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1 /*
2  * Copyright (C) 2009 Kevin Ollivier  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef scrollbar_render_h
27 #define scrollbar_render_h
28 
29 #include <wx/defs.h>
30 #include <wx/dc.h>
31 #include <wx/renderer.h>
32 
33 enum wxScrollbarPart {
34     wxSCROLLPART_NONE = 0,
35     wxSCROLLPART_BACKBTNSTART = 1,
36     wxSCROLLPART_FWDBTNSTART = 1 << 1,
37     wxSCROLLPART_BACKTRACK = 1 << 2,
38     wxSCROLLPART_THUMB = 1 << 3,
39     wxSCROLLPART_FWDTRACK = 1 << 4,
40     wxSCROLLPART_BACKBTNEND = 1 << 5,
41     wxSCROLLPART_FWDBTNEND = 1 << 6,
42     wxSCROLLPART_SCROLLBARBG = 1 << 7,
43     wxSCROLLPART_TRACKBG = 1 << 8,
44     wxSCROLLPART_ALL = 0xffffffff,
45 };
46 
47 void wxRenderer_DrawScrollbar(wxWindow* window, wxDC& dc,
48                                        const wxRect& rect,
49                                        wxOrientation orientation,
50                                        int current, wxScrollbarPart focusPart, wxScrollbarPart hoverPart,
51                                        int max, int step, int flags=0);
52 
calcThumbStartAndLength(int physicalLength,int max,int current,int step,int * thumbStart,int * thumbLength)53 inline void calcThumbStartAndLength(int physicalLength, int max, int current,
54                                 int step, int *thumbStart, int *thumbLength)
55 {
56         float proportion = ((float)physicalLength - 8)/ (max + step);
57         float thumbSize =  proportion * (float)physicalLength;
58         if (thumbSize < 20)
59             thumbSize = 20;
60 
61         float thumbPos = ((float)current / (float)max) * ((float)physicalLength - thumbSize);
62         if (thumbStart)
63             *thumbStart = thumbPos;
64 
65         if (thumbLength)
66             *thumbLength = thumbSize;
67 }
68 #endif
69