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Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance

/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DGLEScontext.cpp626 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext
646 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()
651 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()
656 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()
661 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()
669 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h153 static TextureTarget GLTextureTargetToLocal(GLenum target);
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp264 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp327 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()