Searched refs:invSlope (Results 1 – 1 of 1) sorted by relevance
178 float invSlope = ((float)(nX - cX)) / (nY - cY); in findNeighbors() local179 if (invSlope > -0.33 && invSlope < 0.33) { in findNeighbors()341 float invSlope = (float)(x1 - x0) / (y1 - y0); in drawLine() local343 int x = x0 + invSlope * (y - y0); in drawLine()