Searched refs:progress (Results 1 – 2 of 2) sorted by relevance
163 float progress = gProgressScopeStart + gProgress * gProgressScopeSize; in draw_progress_locked() local164 int pos = (int) (progress * width); in draw_progress_locked()278 float progress = 1.0 * elapsed / duration; in progress_thread() local279 if (progress > 1.0) progress = 1.0; in progress_thread()280 if (progress > gProgress) { in progress_thread()281 gProgress = progress; in progress_thread()
33 (providing progress or diagnostic messages). They should 88 Client: "INFOerasing flash" indicate status / progress