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1page.title=Common Tasks and How to Do Them in Android
2parent.title=FAQs, Tips, and How-to
3parent.link=index.html
4@jd:body
5
6<ul>
7    <li><a href="#neweclipseandroidproject">Creating an Android Application using
8    the Eclipse plugin</a></li>
9    <li><a href="#newandroidprojectnoeclipse">Creating an Android Application without
10    the Eclipse plugin</a></li>
11    <li><a href="#addexternallibrary">Adding an External Library (.jar) using Eclipse</a></li>
12    <li><a href="#implementcallbacks">Implementing Activity callbacks</a> (Android
13        calls your activity at various key moments in its life cycle. You must know
14        how to handle each of these to draw your screen, initialize class members,
15        and acquire data.)</li>
16    <li><a href="#opennewscreen">Opening a new screen</a></li>
17    <li><a href="#listening">Listening for button clicks </a></li>
18    <li><a href="#configurewindowproperties">Configuring general window properties </a></li>
19    <li><a href="#localhostalias">Referring to localhost from the emulated environment</a></li>
20    <li><a href="#appstate">Storing and retrieving state</a></li>
21    <li><a href="{@docRoot}guide/topics/data/data-storage.html#preferences">Storing and retrieving preferences</a></li>
22    <li><a href="#storingandretrieving">Storing and retrieving larger or more complex
23            persistent data</a> (files and data) </li>
24    <li><a href="#playback">Playing audio, video, still, or other media files</a></li>
25    <li><a href="#broadcastreceivers">Listening for and broadcasting global messages
26        and setting alarms</a></li>
27    <li><a href="#alerts">Displaying alerts </a></li>
28    <li><a href="#progressbar">Displaying a progress bar</a> </li>
29    <li><a href="#addmenuitems">Adding items to the screen menu</a> </li>
30    <li><a href="#webpage">Display a web page</a> </li>
31    <li><a href="#binding">Binding to data</a></li>
32    <li><a href="#handle">Getting a Handle to a Screen Element</a></li>
33    <li><a href="#captureimages">Capture images from the phone camera </a></li>
34    <li><a href="#threading">Handling expensive operations in the UI thread</a></li>
35    <li><a href="#selectingtext">Selecting, highlighting, or styling portions of
36            text</a></li>
37    <li><a href="#querymap">Utilizing attributes in a Map query</a></li>
38    <li><a href="#filelist">List of files for an Android application</a></li>
39    <li><a href="#logging">Print messages to a log file</a></li>
40</ul>
41<p>The ApiDemos sample application includes many, many examples of common
42tasks and UI features. See the code inside
43<code>&lt;sdk&gt;samples/ApiDemos</code> and the other sample applications
44under the <code>samples/</code> folder in the SDK.</p>
45
46
47<h2 id="neweclipseandroidproject">Creating an Android Application using the Eclipse Plugin</h2>
48
49<p>Using the Android Eclipse plugin is the fastest and easiest way
50to start creating a new Android application. The plugin automatically generates
51the correct project structure for your application, and keeps the resources
52compiled for you automatically.</p>
53
54<p>It is still a good idea to know what is going on though. Take a look at <a
55href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>
56to understand the basics of how an Android application works.</p>
57
58<p>You should also take a look at the ApiDemos application and the other sample
59applications included in the SDK, in the <code>&lt;sdk&gt;/samples/</code>
60folder in the SDK.</p>
61
62<p>Finally, a great way to started with Android development in Eclipse is to
63follow both the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello,
64World</a> and <a
65href="{@docRoot}resources/tutorials/notepad/index.html">Notepad</a> code
66tutorials. In particular, the start of the Hello Android tutorial is an
67excellent introduction to creating a new Android application in Eclipse.</p>
68
69<h2 id="newandroidprojectnoeclipse">Creating an Android Application without the Eclipse Plugin</h2>
70
71<p>This topic describes the manual steps in creating an Android application.
72Before reading this, you should read <a
73href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>
74to understand the basics of how an Android application works. You might also
75want to look at the sample code included with the Android SDK, in the
76<code>&lt;sdk&gt;/samples/</code> directory. </p>
77
78<p>Here is a list of the basic steps in building an application.</p>
79<ol>
80    <li><strong>Create your required resource files</strong> &nbsp;&nbsp;This includes
81        the AndroidManifest.xml global description file, string files that your application
82        needs, and layout files describing your user interface. A full list of optional
83        and required files and syntax details for each is given in <a href="#filelist">File
84        List for an Android Application</a>. </li>
85    <li><strong>Design your user interface</strong> &nbsp;&nbsp;See <a
86    href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for
87    details on elements of the Android screen. </li>
88    <li><strong>Implement your Activity </strong>(this page)<strong>&nbsp;&nbsp; </strong> You
89        will create one class/file for each screen in your application. Screens will
90        inherit from an {@link android.app android.app} class, typically {@link android.app.Activity
91        android.app.Activity} for basic screens, {@link android.app.ListActivity
92        android.app.ListActivity} for list screens, or {@link android.app.Dialog
93        android.app.Dialog} for dialog boxes. You will implement the required callbacks
94        that let you draw your screen, query data, and commit changes, and also perform
95        any required tasks such as opening additional screens or reading data from
96        the device. Common tasks, such as opening a new screen or reading data from
97        the device, are described below.
