF() const42 FloatRect::operator QRectF() const
43 {
44     return QRectF(x(), y(), width(), height());
45 }
46 
normalized() const47 FloatRect FloatRect::normalized() const
48 {
49     FloatRect normalizedRect = *this;
50 
51     if (width() < 0) {
52         normalizedRect.setX(x() + width());
53         normalizedRect.setWidth(-width());
54     }
55     if (height() < 0) {
56         normalizedRect.setY(y() + height());
57         normalizedRect.setHeight(-height());
58     }
59     return normalizedRect;
60 }
61 
62 }
63 
64 // vim: ts=4 sw=4 et
65