Home
last modified time | relevance | path

Searched refs:ctx (Results 1 – 25 of 67) sorted by relevance

123

/development/tools/emulator/opengl/system/GLESv2_enc/
DGL2Encoder.cpp12 ctx->setError(err); \
19 ctx->setError(err); \
88 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetError() local
89 GLenum err = ctx->getError(); in s_glGetError()
91 ctx->setError(GL_NO_ERROR); in s_glGetError()
95 return ctx->m_glGetError_enc(self); in s_glGetError()
101 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush() local
102 ctx->m_glFlush_enc(self); in s_glFlush()
103 ctx->m_stream->flush(); in s_glFlush()
128 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei() local
[all …]
DGL2EncoderUtils.cpp23 GL2Encoder *ctx = (GL2Encoder *)self; in pixelDataSize() local
24 assert (ctx->state() != NULL); in pixelDataSize()
25 return ctx->state()->pixelDataSize(width, height, format, type, pack); in pixelDataSize()
36 GL2Encoder * ctx = (GL2Encoder *) self; in uniformType() local
37 assert (ctx->shared() != NULL); in uniformType()
38 return ctx->shared()->getProgramUniformType(program, location); in uniformType()
/development/tools/emulator/opengl/system/GLESv1_enc/
DGLEncoder.cpp41 ctx->setError(err); \
48 ctx->setError(err); \
54 GLEncoder *ctx = (GLEncoder *)self; in s_glGetError() local
55 GLenum err = ctx->getError(); in s_glGetError()
57 ctx->setError(GL_NO_ERROR); in s_glGetError()
61 return ctx->m_glGetError_enc(self); in s_glGetError()
81 GLEncoder *ctx = (GLEncoder *)self; in s_glGetIntegerv() local
82 assert(ctx->m_state != NULL); in s_glGetIntegerv()
84 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv()
85 if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { in s_glGetIntegerv()
[all …]
DGLEncoderUtils.cpp22 GLEncoder *ctx = (GLEncoder *)self; in pixelDataSize() local
23 return ctx->pixelDataSize(width, height, format, type, pack); in pixelDataSize()
/development/tools/emulator/opengl/host/libs/GLESv1_dec/
DGLDecoder.cpp83 GLDecoder *ctx = (GLDecoder *)self; in s_glFinishRoundTrip() local
84 ctx->glFinish(); in s_glFinishRoundTrip()
90 GLDecoder *ctx = (GLDecoder *)self; in s_glVertexPointerOffset() local
91 ctx->glVertexPointer(size, type, stride, (void *)offset); in s_glVertexPointerOffset()
96 GLDecoder *ctx = (GLDecoder *)self; in s_glColorPointerOffset() local
97 ctx->glColorPointer(size, type, stride, (void *)offset); in s_glColorPointerOffset()
102 GLDecoder *ctx = (GLDecoder *)self; in s_glTexCoordPointerOffset() local
103 ctx->glTexCoordPointer(size, type, stride, (void *) offset); in s_glTexCoordPointerOffset()
108 GLDecoder *ctx = (GLDecoder *)self; in s_glNormalPointerOffset() local
109 ctx->glNormalPointer(type, stride, (void *)offset); in s_glNormalPointerOffset()
[all …]
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp39 static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
40 static void deleteGLESContext(GLEScontext* ctx);
41 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
68 static void initContext(GLEScontext* ctx,ShareGroupPtr grp) { in initContext() argument
69 if (!ctx->isInitialized()) { in initContext()
70 ctx->setShareGroup(grp); in initContext()
71 ctx->init(); in initContext()
80 static void deleteGLESContext(GLEScontext* ctx) { in deleteGLESContext() argument
81 delete ctx; in deleteGLESContext()
84 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) { in setShareGroup() argument
[all …]
DGLESv2Validate.cpp140 bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) { in arrayIndex() argument
141 return index < (GLuint)ctx->getCaps()->maxVertexAttribs; in arrayIndex()
144 bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) { in pixelType() argument
148 return GLESvalidate::pixelType(ctx, type); in pixelType()
151 bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) { in pixelFrmt() argument
155 return GLESvalidate::pixelFrmt(ctx, format); in pixelFrmt()