98        The list of files you'll need for your application are described in <a href="#filelist">List
99        of Files for an Android Application</a>. </li>
100    <li><strong><a href="{@docRoot}guide/developing/building/building-cmdline.html">Build and install your
101                package</a>.</strong> The Android SDK has some nice tools for generating
102                projects and debugging code. </li>
103</ol>
104
105<h2 id="addexternallibrary">Adding an External Library (.jar) using Eclipse</h2>
106<p>
107You can use a third party JAR in your application by adding it to your Eclipse project as follows:
108</p>
109<ol>
110<li>
111In the <strong>Package Explorer</strong> panel, right-click on your project and select <strong>Properties</strong>.
112<li>
113Select <strong>Java Build Path</strong>, then the tab <strong>Libraries</strong>.
114<li>
115Press the <strong>Add External JARs...</strong> button and select the JAR file.
116</ol>
117<p>
118Alternatively, if you want to include third party JARs with your package, create a new directory for them within your project and select <strong>Add Library...</strong> instead.</p>
119<p>
120It is not necessary to put external JARs in the assets folder.
121</p>
122
123<a name="implementcallbacks" id="implementcallbacks"></a>
124<h2>Implementing Activity Callbacks</h2>
125<p>Android calls a number of callbacks to let you draw your screen, store data before
126    pausing, and refresh data after closing. You must implement at least some of
127    these methods. Read the <a
128href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activities</a>
129    document to learn when and in what order these methods
130    are called. Here are some of the standard types of screen classes that Android provides:</p>
131<ul>
132    <li>{@link android.app.Activity android.app.Activity} - This is a standard screen,
133        with no specialization.</li>
134    <li>{@link android.app.ListActivity android.app.ListActivity} - This is a screen
135        that is used to display a list of something. It hosts a ListView object,
136        and exposes methods to let you identify the selected item, receive callbacks
137        when the selected item changes, and perform other list-related actions. </li>
138    <li>{@link android.app.Dialog android.app.Dialog} - This is a small, popup dialog-style
139        window that isn't intended to remain in the history stack. (It is not resizeable
140        or moveable by the user.)</li>
141</ul>
142
143<a name="opennewscreen" id="opennewscreen"></a><h2>Opening a New Screen</h2>
144<p>Your Activity will often need to open another Activity screen as it progresses.
145    This new screen can be part of the same application or part of another application,
146    the new screen can be floating or full screen, it can return a result, and you
147    can decide whether to close this screen and remove it from the history stack
148    when you are done with it, or to keep the screen open in history. These next
149    sections describe all these options. </p>
150<h3>Floating or full?<a name="floatingorfull" id="floatingorfull"></a></h3>
151<p>When you open a new screen you can decide whether to make it transparent or floating,
152    or full-screen. The choice of new screen affects the event sequence of events
153    in the old screen (if the new screen obscures the old screen, a different
154    series of events is called in the old screen). See the <a
155    href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activities</a> document for
156details. </p>
157<p>Transparent or floating windows are implemented in three
158    standard ways: </p>
159<ul>
160    <li>Create an {@link android.app.Dialog app.Dialog} class </li>
161    <li>Create an {@link android.app.AlertDialog app.AlertDialog} class </li>
162    <li>Set the {@link android.R.style#Theme_Dialog} <em>theme</em> attribute to <code>&#64;android:style/Theme.Dialog</code>
163        in your AndroidManifest.xml file. For example:
164    <pre>&lt;activity class=&quot;AddRssItem&quot; android:label=&quot;Add an item&quot; android:theme=&quot;&#064;android:style/Theme.Dialog&quot;/&gt;</pre></li>
165</ul>
166
167<p>Calling startActivity() or startActivityForResult() will open a new screen in whatever
168    way it defines itself (if it uses a floating theme it will be floating,
169    otherwise it will be full screen). </p>
170<h3>Opening a Screen </h3>
171<p>When you want to open a new screen, you can either explicitly specify the activity
172    class to open, or you can let the operating system decide which screen to open,
173    based upon the data and various parameters you pass in. A screen is opened by
174    calling {@link android.app.Activity#startActivity(android.content.Intent) startActivity}
175    and passing in an {@link android.content.Intent Intent} object, which specifies
176    the criteria for the handling screen. To specify a specific screen, call Intent.setClass
177    or setClassName with the exact activity class to open. Otherwise, set a variety
178    of values and data, and let Android decide which screen is appropriate to open.
179    Android will find one or zero Activities that match the specified requirements;
180    it will never open multiple activities for a single request. More information
181    on Intents and how Android resolves them to a specific class is given in the
182    {@link android.content.Intent Intent} topic. </p>
183<a name="intentexamples" id="intentexamples"></a><h3>Some Intent examples </h3>
184<p>The following snippet loads the com.android.samples.Animation1 class, and
185    passes it some arbitrary data.:</p>
186<pre>Intent myIntent = new Intent();
187myIntent.setClassName(&quot;com.android.samples&quot;, &quot;com.android.samples.Animation1&quot;);
188myIntent.putExtra(&quot;com.android.samples.SpecialValue&quot;, &quot;Hello, Joe!&quot;); // key/value pair, where key needs current package prefix.
