Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance
626 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext646 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()651 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()656 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()661 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()669 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
153 static TextureTarget GLTextureTargetToLocal(GLenum target);
264 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
327 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()