DGLESv2Validate.h35 static bool arrayIndex(GLEScontext * ctx,GLuint index);
36 static bool pixelType(GLEScontext * ctx,GLenum type);
37 static bool pixelFrmt(GLEScontext* ctx,GLenum format);
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp42 static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
43 static void deleteGLESContext(GLEScontext* ctx);
44 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
71 static void initContext(GLEScontext* ctx,ShareGroupPtr grp) { in initContext() argument
72 if (!ctx->isInitialized()) { in initContext()
73 ctx->setShareGroup(grp); in initContext()
74 ctx->init(); in initContext()
84 static void deleteGLESContext(GLEScontext* ctx) { in deleteGLESContext() argument
85 if(ctx) delete ctx; in deleteGLESContext()
88 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) { in setShareGroup() argument
[all …]
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLESmacros.h6 GLEScontext *ctx = s_eglIface->getGLESContext(); \
10 GLEScmContext *ctx = static_cast<GLEScmContext *>(s_eglIface->getGLESContext()); \
11 if(!ctx) return;
15 GLESv2Context *ctx = static_cast<GLESv2Context *>(s_eglIface->getGLESContext()); \
16 if(!ctx) return;
20 GLEScontext *ctx = s_eglIface->getGLESContext(); \
21 if(!ctx) return failure_ret;
25 GLEScmContext *ctx = static_cast<GLEScmContext *>(s_eglIface->getGLESContext()); \
26 if(!ctx) return failure_ret;
30 GLESv2Context *ctx = static_cast<GLESv2Context *>(s_eglIface->getGLESContext()); \
[all …]
/development/tools/yuv420sp2rgb/
Dyuv420sp2rgb.c46 rgb_context *ctx);
62 rgb_context ctx; in color_convert_common() local
64 ctx.buffer = buffer; in color_convert_common()
65 ctx.size = size; /* debug */ in color_convert_common()
66 ctx.width = width; in color_convert_common()
67 ctx.height = height; in color_convert_common()
68 ctx.rotate = rotate; in color_convert_common()
74 ctx.i = i; in color_convert_common()
75 ctx.j = j; in color_convert_common()
76 cb(nB, nB, nB, &ctx); in color_convert_common()
[all …]
/development/tools/emulator/opengl/host/libs/GLESv2_dec/
DGL2Decoder.cpp20 GL2Decoder *ctx = (GL2Decoder *) userData; in s_getProc() local
22 if (ctx == NULL || ctx->m_GL2library == NULL) { in s_getProc()
31 func = (void *) ctx->m_GL2library->findSymbol(name); in s_getProc()
68 GL2Decoder *ctx = (GL2Decoder *)self; in s_glFinishRoundTrip() local
69 ctx->glFinish(); in s_glFinishRoundTrip()
75 GL2Decoder *ctx = (GL2Decoder *) self; in s_glGetCompressedTextureFormats() local
78 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in s_glGetCompressedTextureFormats()
82 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); in s_glGetCompressedTextureFormats()
89 GL2Decoder *ctx = (GL2Decoder *) self; in s_glVertexAttribPointerData() local
90 if (ctx->m_contextData != NULL) { in s_glVertexAttribPointerData()
[all …]
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DFramebufferData.cpp127 void FramebufferData::validate(GLEScontext* ctx) in validate() argument
140ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()
143ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()
147ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()
150ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()
166 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); in validate()
167 ctx->dispatcher().glBindRenderbufferEXT(GL_RENDERBUFFER, name); in validate()
168ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); in validate()
169ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height… in validate()
170 ctx->dispatcher().glBindRenderbufferEXT(GL_RENDERBUFFER, prev); in validate()
[all …]
DGLESvalidate.cpp13 bool GLESvalidate::pixelType(GLEScontext * ctx, GLenum type) { in pixelType() argument
14 if ((ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL) && in pixelType()
18 if (ctx && in pixelType()
19 (ctx->getCaps()->GL_ARB_HALF_FLOAT_PIXEL || ctx->getCaps()->GL_NV_HALF_FLOAT) && in pixelType()