189startActivity(myIntent);    </pre>
190<p>The next snippet requests that a Web page be opened by specifying the VIEW action,
191    and a URI data string starting with &quot;http://&quot; schema:</p>
192<pre>Intent myIntent = new Intent(Intent.VIEW_ACTION, Uri.parse(&quot;http://www.google.com&quot;));</pre>
193<p>Here is the intent filter from the AndroidManifest.xml file for com.android.browser:</p>
194<pre>&lt;intent-filter&gt;
195    &lt;action android:name=&quot;android.intent.action.VIEW&quot; /&gt;
196    &lt;category android:name=&quot;android.intent.category.DEFAULT&quot; /&gt;
197    &lt;scheme android:name=&quot;http&quot; /&gt;
198    &lt;scheme android:name=&quot;https&quot; /&gt;
199    &lt;scheme android:name=&quot;file&quot; /&gt;
200&lt;/intent-filter&gt; </pre>
201<p>Android defines a number of standard values, for instance the action constants
202    defined by {@link android.content.Intent}. You can define custom values, but
203    both the caller and handler must use them. See the &lt;intent-filter&gt;
204    tag description in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml
205    File</a> for more information on the manifest syntax for the handling
206    application. </p>
207<a name="returningaresult" id="returningaresult"></a><h3>Returning a Result from a Screen</h3>
208<p>A window can return a result after it closes. This result will be passed back
209    into the calling Activity's {@link android.app.Activity#onActivityResult(int,int,android.content.Intent)
210    onActivityResult()} method, which can supply an Intent containing arbitrary data, along with
211    the request code passed to startActivityForResult(). Note that you must call the {@link
212    android.app.Activity#startActivityForResult(android.content.Intent,int) startActivityForResult()}
213    method that accepts a request code parameter to get this callback. The following
214    code demonstrates opening a new screen and retrieving a result. </p>
215<pre>// Open the new screen.
216public void onClick(View v){
217    // Start the activity whose result we want to retrieve.  The
218    // result will come back with request code GET_CODE.
219    Intent intent = new Intent(this, com.example.app.ChooseYourBoxer.class);
220    startActivityForResult(intent, CHOOSE_FIGHTER);
221}
222
223// Listen for results.
224protected void onActivityResult(int requestCode, int resultCode, Intent data){
225    // See which child activity is calling us back.
226    switch (requestCode) {
227        case CHOOSE_FIGHTER:
228            // This is the standard resultCode that is sent back if the
229            // activity crashed or didn't doesn't supply an explicit result.
230            if (resultCode == RESULT_CANCELED){
231                myMessageboxFunction("Fight cancelled");
232            }
233            else {
234                myFightFunction(data);
235            }
236        default:
237            break;
238    }
239}
240
241// Class SentResult
242// Temporary screen to let the user choose something.
243    private OnClickListener mLincolnListener = new OnClickListener(){
244        public void onClick(View v) {
245            Bundle stats = new Bundle();
246            stats.putString("height","6\'4\"");
247            stats.putString("weight", "190 lbs");
248            stats.putString("reach", "74\"");
249            setResult(RESULT_OK, "Lincoln", stats);
250            finish();
251        }
252    };
253
254    private OnClickListener mWashingtonListener = new OnClickListener() {
255        public void onClick(View v){
256            Bundle stats = new Bundle();
257            stats.putString("height","6\'2\"");
258            stats.putString("weight", "190 lbs");
259            stats.putString("reach", "73\"");
260            setResult(RESULT_OK, "Washington", stats);
261            finish();
262        }
263    };
264	</pre>
265<h3>Lifetime of the new screen </h3>
266<p>An activity can remove itself from the history stack by calling {@link android.app.Activity#finish()
267    Activity.finish()} on itself, or the activity that opened the screen can call
268    {@link android.app.Activity#finishActivity(int) Activity.finishActivity()}
269    on any screens that it opens to close them. </p>
270<a name="listening" id="listening"></a><h2>Listening for Button Clicks</h2>
271<p>Button click and other UI event capturing are covered in <a
272href="{@docRoot}guide/topics/ui/ui-events.html">Input Events</a>.</p>
273<a name="configurewindowproperties" id="configurewindowproperties"></a><h2>Configuring General Window Properties</h2>
274<p>You can set a number of general window properties, such as whether to display
275    a title, whether the window is floating, and whether it displays an icon, by
276    calling methods on the {@link android.view.Window Window} member
277    of the underlying View object for the window. Examples include calling {@link
278    android.app.Activity#getWindow() getWindow().requestFeature()} (or the convenience
279    method {@link android.app.Activity#requestWindowFeature(int) requestWindowFeature(<em>some_feature</em>)})
280    to hide the title. Here is an example of hiding the title bar:</p>
281<pre>//Hide the title bar
282requestWindowFeature(Window.FEATURE_NO_TITLE);
283</pre>
284<p>A better way to achieve the same end is to specify a theme in your Android
285Manifest file:</p>
286<pre>&lt;application android:icon="@drawable/icon" android:theme="@android:style/Theme.NoTitleBar"&gt;
287</pre>
288<p>This is preferable because it tells the system not to show a title bar while
289your application is starting up. With the explicit method call, your application
290will have a title bar visible to the user until <code>onCreate</code> runs.</p>
291<p>(Note that this can be applied to either the <code>&lt;application&gt;</code>
292tag or to individual <code>&lt;activity&gt;</code> tags.)</p>
293<p class="caution"><strong>Caution:</strong> This theme will also hide the Action Bar on Android
2943.0 and higher. If you want to keep the Action Bar, but hide the title bar, see how you can <a
295href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform
296version</a>.</p>
297<a name="localhostalias" id="localhostalias"></a><h2>Referring to localhost from the emulated
298environment</h2>
299<p>
300If you need to refer to your host computer's <em>localhost</em>, such as when you
301want the emulator client to contact a server running on the same host, use the alias
302<code>10.0.2.2</code> to refer to the host computer's loopback interface.
303From the emulator's perspective, localhost (<code>127.0.0.1</code>) refers to its own
304loopback interface.
305</p>
306<a name="appstate" id="appstate"></a><h2>Storing and Retrieving State</h2>
307<p>If your application is dumped from memory because of space concerns, it will lose
308    all user interface state information such as checkbox state and text box values
309    as well as class member values. Android calls {@link android.app.Activity#onSaveInstanceState(android.os.Bundle)
310    Activity.onSaveInstanceState} before it pauses the application. This method hands in a {@link
311    android.os.Bundle Bundle} that can be used to store name/value pairs that will
312    persist and be handed back to the application even if it is dropped from memory.
313    Android will pass this Bundle back to you when it calls {@link android.app.Activity#onCreate(android.os.Bundle)
314    onCreate()}. This Bundle only exists while the application is still in the history
315    stack (whether or not it has been removed from memory) and will be lost when
316    the application is finalized. See the topics for {@link android.app.Activity#onSaveInstanceState} and
317    {@link android.app.Activity#onCreate} for
318    examples of storing and retrieving state.</p>
319<p>Read more about the lifecycle of an activity in <a
320href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a> document.</p>
321<h3>Storing and Retrieving Larger or More Complex Persistent Data<a name="storingandretrieving" id="storingandretrieving"></a></h3>
322<p>Your application can store files or complex collection objects, and reserve them
323    for private use by itself or other activities in the application, or it can expose
324    its data to all other applications on the device. See <a href="{@docRoot}guide/topics/data/data-storage.html">Storing,
325    Retrieving, and Exposing Data</a> to learn how to store and retrieve private data,
326    how to store and retrieve common data from the device, and how to expose your
327    private data to other applications.</p>
328<a name="playback" id="playback"></a><h2>Playing Media Files</h2>
329<p>Please see the document <a href="{@docRoot}guide/topics/media/index.html">Audio and Video</a> for more details.</p>
330<a name="broadcastreceivers" id="broadcastreceivers"></a><h2>Listening For and Broadcasting Global Messages, and Setting Alarms</h2>
331<p>You can create a listening class that can be notified or even instantiated whenever
332    a specific type of system message is sent.
333</p>
334<p>The listening classes, called broadcast receivers, extend {@link android.content.BroadcastReceiver
335    BroadcastReceiver}. If you want Android to instantiate the object whenever an appropriate
336    intent notification is sent, define the receiver with a <code>&lt;receiver&gt;</code> element
337    in the AndroidManifext.xml file. If the caller is expected to instantiate the
338    object in preparation to receive a message, this is not required. The receiver
339    will get a call to their {@link android.content.BroadcastReceiver#onReceive(android.content.Context,android.content.Intent)
340    BroadcastReceiver.onReceive()} method. A receiver can define an <code>&lt;intent-filter&gt;</code> tag
341    that describes the types of messages it will receive. Just as Android's IntentResolver
342    will look for appropriate Activity matches for a startActivity() call, it will
343    look for any matching Receivers (but it will send the message to all matching
344    receivers, not to the &quot;best&quot; match). </p>
345<p>To send a notification, the caller creates an {@link android.content.Intent Intent}
346    object and calls {@link android.app.Activity#sendBroadcast(android.content.Intent)
347    Context.sendBroadcast()} with that Intent. Multiple recipients can receive
348    the same message. You can broadcast an Intent message to an intent receiver in
349    any application, not only your own. If the receiving class is not registered
350    using <code>&lt;receiver&gt;</code> in its manifest, you can dynamically instantiate
351    and register a receiver by calling {@link android.content.Context#registerReceiver(android.content.BroadcastReceiver,android.content.IntentFilter)
352    Context.registerReceiver()}. </p>
353<p>Receivers can include intent filters to specify what kinds of intents they are
354    listening for. Alternatively, if you expect a single known caller to contact
355    a single known receiver, the receiver does not specify an intent filter, and
356    the caller specifies the receiver's class name in the Intent by calling {@link
357    android.content.Intent#setClassName(java.lang.String, java.lang.String) Intent.setClassName()}
358    with the recipient's class name. The recipient receives a {@link android.content.Context
359    Context} object that refers to its own package, not to the package of the sender.</p>
360<p><em><strong>Note:</strong></em>&nbsp;&nbsp;&nbsp;If a receiver or broadcaster
361    enforces permissions, your application might need to request permission
362    to send or receive messages from that object. You can request permission by using
363    the &lt;uses-permission&gt; tag in the manifest. </p>
364<p>Here is a code snippet of a sender and receiver. This example does not demonstrate
365    registering receivers dynamically. For a full code example, see the AlarmService
366    class in the ApiDemos project.</p>
367<h3>Sending the message</h3>
368<pre>// We are sending this to a specific recipient, so we will
369// only specify the recipient class name.