45 bool GLESvalidate::pixelFrmt(GLEScontext* ctx ,GLenum format) { in pixelFrmt() argument
46 if (ctx && ctx->getCaps()->GL_EXT_TEXTURE_FORMAT_BGRA8888 && format == GL_BGRA_EXT) in pixelFrmt()
48 if (ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL && format == GL_DEPTH_STENCIL_OES) in pixelFrmt()
/development/tools/emulator/opengl/tests/gles_android_wrapper/
Dglesv2_emul_ifc.cpp12 gl2_wrapper_context_t *ctx = new gl2_wrapper_context_t; in createFromLib() local
13 if (ctx == NULL) { in createFromLib()
17 ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); in createFromLib()
20 return ctx; in createFromLib()
Dglesv1_emul_ifc.cpp12 gl_wrapper_context_t *ctx = new gl_wrapper_context_t; in createFromLib() local
13 if (ctx == NULL) { in createFromLib()
17 ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); in createFromLib()
20 return ctx; in createFromLib()
/development/tools/emulator/opengl/host/libs/Translator/EGL/
DMacNative.m89 EmuGLContext* ctx = (EmuGLContext *)context;
91 if(ctx == nil){
95 [ctx preBind:1];
96 [ctx setPixelBuffer:pbuff cubeMapFace:0 mipMapLevel:level currentVirtualScreen:0];
97 [ctx makeCurrentContext];
103 EmuGLContext* ctx = (EmuGLContext *)context;
105 if(ctx == nil){
108 [ctx preBind:0];
109 [ctx setView: win];
110 [ctx makeCurrentContext];
[all …]
DEglValidate.cpp66 bool EglValidate::releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2) { in releaseContext() argument
67 return (ctx == EGL_NO_CONTEXT) && in releaseContext()
72 bool EglValidate::badContextMatch(EGLContext ctx,EGLSurface s1,EGLSurface s2) { in badContextMatch() argument
73 return ctx != EGL_NO_CONTEXT ? (s1 == EGL_NO_SURFACE || s2 == EGL_NO_SURFACE): in badContextMatch()
DEglDisplay.h54 EGLContext addContext(ContextPtr ctx );
55 ContextPtr getContext(EGLContext ctx);
56 bool removeContext(EGLContext ctx);
57 bool removeContext(ContextPtr ctx);
DEglValidate.h26 static bool releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2);
27 static bool badContextMatch(EGLContext ctx,EGLSurface s1,EGLSurface s2);
/development/tools/emulator/opengl/tests/ut_renderer/
DRendererContext.cpp22 EGLContext ctx; in create() local
28 ctx = eglCreateContext(dpy, config, shared, context_attributes); in create()
31 return new RendererContext(dpy, ctx, version); in create()
DRenderer.h44 …int createContext(RenderingThread *thread, const ClientHandle & ctx, const ClientHandle shareCtx, …
45 int destroyContext(RenderingThread *thread,const ClientHandle & ctx);
47 … const ClientHandle & drawSurface, const ClientHandle & readSurface, const ClientHandle & ctx);
/development/tools/emulator/opengl/system/GLESv2/
Dgl2.cpp12 #define GET_CONTEXT gl2_client_context_t * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
103 ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES); in init()
104 ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES); in init()
105 ctx->set_glGetString(my_glGetString); in init()
/development/tools/emulator/opengl/system/GLESv1/
Dgl.cpp13 #define GET_CONTEXT gl_client_context_t * ctx = getEGLThreadInfo()->hostConn->glEncoder();
103 ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES); in init()
104 ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES); in init()
105 ctx->set_glGetString(my_glGetString); in init()
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
DGLServerShader.java151 for (Context ctx : context.shares) { in getShader()
152 GLShader shader = ctx.serverShader.shaders.get(name); in getShader()
163 for (Context ctx : context.shares) { in getProgram()
164 GLProgram program = ctx.serverShader.programs.get(name); in getProgram()
202 for (Context ctx : context.shares) in glDeleteProgram()
203 if (ctx.serverShader.current == program) in glDeleteProgram()
253 for (Context ctx : context.shares) in glUseProgram()
254 if (ctx.serverShader.current == oldCurrent) in glUseProgram()

123