370Intent intent = new Intent(this, AlarmReceiver.class);
371intent.putExtra(&quot;message&quot;,&quot;Wake up.&quot;);
372sendBroadcast(intent);
373</pre>
374<h3>Receiving the message</h3>
375<p><strong>Receiver AndroidManifest.xml </strong>(because there is no intent filter
376    child, this class will only receive a broadcast when the receiver class is specified
377    by name, as is done in this example):</p>
378<pre>
379&lt;receiver class=".AlarmReceiver" /&gt;</pre>
380<p><strong>Receiver Java code: </strong></p>
381<pre>
382public class AlarmReceiver extends BroadcastReceiver{
383    // Display an alert that we've received a message.
384    &#064;Override
385    public void onReceive(Context context, Intent intent){
386	    // Send a text notification to the screen.
387        NotificationManager nm = (NotificationManager)
388        context.getSystemService(Context.NOTIFICATION_SERVICE);
389        nm.notifyWithText(R.id.alarm,
390                          &quot;Alarm!!!&quot;,
391                          NotificationManager.LENGTH_SHORT,
392                          null);
393   }
394}   </pre>
395<h3>Other system messages</h3>
396<p>You can listen for other system messages sent by Android as well, such as USB
397    connection/removal messages, SMS arrival messages, and timezone changes. See
398    {@link android.content.Intent} for a list of broadcast messages to listen for.
399    Messages are marked &quot;Broadcast Action&quot; in the documentation. </p>
400<h3>Listening for phone events<a name="phoneevents" id="phoneevents"></a></h3>
401<p>The {@link android.telephony android.telephony} package overview page describes how to
402    register to listen for phone events. </p>
403<a name="alarms" id="alarms"></a><h3>Setting Alarms </h3>
404<p>Android provides an {@link android.app.AlarmManager AlarmManager} service that
405    will let you specify an Intent to send at a designated time. This intent is typically
406    used to start an application at a preset time. (Note: If you want to send
407    a notification to a sleeping or running application, use {@link android.os.Handler
408    Handler} instead.)</p>
409<a name="alerts" id="alerts"></a><h2>Displaying Alerts</h2>
410<p>There are two major kinds of alerts that you may display to the user:
411(1) Normal alerts are displayed in response to a user action, such as
412trying to perform an action that is not allowed.  (2) Out-of-band alerts,
413called notifications, are
414displayed as a result of something happening in the background, such as the
415user receiving new e-mail.</p>
416
417<a name="dialogsandalerts" id="dialogsandalerts"></a><h3>Normal Alerts</h3>
418
419<p>Android provides a number of ways for you to show popup notifications to your
420    user as they interact with your application. </p>
421<table width="100%" border="1">
422    <tr>
423        <th scope="col">Class</th>
424        <th scope="col">Description</th>
425    </tr>
426    <tr>
427        <td>{@link android.app.Dialog app.Dialog}</td>
428        <td>A generic floating dialog box with a layout that you design. </td>
429    </tr>
430    <tr>
431        <td><p>{@link android.app.AlertDialog app.AlertDialog}</p></td>
432        <td>A popup alert dialog with two buttons (typically OK and Cancel) that
433            take callback handlers. See the section after this table for more details. </td>
434    </tr>
435    <tr>
436        <td>{@link android.app.ProgressDialog ProgressDialog} </td>
437        <td>A dialog box used to indicate progress of an operation with a known progress
438            value or an indeterminate length (setProgress(bool)). See <strong>Views</strong> &gt; <strong>Progress Bar</strong> in
439            ApiDemos for examples. </td>
440    </tr>
441    <tr>
442        <td>Activity</td>
443        <td>By setting the theme of an activity to
444            {@link android.R.style#Theme_Dialog
445            android:theme=&quot;&#064;android:style/Theme.Dialog&quot;},
446            your activity will take on
447            the appearance of a normal dialog, floating on top of whatever was
448            underneath it.  You usually set the theme through the
449            {@link android.R.attr#theme android:theme} attribute in your AndroidManifest.xml.
450            The advantage of this
451            over Dialog and AlertDialog is that Application has a much better managed
452            life cycle than dialogs: if a dialog goes to the background and is killed,
453            you cannot recapture state, whereas Application exposes a {@link android.os.Bundle
454            Bundle} of saved values in <code>onCreate()</code> to help you maintain state.</td>
455    </tr>
456</table>
457<h3>AlertDialog</h3>
458<p>This is a basic warning dialog box that lets you configure a message, button text,
459    and callback. You can create one by calling using the {@link
460    android.app.AlertDialog.Builder} class, as shown here. </p>
461<pre>private Handler mHandler = new Handler() {
462    public void handleMessage(Message msg) {
463        switch (msg.what) {
464            case ACCEPT_CALL:
465            answer(msg.obj);
466            break;
467
468            case BOUNCE_TO_VOICEMAIL:
469            voicemail(msg.obj);
470            break;
471
472        }
473    }
474};
475
476
477private void IncomingMotherInlawCall(Connection c) {
478    String Text;
479
480    // &quot;Answer&quot; callback.
481    Message acceptMsg = Message.obtain();
482    acceptMsg.target = mHandler;
483    acceptMsg.what = ACCEPT_CALL;
484    acceptMsg.obj = c.getCall();
485
486    // &quot;Cancel&quot; callback.
487    final Message rejectMsg = Message.obtain();
488    rejectMsg.target = mHandler;
489    rejectMsg.what = BOUNCE_TO_VOICEMAIL;
490    rejectMsg.obj = c.getCall();
491
492    new AlertDialog.Builder(this)
493      .setMessage("Phyllis is calling")
494      .setPositiveButton("Answer", acceptMsg)
495      .setOnCanceListener(new OnCancelListener() {
496        public void onCancel(DialogInterface dialog) {
497          rejectMsg.sendToTarget();
498        }});
499      .show();
500}    </pre>
501
502<h3>Notifications</h3>
503
504<p>Out-of-band alerts should always be displayed using the
505{@link android.app.NotificationManager}, which allows you to tell the user
506about something they may be interested in without disrupting what they are
507currently doing.  A notification can be anything from a brief pop-up box
508informing the user of the new information, through displaying a persistent
509icon in the status bar, to vibrating, playing sounds, or flashing lights to
510get the user's attention.  In all cases, the user must explicitly shift their
511focus to the notification before they can interact with it.</p>
512
513<p>The following code demonstrates using NotificationManager to display a basic text
514    popup when a new SMS message arrives in a listening service, and provides the
515    current message count. You can see several more examples in the ApiDemos application,
516    under app/ (named <em>notification</em>*.java).</p>
517<pre>static void setNewMessageIndicator(Context context, int messageCount){
518   // Get the static global NotificationManager object.
519   NotificationManager nm = NotificationManager.getDefault();</p>
520
521   // If we're being called because a new message has been received,
522   // then display an icon and a count. Otherwise, delete the persistent
523   // message.
524   if (messageCount &gt; 0) {
525      nm.notifyWithText(myApp.NOTIFICATION_GUID,      // ID for this notification.
526                messageCount + &quot; new message&quot; + messageCount &gt; 1 ? &quot;s&quot;:&quot;&quot;, // Text to display.
527                NotificationManager.LENGTH_SHORT); // Show it for a short time only.
528   }
529}</pre>
530<p>To display a notification in the status bar and have it launch an intent when
531    the user selects it (such as the new text message notification does), call {@link
532    android.app.NotificationManager#notify(int, android.app.Notification) NotificationManager.notify()},
533    and pass in vibration patterns, status bar icons, or Intents to associate with
534    the notification. </p>
535<a name="progressbar" id="progressbar"></a><h2>Displaying a Progress Bar</h2>
536<p>An activity can display a progress bar to notify the user that something is happening.
537    To display a progress bar in a screen, call {@link android.app.Activity#requestWindowFeature(int)
538    Activity.requestWindowFeature(Window.FEATURE_PROGRESS)}. To set the value
539    of the progress bar, call {@link android.view.Window#setFeatureInt(int,int)
540    Activity.getWindow().setFeatureInt(Window.FEATURE_PROGRESS, <em>level</em>)}.
541    Progress bar values are from 0 to 9,999, or set the value to 10,000 to make the
542    progress bar invisible. </p>
543<p>You can also use the {@link android.app.ProgressDialog ProgressDialog} class,
544    which enables a  dialog box with an embedded progress bar to send a &quot;I'm working
545    on it&quot; notification to the user. </p>
546<a name="addmenuitems" id="addmenuitems"></a><h2>Adding Items to the Screen Menu</h2>
547<p>See <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a>.</p>
548
549<a name="webpage" id="webpage"></a><h2>Display a Web Page</h2>
550<p>Use the {@link android.webkit.WebView webkit.WebView} object. </p>
551<a name="binding" id="binding"></a><h2>Binding to Data</h2>
552<p>You can bind a ListView to a set of underlying data by using a shim class called
553    {@link android.widget.ListAdapter ListAdapter} (or a subclass). ListAdapter subclasses
554    bind to a variety of data sources, and expose a common set of methods such as
555    getItem() and getView(), and uses them to pick View items to display in its list.
556    You can extend ListAdapter and override getView() to create your own custom list
557    items. There are essentially only two steps you need to perform to bind to data: </p>
558<ol>
559    <li>Create a ListAdapter object and specify its data source</li>
560    <li>Give the ListAdapter to your ListView object.</li>
561</ol>
562<p>That's it!</p>
563<p>Here's an example of binding a ListActivity screen to the results from a cursor
564    query. (Note that the setListAdapter() method shown is a convenience method that
565    gets the page's ListView object and calls setAdapter() on it.)</p>
566<pre>// Run a query and get a Cursor pointing to the results.
567Cursor c = People.query(this.getContentResolver(), null);
568startManagingCursor(c);
569
570// Create the ListAdapter. A SimpleCursorAdapter lets you specify two interesting things:
571// an XML template for your list item, and
572// The column to map to a specific item, by ID, in your template.
573ListAdapter adapter = new SimpleCursorAdapter(this,
574                android.R.layout.simple_list_item_1,  // Use a template that displays a text view
575                c,                                    // Give the cursor to the list adapter
576                new String[] {People.NAME} ,          // Map the NAME column in the people database to...
577                new String[] {"text1"});              // The "text1" view defined in the XML template
578setListAdapter(adapter);</pre>
579<p>See view/List4 in the ApiDemos project for an example of extending ListAdapter
580    for a new data type. </p>
581
582<a name="handle"></a>
583
584<h2>Getting a Handle to a Screen Element</h2>
585<p>You can get a handle to a screen element by calling {@link
586android.app.Activity#findViewById(int) Activity.findViewById}. You can then use
587the handle to set or retrieve any values exposed by the object. </p>
588<a name="captureimages" id="captureimages"></a><h2>Capture Images from the Phone Camera</h2>
589<p>You can hook into the device's camera onto your own Canvas object by using the
590    {@link android.hardware.Camera Camera} class. See that class's documentation,
591    and the ApiDemos project's Camera Preview application (Graphics/Camera Preview)
592    for example code. </p>
593
594
595<a name="threading" id="threading"></a><h2>Handling Expensive Operations in the UI Thread</h2>
596<p>Avoid performing long-running operations (such as network I/O) directly in the UI thread &mdash;
597the main thread of an application where the UI is run &mdash; or your application may be blocked
598and become unresponsive. Here is a brief summary of the recommended approach for handling expensive operations:</p>
599<ol>
600<li>Create a Handler object in your UI thread</li>
601<li>Spawn off worker threads to perform any required expensive operations</li>
602<li>Post results from a worker thread back to the UI thread's handler either through a Runnable or a {@link android.os.Message}</li>
603<li>Update the views on the UI thread as needed</li>
604</ol>
605
606<p>The following outline illustrates a typical implementation:</p>
607
608<pre>
609public class MyActivity extends Activity {
610
611    [ . . . ]
612    // Need handler for callbacks to the UI thread
613    final Handler mHandler = new Handler();
614
615    // Create runnable for posting
616    final Runnable mUpdateResults = new Runnable() {
617        public void run() {
618            updateResultsInUi();
619        }
620    };
621
622    &#64;Override
623    protected void onCreate(Bundle savedInstanceState) {
624        super.onCreate(savedInstanceState);
625
626        [ . . . ]
627    }
628
629    protected void startLongRunningOperation() {
630
631        // Fire off a thread to do some work that we shouldn't do directly in the UI thread
632        Thread t = new Thread() {
633            public void run() {
634                mResults = doSomethingExpensive();
635                mHandler.post(mUpdateResults);
636            }
637        };
638        t.start();
639    }
640
641    private void updateResultsInUi() {
642
643        // Back in the UI thread -- update our UI elements based on the data in mResults
644        [ . . . ]
645    }
646}
647</pre>
648
649<p>For further discussions on this topic, see
650<a href="{@docRoot}guide/practices/design/responsiveness.html">Designing for Responsiveness</a>
651and the {@link android.os.Handler} documentation.</p>
652
653<a name="selectingtext" id="selectingtext"></a><h2>Selecting, Highlighting, or Styling Portions of Text</h2>
654<p>You can highlight or style the formatting of strings or substrings of text in
655    a TextView object. There are two ways to do this:</p>
656<ul>
657    <li>If you use a <a href="{@docRoot}guide/topics/resources/available-resources.html#stringresources">string resource</a>,
658        you can add some simple styling, such as bold or italic using HTML notation.
659        The currently supported tags are: <code>B</code> (bold),
660        <code>I</code> (italic), <code>U</code> (underline),
661        <code>TT</code> (monospace), <code>BIG</code>, <code>SMALL</code>,
662        <code>SUP</code> (superscript), <code>SUB</code> (subscript),
663        and <code>STRIKE</code> (strikethrough).
664        So, for example, in res/values/strings.xml you could declare this:<br />
665        <code>&lt;resource&gt;<br />
666        &nbsp;&nbsp;&nbsp;&nbsp;&lt;string&nbsp;id=&quot;@+id/styled_welcome_message&quot;&gt;We
667        are &lt;b&gt;&lt;i&gt;so&lt;/i&gt;&lt;/b&gt; glad to see you.&lt;/string&gt;<br />
668        &lt;/resources&gt;</code></li>
669    <li>To style text on the fly, or to add highlighting or more complex styling,
670        you must use the Spannable object as described next. </li>
671</ul>
672<p>To style text on the fly, you must make sure the TextView is using {@link android.text.Spannable}
673    storage for the text (this will always be true if the TextView is an EditText),
674    retrieve its text with {@link android.widget.TextView#getText}, and call {@link
675    android.text.Spannable#setSpan}, passing in a new style class from the {@link
676    android.text.style} package and the selection range. </p>
677<p>The following code snippet demonstrates creating a string with a highlighted section,
678    italic section, and bold section, and adding it to an EditText object. </p>
679<pre>// Get our EditText object.
680EditText vw = (EditText)findViewById(R.id.text);
681
682// Set the EditText's text.
683vw.setText("Italic, highlighted, bold.");
684
685// If this were just a TextView, we could do:
686// vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE);
687// to force it to use Spannable storage so styles can be attached.
688// Or we could specify that in the XML.
689
690// Get the EditText's internal text storage
691Spannable str = vw.getText();
692
693// Create our span sections, and assign a format to each.
694str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
695str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
696str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
697</pre>
698
699<a name="querymap" id="querymap"></a><h2>Utilizing attributes in a Map query</h2>
700<p>
701When using a search intent to ask the Maps activity to search for something, the Maps activity responds to the following attributes in the optional context bundle:
702</p>
703<pre>
704               float "centerLatitude" default 0.0f
705               float "centerLongitude" default 0.0f
706               float "latitudeSpan" default 0.0f
707               float "longitudeSpan" default 0.0f
708               int "zoomLevel" default 10
709</pre>
710<p>
711This context information is used to center the search result in a particular area, and is equivalent to adjusting the Map activity to the described location and zoom level before issuing the query.
712</p>
713<p>
714If the latitudeSpan, longitudeSpan, and zoomLevel attributes are not consistent, then it is undefined which one takes precedence.
715</p>
716
717<a name="filelist" id="filelist"></a><h2>List of Files for an Android Application</h2>
718<p>The following list describes the structure and files of an Android application.
719    Many of these files can be built for you (or stubbed out) by the android tool
720    shipped in the tools/ menu of the SDK. </p>
721<table width="100%" border="0">
722    <tr>
723        <td width="28%" valign="top">MyApp/<br /></td>
724        <td width="72%" valign="top">&nbsp;</td>
725    </tr>
726    <tr>
727        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;AndroidManifest.xml</td>
728        <td valign="top">(<em>required</em>) Advertises the screens that this application provides,
729            where they can be launched (from the main program menu or elsewhere),
730            any content providers it implements and what kind of data they handle,
731            where the implementation classes are, and other application-wide
732            information. Syntax details for this file are described in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>.</td>
733    </tr>
734    <tr>
735        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;src/<br />
736        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/<em>myPackagePath</em>/.../<em>MyClass</em>.java</td>
737        <td valign="top">(<em>required</em>) This folder holds all the source code files for your
738            application, inside the appropriate package subfolders. </td>
739    </tr>
740    <tr>
741        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;res/</td>
742        <td valign="top">(<em>required</em>) This folder holds all the <em>resources</em> for
743            your application. Resources are external data files or description files
744            that are compiled into your code at build time. Files in different folders
745            are compiled differently, so you must put the proper resource into the
746            proper folder. (See <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a> for details.)</td>
747    </tr>
748    <tr>
749        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;anim/<br />
750            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>animation1</em>.xml<br />
751        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>...</em></td>
752        <td valign="top">(<em>optional</em>) Holds any animation XML description files that the
753            application uses. The format of these files is described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
754    </tr>
755    <tr>
756        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;drawable/<br />
757            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_picture</em>.png<br />
758            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_stretchable</em>.9.png<br />
759            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_background</em>.xml<br />
760        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...</td>
761        <td valign="top">(<em>optional</em>) Zero or more files that will be compiled to {@link
762            android.graphics.drawable android.graphics.drawable} resources. Files
763            can be image files (png, gif, or other) or XML files describing other
764            graphics such as bitmaps, stretchable bitmaps, or gradients. Supported
765            bitmap file formats are PNG (preferred), JPG, and GIF (discouraged),
766            as well as the custom 9-patch stretchable bitmap format. These formats
767            are described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
768    </tr>
769    <tr>
770        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;layout/<br />
771            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>screen_1_layout</em>.xml<br />
772        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...<br /></td>
773        <td valign="top">(<em>optional</em>) Holds all the XML files describing screens or parts
774            of screens. Although you could create a screen in Java, defining them
775            in XML files is typically easier. A layout file is similar in concept
776            to an HTML file that describes the screen layout and components. See <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for more information about designing screens, and <a href="{@docRoot}guide/topics/resources/available-resources.html#layoutresources">Available Resource Types</a> for the syntax of these files.</td>
777    </tr>
778    <tr>
779        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values/<br />
780            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrays<br />
781  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;          &nbsp;classes.xml<br />
782            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;colors.xml<br />
783            &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dimens.xml<br />
784&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;            strings.xml<br />
785        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;styles.xml<br />
786        &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values.xml<br /></td>
787        <td valign="top"><p>(<em>optional</em>) XML files describing additional resources
788                such as strings, colors, and styles. The naming, quantity, and number
789                of these files are not enforced--any XML file is compiled, but these
790                are the standard names given to these files. However, the syntax
791                of these files is prescribed by Android, and described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </p>
792        </td>
793    </tr>
794    <tr>
795        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xml/</td>
796        <td valign="top">(<em>optional</em>) XML files that can be read at run time on the device. </td>
797    </tr>
798    <tr>
799        <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;raw/</td>
800        <td valign="top">(<em>optional</em>) Any files to be copied directly to the device. </td>
801    </tr>
802</table>
803
804
805<a name="logging" ></a>
806<h2>Print Messages to a Log File</h2>
807
808<p>To write log messages from your application:</p>
809<ol><li>Import <code>android.util.Log</code>.</li>
810    <li>Use <code>Log.v()</code>, <code>Log.d()</code>, <code>Log.i()</code>,
811    <code>Log.w()</code>, or <code>Log.e()</code> to log messages.
812    (See the {@link android.util.Log} class.)<br/> E.g.,
813    <code>Log.e(this.toString(), "error: " + err.toString())</code></li>
814    <li>Launch <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a> from a terminal
815    by executing <code>ddms</code> in your Android SDK <code>/tools</code> path.</li>
816    <li>Run your application in the Android emulator.</li>
817    <li>From the DDMS application, select the emulator
818    (e.g., "emulator-5554") and click <b>Device > Run logcat...</b>
819    to view all the log data.</li>
820</ol>
821<p class="note"><strong>Note:</strong> If you are running Eclipse and
822encounter a warning about the VM debug port when opening DDMS, you can ignore it
823if you're only interested in logs. However, if you want to further inspect and
824control your processes from DDMS, then you should close Eclipse before launching DDMS so that
825it may use the VM debugging port.</p>
826
827
828